12 Commits

Author SHA1 Message Date
lenn
4d0e65c02b toml config support 2026-07-17 13:55:22 +08:00
lenn
ca6ca377df Skip spatial force below display threshold 2026-07-14 15:30:32 +08:00
lenn
801a909c64 Update hand force calibration 2026-07-14 13:51:50 +08:00
lenn
bf7907ce6f Adjust pressure color response 2026-07-14 11:16:17 +08:00
lenn
466bb5dec7 Tune hand pressure visualization 2026-07-14 11:08:00 +08:00
lenn
5af3c2862b 重构手部分段查表逻辑并新增 Excel 数据提取脚本
- src/app.rs: 将 update_hand_signal_histories 改为返回总力作为汇总路径;新增 raw_to_g6/raw_to_g7 与 raw_to_hand_segment_g 索引映射,把 segment 5/6 从兜底 raw_to_gd 拆出,并按 H 版本校准数据更新 g1~g5 的查表数组
2026-07-08 17:45:27 +08:00
lenn
9fb4c0edf4 对五个手指分别进行查表插值 2026-07-07 21:13:37 +08:00
lenn
1e3cfdcf21 shader: collapse palm chip background pass and refine dot rendering 2026-07-07 16:35:19 +08:00
lenn
a04b903e96 Integrate hand fingertip force overlays 2026-07-07 09:43:25 +08:00
lenn
c4bccc1747 refactor: 配置面板改造为顶部固定栏 + 压力归一化优化 2026-07-06 14:07:23 +08:00
lenn
5264f0c247 Tune hand-tip and palm chip layout coordinates
Adjust HandTipMatrix / HandPalmChip center, angle, and size in render.rs and propagate the spacing tweak through shader.wgsl.
2026-07-03 15:30:25 +08:00
lenn
a999d9c064 Refactor to hand-mode UI and reorganize WGSL shader
Replace spatial force / stats panels with unified hand force panels; simplify app.rs wiring and reorganize shader.wgsl for the hand rendering layout.
2026-07-03 13:41:02 +08:00
17 changed files with 1580 additions and 467 deletions

43
Cargo.lock generated
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@@ -1318,8 +1318,11 @@ dependencies = [
"gltf", "gltf",
"image", "image",
"log", "log",
"serde",
"serialport", "serialport",
"tobj", "tobj",
"toml",
"winresource",
] ]
[[package]] [[package]]
@@ -3645,6 +3648,15 @@ dependencies = [
"syn", "syn",
] ]
[[package]]
name = "serde_spanned"
version = "1.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6662b5879511e06e8999a8a235d848113e942c9124f211511b16466ee2995f26"
dependencies = [
"serde_core",
]
[[package]] [[package]]
name = "serialport" name = "serialport"
version = "4.9.0" version = "4.9.0"
@@ -3989,6 +4001,21 @@ dependencies = [
"ahash", "ahash",
] ]
[[package]]
name = "toml"
version = "1.1.3+spec-1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "53c96ecdfa941c8fc4fcaed14f99ada8ebed502eef533015095a07e3301d4c3c"
dependencies = [
"indexmap",
"serde_core",
"serde_spanned",
"toml_datetime",
"toml_parser",
"toml_writer",
"winnow",
]
[[package]] [[package]]
name = "toml_datetime" name = "toml_datetime"
version = "1.1.1+spec-1.1.0" version = "1.1.1+spec-1.1.0"
@@ -4019,6 +4046,12 @@ dependencies = [
"winnow", "winnow",
] ]
[[package]]
name = "toml_writer"
version = "1.1.2+spec-1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7d56353a2a665ad0f41a421187180aab746c8c325620617ad883a99a1cbe66d2"
[[package]] [[package]]
name = "tracing" name = "tracing"
version = "0.1.44" version = "0.1.44"
@@ -5017,6 +5050,16 @@ dependencies = [
"memchr", "memchr",
] ]
[[package]]
name = "winresource"
version = "0.1.31"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0986a8b1d586b7d3e4fe3d9ea39fb451ae22869dcea4aa109d287a374d866087"
dependencies = [
"toml",
"version_check",
]
[[package]] [[package]]
name = "wit-bindgen" name = "wit-bindgen"
version = "0.51.0" version = "0.51.0"

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@@ -23,11 +23,14 @@ crc = "3.4.0"
log = "0.4.29" log = "0.4.29"
tobj = "4.0.4" tobj = "4.0.4"
gltf = "1.4.1" gltf = "1.4.1"
toml = "1.1.3"
serde = { version = "1.0.228", features = ["derive"] }
[build-dependencies] [build-dependencies]
anyhow = "1.0.102" anyhow = "1.0.102"
fs_extra = "1.3.0" fs_extra = "1.3.0"
winresource = "0.1.31"
[[bin]] [[bin]]
name = "ESkinPlayer" name = "ESkinPlayer"

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@@ -27,6 +27,14 @@ fn main() -> Result<()> {
copy_items(&items, &resource_dir, &copy_options)?; copy_items(&items, &resource_dir, &copy_options)?;
} }
if std::env::var("CARGO_CFG_TARGET_OS").as_deref() == Ok("windows") {
let mut resource = winresource::WindowsResource::new();
resource.set_icon("res/icon.ico");
resource.compile().expect("compile windows icon failed");
}
println!("cargo:rustc-env=RESOURCE_DIR={}", resource_dir.display()); println!("cargo:rustc-env=RESOURCE_DIR={}", resource_dir.display());
Ok(()) Ok(())

59
config.toml Normal file
View File

@@ -0,0 +1,59 @@
[thumb]
"0.57" = 35694
"2.57" = 226640
"3.57" = 319868
"4.57" = 398021
"5.57" = 450448
"6.57" = 510506
"8.57" = 592075
"10.57" = 655760
"15.57" = 771671
"20.57" = 813967
[index]
"0.57" = 45490
"2.57" = 267579
"3.57" = 352066
"4.57" = 431681
"5.57" = 457605
"6.57" = 550875
"8.57" = 624327
"10.57" = 732735
"15.57" = 883397
"20.57" = 899338
[middle]
"0.57" = 51562
"2.57" = 252840
"3.57" = 326531
"4.57" = 386571
"5.57" = 415819
"6.57" = 514679
"8.57" = 631745
"10.57" = 678945
"15.57" = 810847
"20.57" = 900422
[ring]
"0.57" = 33213
"2.57" = 220611
"3.57" = 307383
"4.57" = 369637
"5.57" = 430462
"6.57" = 489659
"8.57" = 584789
"10.57" = 664960
"15.57" = 802749
"20.57" = 926907
[little]
"0.57" = 44291
"2.57" = 216657
"3.57" = 301950
"4.57" = 366186
"5.57" = 384791
"6.57" = 496521
"8.57" = 566189
"10.57" = 701459
"15.57" = 845608
"20.57" = 940796

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@@ -0,0 +1,275 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
提取 展会数据-H版本.xlsx 中每一组数据并按指定格式输出。
数据组织5 个数据组1#、3#、7#、8#、10#),由空行分隔。
每组包含 10 行指标:
指标 / 1s 均值 / 240s 输出值 / 240s 均值 / 误差(%) /
精度 / b值平均值 / AD值增幅 / AD值漂移 / 增幅/漂移
每行有 12 个数值列C~N与 指标 行的 12 个挡位一一对应。
输出格式(示例):
1#, 115181, 365308, 485911, ...,
3#, 116825, 371568, 475160, ...,
用法:
python extract_excel_data.py [xlsx_path] [选项]
--row LABEL 只输出指定指标行(如 "1s 均值"),可多次指定
--skip-indicators V 跳过指定挡位(按 指标 行数值匹配),可多次指定
--with-title 在每行首部加上组编号(如 "1#, 115181, ..."
--raw 保留原始数值(不取整)
--annotate 在每行末尾附加 " // 组号 指标名" 注释
-o FILE 输出到文件(默认输出到标准输出)
"""
import argparse
import os
import sys
import openpyxl
# 默认 Excel 文件路径
DEFAULT_XLSX = os.path.join(
os.path.dirname(os.path.abspath(__file__)),
"..",
"展会数据-H版本.xlsx",
)
def is_blank_row(row_values):
"""判断是否为空白行(全为 None 或空字符串)。"""
for v in row_values:
if v is None:
continue
if isinstance(v, str) and v.strip() == "":
continue
return False
return True
def is_group_header(row_values):
"""判断是否为组标题行A 列为类似 '1#' '3#' 的编号)。"""
first = row_values[0]
if first is None:
return False
return isinstance(first, str) and first.strip().endswith("#")
def extract_data_rows(ws):
"""
返回一个列表,每个元素是 (group_name, row_label, [12 个数值])。
group_name 为当前组编号row_label 为 B 列标签;数值列表为 C~N 列。
"""
results = []
current_group = None
for row in ws.iter_rows(min_row=1, max_row=ws.max_row, values_only=True):
row = list(row[:14]) # 仅取前 14 列
if is_blank_row(row):
continue
if is_group_header(row):
current_group = row[0]
label = row[1] if len(row) > 1 and row[1] is not None else "指标"
values = row[2:]
results.append((current_group, label, values))
continue
label = row[1] if len(row) > 1 and row[1] is not None else ""
values = row[2:]
if current_group is None:
continue
results.append((current_group, label, values))
return results
def parse_skip_indicators(values):
"""
把命令行传入的 --skip-indicators 值解析为浮点数集合。
支持 "0.97""0.97,1.97" 形式。
"""
out = set()
if not values:
return out
for raw in values:
for token in str(raw).split(","):
token = token.strip()
if not token:
continue
try:
out.add(float(token))
except ValueError:
print(f"警告:无法解析指标值 '{token}',已忽略。", file=sys.stderr)
return out
def indicators_match(a, b, tol=1e-9):
"""浮点数比较(容忍微小误差)。"""
if a is None or b is None:
return False
try:
return abs(float(a) - float(b)) < tol
except (TypeError, ValueError):
return False
def format_value(v, raw=False):
"""
将单元格值格式化为字符串。
raw=False: 数值四舍五入到整数(匹配示例样式)。
raw=True : 保留原始数值。
"""
if v is None:
return "0"
if isinstance(v, bool):
return "1" if v else "0"
if isinstance(v, (int,)):
return str(v)
if isinstance(v, float):
if raw:
if v.is_integer():
return str(int(v))
return f"{v:g}" if abs(v) >= 1e-4 else repr(v)
return str(int(round(v)))
s = str(v).strip()
if s == "":
return "0"
try:
f = float(s)
if raw:
if f.is_integer():
return str(int(f))
return f"{f:g}"
return str(int(round(f)))
except ValueError:
return s
def format_line(values, raw=False):
"""把数值列表格式化为 'v1, v2, ..., vn,' 形式。"""
return ", ".join(format_value(v, raw=raw) for v in values) + ","
def parse_args():
p = argparse.ArgumentParser(
description="提取展会数据 Excel 中的每一行数据。",
)
p.add_argument(
"xlsx",
nargs="?",
default=DEFAULT_XLSX,
help="Excel 文件路径(默认: 展会数据-H版本.xlsx",
)
p.add_argument(
"--row",
action="append",
default=None,
metavar="LABEL",
help='只输出指定指标行(如 "1s 均值"),可多次指定。'
"未指定时输出全部行。",
)
p.add_argument(
"--skip-indicators",
action="append",
default=None,
metavar="V",
help="跳过指定挡位(按 指标 行数值匹配)。可多次指定,"
"也支持逗号分隔。例: --skip-indicators 0.97 --skip-indicators 1.97",
)
p.add_argument(
"--with-title",
action="store_true",
help="在每行首部加上组编号(如 \"1#, 115181, 365308, ...\"",
)
p.add_argument(
"--raw",
action="store_true",
help="保留原始数值(不取整)",
)
p.add_argument(
"--annotate",
action="store_true",
help="在每行末尾附加 // 组号 指标名 注释",
)
p.add_argument(
"-o",
"--output",
default=None,
help="输出文件路径(默认输出到标准输出)",
)
return p.parse_args()
def main():
args = parse_args()
xlsx_path = os.path.abspath(args.xlsx)
if not os.path.exists(xlsx_path):
print(f"错误:找不到文件 {xlsx_path}", file=sys.stderr)
return 1
wb = openpyxl.load_workbook(xlsx_path, data_only=True)
ws = wb.active
rows = extract_data_rows(ws)
if not rows:
print("未找到任何数据。", file=sys.stderr)
return 1
# ===== 列筛选(先做,依赖 指标 行) =====
skip_set = parse_skip_indicators(args.skip_indicators)
if skip_set:
filtered = []
current_indicators = None
for group, label, values in rows:
if label == "指标":
current_indicators = values
if current_indicators is None:
# 没有任何组提供 指标 行作对照,原样保留
filtered.append((group, label, values))
continue
kept = [
v for v, ind in zip(values, current_indicators)
if not any(indicators_match(ind, s) for s in skip_set)
]
filtered.append((group, label, kept))
rows = filtered
# ===== 行筛选(在列筛选之后) =====
if args.row:
wanted = {name.strip() for name in args.row}
rows = [(g, l, v) for (g, l, v) in rows if l in wanted]
if not rows:
print(
f"未找到匹配的行 {args.row}。可用行名请参考 Excel 文件 B 列。",
file=sys.stderr,
)
return 1
out_lines = []
last_group = None
for group, label, values in rows:
if last_group is not None and group != last_group:
out_lines.append("") # 组之间插入空行
last_group = group
line = format_line(values, raw=args.raw)
if args.with_title:
line = f"{group}, {line}"
if args.annotate:
line = f"{line} // {group} {label}"
out_lines.append(line)
text = "\n".join(out_lines) + "\n"
if args.output:
with open(args.output, "w", encoding="utf-8") as f:
f.write(text)
print(f"已写入 {len(rows)} 行数据到 {args.output}", file=sys.stderr)
else:
sys.stdout.write(text)
return 0
if __name__ == "__main__":
sys.exit(main())

