2 Commits
waic ... master

Author SHA1 Message Date
lenn
9c3b71f628 调整270度展开点阵布局 2026-07-27 01:43:54 +08:00
lenn
0d1296c482 更新ui中 2026-07-21 17:36:46 +08:00
19 changed files with 592 additions and 443 deletions

View File

@@ -3,26 +3,26 @@ use crate::connection::ConnectionManager;
use crate::force::{ForceEstimatorState, HudSpatialForce};
use crate::recording::Recorder;
use crate::render::{ActiveMode, FingerMode, HandGatewayMode};
use crate::style::{ONE_DARK_PRO, apply_fonts, apply_theme, layout};
use crate::style::{self, ONE_DARK_PRO, apply_fonts, apply_theme, dim_text, layout};
use crate::ui::SerialMode;
use crate::{
matrix::{MATRIX_COLS, MATRIX_ROWS},
matrix::{MATRIX_COLS, MATRIX_ROWS, UNFOLDED_SENSOR_SEGMENT_COUNTS},
render::{
BackgroundRenderResources, PRESSURE_CELL_COUNT, PressureFrame, PressureSamples,
WgpuBackgroundCallback,
},
ui::{
ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState,
draw_config_panel, draw_export_panel, draw_hand_force_panels, draw_matrix_config_panel,
draw_stats_panel, panel_restore_item,
draw_config_panel, draw_export_panel, draw_hand_force_panels, draw_stats_panel,
panel_restore_item,
},
};
use eframe::{egui, egui_wgpu};
use std::sync::Arc;
const SUMMARY_POINTS_PER_SERIES: usize = 42;
const HAND_FORCE_PANEL_COUNT: usize = 7;
const HAND_FORCE_SEGMENT_COUNTS: [usize; HAND_FORCE_PANEL_COUNT] = [84, 84, 84, 84, 84, 70, 44];
const HAND_FORCE_PANEL_COUNT: usize = UNFOLDED_SENSOR_SEGMENT_COUNTS.len();
const HAND_FORCE_SEGMENT_COUNTS: [usize; HAND_FORCE_PANEL_COUNT] = UNFOLDED_SENSOR_SEGMENT_COUNTS;
pub struct EskinDesktopApp {
connect_panel: FloatingPanelState,
@@ -159,15 +159,15 @@ impl EskinDesktopApp {
let color = egui::Color32::from_rgb(255, 196, 54);
let glow = egui::Color32::from_rgba_unmultiplied(255, 196, 54, 58);
painter.line_segment([center, end], egui::Stroke::new(9.0, glow));
painter.line_segment([center, end], egui::Stroke::new(2.4, color));
painter.line_segment([center, end], egui::Stroke::new(9.0_f32, glow));
painter.line_segment([center, end], egui::Stroke::new(2.4_f32, color));
painter.line_segment(
[end, end - direction * 14.0 + side * 7.0],
egui::Stroke::new(2.4, color),
egui::Stroke::new(2.4_f32, color),
);
painter.line_segment(
[end, end - direction * 14.0 - side * 7.0],
egui::Stroke::new(2.4, color),
egui::Stroke::new(2.4_f32, color),
);
painter.circle_filled(center, 4.2, color);
}
@@ -265,7 +265,7 @@ impl EskinDesktopApp {
);
ui.painter().line_segment(
[title_bar_rect.left_bottom(), title_bar_rect.right_bottom()],
egui::Stroke::new(1.0, ONE_DARK_PRO.border),
egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border),
);
// Drag-to-move: double-click to maximize, drag to move
@@ -306,14 +306,14 @@ impl EskinDesktopApp {
btn_close_center + egui::vec2(-3.0, -3.0),
btn_close_center + egui::vec2(3.0, 3.0),
],
egui::Stroke::new(1.5, egui::Color32::from_rgb(80, 0, 0)),
egui::Stroke::new(1.5_f32, egui::Color32::from_rgb(80, 0, 0)),
);
ui.painter().line_segment(
[
btn_close_center + egui::vec2(3.0, -3.0),
btn_close_center + egui::vec2(-3.0, 3.0),
],
egui::Stroke::new(1.5, egui::Color32::from_rgb(80, 0, 0)),
egui::Stroke::new(1.5_f32, egui::Color32::from_rgb(80, 0, 0)),
);
}
if close_resp.clicked() {
@@ -332,7 +332,7 @@ impl EskinDesktopApp {
