Adjust pressure color response
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@@ -1084,7 +1084,7 @@ struct PressureColorRange {
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// The shader begins its orange-to-red transition at intensity 0.66. With this
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// gamma, a raw cell value at 80% of its configured range maps to that point.
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const PRESSURE_COLOR_GAMMA: f32 = 1.86;
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const PRESSURE_COLOR_GAMMA: f32 = 1.5;
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impl PressureColorRange {
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const fn new(min: u32, max: u32) -> Self {
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