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@@ -1,6 +1,7 @@
use crate::breakout::{BreakoutGame, control_from_matrix}; use crate::breakout::{BreakoutGame, control_from_matrix};
use crate::connection::ConnectionManager; use crate::config::{HandForceConfig, try_load_hand_force_config};
use crate::force::{ForceEstimatorState, HudSpatialForce}; use crate::connection::{ConnectionManager, ConnectionState};
use crate::force::{ForceEstimatorState, HAND_FINGERTIP_COUNT, HudSpatialForce};
use crate::recording::Recorder; use crate::recording::Recorder;
use crate::render::{ActiveMode, FingerMode, HandGatewayMode}; use crate::render::{ActiveMode, FingerMode, HandGatewayMode};
use crate::style::{ONE_DARK_PRO, apply_fonts, apply_theme, layout}; use crate::style::{ONE_DARK_PRO, apply_fonts, apply_theme, layout};
@@ -13,10 +14,11 @@ use crate::{
}, },
ui::{ ui::{
ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState, ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState,
draw_config_panel, draw_spatial_force_panel, draw_stats_panel, panel_restore_item, draw_config_panel, draw_hand_force_panels, panel_restore_item,
}, },
}; };
use eframe::{egui, egui_wgpu}; use eframe::{egui, egui_wgpu};
use std::collections::BTreeMap;
use std::{ use std::{
sync::Arc, sync::Arc,
time::{Duration, Instant}, time::{Duration, Instant},
@@ -25,7 +27,17 @@ use std::{
const SUMMARY_POINTS_PER_SERIES: usize = 42; const SUMMARY_POINTS_PER_SERIES: usize = 42;
const HAND_FORCE_PANEL_COUNT: usize = 7; const HAND_FORCE_PANEL_COUNT: usize = 7;
const HAND_FORCE_SEGMENT_COUNTS: [usize; HAND_FORCE_PANEL_COUNT] = [84, 84, 84, 84, 84, 70, 44]; const HAND_FORCE_SEGMENT_COUNTS: [usize; HAND_FORCE_PANEL_COUNT] = [84, 84, 84, 84, 84, 70, 44];
const HAND_FORCE_DISPLAY_THRESHOLD_N: f32 = 0.05;
const HAND_IMAGE_SIZE_PX: [f32; 2] = [971.0, 1117.0];
const HAND_FINGERTIP_FORCE_ANCHORS_PX: [[f32; 2]; HAND_FINGERTIP_COUNT] = [
[265.0, 495.0],
[359.0, 260.0],
[482.0, 228.0],
[596.0, 265.0],
[693.0, 370.0],
];
const RATE_UPDATE_INTERVAL: Duration = Duration::from_millis(500); const RATE_UPDATE_INTERVAL: Duration = Duration::from_millis(500);
const DATA_IDLE_PANEL_EXIT_DELAY: Duration = Duration::from_secs(3);
pub struct EskinDesktopApp { pub struct EskinDesktopApp {
connect_panel: FloatingPanelState, connect_panel: FloatingPanelState,
@@ -47,16 +59,20 @@ pub struct EskinDesktopApp {
hand_signal_histories: [Vec<f32>; HAND_FORCE_PANEL_COUNT], hand_signal_histories: [Vec<f32>; HAND_FORCE_PANEL_COUNT],
force_estimator: ForceEstimatorState, force_estimator: ForceEstimatorState,
latest_spatial_force: Option<HudSpatialForce>, latest_spatial_force: Option<HudSpatialForce>,
latest_hand_spatial_forces: [Option<HudSpatialForce>; HAND_FINGERTIP_COUNT],
spatial_force_panel_force: Option<HudSpatialForce>, spatial_force_panel_force: Option<HudSpatialForce>,
latest_raw_matrix: Vec<u32>, latest_raw_matrix: Vec<u32>,
latest_matrix_rows: u32, latest_matrix_rows: u32,
latest_matrix_cols: u32, latest_matrix_cols: u32,
last_sample_at: Option<Instant>,
last_color_debug_at: Option<Instant>,
breakout_visible: bool, breakout_visible: bool,
breakout_game: BreakoutGame, breakout_game: BreakoutGame,
live_rates: LiveRateMeters, live_rates: LiveRateMeters,
context_menu_open: bool, context_menu_open: bool,
context_menu_pos: egui::Pos2, context_menu_pos: egui::Pos2,
active_mode: ActiveMode, active_mode: ActiveMode,
hand_force_config: Option<HandForceConfig>,
} }
struct LiveRateMeters { struct LiveRateMeters {
@@ -124,6 +140,7 @@ impl EskinDesktopApp {
MATRIX_COLS, MATRIX_COLS,
)); ));
let hand_force_config = try_load_hand_force_config();
Self { Self {
connect_panel: FloatingPanelState::new([0.0, 0.0], [layout::RIGHT_TAG_X, 48.0]), connect_panel: FloatingPanelState::new([0.0, 0.0], [layout::RIGHT_TAG_X, 48.0]),
connect_state: ConnectPanelState::default(), connect_state: ConnectPanelState::default(),
@@ -158,21 +175,20 @@ impl EskinDesktopApp {
hand_signal_histories: std::array::from_fn(|_| Vec::with_capacity(128)), hand_signal_histories: std::array::from_fn(|_| Vec::with_capacity(128)),
force_estimator: ForceEstimatorState::new(), force_estimator: ForceEstimatorState::new(),
latest_spatial_force: None, latest_spatial_force: None,
latest_hand_spatial_forces: [None; HAND_FINGERTIP_COUNT],
spatial_force_panel_force: None, spatial_force_panel_force: None,
latest_raw_matrix: Vec::new(), latest_raw_matrix: Vec::new(),
latest_matrix_rows: MATRIX_ROWS, latest_matrix_rows: MATRIX_ROWS,
latest_matrix_cols: MATRIX_COLS, latest_matrix_cols: MATRIX_COLS,
last_sample_at: None,
last_color_debug_at: None,
breakout_visible: false, breakout_visible: false,
breakout_game: BreakoutGame::default(), breakout_game: BreakoutGame::default(),
live_rates: LiveRateMeters::new(), live_rates: LiveRateMeters::new(),
context_menu_open: false, context_menu_open: false,
context_menu_pos: egui::pos2(24.0, 48.0), context_menu_pos: egui::pos2(24.0, 48.0),
active_mode: ActiveMode::Finger(FingerMode { active_mode: ActiveMode::Hand(HandGatewayMode { range: 0..7000 }),
rows: 12, hand_force_config,
cols: 7,
range: 0..7000,
dot: true,
}),
} }
} }
@@ -194,52 +210,105 @@ impl EskinDesktopApp {
} }
fn paint_spatial_force_overlay(&self, ui: &egui::Ui, rect: egui::Rect) { fn paint_spatial_force_overlay(&self, ui: &egui::Ui, rect: egui::Rect) {
if !self.recent_sample_is_fresh() {
return;
}
if matches!(self.active_mode, ActiveMode::Hand(_)) {
self.paint_hand_spatial_force_overlay(ui, rect);
return;
}
let Some(force) = self.latest_spatial_force else { let Some(force) = self.latest_spatial_force else {
return; return;
}; };
let painter = ui.painter();
let center = rect.center(); let center = rect.center();
let magnitude = force.magnitude.clamp(0.0, 1.8); paint_spatial_force_arrow(ui.painter(), center, force, 34.0, 54.0);
let length = 34.0 + magnitude * 54.0; }
let angle = force.angle_deg.to_radians();
let direction = egui::vec2(angle.cos(), angle.sin());
let end = center + direction * length;
let side = egui::vec2(-direction.y, direction.x);
let color = egui::Color32::from_rgb(255, 196, 54);
let glow = egui::Color32::from_rgba_unmultiplied(255, 196, 54, 58);
painter.line_segment([center, end], egui::Stroke::new(9.0, glow)); fn paint_hand_spatial_force_overlay(&self, ui: &egui::Ui, rect: egui::Rect) {
painter.line_segment([center, end], egui::Stroke::new(2.4, color)); for (force, anchor_px) in self
painter.line_segment( .latest_hand_spatial_forces
[end, end - direction * 14.0 + side * 7.0], .iter()
egui::Stroke::new(2.4, color), .zip(HAND_FINGERTIP_FORCE_ANCHORS_PX)
); {
painter.line_segment( let Some(force) = force else {
[end, end - direction * 14.0 - side * 7.0], continue;
egui::Stroke::new(2.4, color), };
);
painter.circle_filled(center, 4.2, color); let center = hand_image_pixel_to_screen(rect, anchor_px);
paint_spatial_force_arrow(ui.painter(), center, *force, 20.0, 34.0);
}
}
fn strongest_hand_spatial_force(&self) -> Option<HudSpatialForce> {
self.latest_hand_spatial_forces
.iter()
.flatten()
.copied()
.max_by(|a, b| a.magnitude.total_cmp(&b.magnitude))
}
fn analyze_spatial_force(&mut self, values: &[u32]) {
if matches!(self.config_state.mode, SerialMode::Hand) {
let enabled = std::array::from_fn(|tip_index| {
hand_segment_force(values, tip_index, self.hand_force_config.as_ref())
> HAND_FORCE_DISPLAY_THRESHOLD_N
});
self.latest_hand_spatial_forces = self
.force_estimator
.analyze_fingertips_masked(values, &enabled);
self.latest_spatial_force = self.strongest_hand_spatial_force();
} else {
self.latest_spatial_force = self.force_estimator.analyze(values);
self.latest_hand_spatial_forces = [None; HAND_FINGERTIP_COUNT];
}
}
fn connection_has_live_data(&self) -> bool {
matches!(
self.connection.state(),
ConnectionState::Connected | ConnectionState::Streaming
)
}
fn recent_sample_is_fresh(&self) -> bool {
self.last_sample_at
.is_some_and(|sample_at| sample_at.elapsed() <= DATA_IDLE_PANEL_EXIT_DELAY)
}
fn hand_force_panels_visible(&self) -> bool {
self.connection_has_live_data() && self.recent_sample_is_fresh()
}
fn sync_disconnected_live_state(&mut self) {
if self.connection_has_live_data() {
return;
}
self.last_sample_at = None;
self.latest_spatial_force = None;
self.latest_hand_spatial_forces = [None; HAND_FINGERTIP_COUNT];
self.spatial_force_panel_force = None;
} }
fn draw_workspace(&mut self, ui: &mut egui::Ui) { fn draw_workspace(&mut self, ui: &mut egui::Ui) {
let screen = ui.max_rect(); let screen = ui.max_rect();
let workspace = egui::Rect::from_min_max( let workspace = egui::Rect::from_min_max(
screen.left_top() + egui::vec2(0.0, layout::WORKSPACE_TOP), screen.left_top()
+ egui::vec2(0.0, layout::TITLE_BAR_HEIGHT + layout::CONFIG_BAR_HEIGHT),
screen.right_bottom(), screen.right_bottom(),
); );
self.draw_wgpu_background_rect(ui, workspace);
if self.breakout_visible {
self.draw_split_workspace(ui, workspace);
} else {
ui.painter()
.rect_filled(screen, egui::CornerRadius::ZERO, ONE_DARK_PRO.bg);
self.draw_wgpu_background_rect(ui, workspace);
}
} }
fn draw_split_workspace(&mut self, ui: &mut egui::Ui, content: egui::Rect) { fn draw_split_workspace(&mut self, ui: &mut egui::Ui) {
let screen = ui.max_rect(); let screen = ui.max_rect();
let content = egui::Rect::from_min_max(
screen.left_top() + egui::vec2(0.0, layout::TITLE_BAR_HEIGHT),
screen.right_bottom(),
);
let gutter = 10.0; let gutter = 10.0;
let half_width = (content.width() - gutter).max(1.0) * 0.5; let half_width = (content.width() - gutter).max(1.0) * 0.5;
let left = egui::Rect::from_min_size(content.min, egui::vec2(half_width, content.height())); let left = egui::Rect::from_min_size(content.min, egui::vec2(half_width, content.height()));
@@ -272,6 +341,7 @@ impl EskinDesktopApp {
fn update_pressure_matrix(&mut self) { fn update_pressure_matrix(&mut self) {
if let Some(sample) = self.connection.take_latest_sample() { if let Some(sample) = self.connection.take_latest_sample() {
self.last_sample_at = Some(Instant::now());
normalize_pressure_sample( normalize_pressure_sample(
&sample.matrix, &sample.matrix,
sample.rows, sample.rows,
@@ -283,25 +353,20 @@ impl EskinDesktopApp {
self.latest_raw_matrix.extend_from_slice(&sample.matrix); self.latest_raw_matrix.extend_from_slice(&sample.matrix);
self.latest_matrix_rows = sample.rows; self.latest_matrix_rows = sample.rows;
self.latest_matrix_cols = sample.cols; self.latest_matrix_cols = sample.cols;
self.log_hand_color_mapping_debug(&sample.matrix);
self.latest_spatial_force = self.force_estimator.analyze(&sample.matrix); self.analyze_spatial_force(&sample.matrix);
// Keep JE-Skin's summary path separate from the optional spatial-force vector. let force = update_hand_signal_histories(
let raw_total = sample &mut self.hand_signal_histories,
.matrix &sample.matrix,
.iter() self.hand_force_config.as_ref(),
.fold(0_u64, |sum, value| sum + *value as u64) )
.min(u32::MAX as u64) as u32; .min(25.6);
let force = raw_to_g1(raw_total).min(25.6);
let force = if force <= 0.1 { 0.0 } else { force };
self.signal_history.push(force); self.signal_history.push(force);
if self.signal_history.len() > SUMMARY_POINTS_PER_SERIES { if self.signal_history.len() > SUMMARY_POINTS_PER_SERIES {
self.signal_history.remove(0); self.signal_history.remove(0);
} }
if self.config_state.mode == SerialMode::Hand {
update_hand_signal_histories(&mut self.hand_signal_histories, &sample.matrix);
}
} }
} }
@@ -437,44 +502,15 @@ impl EskinDesktopApp {
self.live_rates.sample_rate_hz, self.live_rates.sample_rate_hz,
self.live_rates.render_rate_hz, self.live_rates.render_rate_hz,
) { ) {
if next_mode == SerialMode::Hand { self.switch_mode(next_mode);
self.config_state.mode = SerialMode::Finger;
self.connect_state.mode = SerialMode::Finger;
self.config_state.baud_rate = SerialMode::Finger.baud_rate();
self.active_mode = ActiveMode::Finger(FingerMode {
rows: self.matrix_config.rows,
cols: self.matrix_config.cols,
range: 0..7000,
dot: true,
});
self.breakout_visible = true;
} else {
self.switch_mode(next_mode);
}
} }
if self.breakout_visible { self.stats_panel.visible = false;
self.stats_panel.visible = false; draw_hand_force_panels(
return; ctx,
} self.hand_force_panels_visible(),
&self.hand_signal_histories,
if self.config_state.mode == SerialMode::Finger { );
self.stats_panel.visible = true;
draw_stats_panel(
ctx,
&mut self.stats_panel,
&self.signal_history,
self.latest_spatial_force,
);
} else {
self.stats_panel.visible = false;
}
if let Some(force) = self.latest_spatial_force {
self.spatial_force_panel_force = Some(force);
}
draw_spatial_force_panel(ctx, self.spatial_force_panel_force, &self.signal_history);
} }
fn draw_panel_context_menu(&mut self, ctx: &egui::Context) { fn draw_panel_context_menu(&mut self, ctx: &egui::Context) {
@@ -524,17 +560,6 @@ impl EskinDesktopApp {
} else { } else {
panel_restore_item(ui, "统计", &mut self.stats_panel); panel_restore_item(ui, "统计", &mut self.stats_panel);
} }
if ui
.add_sized(
egui::vec2(ui.available_width(), 0.0),
egui::Button::new("打砖块"),
)
.clicked()
{
self.breakout_visible = true;
close_menu = true;
}
ui.separator(); ui.separator();
if ui if ui
@@ -548,7 +573,6 @@ impl EskinDesktopApp {
self.export_panel.visible = true; self.export_panel.visible = true;
self.matrix_config_panel.visible = true; self.matrix_config_panel.visible = true;
self.stats_panel.visible = true; self.stats_panel.visible = true;
self.breakout_visible = true;
close_menu = true; close_menu = true;
} }
}); });
@@ -573,8 +597,11 @@ impl EskinDesktopApp {
self.connection.disconnect(); self.connection.disconnect();
self.pressure_matrix.fill([0.0, 0.0]); self.pressure_matrix.fill([0.0, 0.0]);
self.hand_pressure.clear(); self.hand_pressure.clear();
self.last_sample_at = None;
self.last_color_debug_at = None;
self.force_estimator.reset(); self.force_estimator.reset();
self.latest_spatial_force = None; self.latest_spatial_force = None;
self.latest_hand_spatial_forces = [None; HAND_FINGERTIP_COUNT];
self.spatial_force_panel_force = None; self.spatial_force_panel_force = None;
self.signal_history.clear(); self.signal_history.clear();
self.hand_signal_histories self.hand_signal_histories
@@ -591,38 +618,347 @@ impl EskinDesktopApp {
SerialMode::Hand => ActiveMode::Hand(HandGatewayMode { range: 0..7000 }), SerialMode::Hand => ActiveMode::Hand(HandGatewayMode { range: 0..7000 }),
} }
} }
fn log_hand_color_mapping_debug(&mut self, raw: &[u32]) {
let now = Instant::now();
if self
.last_color_debug_at
.is_some_and(|last| now.duration_since(last) < Duration::from_secs(1))
{
return;
}
self.last_color_debug_at = Some(now);
let mut parts = Vec::with_capacity(HAND_FORCE_PANEL_COUNT);
let mut start = 0;
for (panel_index, (range, cell_count)) in HAND_SENSOR_PANEL_COLOR_RANGES
.iter()
.copied()
.zip(HAND_SENSOR_PANEL_CELL_COUNTS)
.enumerate()
{
let end = start + cell_count;
let peak = raw
.get(start..end)
.unwrap_or(&[])
.iter()
.copied()
.max()
.unwrap_or(0);