btn_min_center + egui::vec2(-3.0, 0.0),
btn_min_center + egui::vec2(3.0, 0.0),
],
egui::Stroke::new(1.5, egui::Color32::from_rgb(120, 80, 0)),
egui::Stroke::new(1.5_f32, egui::Color32::from_rgb(120, 80, 0)),
);
}
if min_resp.clicked() {
@@ -351,7 +351,7 @@ impl EskinDesktopApp {
ui.painter().rect_stroke(
egui::Rect::from_center_size(btn_max_center, egui::vec2(s * 2.0, s * 2.0)),
egui::CornerRadius::same(1),
egui::Stroke::new(1.5, egui::Color32::from_rgb(0, 80, 10)),
egui::Stroke::new(1.5_f32, egui::Color32::from_rgb(0, 80, 10)),
egui::StrokeKind::Outside,
);
}
@@ -362,7 +362,11 @@ impl EskinDesktopApp {
}
}
fn draw_floating_panels(&mut self, ctx: &egui::Context) {
fn draw_floating_panels(
&mut self,
ctx: &egui::Context,
stats: crate::serial_core::serial::SerialIoStats,
) {
// draw_scene_panel(ctx, &mut self.scene_panel);
// if self.config_state.mode == SerialMode::Hand && self.stats_panel.visible {
// self.config_panel.visible = false;
@@ -376,6 +380,9 @@ impl EskinDesktopApp {
&mut self.config_state,
&self.connection,
&self.recorder,
stats,
100.0,
100.0,
) {
self.switch_mode(next_mode);
}
@@ -398,7 +405,7 @@ impl EskinDesktopApp {
&self.recorder,
&mut self.export_path,
);
draw_matrix_config_panel(ctx, &mut self.matrix_config_panel, &mut self.matrix_config);
// draw_matrix_config_panel(ctx, &mut self.matrix_config_panel, &mut self.matrix_config);
}
fn draw_panel_context_menu(&mut self, ctx: &egui::Context) {
@@ -590,7 +597,7 @@ fn paint_split_viewport_shell(
painter.rect_stroke(
rect,
egui::CornerRadius::same(8),
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border_soft),
egui::StrokeKind::Outside,
);
painter.line_segment(
@@ -598,7 +605,7 @@ fn paint_split_viewport_shell(
rect.left_top() + egui::vec2(12.0, 34.0),
rect.right_top() + egui::vec2(-12.0, 34.0),
],
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border_soft),
);
painter.text(
rect.left_top() + egui::vec2(14.0, 16.0),
@@ -660,14 +667,50 @@ fn normalize_pressure_value(value: u32) -> [f32; 2] {
[mapped, display_value]
}
fn draw_config_bar_mode(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<SerialMode> {
let mut changed_to = None;
ui.horizontal(|ui| {
ui.colored_label(dim_text(), "单面指尖");
if mode_button(ui, &mut config.mode, SerialMode::Finger, "单面指尖") {
changed_to = Some(SerialMode::Finger);
}
// if mode_button(ui, &mut config.mode, SerialMode::Finger3D, "3D指尖") {
// changed_to = Some(SerialMode::Finger3D);
// }
if mode_button(ui, &mut config.mode, SerialMode::Hand, "270°展开") {
changed_to = Some(SerialMode::Hand);
}
});
changed_to
}
fn mode_button(
ui: &mut egui::Ui,
mode: &mut SerialMode,
value: SerialMode,
label: &'static str,
) -> bool {
let clicked = ui.add(style::mode_button(label, *mode == value)).clicked();
if clicked && *mode != value {
*mode = value;
true
} else {
false
}
}
impl eframe::App for EskinDesktopApp {
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
let ctx = ui.ctx().clone();
let stats = self.connection.stats();
self.update_pressure_matrix();
self.draw_workspace(ui);
self.draw_title_bar(ui, frame);
self.draw_floating_panels(&ctx);
self.draw_floating_panels(&ctx, stats);
self.draw_panel_context_menu(&ctx);
// Keep repainting while the wgpu background is a realtime viewport.

