lenn
|
bf7907ce6f
|
Adjust pressure color response
|
2026-07-14 11:16:17 +08:00 |
|
lenn
|
466bb5dec7
|
Tune hand pressure visualization
|
2026-07-14 11:08:00 +08:00 |
|
lenn
|
5af3c2862b
|
重构手部分段查表逻辑并新增 Excel 数据提取脚本
- src/app.rs: 将 update_hand_signal_histories 改为返回总力作为汇总路径;新增 raw_to_g6/raw_to_g7 与 raw_to_hand_segment_g 索引映射,把 segment 5/6 从兜底 raw_to_gd 拆出,并按 H 版本校准数据更新 g1~g5 的查表数组
|
2026-07-08 17:45:27 +08:00 |
|
lenn
|
9fb4c0edf4
|
对五个手指分别进行查表插值
|
2026-07-07 21:13:37 +08:00 |
|
lenn
|
1e3cfdcf21
|
shader: collapse palm chip background pass and refine dot rendering
|
2026-07-07 16:35:19 +08:00 |
|
lenn
|
a04b903e96
|
Integrate hand fingertip force overlays
|
2026-07-07 09:43:25 +08:00 |
|
lenn
|
c4bccc1747
|
refactor: 配置面板改造为顶部固定栏 + 压力归一化优化
|
2026-07-06 14:07:23 +08:00 |
|
lenn
|
5264f0c247
|
Tune hand-tip and palm chip layout coordinates
Adjust HandTipMatrix / HandPalmChip center, angle, and size in render.rs and propagate the spacing tweak through shader.wgsl.
|
2026-07-03 15:30:25 +08:00 |
|
lenn
|
a999d9c064
|
Refactor to hand-mode UI and reorganize WGSL shader
Replace spatial force / stats panels with unified hand force panels; simplify app.rs wiring and reorganize shader.wgsl for the hand rendering layout.
|
2026-07-03 13:41:02 +08:00 |
|
lenn
|
71d314ac44
|
Add finger mode UI and refine breakout/serial integration
|
2026-07-02 15:22:13 +08:00 |
|
lenn
|
0a9fea0f0a
|
Improve panel layout and per-user installer
|
2026-07-02 13:38:00 +08:00 |
|
lenn
|
da77f2f194
|
Improve hand mode panels and recording
|
2026-07-01 17:08:07 +08:00 |
|
lenn
|
1ed729f8da
|
Prepare Windows installer release
|
2026-06-30 17:43:02 +08:00 |
|
lenn
|
444c20f233
|
Add animated force panels
|
2026-06-30 11:10:29 +08:00 |
|
lenn
|
d4f160af75
|
Integrate hand gateway and spatial force rendering
|
2026-06-29 18:55:42 +08:00 |
|
lennlouisgeek
|
f30ebcf20b
|
Add pressure visual modes and breakout game
|
2026-06-29 03:13:57 +08:00 |
|
lennlouisgeek
|
eab24fc2bf
|
update
|
2026-06-28 23:29:13 +08:00 |
|
lennlouisgeek
|
f74d8e5013
|
daily update
|
2026-06-28 23:07:10 +08:00 |
|
lenn
|
b3fa3c8341
|
Use hand texture as render background
|
2026-06-26 16:59:58 +08:00 |
|
lennlouisgeek
|
0b658d11c5
|
Refine UI panels and render mode flow
|
2026-06-26 02:03:07 +08:00 |
|
lenn
|
156df50d33
|
Add textured OBJ model rendering
|
2026-06-25 17:41:18 +08:00 |
|
lenn
|
ec46e53c75
|
refactor: 迁移 shader.wgsl 至 static/wgsl/,新增 model 模块
|
2026-06-24 17:32:14 +08:00 |
|
|
|
2497cb93ff
|
fix: 修复编译错误 + cargo check 通过
- Recorder::new() 需要 RecordingMode 参数 → 改用 Recorder::full()
- export_path 借用问题 → clone 后传入 import_csv
- Result 未处理警告 → 添加 let _ =
- 安装 pkg-config + libudev-dev 系统依赖
- 配置 USTC cargo 国内镜像源
|
2026-05-20 17:42:35 +08:00 |
|
|
|
174adb5366
|
feat: JE-Skin 功能迁移 — One Dark Pro 工业风 + 录制导出
## One Dark Pro 主题
- 替换 ENGINEERING_DARK → ONE_DARK_PRO (#282C34 背景, #C678DD 紫色强调)
- 新增 ACCENT_GREEN/RED/BLUE/CYAN/ORANGE 独立色彩常量
## 录制模块 (recording.rs — 新建)
- 全量录制 + 快照录制两种模式
- 暂停/恢复/停止状态管理
- CSV 导出 (channel1,...,channelN,timestamp_ms)
- CSV 导入回放
- 线程安全 Arc<Mutex<>>
- 4 个单元测试
## 新 UI 组件 (ui.rs — +343 行)
- draw_signal_chart: 实时信号火花图 (min/max/current)
- draw_recording_toolbar: 录制控制栏 (全量/快照/暂停/导出/导入)
- draw_export_panel: 浮动录制导出面板
- draw_matrix_config_panel: 矩阵配置 (行/列/色域/预设 12x7~64x32)
- 连接面板集成录制工具栏 (连接后自动显示)
## 应用集成 (app.rs)
- 集成 Recorder, 信号历史, 导出面板, 矩阵配置面板
- 每帧数据自动送入录制器
- 信号历史环形缓冲 (128 帧)
|
2026-05-20 17:27:38 +08:00 |
|
|
|
2f16c4762f
|
feat: 初始化 SCALE OS 工程框架
- 添加 SCALE Engine 配置 (.scale/)
- 添加 OpenClaw Agent 配置 (.openclaw/)
- 添加知识文档 (AGENTS.md, TOOLS.md)
- 添加质量契约和工作流配置
- 添加 22 个工作流模板
- 添加验证脚本和门控脚本
- 添加 skills-registry 技能注册表
|
2026-05-20 15:06:38 +08:00 |
|
lennlouisgeek
|
5f1c217853
|
feat: 添加 README,更新 .gitignore,移除 JE-Skin/eskin-finger-sdk
- 添加 README.md 项目文档
- 更新 .gitignore 排除 JE-Skin/、eskin-finger-sdk/ 及构建产物
- 从 git 跟踪中移除 JE-Skin 和 eskin-finger-sdk
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
|
2026-05-20 03:15:16 +08:00 |
|
lennlouisgeek
|
d2c9fad556
|
Wire live serial data into matrix renderer
|
2026-05-20 01:23:02 +08:00 |
|
lennlouisgeek
|
a7b617419d
|
feat: current progress - connect panel layout, manual checkbox, serial enum
|
2026-05-19 23:44:09 +08:00 |
|
lennlouisgeek
|
83faa0be1e
|
feat: 添加 app/theme/ui/matrix/render 模块,重构 shader
|
2026-05-19 20:05:13 +08:00 |
|
lennlouisgeek
|
aff9c2a75c
|
feat: 添加 app/theme/ui/matrix/render 模块,重构 shader
|
2026-05-18 02:17:46 +08:00 |
|
lenn
|
e0fbbd46a6
|
Initial commit
|
2026-05-17 17:34:34 +08:00 |
|