let cell_range = range.per_cell(cell_count);
let [intensity, _] = cell_range.normalize(peak);
parts.push(format!(
"{} raw_peak={} range_total_max={:.0} cell_range_max={:.0} intensity={:.3}",
match panel_index {
0..=4 => format!("F{}", panel_index + 1),
5 => "Palm-H".to_owned(),
_ => "Palm-V".to_owned(),
},
peak,
range.max,
cell_range.max,
intensity
));
start = end;
}
}
}
fn hand_image_pixel_to_screen(rect: egui::Rect, point_px: [f32; 2]) -> egui::Pos2 {
let image_uv = egui::vec2(
point_px[0] / HAND_IMAGE_SIZE_PX[0].max(1.0),
point_px[1] / HAND_IMAGE_SIZE_PX[1].max(1.0),
);
let viewport_aspect = rect.width() / rect.height().max(1.0);
let image_aspect = HAND_IMAGE_SIZE_PX[0] / HAND_IMAGE_SIZE_PX[1].max(1.0);
let mut screen_uv = image_uv;
if viewport_aspect > image_aspect {
let image_width = image_aspect / viewport_aspect;
screen_uv.x = image_uv.x * image_width + (1.0 - image_width) * 0.5;
} else {
let image_height = viewport_aspect / image_aspect;
screen_uv.y = image_uv.y * image_height + (1.0 - image_height) * 0.5;
}
egui::pos2(
rect.left() + screen_uv.x * rect.width(),
rect.top() + screen_uv.y * rect.height(),
)
}
fn paint_spatial_force_arrow(
painter: &egui::Painter,
center: egui::Pos2,
force: HudSpatialForce,
base_length: f32,
magnitude_scale: f32,
) {
let magnitude = force.magnitude.clamp(0.0, 1.8);
let length = base_length + magnitude * magnitude_scale;
let angle = force.angle_deg.to_radians();
let direction = egui::vec2(angle.cos(), angle.sin());
let end = center + direction * length;
let side = egui::vec2(-direction.y, direction.x);
let head_length = (length * 0.24).clamp(8.0, 14.0);
let head_width = head_length * 0.5;
let color = egui::Color32::from_rgb(255, 196, 54);
let glow = egui::Color32::from_rgba_unmultiplied(255, 196, 54, 58);
painter.line_segment([center, end], egui::Stroke::new(8.0, glow));
painter.line_segment([center, end], egui::Stroke::new(2.4, color));
painter.line_segment(
[end, end - direction * head_length + side * head_width],
egui::Stroke::new(2.4, color),
);
painter.line_segment(
[end, end - direction * head_length - side * head_width],
egui::Stroke::new(2.4, color),
);
painter.circle_filled(center, 3.8, color);
} }
fn update_hand_signal_histories( fn update_hand_signal_histories(
histories: &mut [Vec<f32>; HAND_FORCE_PANEL_COUNT], histories: &mut [Vec<f32>; HAND_FORCE_PANEL_COUNT],
raw_values: &[u32], raw_values: &[u32],
) { config: Option<&HandForceConfig>,
let mut offset = 0usize; ) -> f32 {
for (history, sample_count) in histories.iter_mut().zip(HAND_FORCE_SEGMENT_COUNTS) { let mut total_force = 0.0;
let raw_total = raw_values for (index, history) in histories.iter_mut().enumerate() {
.get(offset..offset + sample_count) let force = hand_segment_force(raw_values, index, config);
.unwrap_or(&[]) let force = if force <= HAND_FORCE_DISPLAY_THRESHOLD_N {
.iter() 0.0
.fold(0_u64, |sum, value| sum + *value as u64) } else {
.min(u32::MAX as u64) as u32; force
let force = raw_to_g1(raw_total).min(25.6); };
let force = if force <= 0.1 { 0.0 } else { force }; total_force += force;
history.push(force); history.push(force);
if history.len() > SUMMARY_POINTS_PER_SERIES { if history.len() > SUMMARY_POINTS_PER_SERIES {
history.remove(0); history.remove(0);
} }
}
offset += sample_count; total_force
}
fn hand_segment_force(raw_values: &[u32], index: usize, config: Option<&HandForceConfig>) -> f32 {
let offset: usize = HAND_FORCE_SEGMENT_COUNTS[..index.min(HAND_FORCE_PANEL_COUNT)]
.iter()
.sum();
let sample_count = HAND_FORCE_SEGMENT_COUNTS
.get(index)
.copied()
.unwrap_or_default();
let raw_total = raw_values
.get(offset..offset + sample_count)
.unwrap_or(&[])
.iter()
.fold(0_u64, |sum, value| sum + *value as u64)
.min(u32::MAX as u64) as u32;
raw_to_hand_segment_g(index, raw_total, config).min(20.6)
}
fn raw_to_hand_segment_g(index: usize, raw: u32, config: Option<&HandForceConfig>) -> f32 {
match index {
0 => raw_to_g1(raw, config),
1 => raw_to_g2(raw, config),
2 => raw_to_g3(raw, config),
3 => raw_to_g4(raw, config),
4 => raw_to_g5(raw, config),
5 => raw_to_g6(raw),
6 => raw_to_g7(raw),
_ => raw_to_gd(raw),
} }
} }
fn raw_to_g1(raw: u32) -> f32 { fn to_force_table(values: &BTreeMap<String, u32>) -> Vec<(u32, f32)> {
const RAW: [u32; 12] = [ let mut table = values
0, 21382, 108507, 123183, 147405, 171105, 192395, 250443, 231423, 350560, 396616, 429444, .iter()
.filter_map(|(force_n, raw)| force_n.parse::<f32>().ok().map(|force| (*raw, force)))
.collect::<Vec<_>>();
table.sort_by(|a, b| a.1.total_cmp(&b.1));
table.insert(0, (0, 0.0));
table
}
fn interpolate_force(raw: u32, table: &[(u32, f32)]) -> f32 {
let Some(&(first_raw, first_force)) = table.first() else {
return 0.0;
};
let Some(&(last_raw, last_force)) = table.last() else {
return 0.0;
};
if raw <= first_raw {
return first_force;
}
if raw >= last_raw {
return last_force;
}
let right = table.partition_point(|(raw_point, _)| *raw_point <= raw);
let (raw_left, force_left) = table[right - 1];
let (raw_right, force_right) = table[right];
let ratio = (raw - raw_left) as f32 / (raw_right - raw_left).max(1) as f32;
force_left + ratio * (force_right - force_left)
}
fn force_from_config_or_fallback(
raw: u32,
config_values: Option<&BTreeMap<String, u32>>,
fallback_raw: &[u32],
fallback_force_centi_n: &[f32],
) -> f32 {
if let Some(config_values) = config_values {
let table = to_force_table(config_values);
if table.len() >= 2 && table.windows(2).all(|pair| pair[0].0 <= pair[1].0) {
return interpolate_force(raw, &table);
}
log::warn!(
"Hand force config raw values are not monotonically increasing; using fallback table"
);
}
let fallback = fallback_raw
.iter()
.copied()
.zip(fallback_force_centi_n.iter().map(|force| force / 100.0))
.collect::<Vec<_>>();
interpolate_force(raw, &fallback)
}
fn raw_to_gd(raw: u32) -> f32 {
const RAW: [u32; 11] = [
0, 486, 5310, 8130, 10005, 12883, 14700, 18141, 19877, 26270, 32648,
]; ];
const FORCE_CENTI_N: [f32; 12] = [ const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0, 2557.0, 0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
];
if raw <= RAW[0] {
return FORCE_CENTI_N[0] / 100.0;
}
if raw >= RAW[RAW.len() - 1] {
return FORCE_CENTI_N[FORCE_CENTI_N.len() - 1] / 100.0;
}
let mut left = 0usize;
let mut right = RAW.len() - 1;
while left + 1 < right {
let mid = (left + right) / 2;
if RAW[mid] <= raw {
left = mid;
} else {
right = mid;
}
}
let raw_left = RAW[left] as f32;
let raw_right = RAW[right] as f32;
let span = (raw_right - raw_left).max(1.0);
let ratio = (raw as f32 - raw_left) / span;
(FORCE_CENTI_N[left] + ratio * (FORCE_CENTI_N[right] - FORCE_CENTI_N[left])) / 100.0
}
fn raw_to_g1(raw: u32, config: Option<&HandForceConfig>) -> f32 {
const RAW: [u32; 11] = [
0, 35694, 226640, 319868, 398021, 450448, 510506, 592075, 655760, 771671, 813967,
];
const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
];
force_from_config_or_fallback(raw, config.map(|cfg| &cfg.thumb), &RAW, &FORCE_CENTI_N)
}
fn raw_to_g2(raw: u32, config: Option<&HandForceConfig>) -> f32 {
const RAW: [u32; 11] = [
0, 45490, 267579, 352066, 431681, 457605, 550875, 624327, 732735, 883397, 899338,
];
const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
];
force_from_config_or_fallback(raw, config.map(|cfg| &cfg.index), &RAW, &FORCE_CENTI_N)
}
fn raw_to_g3(raw: u32, config: Option<&HandForceConfig>) -> f32 {
const RAW: [u32; 11] = [
0, 51562, 252840, 326531, 386571, 415819, 514679, 631745, 678945, 810847, 900422,
];
const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
];
force_from_config_or_fallback(raw, config.map(|cfg| &cfg.middle), &RAW, &FORCE_CENTI_N)
}
fn raw_to_g4(raw: u32, config: Option<&HandForceConfig>) -> f32 {
const RAW: [u32; 11] = [
0, 33213, 220611, 307383, 369637, 430462, 489659, 584789, 664960, 802749, 926907,
];
const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
];
force_from_config_or_fallback(raw, config.map(|cfg| &cfg.ring), &RAW, &FORCE_CENTI_N)
}
fn raw_to_g5(raw: u32, config: Option<&HandForceConfig>) -> f32 {
const RAW: [u32; 11] = [
0, 44291, 216657, 301950, 366186, 384791, 496521, 566189, 701459, 845608, 940796,
];
const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
];
force_from_config_or_fallback(raw, config.map(|cfg| &cfg.little), &RAW, &FORCE_CENTI_N)
}
fn raw_to_g6(raw: u32) -> f32 {
const RAW: [u32; 11] = [
0, 0, 2532, 5122, 7256, 11525, 13544, 16044, 18504, 29778, 41845,
];
const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
];
if raw <= RAW[0] {
return FORCE_CENTI_N[0] / 100.0;
}
if raw >= RAW[RAW.len() - 1] {
return FORCE_CENTI_N[FORCE_CENTI_N.len() - 1] / 100.0;
}
let mut left = 0usize;
let mut right = RAW.len() - 1;
while left + 1 < right {
let mid = (left + right) / 2;
if RAW[mid] <= raw {
left = mid;
} else {
right = mid;
}
}
let raw_left = RAW[left] as f32;
let raw_right = RAW[right] as f32;
let span = (raw_right - raw_left).max(1.0);
let ratio = (raw as f32 - raw_left) / span;
(FORCE_CENTI_N[left] + ratio * (FORCE_CENTI_N[right] - FORCE_CENTI_N[left])) / 100.0
}
fn raw_to_g7(raw: u32) -> f32 {
const RAW: [u32; 11] = [
0, 233, 9000, 12067, 14311, 16297, 18113, 27918, 32559, 50861, 65857,
];
const FORCE_CENTI_N: [f32; 11] = [
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0,
]; ];
if raw <= RAW[0] { if raw <= RAW[0] {
@@ -700,6 +1036,79 @@ fn split_viewport_body(rect: egui::Rect) -> egui::Rect {
) )
} }
#[derive(Clone, Copy)]
struct PressureColorRange {
min: f32,
max: f32,
gamma: f32,
}
// Controls the pressure-to-color response curve. Higher values reserve warmer
// colors for larger fractions of each panel's configured raw range.
const PRESSURE_COLOR_GAMMA: f32 = 1.5;
impl PressureColorRange {
const fn new(min: u32, max: u32) -> Self {
Self {
min: min as f32,
max: max as f32,
gamma: PRESSURE_COLOR_GAMMA,
}
}
fn normalize(self, value: u32) -> [f32; 2] {
let raw = value as f32;
let span = (self.max - self.min).max(1.0);
let mapped = ((raw - self.min) / span).clamp(0.0, 1.0);
let intensity = if raw <= self.min + 4.0 {
0.0
} else {
mapped.powf(self.gamma)
};
let display_value = if raw <= self.min + 4.0 {
0.0
} else {
raw.round().min(9999.0)
};
[intensity, display_value]
}
fn per_cell(self, cell_count: usize) -> Self {
let cells = cell_count.max(1) as f32;
Self {
min: self.min / cells,
max: self.max / cells,
gamma: self.gamma,
}
}
}
const DEFAULT_COLOR_RANGE: PressureColorRange = PressureColorRange::new(0, 7000);
const HAND_SENSOR_PANEL_COLOR_RANGES: [PressureColorRange; HAND_FORCE_PANEL_COUNT] = [
PressureColorRange::new(0, 813967),
PressureColorRange::new(0, 899338),
PressureColorRange::new(0, 900422),
PressureColorRange::new(0, 926907),
PressureColorRange::new(0, 940796),
PressureColorRange::new(0, 41845),
PressureColorRange::new(0, 65857),
];
const HAND_FINGER_SENSOR_CELLS: usize = 12 * 7;
const HAND_SENSOR_PANEL_CELL_COUNTS: [usize; HAND_FORCE_PANEL_COUNT] = [
HAND_FINGER_SENSOR_CELLS,
HAND_FINGER_SENSOR_CELLS,
HAND_FINGER_SENSOR_CELLS,
HAND_FINGER_SENSOR_CELLS,
HAND_FINGER_SENSOR_CELLS,
5 * 14,
11 * 4,
];
fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut PressureFrame) { fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut PressureFrame) {
normalized.fill([0.0, 0.0]); normalized.fill([0.0, 0.0]);
@@ -719,22 +1128,119 @@ fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut
} }
fn normalize_pressure_samples(raw: &[u32]) -> PressureSamples { fn normalize_pressure_samples(raw: &[u32]) -> PressureSamples {
raw.iter().copied().map(normalize_pressure_value).collect() raw.iter()
.copied()
.enumerate()
.map(|(index, value)| {
hand_sensor_panel_for_index(index)
.map(|(range, cell_count)| range.per_cell(cell_count).normalize(value))
.unwrap_or_else(|| DEFAULT_COLOR_RANGE.normalize(value))
})
.collect()
}
fn hand_sensor_panel_for_index(index: usize) -> Option<(PressureColorRange, usize)> {
let mut start = 0;
for (range, cell_count) in HAND_SENSOR_PANEL_COLOR_RANGES
.iter()
.copied()
.zip(HAND_SENSOR_PANEL_CELL_COUNTS)
{
let end = start + cell_count;
if index < end {
return Some((range, cell_count));
}
start = end;
}
None
} }
fn normalize_pressure_value(value: u32) -> [f32; 2] { fn normalize_pressure_value(value: u32) -> [f32; 2] {
const RANGE_MIN: f32 = 0.0; DEFAULT_COLOR_RANGE.normalize(value)
const RANGE_MAX: f32 = 7000.0; }
let raw_value = value as f32; #[cfg(test)]
let mapped = ((raw_value - RANGE_MIN) / (RANGE_MAX - RANGE_MIN)).clamp(0.0, 1.0); mod tests {
let display_value = if raw_value <= RANGE_MIN + 4.0 { use super::*;
0.0
} else {
raw_value.round().min(9999.0)
};
[mapped, display_value] #[test]
fn raw_to_g1_uses_loaded_thumb_config() {
let config: HandForceConfig = toml::from_str(
r#"
[thumb]
"0.57" = 10
"2.57" = 20
[index]
"0.57" = 1
[middle]
"0.57" = 1
[ring]
"0.57" = 1
[little]
"0.57" = 1
"#,
)
.expect("test config should parse");
assert_eq!(raw_to_g1(20, Some(&config)), 2.57);
assert_ne!(raw_to_g1(20, None), 2.57);
}
#[test]
fn pressure_normalization_makes_low_hand_values_visible() {
let [zero_intensity, zero_label] = normalize_pressure_value(4);
assert_eq!(zero_intensity, 0.0);
assert_eq!(zero_label, 0.0);
let [low_intensity, low_label] = normalize_pressure_value(100);
assert!(
low_intensity > 0.0,
"low hand-gateway values should retain a non-zero response"
);
assert_eq!(low_label, 100.0);
let [max_intensity, max_label] = normalize_pressure_value(7000);
assert_eq!(max_intensity, 1.0);
assert_eq!(max_label, 7000.0);
}
#[test]
fn pressure_normalization_applies_configured_gamma() {
let range = PressureColorRange::new(0, 10_000);
let [intensity, _] = range.normalize(8_000);
let expected = 0.8_f32.powf(PRESSURE_COLOR_GAMMA);
assert!(
(intensity - expected).abs() < 0.002,
"the normalized response should follow the configured gamma"
);
}
#[test]
fn hand_panel_ranges_cover_both_palm_boards() {
let total_cells: usize = HAND_SENSOR_PANEL_CELL_COUNTS.iter().sum();
let mut raw = vec![0; total_cells];
let mut start = 0;
for (range, cell_count) in HAND_SENSOR_PANEL_COLOR_RANGES
.iter()
.copied()
.zip(HAND_SENSOR_PANEL_CELL_COUNTS)
{
raw[start] = (range.max / cell_count as f32).ceil() as u32;
start += cell_count;
}
let normalized = normalize_pressure_samples(&raw);
let palm_horizontal_start = HAND_SENSOR_PANEL_CELL_COUNTS[..5].iter().sum::<usize>();
let palm_vertical_start = palm_horizontal_start + HAND_SENSOR_PANEL_CELL_COUNTS[5];
assert_eq!(normalized[palm_horizontal_start][0], 1.0);
assert_eq!(normalized[palm_vertical_start][0], 1.0);
}
} }
impl eframe::App for EskinDesktopApp { impl eframe::App for EskinDesktopApp {
@@ -744,6 +1250,7 @@ impl eframe::App for EskinDesktopApp {
self.live_rates.tick_render(stats.rx_frames); self.live_rates.tick_render(stats.rx_frames);
self.update_pressure_matrix(); self.update_pressure_matrix();
self.sync_disconnected_live_state();
self.draw_workspace(ui); self.draw_workspace(ui);
self.draw_title_bar(ui, frame); self.draw_title_bar(ui, frame);
self.draw_floating_panels(&ctx, stats); self.draw_floating_panels(&ctx, stats);