View File

@@ -249,7 +249,11 @@ impl BreakoutGame {
}
fn launch_ball(&mut self) {
let direction = if self.level % 2 == 0 { -0.24 } else { 0.24 };
let direction = if self.level.is_multiple_of(2) {
-0.24
} else {
0.24
};
self.ball_pos = egui::pos2(self.paddle_x, PADDLE_Y - PADDLE_H - BALL_RADIUS);
self.ball_vel = egui::vec2(direction, -1.0).normalized() * BALL_SPEED;
}
@@ -372,7 +376,7 @@ impl BreakoutGame {
painter.rect_stroke(
rect,
egui::CornerRadius::same(6),
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.accent, 110)),
egui::Stroke::new(1.0_f32, color_alpha(ONE_DARK_PRO.accent, 110)),
egui::StrokeKind::Outside,
);
@@ -469,7 +473,7 @@ fn circle_hits_rect(center: egui::Pos2, radius: f32, rect: egui::Rect) -> bool {
fn status_chip(ui: &mut egui::Ui, label: &'static str, value: impl ToString, color: egui::Color32) {
egui::Frame::new()
.fill(color_alpha(ONE_DARK_PRO.panel_deep, 190))
.stroke(egui::Stroke::new(1.0, color_alpha(color, 92)))
.stroke(egui::Stroke::new(1.0_f32, color_alpha(color, 92)))
.corner_radius(egui::CornerRadius::same(4))
.inner_margin(egui::Margin::symmetric(8, 4))
.show(ui, |ui| {
@@ -514,7 +518,7 @@ fn paint_arena_grid(painter: &egui::Painter, rect: egui::Rect) {
painter.rect_stroke(
rect,
egui::CornerRadius::same(6),
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.accent, 70)),
egui::Stroke::new(1.0_f32, color_alpha(ONE_DARK_PRO.accent, 70)),
egui::StrokeKind::Inside,
);
}
@@ -531,7 +535,7 @@ fn paint_brick(painter: &egui::Painter, arena: egui::Rect, brick: &Brick, index:
painter.rect_stroke(
rect.expand(4.0 * brick.flash),
egui::CornerRadius::same(4),
egui::Stroke::new(1.4, color_alpha(ONE_DARK_PRO.accent_hot, alpha)),
egui::Stroke::new(1.4_f32, color_alpha(ONE_DARK_PRO.accent_hot, alpha)),
egui::StrokeKind::Outside,
);
}
@@ -564,7 +568,7 @@ fn paint_control_meter(painter: &egui::Painter, arena: egui::Rect, control: Brea
painter.rect_stroke(
meter,
egui::CornerRadius::same(4),
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border, 120)),
egui::Stroke::new(1.0_f32, color_alpha(ONE_DARK_PRO.border, 120)),
egui::StrokeKind::Outside,
);
let center_x = meter.center().x;
@@ -573,7 +577,7 @@ fn paint_control_meter(painter: &egui::Painter, arena: egui::Rect, control: Brea
egui::pos2(center_x, meter.top()),
egui::pos2(center_x, meter.bottom()),
],
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border_soft),
);
let marker_x = center_x + control.axis.clamp(-1.0, 1.0) * meter.width() * 0.45;
painter.circle_filled(

View File

@@ -179,6 +179,7 @@ impl Default for ConnectionManager {
}
/// The blocking device loop that runs on a background thread.
