From bf7907ce6fe239a0c31cac70b0281066d20742f7 Mon Sep 17 00:00:00 2001 From: lenn Date: Tue, 14 Jul 2026 11:16:17 +0800 Subject: [PATCH] Adjust pressure color response --- src/app.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/app.rs b/src/app.rs index 20cd29f..019380d 100644 --- a/src/app.rs +++ b/src/app.rs @@ -1084,7 +1084,7 @@ struct PressureColorRange { // The shader begins its orange-to-red transition at intensity 0.66. With this // gamma, a raw cell value at 80% of its configured range maps to that point. -const PRESSURE_COLOR_GAMMA: f32 = 1.86; +const PRESSURE_COLOR_GAMMA: f32 = 1.5; impl PressureColorRange { const fn new(min: u32, max: u32) -> Self {