70
src/config.rs Normal file
View File

@@ -0,0 +1,70 @@
use serde::Deserialize;
use std::{
collections::BTreeMap,
fs,
path::{Path, PathBuf},
};
#[derive(Debug, Deserialize)]
pub struct HandForceConfig {
pub thumb: BTreeMap<String, u32>,
pub index: BTreeMap<String, u32>,
pub middle: BTreeMap<String, u32>,
pub ring: BTreeMap<String, u32>,
pub little: BTreeMap<String, u32>,
}
pub fn try_load_hand_force_config() -> Option<HandForceConfig> {
let path: PathBuf = std::env::current_exe().ok()?.parent()?.join("config.toml");
load_hand_force_config(&path)
}
fn load_hand_force_config(path: &Path) -> Option<HandForceConfig> {
let content = fs::read_to_string(path).ok()?;
toml::from_str(&content).ok()
}
#[cfg(test)]
mod tests {
use super::*;
use std::time::{SystemTime, UNIX_EPOCH};
#[test]
fn loads_hand_force_config_toml() {
let path = std::env::temp_dir().join(format!(
"eskin-hand-force-config-{}-{}.toml",
std::process::id(),
SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("system clock should be after Unix epoch")
.as_nanos()
));
fs::write(
&path,
r#"
[thumb]
"0.57" = 35694
"2.57" = 226640
[index]
"0.57" = 45490
[middle]
"0.57" = 51562
[ring]
"0.57" = 33213
[little]
"0.57" = 44291
"#,
)
.expect("test config should be writable");
let config = load_hand_force_config(&path).expect("valid TOML should load");
fs::remove_file(&path).expect("test config should be removable");
assert_eq!(config.thumb["2.57"], 226640);
assert_eq!(config.index["0.57"], 45490);
}
}

View File

@@ -1,7 +1,8 @@
use crate::serial_core::multi_dim_force::PztProcessor; use crate::serial_core::multi_dim_force::PztProcessor;
const FINGER_SAMPLE_COUNT: usize = 84; pub const FINGER_SAMPLE_COUNT: usize = 84;
const MIN_TANGENTIAL_MAGNITUDE: f32 = 0.02; pub const HAND_FINGERTIP_COUNT: usize = 5;
const MIN_TANGENTIAL_MAGNITUDE: f32 = 0.1;
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
pub struct HudSpatialForce { pub struct HudSpatialForce {
@@ -11,17 +12,22 @@ pub struct HudSpatialForce {
pub struct ForceEstimatorState { pub struct ForceEstimatorState {
pzt_processor: PztProcessor, pzt_processor: PztProcessor,
fingertip_processors: [PztProcessor; HAND_FINGERTIP_COUNT],
} }
impl ForceEstimatorState { impl ForceEstimatorState {
pub fn new() -> Self { pub fn new() -> Self {
Self { Self {
pzt_processor: PztProcessor::new(), pzt_processor: PztProcessor::new(),
fingertip_processors: std::array::from_fn(|_| PztProcessor::new()),
} }
} }
pub fn reset(&mut self) { pub fn reset(&mut self) {
self.pzt_processor.reset_baseline(); self.pzt_processor.reset_baseline();
self.fingertip_processors
.iter_mut()
.for_each(PztProcessor::reset_baseline);
} }
pub fn analyze(&mut self, values: &[u32]) -> Option<HudSpatialForce> { pub fn analyze(&mut self, values: &[u32]) -> Option<HudSpatialForce> {
@@ -40,6 +46,49 @@ impl ForceEstimatorState {
magnitude: analysis.magnitude, magnitude: analysis.magnitude,
}) })
} }
pub fn analyze_fingertips(
&mut self,
values: &[u32],
) -> [Option<HudSpatialForce>; HAND_FINGERTIP_COUNT] {
self.analyze_fingertips_masked(values, &[true; HAND_FINGERTIP_COUNT])
}
pub fn analyze_fingertips_masked(
&mut self,
values: &[u32],
enabled: &[bool; HAND_FINGERTIP_COUNT],
) -> [Option<HudSpatialForce>; HAND_FINGERTIP_COUNT] {
let mut forces = [None; HAND_FINGERTIP_COUNT];
for (tip_index, processor) in self.fingertip_processors.iter_mut().enumerate() {
if !enabled[tip_index] {
continue;
}
let start = tip_index * FINGER_SAMPLE_COUNT;
let end = start + FINGER_SAMPLE_COUNT;
let Some(segment) = values.get(start..end) else {
break;
};
let pzt_values = segment
.iter()
.map(|value| *value as f32)
.collect::<Vec<_>>();
forces[tip_index] = processor
.get_pzt_analysis(&pzt_values)
.ok()
.filter(|analysis| analysis.magnitude > MIN_TANGENTIAL_MAGNITUDE)
.map(|analysis| HudSpatialForce {
angle_deg: analysis.angle_deg,
magnitude: analysis.magnitude,
});
}
forces
}
} }
impl Default for ForceEstimatorState { impl Default for ForceEstimatorState {

View File

@@ -2,6 +2,7 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
mod app; mod app;
mod breakout; mod breakout;
mod config;
mod connection; mod connection;
mod force; mod force;
mod matrix; mod matrix;
@@ -20,12 +21,15 @@ use eframe::egui;
fn main() -> eframe::Result<()> { fn main() -> eframe::Result<()> {
env_logger::init(); env_logger::init();
let window_icon = eframe::icon_data::from_png_bytes(include_bytes!("../res/128x128@2x.png"))
.expect("load window icon failed");
let options = eframe::NativeOptions { let options = eframe::NativeOptions {
renderer: eframe::Renderer::Wgpu, renderer: eframe::Renderer::Wgpu,
viewport: egui::ViewportBuilder::default() viewport: egui::ViewportBuilder::default()
.with_inner_size([1920.0, 1080.0]) .with_inner_size([1920.0, 1080.0])
.with_min_inner_size([1280.0, 720.0]) .with_min_inner_size([1280.0, 720.0])
.with_decorations(false), .with_decorations(false)
.with_icon(window_icon),
..Default::default() ..Default::default()
}; };

View File

@@ -44,43 +44,43 @@ pub struct HandGatewayMode {
const HAND_TIP_MATRICES: [HandTipMatrix; 5] = [ const HAND_TIP_MATRICES: [HandTipMatrix; 5] = [
HandTipMatrix { HandTipMatrix {
center_px: [260.0, 490.0], center_px: [263.5, 495.0],
size_px: [70.0, 120.0], size_px: [70.0, 120.0],
angle_rad: -0.45, angle_rad: -0.40,
}, },
HandTipMatrix { HandTipMatrix {
center_px: [360.0, 255.0], center_px: [362.0, 260.0],
size_px: [70.0, 120.0], size_px: [70.0, 120.0],
angle_rad: -0.05, angle_rad: -0.158,
}, },
HandTipMatrix { HandTipMatrix {
center_px: [485.0, 225.0], center_px: [480.5, 228.0],
size_px: [70.0, 120.0], size_px: [70.0, 120.0],
angle_rad: 0.0, angle_rad: -0.02,
}, },
HandTipMatrix { HandTipMatrix {
center_px: [595.0, 260.0], center_px: [594.0, 265.0],
size_px: [70.0, 120.0], size_px: [70.0, 120.0],
angle_rad: 0.12, angle_rad: 0.10,
}, },
HandTipMatrix { HandTipMatrix {
center_px: [705.0, 385.0], center_px: [693.0, 370.0],
size_px: [70.0, 120.0], size_px: [70.0, 120.0],
angle_rad: 0.28, angle_rad: 0.22,
}, },
]; ];
const HAND_PALM_CHIPS: [HandPalmChip; 2] = [ const HAND_PALM_CHIPS: [HandPalmChip; 2] = [
HandPalmChip { HandPalmChip {
center_px: [538.0, 608.0], center_px: [530.0, 593.0],
size_px: [248.0, 82.0], size_px: [258.0, 88.0],
angle_rad: 0.06, angle_rad: 0.12,
rows: 5, rows: 5,
cols: 14, cols: 14,
}, },
HandPalmChip { HandPalmChip {
center_px: [606.0, 780.0], center_px: [610.0, 778.0],
size_px: [72.0, 214.0], size_px: [82.0, 228.0],
angle_rad: 0.05, angle_rad: 0.05,
rows: 11, rows: 11,
cols: 4, cols: 4,
@@ -90,6 +90,7 @@ const HAND_PALM_CHIPS: [HandPalmChip; 2] = [
const HAND_FINGER_SENSOR_CELLS: usize = 12 * 7; const HAND_FINGER_SENSOR_CELLS: usize = 12 * 7;
const HAND_PALM_HORIZONTAL_OFFSET: usize = HAND_FINGER_SENSOR_CELLS * 5; const HAND_PALM_HORIZONTAL_OFFSET: usize = HAND_FINGER_SENSOR_CELLS * 5;
const HAND_PALM_VERTICAL_OFFSET: usize = HAND_PALM_HORIZONTAL_OFFSET + 5 * 14; const HAND_PALM_VERTICAL_OFFSET: usize = HAND_PALM_HORIZONTAL_OFFSET + 5 * 14;
const HAND_TIP_DOT_LOCAL_Y_OFFSET_PX: f32 = 14.0;
// Each entry pins one miniature matrix to a fingertip in hand.png. // Each entry pins one miniature matrix to a fingertip in hand.png.
// Coordinates are authored in source-image pixels so they are easy to tune by eye. // Coordinates are authored in source-image pixels so they are easy to tune by eye.
@@ -531,12 +532,13 @@ impl BackgroundRenderResources {
let hand_membrane_instances = build_hand_membrane_instances( let hand_membrane_instances = build_hand_membrane_instances(
hand_image_texture.width as f32, hand_image_texture.width as f32,
hand_image_texture.height as f32, hand_image_texture.height as f32,
&[],
); );
let hand_membrane_instance_buffer = let hand_membrane_instance_buffer =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor { device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Hand Fingertip Membrane Instance Buffer"), label: Some("Hand Fingertip Membrane Instance Buffer"),
contents: bytemuck::cast_slice(&hand_membrane_instances), contents: bytemuck::cast_slice(&hand_membrane_instances),
usage: wgpu::BufferUsages::VERTEX, usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
}); });
let hand_dot_instances = build_hand_dot_instances( let hand_dot_instances = build_hand_dot_instances(
rows, rows,
@@ -653,6 +655,17 @@ impl BackgroundRenderResources {
hand_pressure hand_pressure
}; };
self.hand_membrane_instances = build_hand_membrane_instances(
self.hand_image_texture.width as f32,
self.hand_image_texture.height as f32,
hand_pressure,
);
queue.write_buffer(
&self.hand_membrane_instance_buffer,
0,
bytemuck::cast_slice(&self.hand_membrane_instances),
);
// Hand mode uses UV-anchored fingertip matrices over hand.png. // Hand mode uses UV-anchored fingertip matrices over hand.png.
// Rebuild their instance positions here so pressure colors update every frame. // Rebuild their instance positions here so pressure colors update every frame.
self.hand_dot_instances = build_hand_dot_instances( self.hand_dot_instances = build_hand_dot_instances(
@@ -1138,24 +1151,48 @@ fn create_hand_palm_dot_pipeline(
}) })
} }
fn build_hand_membrane_instances(image_width: f32, image_height: f32) -> Vec<GlyphInstance> { fn build_hand_membrane_instances(
image_width: f32,
image_height: f32,
pressure: &[[f32; 2]],
) -> Vec<GlyphInstance> {
HAND_TIP_MATRICES HAND_TIP_MATRICES
.iter() .iter()
.map(|tip| { .enumerate()
.map(|(tip_index, tip)| {
let uv_x = tip.center_px[0] / image_width.max(1.0); let uv_x = tip.center_px[0] / image_width.max(1.0);
let uv_y = tip.center_px[1] / image_height.max(1.0); let uv_y = tip.center_px[1] / image_height.max(1.0);
let membrane_size = [tip.size_px[0] * 1.62, tip.size_px[1] * 1.56]; let membrane_size = [tip.size_px[0] * 1.44, tip.size_px[1] * 1.36];
let tip_intensity = hand_tip_peak_intensity(pressure, tip_index);
GlyphInstance { GlyphInstance {
// Membrane shaders read xy as hand.png UV. // Membrane shaders read xy as hand.png UV.
world_position: [uv_x, uv_y, 0.0, 1.0], world_position: [uv_x, uv_y, 0.0, 1.0],
// Store angle and an oversized source-image pixel size for the floating sensor film. // Store angle, source-image pixel size, and the live fingertip peak intensity.
style: [tip.angle_rad, membrane_size[0], membrane_size[1], 0.0], style: [
tip.angle_rad,
membrane_size[0],
membrane_size[1],
tip_intensity,
],
} }
}) })
.collect() .collect()
} }
fn hand_tip_peak_intensity(pressure: &[[f32; 2]], tip_index: usize) -> f32 {
let start = tip_index * HAND_FINGER_SENSOR_CELLS;
let end = start + HAND_FINGER_SENSOR_CELLS;
pressure
.get(start..end)
.unwrap_or(&[])
.iter()
.map(|sample| sample[0])
.fold(0.0, f32::max)
.clamp(0.0, 1.0)
}
fn build_hand_palm_chip_instances(image_width: f32, image_height: f32) -> Vec<GlyphInstance> { fn build_hand_palm_chip_instances(image_width: f32, image_height: f32) -> Vec<GlyphInstance> {
HAND_PALM_CHIPS HAND_PALM_CHIPS
.iter() .iter()
@@ -1202,7 +1239,8 @@ fn build_hand_dot_instances(
// Lay out a rows x cols matrix in fingertip-local pixel space. // Lay out a rows x cols matrix in fingertip-local pixel space.
let local_x = (col as f32 - cols as f32 / 2.0 + 0.5) / cols as f32 * tip.size_px[0]; let local_x = (col as f32 - cols as f32 / 2.0 + 0.5) / cols as f32 * tip.size_px[0];
let local_y = (row as f32 - rows as f32 / 2.0 + 0.5) / rows as f32 * tip.size_px[1]; let local_y = (row as f32 - rows as f32 / 2.0 + 0.5) / rows as f32 * tip.size_px[1]
+ HAND_TIP_DOT_LOCAL_Y_OFFSET_PX;
// Rotate the local matrix so it follows the direction of the finger. // Rotate the local matrix so it follows the direction of the finger.
let x = tip.center_px[0] + local_x * cos - local_y * sin; let x = tip.center_px[0] + local_x * cos - local_y * sin;
@@ -1238,16 +1276,16 @@ fn build_hand_palm_dot_instances(
for (chip_index, chip) in HAND_PALM_CHIPS.into_iter().enumerate() { for (chip_index, chip) in HAND_PALM_CHIPS.into_iter().enumerate() {
let cos = chip.angle_rad.cos(); let cos = chip.angle_rad.cos();
let sin = chip.angle_rad.sin(); let sin = chip.angle_rad.sin();
// Leave a bevel around the chip so the matrix reads as embedded pixels. // Palm films can float slightly beyond the hand artwork, similar to fingertip membranes.
let active_size = [chip.size_px[0] * 0.72, chip.size_px[1] * 0.76]; let active_size = [chip.size_px[0] * 0.86, chip.size_px[1] * 0.86];
for row in 0..chip.rows { for row in 0..chip.rows {
for col in 0..chip.cols { for col in 0..chip.cols {
let index = (row * chip.cols + col) as usize;
let offset = match chip_index { let offset = match chip_index {
0 => HAND_PALM_HORIZONTAL_OFFSET, 0 => HAND_PALM_HORIZONTAL_OFFSET,
_ => HAND_PALM_VERTICAL_OFFSET, _ => HAND_PALM_VERTICAL_OFFSET,
}; };
let index = hand_palm_pressure_index(chip_index, row, col, chip.rows, chip.cols);
let [normalized, display_value] = let [normalized, display_value] =
sample_pressure_at(pressure, offset + index, index); sample_pressure_at(pressure, offset + index, index);
@@ -1275,6 +1313,14 @@ fn build_hand_palm_dot_instances(
instances instances
} }
fn hand_palm_pressure_index(chip_index: usize, row: u32, col: u32, rows: u32, cols: u32) -> usize {
if chip_index == 0 {
(col * rows + (rows - 1 - row)) as usize
} else {
(row * cols + col) as usize
}
}
fn sample_pressure_at(pressure: &[[f32; 2]], index: usize, fallback_index: usize) -> [f32; 2] { fn sample_pressure_at(pressure: &[[f32; 2]], index: usize, fallback_index: usize) -> [f32; 2] {
pressure pressure
.get(index) .get(index)
@@ -1406,3 +1452,24 @@ impl GlyphInstance {
} }
} }
} }
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn hand_palm_horizontal_uses_column_major_pressure_order() {
assert_eq!(hand_palm_pressure_index(0, 0, 0, 5, 14), 4);
assert_eq!(hand_palm_pressure_index(0, 1, 0, 5, 14), 3);
assert_eq!(hand_palm_pressure_index(0, 0, 1, 5, 14), 9);
assert_eq!(hand_palm_pressure_index(0, 4, 13, 5, 14), 65);
}
#[test]
fn hand_palm_vertical_keeps_row_major_pressure_order() {
assert_eq!(hand_palm_pressure_index(1, 0, 0, 11, 4), 0);
assert_eq!(hand_palm_pressure_index(1, 0, 1, 11, 4), 1);
assert_eq!(hand_palm_pressure_index(1, 1, 0, 11, 4), 4);
assert_eq!(hand_palm_pressure_index(1, 10, 3, 11, 4), 43);
}
}