#[allow(clippy::too_many_arguments)]
fn run_device_loop(
port_name: &str,
rows: u32,

View File

@@ -1,5 +1,7 @@
pub const MATRIX_ROWS: u32 = 12;
pub const MATRIX_COLS: u32 = 7;
pub const UNFOLDED_SENSOR_COUNT: usize = 104;
pub const UNFOLDED_SENSOR_SEGMENT_COUNTS: [usize; 10] = [8, 3, 5, 8, 10, 44, 3, 5, 8, 10];
const BASE_MATRIX_SPAN: f32 = 24.0;
const MATRIX_SPAN_GROWTH: f32 = 0.6;

View File

@@ -145,10 +145,10 @@ impl Recorder {
r.state == RecordingState::Recording || r.state == RecordingState::Paused,
"nothing to stop"
);
if r.state == RecordingState::Paused {
if let Some(ps) = r.pause_start.take() {
r.paused_duration_ms += ps.elapsed().as_millis() as u64;
}
if r.state == RecordingState::Paused
&& let Some(ps) = r.pause_start.take()
{
r.paused_duration_ms += ps.elapsed().as_millis() as u64;
}
r.state = RecordingState::Idle;
Ok(())
@@ -317,15 +317,14 @@ impl Recorder {
}
// Set the start instant so duration_ms() reports the imported span
if !r.frames.is_empty() {
if let Some(last) = r.frames.last() {
// Pretend the recording happened `last.timestamp_ms` ago
// so that elapsed_ms() would return that value.
// We store a "fake" start by noting the offset.
r.start =
Some(Instant::now() - std::time::Duration::from_millis(last.timestamp_ms));
r.paused_duration_ms = 0;
}
if !r.frames.is_empty()
&& let Some(last) = r.frames.last()
{
// Pretend the recording happened `last.timestamp_ms` ago
// so that elapsed_ms() would return that value.
// We store a "fake" start by noting the offset.
r.start = Some(Instant::now() - std::time::Duration::from_millis(last.timestamp_ms));
r.paused_duration_ms = 0;
}
Ok(())

View File

@@ -1,5 +1,5 @@
use crate::{
matrix::{MatrixLayout, build_view_projection, glyph_world_position},
matrix::{MatrixLayout, UNFOLDED_SENSOR_COUNT, build_view_projection, glyph_world_position},
model::{AlphaMode, InstanceRaw, ModelVertex, Vertex},
resources, texture,
};
@@ -70,26 +70,96 @@ const HAND_TIP_MATRICES: [HandTipMatrix; 5] = [
},
];
const HAND_PALM_CHIPS: [HandPalmChip; 2] = [
const UNFOLDED_CANVAS_SIZE: [f32; 2] = [850.0, 750.0];
const UNFOLDED_CELL_SPACING_PX: f32 = 42.0;
const UNFOLDED_SENSOR_CHIPS: [HandPalmChip; 10] = [
// Top cap: 2 rows x 4 columns.
HandPalmChip {
center_px: [538.0, 608.0],
size_px: [248.0, 82.0],
angle_rad: 0.06,
rows: 5,
cols: 14,
center_px: [425.0, 165.0],
size_px: [176.0, 88.0],
angle_rad: 0.0,
rows: 2,
cols: 4,
sample_offset: 0,
},
// Left wing, authored from the outside towards the 11x4 center block.
HandPalmChip {
center_px: [140.0, 578.0],
size_px: [46.0, 132.0],
angle_rad: 0.0,
rows: 3,
cols: 1,
sample_offset: 8,
},
HandPalmChip {
center_px: [606.0, 780.0],
size_px: [72.0, 214.0],
angle_rad: 0.05,
center_px: [188.0, 534.0],
size_px: [46.0, 220.0],
angle_rad: 0.0,
rows: 5,
cols: 1,
sample_offset: 11,
},
HandPalmChip {
center_px: [236.0, 468.0],
size_px: [46.0, 352.0],
angle_rad: 0.0,
rows: 8,
cols: 1,
sample_offset: 16,
},
HandPalmChip {
center_px: [284.0, 424.0],
size_px: [46.0, 440.0],
angle_rad: 0.0,
rows: 10,
cols: 1,
sample_offset: 24,
},
// Center spine: 11 rows x 4 columns.
HandPalmChip {
center_px: [425.0, 444.0],
size_px: [176.0, 484.0],
angle_rad: 0.0,
rows: 11,
cols: 4,
sample_offset: 34,
},
// Right wing mirrors the left wing. Data remains ordered 3, 5, 8, 10.
HandPalmChip {
center_px: [710.0, 578.0],
size_px: [46.0, 132.0],
angle_rad: 0.0,
rows: 3,
cols: 1,
sample_offset: 78,
},
HandPalmChip {
center_px: [662.0, 534.0],
size_px: [46.0, 220.0],
angle_rad: 0.0,
rows: 5,
cols: 1,
sample_offset: 81,
},
HandPalmChip {
center_px: [614.0, 468.0],
size_px: [46.0, 352.0],
angle_rad: 0.0,
rows: 8,
cols: 1,
sample_offset: 86,
},
HandPalmChip {
center_px: [566.0, 424.0],
size_px: [46.0, 440.0],
angle_rad: 0.0,
rows: 10,
cols: 1,
sample_offset: 94,
},
];
const HAND_FINGER_SENSOR_CELLS: usize = 12 * 7;
const HAND_PALM_HORIZONTAL_OFFSET: usize = HAND_FINGER_SENSOR_CELLS * 5;
const HAND_PALM_VERTICAL_OFFSET: usize = HAND_PALM_HORIZONTAL_OFFSET + 5 * 14;
// Each entry pins one miniature matrix to a fingertip in hand.png.
// Coordinates are authored in source-image pixels so they are easy to tune by eye.
@@ -100,14 +170,15 @@ struct HandTipMatrix {
angle_rad: f32,
}
// Palm chips follow the hand layout: one horizontal 5x14 matrix and one vertical
// 11x4 matrix, rendered as dark inset chip tiles on the palm.
// One block in the flat 270-degree sensor layout. Coordinates use a dedicated
// 850x750 canvas so the unfolded shape stays prominent across window sizes.
struct HandPalmChip {
center_px: [f32; 2],
size_px: [f32; 2],
angle_rad: f32,
rows: u32,
cols: u32,
sample_offset: usize,
}
impl egui_wgpu::CallbackTrait for WgpuBackgroundCallback {
@@ -156,7 +227,6 @@ pub struct BackgroundRenderResources {
dot_pipeline: wgpu::RenderPipeline,
hand_membrane_pipeline: wgpu::RenderPipeline,
hand_dot_pipeline: wgpu::RenderPipeline,
hand_palm_chip_pipeline: wgpu::RenderPipeline,
hand_palm_dot_pipeline: wgpu::RenderPipeline,
hand_image_bind_group: wgpu::BindGroup,
hand_image_texture: texture::Texture,
@@ -168,8 +238,6 @@ pub struct BackgroundRenderResources {
hand_membrane_instances: Vec<GlyphInstance>,
hand_dot_instance_buffer: wgpu::Buffer,
hand_dot_instances: Vec<GlyphInstance>,
hand_palm_chip_instance_buffer: wgpu::Buffer,
hand_palm_chip_instances: Vec<GlyphInstance>,
hand_palm_dot_instance_buffer: wgpu::Buffer,
hand_palm_dot_instances: Vec<GlyphInstance>,
render_options: RenderOptions,
@@ -277,10 +345,7 @@ impl BackgroundRenderResources {
build_view_projection(1.0, &layout),
surface_is_srgb,
render_options,
[
hand_image_texture.width as f32,
hand_image_texture.height as f32,