View File

@@ -38,8 +38,9 @@ pub fn load_texture(
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
) -> anyhow::Result<texture::Texture> { ) -> anyhow::Result<texture::Texture> {
let data = load_binary(file_name)?; // let data = load_binary(file_name)?;
texture::Texture::from_bytes(device, queue, &data, file_name) let data = include_bytes!("../res/hand.png");
texture::Texture::from_bytes(device, queue, data, file_name)
} }
pub fn load_model( pub fn load_model(

View File

@@ -5,7 +5,7 @@ const SENSOR_COUNT: usize = SENSOR_ROWS * SENSOR_COLS;
const TOTAL_PRESSURE_LOW_THRESHOLD: f32 = 500.0; const TOTAL_PRESSURE_LOW_THRESHOLD: f32 = 500.0;
const COP_STABILITY_FRAMES_REQUIRED: usize = 15; const COP_STABILITY_FRAMES_REQUIRED: usize = 15;
const POST_INIT_WINDOW_CNT: usize = 100; const POST_INIT_WINDOW_CNT: usize = 50;
const POST_INIT_STABLE_CNT: usize = 50; const POST_INIT_STABLE_CNT: usize = 50;
const POST_INIT_STABLE_THRESH: f32 = 0.1; const POST_INIT_STABLE_THRESH: f32 = 0.1;

View File

@@ -61,8 +61,7 @@ pub const METRICS: DesignMetrics = DesignMetrics {
pub mod layout { pub mod layout {
pub const TITLE_BAR_HEIGHT: f32 = 36.0; pub const TITLE_BAR_HEIGHT: f32 = 36.0;
pub const CONFIG_BAR_HEIGHT: f32 = 48.0; pub const CONFIG_BAR_HEIGHT: f32 = 38.0;
pub const WORKSPACE_TOP: f32 = TITLE_BAR_HEIGHT + CONFIG_BAR_HEIGHT;
pub const CENTER_PANEL_TOP: f32 = 48.0; pub const CENTER_PANEL_TOP: f32 = 48.0;
pub const LEFT_X: f32 = 24.0; pub const LEFT_X: f32 = 24.0;
pub const RIGHT_X: f32 = 1328.0; pub const RIGHT_X: f32 = 1328.0;