],
UNFOLDED_CANVAS_SIZE,
);
let uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Pressure Matrix Uniform Buffer"),
@@ -497,8 +562,6 @@ impl BackgroundRenderResources {
create_hand_membrane_pipeline(device, target_format, &shader, &pipeline_layout);
let hand_dot_pipeline =
create_hand_dot_pipeline(device, target_format, &shader, &pipeline_layout);
let hand_palm_chip_pipeline =
create_hand_palm_chip_pipeline(device, target_format, &shader, &pipeline_layout);
let hand_palm_dot_pipeline =
create_hand_palm_dot_pipeline(device, target_format, &shader, &pipeline_layout);
@@ -551,23 +614,8 @@ impl BackgroundRenderResources {
contents: bytemuck::cast_slice(&hand_dot_instances),
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
});
let hand_palm_chip_instances = build_hand_palm_chip_instances(
hand_image_texture.width as f32,
hand_image_texture.height as f32,
);
let hand_palm_chip_instance_buffer =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Hand Palm Chip Instance Buffer"),
contents: bytemuck::cast_slice(&hand_palm_chip_instances),
usage: wgpu::BufferUsages::VERTEX,
});
let hand_palm_dot_instances = build_hand_palm_dot_instances(
rows,
cols,
hand_image_texture.width as f32,
hand_image_texture.height as f32,
&[[0.0, 0.0]; PRESSURE_CELL_COUNT],
);
let hand_palm_dot_instances =
build_hand_palm_dot_instances(rows, cols, &[[0.0, 0.0]; PRESSURE_CELL_COUNT]);
let hand_palm_dot_instance_buffer =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Hand Palm Chip Dot Instance Buffer"),
@@ -589,7 +637,6 @@ impl BackgroundRenderResources {
dot_pipeline,
hand_membrane_pipeline,
hand_dot_pipeline,
hand_palm_chip_pipeline,
hand_palm_dot_pipeline,
hand_image_bind_group,
hand_image_texture,
@@ -600,8 +647,6 @@ impl BackgroundRenderResources {
hand_membrane_instances,
hand_dot_instance_buffer,
hand_dot_instances,
hand_palm_chip_instance_buffer,
hand_palm_chip_instances,
hand_palm_dot_instance_buffer,
hand_palm_dot_instances,
render_options,
@@ -623,10 +668,7 @@ impl BackgroundRenderResources {
build_view_projection(aspect, &self.layout),
self.surface_is_srgb,
self.render_options,
[
self.hand_image_texture.width as f32,
self.hand_image_texture.height as f32,
],
UNFOLDED_CANVAS_SIZE,
);
queue.write_buffer(
&self.uniform_buffer,
@@ -653,8 +695,8 @@ impl BackgroundRenderResources {
hand_pressure
};
// Hand mode uses UV-anchored fingertip matrices over hand.png.
// Rebuild their instance positions here so pressure colors update every frame.
// Keep legacy fingertip buffers current while both hardware modes share
// the same renderer resources.
self.hand_dot_instances = build_hand_dot_instances(
self.rows,
self.cols,
@@ -668,15 +710,9 @@ impl BackgroundRenderResources {
bytemuck::cast_slice(&self.hand_dot_instances),
);
// Palm chips reuse the same live 12x7 pressure frame, but draw it as
// embedded micro-pixels inside dark chip tiles.
self.hand_palm_dot_instances = build_hand_palm_dot_instances(
self.rows,
self.cols,
self.hand_image_texture.width as f32,
self.hand_image_texture.height as f32,
hand_pressure,
);
// Rebuild the 104-cell unfolded layout with the latest gateway samples.