382
src/ui.rs
View File

@@ -104,10 +104,10 @@ impl Default for ConfigPanelState {
.unwrap_or_else(|| "COM3".to_owned()); .unwrap_or_else(|| "COM3".to_owned());
Self { Self {
mode: SerialMode::Finger, mode: SerialMode::Hand,
port, port,
available_ports, available_ports,
baud_rate: 921_600, baud_rate: SerialMode::Hand.baud_rate(),
data_bits: 8, data_bits: 8,
stop_bits: 1, stop_bits: 1,
parity: Parity::None, parity: Parity::None,
@@ -126,7 +126,7 @@ impl Default for ConnectPanelState {
let port = serial_enum().unwrap_or_default(); let port = serial_enum().unwrap_or_default();
let selected_port = port.first().cloned().unwrap_or_default(); let selected_port = port.first().cloned().unwrap_or_default();
Self { Self {
mode: SerialMode::Finger, mode: SerialMode::Hand,
port, port,
selected_port, selected_port,
duration: 10, duration: 10,
@@ -157,7 +157,7 @@ fn responsive_panel_width(ctx: &egui::Context, preferred: f32, min_width: f32) -
fn responsive_panel_height(ctx: &egui::Context, preferred: f32, min_height: f32) -> f32 { fn responsive_panel_height(ctx: &egui::Context, preferred: f32, min_height: f32) -> f32 {
let screen = ctx.content_rect(); let screen = ctx.content_rect();
let available = (screen.height() - layout::WORKSPACE_TOP - PANEL_VIEWPORT_MARGIN * 2.0) let available = (screen.height() - layout::TITLE_BAR_HEIGHT - PANEL_VIEWPORT_MARGIN * 2.0)
.max(min_height.min(screen.height())); .max(min_height.min(screen.height()));
let height_cap = (screen.height() * 0.72).max(min_height.min(available)); let height_cap = (screen.height() * 0.72).max(min_height.min(available));
@@ -173,7 +173,7 @@ fn responsive_panel_pos(
panel_width: f32, panel_width: f32,
) -> egui::Pos2 { ) -> egui::Pos2 {
let rect = viewport_panel_rect(ctx); let rect = viewport_panel_rect(ctx);
let min_y = rect.top() + layout::WORKSPACE_TOP + PANEL_VIEWPORT_MARGIN; let min_y = rect.top() + layout::TITLE_BAR_HEIGHT + PANEL_VIEWPORT_MARGIN;
let max_x = (rect.right() - panel_width).max(rect.left()); let max_x = (rect.right() - panel_width).max(rect.left());
let preferred_right_side = preferred.x > rect.center().x; let preferred_right_side = preferred.x > rect.center().x;
let x = if preferred_right_side { let x = if preferred_right_side {
@@ -387,54 +387,133 @@ fn draw_connect_action_row(
pub fn draw_config_panel( pub fn draw_config_panel(
ctx: &egui::Context, ctx: &egui::Context,
panel: &mut FloatingPanelState, _panel: &mut FloatingPanelState,
config: &mut ConfigPanelState, config: &mut ConfigPanelState,
connection: &ConnectionManager, connection: &ConnectionManager,
recorder: &Recorder, recorder: &Recorder,
stats: SerialIoStats, _stats: SerialIoStats,
sample_rate_hz: f32, sample_rate_hz: f32,
render_rate_hz: f32, render_rate_hz: f32,
) -> Option<SerialMode> { ) -> Option<SerialMode> {
let mut changed_mode = None; let changed_mode = None;
let conn_state = connection.state(); let conn_state = connection.state();
let screen = ctx.content_rect();
let bar_rect = egui::Rect::from_min_size(
screen.left_top() + egui::vec2(0.0, layout::TITLE_BAR_HEIGHT),
egui::vec2(screen.width(), layout::CONFIG_BAR_HEIGHT),
);
config.connected = matches!( config.connected = matches!(
conn_state, conn_state,
ConnectionState::Connected | ConnectionState::Streaming ConnectionState::Connected | ConnectionState::Streaming
); );
panel.visible = true;
egui::Area::new(egui::Id::new("config_panel_bar")) let screen = ctx.content_rect();
let bar_rect = egui::Rect::from_min_size(
egui::pos2(screen.left(), screen.top() + layout::TITLE_BAR_HEIGHT),
egui::vec2(screen.width(), layout::CONFIG_BAR_HEIGHT),
);
egui::Area::new(egui::Id::new("config_top_bar"))
.fixed_pos(bar_rect.min) .fixed_pos(bar_rect.min)
.order(egui::Order::Foreground) .order(egui::Order::Foreground)
.show(ctx, |ui| { .show(ctx, |ui| {
ui.set_min_size(bar_rect.size()); ui.set_min_size(bar_rect.size());
ui.set_max_size(bar_rect.size()); ui.painter().rect_filled(
ui.max_rect(),
egui::CornerRadius::ZERO,
ONE_DARK_PRO.panel_deep,
);
ui.painter().line_segment(
[ui.max_rect().left_top(), ui.max_rect().right_top()],
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
);
ui.painter().line_segment(
[ui.max_rect().left_bottom(), ui.max_rect().right_bottom()],
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
);
config_bar_frame().show(ui, |ui| { ui.add_space(5.0);
ui.set_min_width(bar_rect.width()); ui.horizontal(|ui| {
ui.set_max_width(bar_rect.width()); ui.add_space(8.0);
ui.spacing_mut().item_spacing = egui::vec2(METRICS.item_gap, 6.0); ui.spacing_mut().item_spacing = egui::vec2(8.0, 0.0);
config.mode = SerialMode::Hand;
config.baud_rate = SerialMode::Hand.baud_rate();
ui.horizontal(|ui| { ui.colored_label(dim_text(), "配置面板");
ui.label(style::panel_title("配置面板")); ui.add_space(8.0);
ui.add_space(12.0); ui.colored_label(dim_text(), "模式");
ui.add_sized(
egui::vec2(102.0, 28.0),
style::mode_button("手掌模块", true),
);
if let Some(mode) = draw_config_bar_mode(ui, config) { ui.add_space(12.0);
changed_mode = Some(mode); ui.label(style::field_label("端口"));
} egui::ComboBox::from_id_salt("config_top_bar_ports")
.width(180.0)
ui.add_space(12.0); .selected_text(if config.port.is_empty() {
draw_config_bar_connection(ui, config, connection, recorder, conn_state); "无可用串口".to_owned()
} else {
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| { config.port.clone()
draw_config_bar_rates(ui, stats, sample_rate_hz, render_rate_hz); })
.show_ui(ui, |ui| {
for port in &config.available_ports {
ui.selectable_value(&mut config.port, port.clone(), port.as_str());
}
}); });
if ui
.add(style::icon_button(
egui::RichText::new("").color(ONE_DARK_PRO.text).size(16.0),
METRICS.icon_button,
))
.on_hover_text("刷新串口")
.clicked()
{
refresh_config_ports(config);
}
ui.add_space(10.0);
ui.label(style::value_text(format!("波特率 {}", config.baud_rate)));
ui.add_space(10.0);
ui.colored_label(dim_text(), "状态");
ui.colored_label(
connection_status_color(conn_state),
connection_status_text(conn_state),
);
ui.add_space(8.0);
let is_connected = matches!(
conn_state,
ConnectionState::Connected | ConnectionState::Streaming
);
let button_text = if is_connected { "断开" } else { "连接" };
if ui
.add_sized(
egui::vec2(118.0, 28.0),
if is_connected {
style::danger_button(button_text)
} else {
style::primary_button(button_text)
},
)
.clicked()
{
if is_connected {
connection.disconnect();
} else if !config.port.is_empty() {
connection.connect(
&config.port,
12,
7,
config.mode.baud_rate(),
config.mode.protocol(),
recorder.clone(),
);
}
}
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
ui.label(style::value_text(format!("{render_rate_hz:.1} Hz")));
ui.colored_label(dim_text(), "画面刷新率");
ui.add_space(18.0);
ui.label(style::value_text(format!("{sample_rate_hz:.1} Hz")));
ui.colored_label(dim_text(), "采样率");
}); });
}); });
}); });
@@ -442,118 +521,6 @@ pub fn draw_config_panel(
changed_mode changed_mode
} }
fn config_bar_frame() -> egui::Frame {
egui::Frame::new()
.fill(ONE_DARK_PRO.panel_deep)
.inner_margin(egui::Margin::symmetric(8, 6))
}
fn draw_config_bar_mode(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<SerialMode> {
let mut changed_to = None;
ui.horizontal(|ui| {
ui.colored_label(dim_text(), "模式");
if mode_button(ui, &mut config.mode, SerialMode::Finger, "指尖模块") {
changed_to = Some(SerialMode::Finger);
}
if mode_button(ui, &mut config.mode, SerialMode::Hand, "游戏体验") {
changed_to = Some(SerialMode::Hand);
}
});
changed_to
}
fn draw_config_bar_connection(
ui: &mut egui::Ui,
config: &mut ConfigPanelState,
connection: &ConnectionManager,
recorder: &Recorder,
conn_state: ConnectionState,
) {
ui.colored_label(dim_text(), "端口");
egui::ComboBox::from_id_salt("config_bar_ports")
.width(170.0)
.selected_text(if config.port.is_empty() {
"无可用串口".to_owned()
} else {
config.port.clone()
})
.show_ui(ui, |ui| {
for port in &config.available_ports {
ui.selectable_value(&mut config.port, port.clone(), port.as_str());
}
});
if ui
.add(style::icon_button(
egui::RichText::new("").color(ONE_DARK_PRO.text).size(16.0),
egui::vec2(30.0, METRICS.field_height),
))
.on_hover_text("刷新串口")
.clicked()
{
refresh_config_ports(config);
}
ui.add_space(4.0);
ui.colored_label(dim_text(), "波特率");
ui.label(style::value_text(config.baud_rate.to_string()));
ui.add_space(4.0);
ui.colored_label(dim_text(), "状态");
ui.colored_label(
connection_status_color(conn_state),
connection_status_text(conn_state),
);
ui.add_space(6.0);
let is_connected = matches!(
conn_state,
ConnectionState::Connected | ConnectionState::Streaming
);
let button_text = if is_connected { "断开" } else { "连接" };
if ui
.add_sized(
egui::vec2(88.0, METRICS.button_height),
if is_connected {
style::danger_button(button_text)
} else {
style::primary_button(button_text)
},
)
.clicked()
{
if is_connected {
connection.disconnect();
} else if !config.port.is_empty() {
connection.connect(
&config.port,
12,
7,
config.mode.baud_rate(),
config.mode.protocol(),
recorder.clone(),
);
}
}
}
fn draw_config_bar_rates(
ui: &mut egui::Ui,
_stats: SerialIoStats,
sample_rate_hz: f32,
render_rate_hz: f32,
) {
ui.label(style::value_text(format!("{render_rate_hz:.1} Hz")));
ui.colored_label(dim_text(), "画面刷新率");
ui.add_space(14.0);
ui.label(style::value_text(format!("{sample_rate_hz:.1} Hz")));
ui.colored_label(dim_text(), "采样率");
}
pub fn draw_spatial_force_panel( pub fn draw_spatial_force_panel(
ctx: &egui::Context, ctx: &egui::Context,
force: Option<HudSpatialForce>, force: Option<HudSpatialForce>,
@@ -622,27 +589,14 @@ pub fn draw_spatial_force_panel(
} }
fn draw_mode_row(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<SerialMode> { fn draw_mode_row(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<SerialMode> {
let mut changed_to = None; config.mode = SerialMode::Hand;
config.baud_rate = SerialMode::Hand.baud_rate();
ui.horizontal_wrapped(|ui| { ui.horizontal_wrapped(|ui| {
ui.colored_label(dim_text(), "模式"); ui.colored_label(dim_text(), "Mode");
ui.add_space(12.0); ui.add_space(12.0);
ui.label(style::panel_title("Hand Gateway"));
if mode_button(ui, &mut config.mode, SerialMode::Finger, "指尖模块") {
changed_to = Some(SerialMode::Finger)
}
if mode_button(ui, &mut config.mode, SerialMode::Hand, "游戏体验") {
changed_to = Some(SerialMode::Hand)
}
// mode_button(ui, &mut config.mode, SerialMode::Model, "模型");
// Legacy reconnect controls. Current sensors run fixed 921600 baud without auto-reconnect UI.
// ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
// ui.checkbox(&mut config.auto_reconnect, "自动");
// ui.colored_label(dim_text(), "重连");
// });
}); });
None
changed_to
} }
fn draw_connection_row( fn draw_connection_row(
@@ -974,7 +928,7 @@ pub fn draw_stats_panel(
let target_pos = egui::pos2( let target_pos = egui::pos2(
viewport.left(), viewport.left(),
(viewport.bottom() - panel_height - PANEL_VIEWPORT_MARGIN * 2.0) (viewport.bottom() - panel_height - PANEL_VIEWPORT_MARGIN * 2.0)
.max(viewport.top() + layout::WORKSPACE_TOP + PANEL_VIEWPORT_MARGIN), .max(viewport.top() + layout::TITLE_BAR_HEIGHT + PANEL_VIEWPORT_MARGIN),
); );
let target_x = target_pos.x; let target_x = target_pos.x;
let hidden_x = if target_x < screen.center().x { let hidden_x = if target_x < screen.center().x {
@@ -1003,14 +957,17 @@ pub fn draw_stats_panel(
const FORCE_CHART_MAX_N: f32 = 25.6; const FORCE_CHART_MAX_N: f32 = 25.6;
const FORCE_CHART_SAMPLE_SECONDS: f32 = 0.1; const FORCE_CHART_SAMPLE_SECONDS: f32 = 0.1;
const FORCE_PANEL_ACTIVE_TAIL: usize = 8; const FORCE_PANEL_ACTIVE_TAIL: usize = 8;
const FORCE_PANEL_EXIT_DELAY_SECONDS: f64 = 3.0;
const HAND_FORCE_PANEL_MIN_WIDTH: f32 = 220.0; const HAND_FORCE_PANEL_MIN_WIDTH: f32 = 160.0;
const HAND_FORCE_PANEL_MAX_WIDTH: f32 = 500.0; const HAND_FORCE_PANEL_MAX_WIDTH: f32 = 560.0;
const HAND_FORCE_PANEL_MIN_HEIGHT: f32 = 104.0; const HAND_FORCE_PANEL_MIN_HEIGHT: f32 = 72.0;
const HAND_FORCE_PANEL_MAX_HEIGHT: f32 = 190.0; const HAND_FORCE_PANEL_MAX_HEIGHT: f32 = 230.0;
const HAND_FORCE_PANEL_GAP: f32 = 12.0; const HAND_FORCE_PANEL_GAP: f32 = 20.0;
const HAND_FORCE_PANEL_SIDE_MARGIN: f32 = 24.0; const HAND_FORCE_PANEL_SIDE_MARGIN: f32 = 24.0;
const HAND_FORCE_PANEL_VERTICAL_MARGIN: f32 = 28.0; const HAND_FORCE_PANEL_VERTICAL_MARGIN: f32 = 28.0;
const HAND_FORCE_CENTER_MIN_WIDTH: f32 = 420.0;
const HAND_FORCE_CENTER_MAX_WIDTH: f32 = 820.0;
const HAND_FORCE_PANEL_TITLES: [(&str, &str); 7] = [ const HAND_FORCE_PANEL_TITLES: [(&str, &str); 7] = [
("T1", "拇指"), ("T1", "拇指"),
("T2", "食指"), ("T2", "食指"),
@@ -1030,15 +987,14 @@ fn has_recent_resultant_force(values: &[f32]) -> bool {
} }
pub fn draw_hand_force_panels(ctx: &egui::Context, visible: bool, histories: &[Vec<f32>]) { pub fn draw_hand_force_panels(ctx: &egui::Context, visible: bool, histories: &[Vec<f32>]) {
let hand_active = histories
.iter()
.any(|history| has_recent_resultant_force(history));
let target_visible = visible && hand_active;
let screen = ctx.content_rect(); let screen = ctx.content_rect();
let side_margin = HAND_FORCE_PANEL_SIDE_MARGIN.min((screen.width() * 0.025).max(10.0)); let side_margin = HAND_FORCE_PANEL_SIDE_MARGIN.min((screen.width() * 0.025).max(10.0));
let vertical_margin = HAND_FORCE_PANEL_VERTICAL_MARGIN.min((screen.height() * 0.04).max(10.0)); let vertical_margin = HAND_FORCE_PANEL_VERTICAL_MARGIN.min((screen.height() * 0.04).max(10.0));
let gap = HAND_FORCE_PANEL_GAP.min((screen.height() * 0.018).max(6.0)); let gap = HAND_FORCE_PANEL_GAP.min((screen.height() * 0.024).max(12.0));
let side_width = ((screen.width() - side_margin * 4.0) * 0.25).max(0.0); let reserved_center_width = (screen.width() * 0.42)
.clamp(HAND_FORCE_CENTER_MIN_WIDTH, HAND_FORCE_CENTER_MAX_WIDTH)
.min((screen.width() - side_margin * 2.0).max(0.0));
let side_width = ((screen.width() - reserved_center_width - side_margin * 2.0) * 0.5).max(0.0);
let panel_width = side_width let panel_width = side_width
.min(HAND_FORCE_PANEL_MAX_WIDTH) .min(HAND_FORCE_PANEL_MAX_WIDTH)
.max(HAND_FORCE_PANEL_MIN_WIDTH.min(side_width)); .max(HAND_FORCE_PANEL_MIN_WIDTH.min(side_width));
@@ -1046,17 +1002,16 @@ pub fn draw_hand_force_panels(ctx: &egui::Context, visible: bool, histories: &[V
let right_x = screen.right() - side_margin - panel_width; let right_x = screen.right() - side_margin - panel_width;
let left_count = 4usize; let left_count = 4usize;
let right_count = HAND_FORCE_PANEL_TITLES.len() - left_count; let right_count = HAND_FORCE_PANEL_TITLES.len() - left_count;
let available_height = let chrome_height = layout::TITLE_BAR_HEIGHT + layout::CONFIG_BAR_HEIGHT;
(screen.height() - layout::WORKSPACE_TOP - vertical_margin * 2.0).max(0.0); let available_height = (screen.height() - chrome_height - vertical_margin * 2.0).max(0.0);
let panel_height = ((available_height - (left_count - 1) as f32 * gap) / left_count as f32) let panel_height = ((available_height - (left_count - 1) as f32 * gap) / left_count as f32)
.clamp( .max(0.0)
HAND_FORCE_PANEL_MIN_HEIGHT.min(available_height), .min(HAND_FORCE_PANEL_MAX_HEIGHT)
HAND_FORCE_PANEL_MAX_HEIGHT, .max(HAND_FORCE_PANEL_MIN_HEIGHT.min(available_height / left_count as f32));
);
let left_height = left_count as f32 * panel_height + (left_count - 1) as f32 * gap; let left_height = left_count as f32 * panel_height + (left_count - 1) as f32 * gap;
let right_height = let right_height =
right_count as f32 * panel_height + (right_count.saturating_sub(1)) as f32 * gap; right_count as f32 * panel_height + (right_count.saturating_sub(1)) as f32 * gap;
let min_top = screen.top() + layout::WORKSPACE_TOP + vertical_margin; let min_top = screen.top() + chrome_height + vertical_margin;
let left_top = (screen.center().y - left_height * 0.5).max(min_top); let left_top = (screen.center().y - left_height * 0.5).max(min_top);
let right_top = (screen.center().y - right_height * 0.5).max(min_top); let right_top = (screen.center().y - right_height * 0.5).max(min_top);
@@ -1078,7 +1033,8 @@ pub fn draw_hand_force_panels(ctx: &egui::Context, visible: bool, histories: &[V
egui::Id::new(format!("hand_force_panel_{index}")), egui::Id::new(format!("hand_force_panel_{index}")),
egui::pos2(target_x, target_y), egui::pos2(target_x, target_y),
egui::vec2(panel_width, panel_height), egui::vec2(panel_width, panel_height),
target_visible, index < left_count,
visible,
code, code,
title, title,
history, history,
@@ -1091,12 +1047,35 @@ fn draw_force_chart_area(
id: egui::Id, id: egui::Id,
target_pos: egui::Pos2, target_pos: egui::Pos2,
size: egui::Vec2, size: egui::Vec2,
from_left: bool,
target_visible: bool, target_visible: bool,
code: &'static str, code: &'static str,
title: &'static str, title: &'static str,
values: &[f32], values: &[f32],
) { ) {
let anim = ctx.animate_bool(id.with("enter"), target_visible); let now = ctx.input(|input| input.time);
let active = target_visible && has_recent_resultant_force(values);
let state_id = id.with("active_state");
let mut last_active_at = ctx.data_mut(|data| data.get_temp::<f64>(state_id));
if active {
last_active_at = Some(now);
ctx.data_mut(|data| data.insert_temp(state_id, now));
} else if !target_visible {
last_active_at = None;
ctx.data_mut(|data| data.remove::<f64>(state_id));
}
let target_visible =
last_active_at.is_some_and(|active_at| now - active_at <= FORCE_PANEL_EXIT_DELAY_SECONDS);
let anim_id = id.with("enter");
let anim_seeded_id = id.with("enter_seeded");
let anim_seeded = ctx.data_mut(|data| data.get_temp::<bool>(anim_seeded_id).unwrap_or(false));
if target_visible && !anim_seeded {
ctx.animate_bool(anim_id, false);
ctx.data_mut(|data| data.insert_temp(anim_seeded_id, true));
}
let anim = ctx.animate_bool(anim_id, target_visible);
if anim <= 0.01 { if anim <= 0.01 {
return; return;
@@ -1108,20 +1087,27 @@ fn draw_force_chart_area(
} }
let eased = ease_in_out(anim); let eased = ease_in_out(anim);
let hidden_y = ctx.content_rect().bottom() + HAND_FORCE_PANEL_GAP; let hidden_x = if from_left {
let y = egui::lerp(hidden_y..=target_pos.y, eased); ctx.content_rect().left() - size.x - HAND_FORCE_PANEL_GAP
} else {
ctx.content_rect().right() + HAND_FORCE_PANEL_GAP
};
let x = egui::lerp(hidden_x..=target_pos.x, eased);
egui::Area::new(id) egui::Area::new(id)
.fixed_pos(egui::pos2(target_pos.x, y)) .fixed_pos(egui::pos2(x, target_pos.y))
.constrain_to(viewport_panel_rect(ctx)) .constrain_to(viewport_panel_rect(ctx))
.order(egui::Order::Foreground) .order(egui::Order::Foreground)
.show(ctx, |ui| { .show(ctx, |ui| {
panel_frame(ctx).show(ui, |ui| { panel_frame(ctx).show(ui, |ui| {
let padding = METRICS.panel_padding as f32;
let inner_width = (size.x - padding * 2.0).max(80.0);
let inner_height = (size.y - padding * 2.0).max(48.0);
ui.spacing_mut().item_spacing = egui::vec2(METRICS.item_gap, 6.0); ui.spacing_mut().item_spacing = egui::vec2(METRICS.item_gap, 6.0);
ui.set_min_width(size.x); ui.set_min_width(inner_width);
ui.set_max_width(size.x); ui.set_max_width(inner_width);
ui.set_min_height(size.y); ui.set_min_height(inner_height);
draw_force_chart_panel_contents(ui, code, title, values, size.y); draw_force_chart_panel_contents(ui, code, title, values, inner_height);
}); });
}); });
} }
@@ -1144,7 +1130,7 @@ fn draw_force_chart_panel_contents(
}); });
ui.add_space(6.0); ui.add_space(6.0);
let chart_height = (content_height - 32.0).max(90.0); let chart_height = (content_height - 32.0).max(36.0);
paint_resultant_force_chart(ui, values, chart_height); paint_resultant_force_chart(ui, values, chart_height);
} }
@@ -1152,7 +1138,7 @@ fn paint_resultant_force_chart(ui: &mut egui::Ui, values: &[f32], chart_height:
const CHART_POINTS: usize = 42; const CHART_POINTS: usize = 42;
const CHART_WINDOW_SECONDS: f32 = CHART_POINTS as f32 * FORCE_CHART_SAMPLE_SECONDS; const CHART_WINDOW_SECONDS: f32 = CHART_POINTS as f32 * FORCE_CHART_SAMPLE_SECONDS;
let width = ui.available_width().max(180.0); let width = ui.available_width().max(80.0);
let (rect, _) = ui.allocate_exact_size(egui::vec2(width, chart_height), egui::Sense::hover()); let (rect, _) = ui.allocate_exact_size(egui::vec2(width, chart_height), egui::Sense::hover());
let painter = ui.painter_at(rect); let painter = ui.painter_at(rect);
let radius = egui::CornerRadius::same(5); let radius = egui::CornerRadius::same(5);
@@ -1397,7 +1383,7 @@ fn paint_spatial_force_gauge(
fn draw_pinned_panel( fn draw_pinned_panel(
ctx: &egui::Context, ctx: &egui::Context,
panel: &mut FloatingPanelState, _panel: &mut FloatingPanelState,
title: &'static str, title: &'static str,
id: &'static str, id: &'static str,
preferred_width: f32, preferred_width: f32,
@@ -1406,7 +1392,13 @@ fn draw_pinned_panel(
) { ) {
let panel_width = responsive_panel_width(ctx, preferred_width, min_width); let panel_width = responsive_panel_width(ctx, preferred_width, min_width);
let max_height = responsive_panel_height(ctx, ctx.content_rect().height(), 180.0); let max_height = responsive_panel_height(ctx, ctx.content_rect().height(), 180.0);
let pos = responsive_panel_pos(ctx, panel.default_pos, panel_width); let viewport = viewport_panel_rect(ctx);
let x = (viewport.center().x - panel_width * 0.5).clamp(
viewport.left(),
(viewport.right() - panel_width).max(viewport.left()),
);
let y = viewport.top() + layout::TITLE_BAR_HEIGHT + PANEL_VIEWPORT_MARGIN;
let pos = egui::pos2(x, y);
egui::Window::new(title) egui::Window::new(title)
.id(egui::Id::new(id)) .id(egui::Id::new(id))

View File

@@ -63,7 +63,7 @@ fn linear_to_srgb(linear: vec3f) -> vec3f {
fn output_color(linear_rgb: vec3f, alpha: f32) -> vec4f { fn output_color(linear_rgb: vec3f, alpha: f32) -> vec4f {
let clamped = clamp(linear_rgb, vec3f(0.0), vec3f(1.0)); let clamped = clamp(linear_rgb, vec3f(0.0), vec3f(1.0));
if (u.color.w > 0.5) { if u.color.w > 0.5 {
return vec4f(clamped, alpha); return vec4f(clamped, alpha);
} }
@@ -91,21 +91,20 @@ fn range_stop_color(index: u32) -> vec3f {
fn sample_range_color(value: f32) -> vec3f { fn sample_range_color(value: f32) -> vec3f {
let t = saturate(value); let t = saturate(value);
if (t <= 0.33) { if t <= 0.33 {
let local = smoothstep(0.0, 0.33, t); let local = smoothstep(0.0, 0.33, t);
return mix(range_stop_color(0u), range_stop_color(1u), local); return mix(range_stop_color(0u), range_stop_color(1u), local);
} }
if (t <= 0.66) { if t <= 0.66 {
let local = smoothstep(0.33, 0.66, t); let local = smoothstep(0.33, 0.66, t);
return mix(range_stop_color(1u), range_stop_color(2u), local); return mix(range_stop_color(1u), range_stop_color(2u), local);
} }
let local = smoothstep(0.66, 1.0, t); let local = smoothstep(0.66, 0.92, t);
return mix(range_stop_color(2u), range_stop_color(3u), local); return mix(range_stop_color(2u), range_stop_color(3u), local);
} }
// background // background
struct BackgroundVertexOutput { struct BackgroundVertexOutput {
@builtin(position) clip_position: vec4f, @builtin(position) clip_position: vec4f,
@@ -129,7 +128,6 @@ fn fs_background(@builtin(position) frag_coord: vec4f) -> @location(0) vec4f {
return output_color(vec3f(0.0, 0.0, 0.0), 1.0); return output_color(vec3f(0.0, 0.0, 0.0), 1.0);
} }
// hand image background // hand image background
struct HandImageVertexOutput { struct HandImageVertexOutput {
@builtin(position) clip_position: vec4f, @builtin(position) clip_position: vec4f,
@@ -167,7 +165,7 @@ fn fs_hand_image(in: HandImageVertexOutput) -> @location(0) vec4f {
let image_aspect = u.image.x / max(u.image.y, 1.0); let image_aspect = u.image.x / max(u.image.y, 1.0);
var uv = in.screen_uv; var uv = in.screen_uv;
if (viewport_aspect > image_aspect) { if viewport_aspect > image_aspect {
let image_width = image_aspect / viewport_aspect; let image_width = image_aspect / viewport_aspect;
uv.x = (uv.x - (1.0 - image_width) * 0.5) / image_width; uv.x = (uv.x - (1.0 - image_width) * 0.5) / image_width;
} else { } else {
@@ -175,7 +173,7 @@ fn fs_hand_image(in: HandImageVertexOutput) -> @location(0) vec4f {
uv.y = (uv.y - (1.0 - image_height) * 0.5) / image_height; uv.y = (uv.y - (1.0 - image_height) * 0.5) / image_height;
} }
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) { if uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0 {
discard; discard;
} }
@@ -183,7 +181,6 @@ fn fs_hand_image(in: HandImageVertexOutput) -> @location(0) vec4f {
return output_color(color.rgb, color.a); return output_color(color.rgb, color.a);
} }
// glyph // glyph
struct GlyphVertexInput { struct GlyphVertexInput {
@location(0) local: vec2f, @location(0) local: vec2f,
@@ -226,45 +223,45 @@ fn digit_segment_on(digit: u32, segment: u32) -> bool {
fn seven_segment_digit_alpha(local: vec2f, digit: u32) -> f32 { fn seven_segment_digit_alpha(local: vec2f, digit: u32) -> f32 {
var alpha = 0.0; var alpha = 0.0;
if (digit_segment_on(digit, 0u)) { if digit_segment_on(digit, 0u) {
alpha = max(alpha, rect_alpha(local, vec2f(0.0, 0.70), vec2f(0.38, 0.078))); alpha = max(alpha, rect_alpha(local, vec2f(0.0, 0.70), vec2f(0.38, 0.078)));
} }
if (digit_segment_on(digit, 1u)) { if digit_segment_on(digit, 1u) {
alpha = max(alpha, rect_alpha(local, vec2f(0.39, 0.36), vec2f(0.078, 0.335))); alpha = max(alpha, rect_alpha(local, vec2f(0.39, 0.36), vec2f(0.078, 0.335)));
} }
if (digit_segment_on(digit, 2u)) { if digit_segment_on(digit, 2u) {
alpha = max(alpha, rect_alpha(local, vec2f(0.39, -0.36), vec2f(0.078, 0.335))); alpha = max(alpha, rect_alpha(local, vec2f(0.39, -0.36), vec2f(0.078, 0.335)));
} }
if (digit_segment_on(digit, 3u)) { if digit_segment_on(digit, 3u) {
alpha = max(alpha, rect_alpha(local, vec2f(0.0, -0.70), vec2f(0.38, 0.078))); alpha = max(alpha, rect_alpha(local, vec2f(0.0, -0.70), vec2f(0.38, 0.078)));
} }
if (digit_segment_on(digit, 4u)) { if digit_segment_on(digit, 4u) {
alpha = max(alpha, rect_alpha(local, vec2f(-0.39, -0.36), vec2f(0.078, 0.335))); alpha = max(alpha, rect_alpha(local, vec2f(-0.39, -0.36), vec2f(0.078, 0.335)));
} }
if (digit_segment_on(digit, 5u)) { if digit_segment_on(digit, 5u) {
alpha = max(alpha, rect_alpha(local, vec2f(-0.39, 0.36), vec2f(0.078, 0.335))); alpha = max(alpha, rect_alpha(local, vec2f(-0.39, 0.36), vec2f(0.078, 0.335)));
} }
if (digit_segment_on(digit, 6u)) { if digit_segment_on(digit, 6u) {
alpha = max(alpha, rect_alpha(local, vec2f(0.0, 0.0), vec2f(0.35, 0.075))); alpha = max(alpha, rect_alpha(local, vec2f(0.0, 0.0), vec2f(0.35, 0.075)));
} }
return alpha; return alpha;
} }
fn digit_count(value: u32) -> u32 { fn digit_count(value: u32) -> u32 {
if (value >= 1000u) { if value >= 1000u {
return 4u; return 4u;
} }
if (value >= 100u) { if value >= 100u {
return 3u; return 3u;
} }
if (value >= 10u) { if value >= 10u {
return 2u; return 2u;
} }
return 1u; return 1u;
} }
fn digit_at(value: u32, slot: u32, count: u32) -> u32 { fn digit_at(value: u32, slot: u32, count: u32) -> u32 {
if (count == 4u) { if count == 4u {
switch slot { switch slot {
case 0u: { return (value / 1000u) % 10u; } case 0u: { return (value / 1000u) % 10u; }
case 1u: { return (value / 100u) % 10u; } case 1u: { return (value / 100u) % 10u; }
@@ -272,14 +269,14 @@ fn digit_at(value: u32, slot: u32, count: u32) -> u32 {
default: { return value % 10u; } default: { return value % 10u; }
} }
} }
if (count == 3u) { if count == 3u {
switch slot { switch slot {
case 0u: { return (value / 100u) % 10u; } case 0u: { return (value / 100u) % 10u; }
case 1u: { return (value / 10u) % 10u; } case 1u: { return (value / 10u) % 10u; }
default: { return value % 10u; } default: { return value % 10u; }
} }
} }
if (count == 2u) { if count == 2u {
return select(value % 10u, (value / 10u) % 10u, slot == 0u); return select(value % 10u, (value / 10u) % 10u, slot == 0u);
} }
return value % 10u; return value % 10u;
@@ -294,7 +291,7 @@ fn number_alpha(local: vec2f, display_value: f32) -> f32 {
var alpha = 0.0; var alpha = 0.0;
for (var slot = 0u; slot < 4u; slot = slot + 1u) { for (var slot = 0u; slot < 4u; slot = slot + 1u) {
if (slot < count) { if slot < count {
let center_x = start_x + f32(slot) * slot_width; let center_x = start_x + f32(slot) * slot_width;
let digit_local = vec2f((local.x - center_x) / (slot_width * 0.78), local.y / 0.92); let digit_local = vec2f((local.x - center_x) / (slot_width * 0.78), local.y / 0.92);
let digit = digit_at(value, slot, count); let digit = digit_at(value, slot, count);
@@ -335,8 +332,7 @@ struct DotVertexInput {
struct DotInstanceInput { struct DotInstanceInput {
@location(1) world_position: vec4f, @location(1) world_position: vec4f,
@location(2) style: vec4f @location(2) style: vec4f}
}
struct DotVertexOutput { struct DotVertexOutput {
@builtin(position) clip_position: vec4f, @builtin(position) clip_position: vec4f,
@@ -358,7 +354,7 @@ fn hand_image_uv_to_clip(image_uv: vec2f) -> vec2f {
var screen_uv = image_uv; var screen_uv = image_uv;
if (viewport_aspect > image_aspect) { if viewport_aspect > image_aspect {
let image_width = image_aspect / viewport_aspect; let image_width = image_aspect / viewport_aspect;
screen_uv.x = image_uv.x * image_width + (1.0 - image_width) * 0.5; screen_uv.x = image_uv.x * image_width + (1.0 - image_width) * 0.5;
} else { } else {
@@ -372,6 +368,7 @@ fn hand_image_uv_to_clip(image_uv: vec2f) -> vec2f {
struct HandMembraneVertexOutput { struct HandMembraneVertexOutput {
@builtin(position) clip_position: vec4f, @builtin(position) clip_position: vec4f,
@location(0) local: vec2f, @location(0) local: vec2f,
@location(1) intensity: f32,
} }
fn rotate_2d(point: vec2f, angle: f32) -> vec2f { fn rotate_2d(point: vec2f, angle: f32) -> vec2f {
@@ -386,12 +383,15 @@ fn rounded_rect_alpha(local: vec2f, radius: f32, softness: f32) -> f32 {
return 1.0 - smoothstep(0.0, softness, dist); return 1.0 - smoothstep(0.0, softness, dist);
} }
fn dot_matrix(uv: vec2f, grid: vec2f, dot_radius: f32, dot_softness: f32) -> f32 {
let cell = fract(uv * grid) - vec2f(0.5, 0.5);
return 1.0 - smoothstep(dot_radius, dot_radius + dot_softness, length(cell));
}
fn fingertip_film_alpha( fn fingertip_film_alpha(
local: vec2f, local: vec2f,
half_width: f32, half_width: f32,
cap_center_y: f32, cap_center_y: f32,
rear_edge_y: f32,
rear_bulge: f32,
softness: f32, softness: f32,
) -> f32 { ) -> f32 {
// Top/front of the film is a closed round fingertip cap. // Top/front of the film is a closed round fingertip cap.
@@ -399,14 +399,10 @@ fn fingertip_film_alpha(
let cap = (1.0 - smoothstep(half_width, half_width + softness, cap_dist)) let cap = (1.0 - smoothstep(half_width, half_width + softness, cap_dist))
* (1.0 - smoothstep(cap_center_y - softness, cap_center_y + softness, local.y)); * (1.0 - smoothstep(cap_center_y - softness, cap_center_y + softness, local.y));
// The rear half keeps nearly parallel sides and ends with a shallow arc; // The rear remains open; the carrier quad clips the membrane at its end.
// it deliberately does not converge back into another capsule end.
let x_norm = clamp(abs(local.x) / max(half_width, 0.001), 0.0, 1.0);
let rear_curve_y = rear_edge_y + rear_bulge * (1.0 - x_norm * x_norm);
let side = 1.0 - smoothstep(half_width, half_width + softness, abs(local.x)); let side = 1.0 - smoothstep(half_width, half_width + softness, abs(local.x));
let rear = 1.0 - smoothstep(rear_curve_y, rear_curve_y + softness, local.y);
let body_gate = smoothstep(cap_center_y - softness, cap_center_y + softness, local.y); let body_gate = smoothstep(cap_center_y - softness, cap_center_y + softness, local.y);
let body = side * rear * body_gate; let body = side * body_gate;
return max(cap, body); return max(cap, body);
} }
@@ -422,45 +418,110 @@ fn vs_hand_membrane(vertex: DotVertexInput, instance: DotInstanceInput) -> HandM
var out: HandMembraneVertexOutput; var out: HandMembraneVertexOutput;
out.clip_position = vec4f(hand_image_uv_to_clip(image_uv), 0.0, 1.0); out.clip_position = vec4f(hand_image_uv_to_clip(image_uv), 0.0, 1.0);
out.local = vertex.local; out.local = vertex.local;
out.intensity = saturate(instance.style.w);
return out; return out;
} }
@fragment @fragment
fn fs_hand_membrane(in: HandMembraneVertexOutput) -> @location(0) vec4f { fn fs_hand_membrane(in: HandMembraneVertexOutput) -> @location(0) vec4f {
// The film shape matches the fingertip: closed round front, parallel rear sides, let p = in.local;
// and a shallow rear arc instead of a second capsule end. let live = saturate(in.intensity);
let panel = fingertip_film_alpha(in.local, 0.66, -0.38, 0.72, 0.18, 0.045); let response = smoothstep(0.03, 0.96, live);
let inner = fingertip_film_alpha(in.local, 0.54, -0.36, 0.64, 0.12, 0.060); let hot = smoothstep(0.72, 0.96, live);
let border = clamp(panel - inner * 0.52, 0.0, 1.0); let live_color = sample_range_color(live);
// Dense mesh: the live 12x7 pressure dots sit over this finer sensor lattice. let halo_shape = fingertip_film_alpha(p, 0.72, -0.20, 0.055);
let uv = clamp(in.local * 0.5 + vec2f(0.5, 0.5), vec2f(0.0, 0.0), vec2f(1.0, 1.0)); let panel = fingertip_film_alpha(p, 0.66, -0.22, 0.035);
let grid = vec2f(18.0, 34.0); let inner = fingertip_film_alpha(p, 0.58, -0.25, 0.045);