self.hand_palm_dot_instances =
build_hand_palm_dot_instances(self.rows, self.cols, hand_pressure);
queue.write_buffer(
&self.hand_palm_dot_instance_buffer,
0,
@@ -692,12 +728,7 @@ impl BackgroundRenderResources {
match active_mode {
ActiveMode::Finger(mode) => self.paint_finger(render_pass, mode),
ActiveMode::Hand(mode) => {
render_pass.set_pipeline(&self.hand_image_pipeline);
render_pass.set_bind_group(1, &self.hand_image_bind_group, &[]);
render_pass.draw(0..6, 0..1);
self.paint_hand(render_pass, mode);
}
ActiveMode::Hand(mode) => self.paint_hand(render_pass, mode),
}
}
@@ -719,22 +750,7 @@ impl BackgroundRenderResources {
fn paint_hand(&self, render_pass: &mut wgpu::RenderPass<'_>, mode: &HandGatewayMode) {
let _range = mode.range.clone();
// First draw the translucent sensor membranes, then draw live pressure beads on their grid.
render_pass.set_pipeline(&self.hand_membrane_pipeline);
render_pass.set_vertex_buffer(0, self.glyph_vertex_buffer.slice(..));
render_pass.set_vertex_buffer(1, self.hand_membrane_instance_buffer.slice(..));
render_pass.draw(0..6, 0..self.hand_membrane_instances.len() as u32);
render_pass.set_pipeline(&self.hand_dot_pipeline);
render_pass.set_vertex_buffer(0, self.glyph_vertex_buffer.slice(..));
render_pass.set_vertex_buffer(1, self.hand_dot_instance_buffer.slice(..));
render_pass.draw(0..6, 0..self.hand_dot_instances.len() as u32);
render_pass.set_pipeline(&self.hand_palm_chip_pipeline);
render_pass.set_vertex_buffer(0, self.glyph_vertex_buffer.slice(..));
render_pass.set_vertex_buffer(1, self.hand_palm_chip_instance_buffer.slice(..));
render_pass.draw(0..6, 0..self.hand_palm_chip_instances.len() as u32);
// Match Finger mode: draw only the 104 independent pressure dots.
render_pass.set_pipeline(&self.hand_palm_dot_pipeline);
render_pass.set_vertex_buffer(0, self.glyph_vertex_buffer.slice(..));
render_pass.set_vertex_buffer(1, self.hand_palm_dot_instance_buffer.slice(..));
@@ -1072,39 +1088,6 @@ fn create_hand_dot_pipeline(
})
}
fn create_hand_palm_chip_pipeline(
device: &wgpu::Device,
target_format: &wgpu::TextureFormat,
shader: &wgpu::ShaderModule,
layout: &wgpu::PipelineLayout,
) -> wgpu::RenderPipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Hand Palm Embedded Chip Pipeline"),
layout: Some(layout),
vertex: wgpu::VertexState {
module: shader,
entry_point: Some("vs_hand_palm_chip"),
compilation_options: Default::default(),
buffers: &[GlyphVertex::desc(), GlyphInstance::desc()],
},
fragment: Some(wgpu::FragmentState {
module: shader,
entry_point: Some("fs_hand_palm_chip"),
compilation_options: Default::default(),
targets: &[Some(wgpu::ColorTargetState {
format: *target_format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState::default(),
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview_mask: None,
cache: None,
})
}
fn create_hand_palm_dot_pipeline(
device: &wgpu::Device,
target_format: &wgpu::TextureFormat,
@@ -1156,28 +1139,6 @@ fn build_hand_membrane_instances(image_width: f32, image_height: f32) -> Vec<Gly
.collect()
}
fn build_hand_palm_chip_instances(image_width: f32, image_height: f32) -> Vec<GlyphInstance> {
HAND_PALM_CHIPS
.iter()
.map(|chip| {
let uv_x = chip.center_px[0] / image_width.max(1.0);
let uv_y = chip.center_px[1] / image_height.max(1.0);
GlyphInstance {
// Palm chip shaders read xy as hand.png UV.