let cell = uv * grid - vec2f(0.5, 0.5); let clear_inner = fingertip_film_alpha(p, 0.48, -0.24, 0.160);
let nearest = abs(fract(cell + vec2f(0.5, 0.5)) - vec2f(0.5, 0.5));
let grid_line = max( let halo = clamp(halo_shape - panel, 0.0, 1.0);
1.0 - smoothstep(0.014, 0.038, nearest.x), let rim = clamp(panel - inner, 0.0, 1.0);
1.0 - smoothstep(0.014, 0.038, nearest.y), let edge_fade = pow(clamp(1.0 - clear_inner, 0.0, 1.0), 1.20) * panel;
// Strong pseudo extrusion / bevel.
let depth_offset = vec2f(0.045, 0.055);
let back_shape_1 = fingertip_film_alpha(p - depth_offset * 0.55, 0.66, -0.22, 0.045);
let back_shape_2 = fingertip_film_alpha(p - depth_offset, 0.66, -0.22, 0.060);
let extrusion = clamp(max(back_shape_1, back_shape_2) - panel, 0.0, 1.0);
let bevel_offset = vec2f(0.028, 0.034);
let shifted_down_right = fingertip_film_alpha(p - bevel_offset, 0.66, -0.22, 0.035);
let bevel_light = clamp(panel - shifted_down_right, 0.0, 1.0);
let shifted_up_left = fingertip_film_alpha(p + bevel_offset, 0.66, -0.22, 0.035);
let bevel_dark = clamp(panel - shifted_up_left, 0.0, 1.0);
let broad_bevel = edge_fade * clamp(0.58 - p.x * 0.20 - p.y * 0.18, 0.0, 1.0);
// Micro lattice.
let uv = clamp(
p * vec2f(0.52, 0.46) + vec2f(0.5, 0.46),
vec2f(0.0, 0.0),
vec2f(1.0, 1.0),
); );
let joint = 1.0 - smoothstep(0.070, 0.150, length(nearest * vec2f(1.18, 1.0)));
let center_shadow = 1.0 - smoothstep(0.10, 0.76, length(in.local * vec2f(0.92, 0.66)));
let top_light = smoothstep(-0.52, 0.16, -in.local.y) * 0.20; let grid = vec2f(18.0, 34.0);
let side_glow = smoothstep(0.30, 0.70, abs(in.local.x)) * 0.26; let cell_uv = fract(uv * grid) - vec2f(0.5, 0.5);
let lift_shadow = smoothstep(0.48, 0.86, in.local.y) * (1.0 - smoothstep(0.50, 0.86, abs(in.local.x))) * 0.13; let dot_dist = length(cell_uv * vec2f(1.0, 1.06));
let scan = (0.5 + 0.5 * sin((uv.y * 76.0 + uv.x * 9.0) * 6.28318)) * 0.030; let dot_aa = max(fwidth(dot_dist) * 1.35, 0.006);
let dots = (1.0 - smoothstep(0.105 - dot_aa, 0.105 + dot_aa, dot_dist)) * inner;
let membrane_color = vec3f(0.006, 0.28, 0.38); let sheen_axis = p.x * 0.88 + p.y * 0.22 + 0.16;
let line_color = vec3f(0.12, 0.72, 0.88); let sheen = (1.0 - smoothstep(0.018, 0.105, abs(sheen_axis))) * panel;
let rim_color = vec3f(0.18, 0.98, 1.0); let shell_sheen = sheen * (0.26 + edge_fade * 0.74);
let color = membrane_color * (0.68 + top_light + side_glow + scan)
+ line_color * (grid_line * 0.20 + joint * 0.42)
+ rim_color * (border * 0.92 + side_glow * 0.18)
- vec3f(0.0, 0.16, 0.24) * center_shadow * 0.30
- vec3f(0.0, 0.10, 0.16) * lift_shadow;
let alpha = panel * (0.24 + grid_line * 0.10 + joint * 0.23 + border * 0.42);
return output_color(color, alpha); // Temporary synthetic pressure hotspot. Real hand pressure dots are drawn above this pass.
let pressure_center = vec2f(-0.08, -0.12);
let pressure_dist = length((p - pressure_center) * vec2f(1.0, 0.74));
let pressure = (1.0 - smoothstep(0.05, 0.36, pressure_dist)) * inner;
let pressure_hot = (1.0 - smoothstep(0.02, 0.13, pressure_dist)) * inner;
let glass_base = vec3f(0.006, 0.055, 0.105);
let glass_cyan = vec3f(0.025, 0.42, 0.58);
let glass_live = mix(glass_cyan, live_color * 0.58, response);
let rim_color = mix(vec3f(0.10, 0.88, 1.00), live_color, response);
let extrusion_color = vec3f(0.004, 0.080, 0.110);
let extrusion_edge_color = mix(vec3f(0.015, 0.30, 0.38), live_color * 0.72, response);
let bevel_highlight = mix(vec3f(0.48, 1.00, 1.00), live_color, response * 0.82);
let bevel_dark_color = vec3f(0.004, 0.035, 0.060);
let dot_color = mix(vec3f(0.08, 0.48, 0.58), live_color, response);
let pressure_color = mix(dot_color, live_color, response);
let pressure_hot_color = live_color;
let membrane_color = extrusion_color * extrusion * 0.90
+ extrusion_edge_color * extrusion * halo_shape * 0.32
+ glass_base * panel * 0.26
+ glass_live * edge_fade * 0.46
+ glass_live * broad_bevel * 0.24
+ rim_color * rim * 0.88
+ bevel_highlight * bevel_light * 1.35
+ bevel_dark_color * bevel_dark * 0.95
+ bevel_highlight * shell_sheen * 0.28
+ rim_color * halo * 0.16
+ dot_color * dots * 0.68
+ pressure_color * dots * pressure * 0.82
+ pressure_hot_color * dots * pressure_hot * 0.90;
let live_wash = live_color * response * (inner * 0.12 + dots * 0.72 + rim * 0.30)
+ live_color * hot * (inner * 0.08 + dots * 0.22);
let color = membrane_color + live_wash;
let alpha = clamp(
extrusion * 0.44
+ panel * 0.055
+ edge_fade * 0.30
+ rim * 0.34
+ bevel_light * 0.34
+ bevel_dark * 0.20
+ shell_sheen * 0.09
+ halo * 0.045
+ dots * 0.09
+ dots * pressure * 0.10,
0.0,
0.90,
) + response * (dots * 0.07 + rim * 0.035) + hot * dots * 0.04;
return output_color(color, clamp(alpha, 0.0, 0.96));
} }
@vertex @vertex
@@ -532,33 +593,9 @@ fn vs_hand_palm_chip(vertex: DotVertexInput, instance: DotInstanceInput) -> Hand
@fragment @fragment
fn fs_hand_palm_chip(in: HandPalmChipVertexOutput) -> @location(0) vec4f { fn fs_hand_palm_chip(in: HandPalmChipVertexOutput) -> @location(0) vec4f {
// Dark rounded tile: this is the inset chip body sitting inside the palm surface. // The live palm-dot pass draws every chip cell, including the idle dots.
let panel = rounded_rect_alpha(in.local, 0.10, 0.040); // Keeping this background pass transparent prevents a second offset dot grid.
let inset = rounded_rect_alpha(in.local * vec2f(1.10, 1.08), 0.08, 0.052); return output_color(vec3f(0.0, 0.0, 0.0), 0.0);
let rim = clamp(panel - inset * 0.72, 0.0, 1.0);
// Inactive chip pixels use the chip's real hand layout:
// horizontal 14 columns x 5 rows, or vertical 4 columns x 11 rows.
let uv = clamp(in.local * 0.5 + vec2f(0.5, 0.5), vec2f(0.0, 0.0), vec2f(1.0, 1.0));
let cell = abs(fract(uv * in.grid) - vec2f(0.5, 0.5));
let micro_pixel = 1.0 - smoothstep(0.105, 0.178, length(cell * vec2f(1.04, 0.94)));
let top_bevel = smoothstep(-0.96, -0.18, -in.local.y) * 0.16;
let lower_shadow = smoothstep(0.20, 0.92, in.local.y) * 0.22;
let side_bevel = smoothstep(0.58, 0.96, abs(in.local.x)) * 0.12;
let scan = (0.5 + 0.5 * sin((uv.y * 36.0 + uv.x * 7.0) * 6.28318)) * 0.026;
let base = vec3f(0.004, 0.012, 0.018);
let glass = vec3f(0.012, 0.048, 0.064);
let pixel_color = vec3f(0.075, 0.300, 0.360);
let rim_color = vec3f(0.060, 0.560, 0.670);
let color = base * (0.92 - lower_shadow)
+ glass * (0.52 + top_bevel + side_bevel + scan)
+ pixel_color * micro_pixel * 0.70
+ rim_color * rim * 0.60;
let alpha = panel * (0.64 + micro_pixel * 0.18 + rim * 0.20);
return output_color(color, alpha);
} }
@vertex @vertex
@@ -566,9 +603,10 @@ fn vs_hand_palm_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVe
let intensity = saturate(instance.style.x); let intensity = saturate(instance.style.x);
let shaped = smoothstep(0.0, 1.0, intensity); let shaped = smoothstep(0.0, 1.0, intensity);
// Palm chip pixels are deliberately smaller than fingertip beads so they read as a chip matrix.
let center = hand_image_uv_to_clip(instance.world_position.xy); let center = hand_image_uv_to_clip(instance.world_position.xy);
let pixel_size = u.glyph.x * mix(0.13, 0.25, shaped); // Palm boards have more tightly packed cells than the fingertips, so use
// a larger circular mask to keep each sensor visibly readable.
let pixel_size = u.glyph.x * mix(0.40, 0.54, shaped);
let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0; let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0;
var out: DotVertexOutput; var out: DotVertexOutput;
@@ -581,17 +619,16 @@ fn vs_hand_palm_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVe
@fragment @fragment
fn fs_hand_palm_dot(in: DotVertexOutput) -> @location(0) vec4f { fn fs_hand_palm_dot(in: DotVertexOutput) -> @location(0) vec4f {
let intensity = saturate(in.intensity); let intensity = saturate(in.intensity);
let pixel = chip_pixel_alpha(in.local, 0.52, 0.070);
let glow = circle_alpha(in.local, 0.95, 0.22) * intensity * 0.36;
let cold = vec3f(0.070, 0.340, 0.360); let core = circle_alpha(in.local, 0.48, 0.07);
let halo = circle_alpha(in.local, 0.74, 0.14) * (0.10 + intensity * 0.26);
let idle = vec3f(0.060, 0.250, 0.320);
let gradient = sample_range_color(intensity); let gradient = sample_range_color(intensity);
let color = mix(cold, gradient, smoothstep(0.0, 0.20, intensity)) let color = mix(idle, gradient, smoothstep(0.0, 0.18, intensity))
* (0.58 + intensity * 1.04) * mix(0.78, 1.18, intensity);
+ gradient * glow * 0.72;
let alpha = max(pixel * (0.20 + intensity * 0.76), glow); return output_color(color, max(core, halo));
return output_color(color, alpha);
} }
@vertex @vertex
@@ -621,7 +658,6 @@ fn fs_dot(in: DotVertexOutput) -> @location(0) vec4f {
return output_color(color, alpha); return output_color(color, alpha);
} }
// model // model
struct ModelVertexInput { struct ModelVertexInput {
@location(0) position: vec3f, @location(0) position: vec3f,
@@ -740,11 +776,11 @@ fn aces_tonemap(x: vec3f) -> vec3f {
fn material_normal(in: ModelVertexOutput, front_facing: bool) -> vec3f { fn material_normal(in: ModelVertexOutput, front_facing: bool) -> vec3f {
var n = normalize(in.world_normal); var n = normalize(in.world_normal);
if (!front_facing && material.flags.w > 0.5) { if !front_facing && material.flags.w > 0.5 {
n = -n; n = -n;
} }
if (material.flags.z < 0.5) { if material.flags.z < 0.5 {
return n; return n;
} }
@@ -764,17 +800,17 @@ fn fs_model(in: ModelVertexOutput, @builtin(front_facing) front_facing: bool) ->
let base_color = base_sample * material.base_color * in.color; let base_color = base_sample * material.base_color * in.color;
let alpha_mode = material.emissive_alpha.w; let alpha_mode = material.emissive_alpha.w;
var alpha = base_color.a; var alpha = base_color.a;
if (alpha_mode < 0.5) { if alpha_mode < 0.5 {
alpha = 1.0; alpha = 1.0;
} else if (alpha_mode < 1.5) { } else if alpha_mode < 1.5 {
if (alpha < material.flags.x) { if alpha < material.flags.x {
discard; discard;
} }
alpha = 1.0; alpha = 1.0;
} }
let debug_mode = u32(u.render_options.x + 0.5); let debug_mode = u32(u.render_options.x + 0.5);
if (debug_mode == 1u) { if debug_mode == 1u {
return output_color(base_color.rgb, alpha); return output_color(base_color.rgb, alpha);
} }
@@ -840,7 +876,7 @@ fn fs_model(in: ModelVertexOutput, @builtin(front_facing) front_facing: bool) ->
let ambient_strength = 0.08; let ambient_strength = 0.08;
// Temporary neutral linear ambient term until a real IBL/HDR environment is added. // Temporary neutral linear ambient term until a real IBL/HDR environment is added.
var ambient = vec3f(0.0); var ambient = vec3f(0.0);
if (u.render_options.y > 0.5) { if u.render_options.y > 0.5 {
let ambient_diffuse = albedo * (1.0 - metallic) * ambient_color * ambient_strength; let ambient_diffuse = albedo * (1.0 - metallic) * ambient_color * ambient_strength;
let ambient_specular = f_ambient * ambient_color * ambient_strength * (1.0 - roughness * 0.55); let ambient_specular = f_ambient * ambient_color * ambient_strength * (1.0 - roughness * 0.55);
ambient = (ambient_diffuse + ambient_specular) * ao; ambient = (ambient_diffuse + ambient_specular) * ao;
@@ -848,7 +884,7 @@ fn fs_model(in: ModelVertexOutput, @builtin(front_facing) front_facing: bool) ->
let exposed_color = (ambient + key + fill + emissive) * max(u.render_options.w, 0.0); let exposed_color = (ambient + key + fill + emissive) * max(u.render_options.w, 0.0);
var color = exposed_color; var color = exposed_color;
if (u.render_options.z > 0.5) { if u.render_options.z > 0.5 {
color = aces_tonemap(exposed_color); color = aces_tonemap(exposed_color);
} }