world_position: [uv_x, uv_y, 0.0, 1.0],
// Store chip angle, source-image pixel size, and matrix shape for the shader grid.
style: [
chip.angle_rad,
chip.size_px[0],
chip.size_px[1],
(chip.rows * 100 + chip.cols) as f32,
],
}
})
.collect()
}
fn build_hand_dot_instances(
rows: u32,
cols: u32,
@@ -1225,44 +1186,27 @@ fn build_hand_dot_instances(
fn build_hand_palm_dot_instances(
_rows: u32,
_cols: u32,
image_width: f32,
image_height: f32,
pressure: &[[f32; 2]],
) -> Vec<GlyphInstance> {
let chip_dot_count: usize = HAND_PALM_CHIPS
let chip_dot_count: usize = UNFOLDED_SENSOR_CHIPS
.iter()
.map(|chip| (chip.rows * chip.cols) as usize)
.sum();
debug_assert_eq!(chip_dot_count, UNFOLDED_SENSOR_COUNT);
let mut instances = Vec::with_capacity(chip_dot_count);
for (chip_index, chip) in HAND_PALM_CHIPS.into_iter().enumerate() {
let cos = chip.angle_rad.cos();
let sin = chip.angle_rad.sin();
// Leave a bevel around the chip so the matrix reads as embedded pixels.
let active_size = [chip.size_px[0] * 0.72, chip.size_px[1] * 0.76];
for chip in UNFOLDED_SENSOR_CHIPS {
for row in 0..chip.rows {
for col in 0..chip.cols {
let index = (row * chip.cols + col) as usize;
let offset = match chip_index {
0 => HAND_PALM_HORIZONTAL_OFFSET,
_ => HAND_PALM_VERTICAL_OFFSET,
};
let [normalized, display_value] =
sample_pressure_at(pressure, offset + index, index);
let local_x =
(col as f32 - chip.cols as f32 / 2.0 + 0.5) / chip.cols as f32 * active_size[0];
let local_y =
(row as f32 - chip.rows as f32 / 2.0 + 0.5) / chip.rows as f32 * active_size[1];
let x = chip.center_px[0] + local_x * cos - local_y * sin;
let y = chip.center_px[1] + local_x * sin + local_y * cos;
sample_pressure_at(pressure, chip.sample_offset + index, index);
let [x, y] = unfolded_cell_position(&chip, row, col);
instances.push(GlyphInstance {
world_position: [
x / image_width.max(1.0),
y / image_height.max(1.0),
x / UNFOLDED_CANVAS_SIZE[0],
y / UNFOLDED_CANVAS_SIZE[1],
0.0,
1.0,
],
@@ -1275,6 +1219,22 @@ fn build_hand_palm_dot_instances(
instances
}
fn unfolded_cell_position(chip: &HandPalmChip, row: u32, col: u32) -> [f32; 2] {
let cos = chip.angle_rad.cos();
let sin = chip.angle_rad.sin();
// Author every region on the same point grid. Using the last row as the
// vertical anchor keeps the stepped wing columns exactly bottom-aligned.
let bottom_center_y = chip.center_px[1] + chip.size_px[1] * 0.5 - 22.0;
let local_x = (col as f32 - chip.cols as f32 / 2.0 + 0.5) * UNFOLDED_CELL_SPACING_PX;
let y_from_bottom = (chip.rows.saturating_sub(row + 1)) as f32 * UNFOLDED_CELL_SPACING_PX;
let local_y = -y_from_bottom;
[
chip.center_px[0] + local_x * cos - local_y * sin,
bottom_center_y + local_x * sin + local_y * cos,
]
}
fn sample_pressure_at(pressure: &[[f32; 2]], index: usize, fallback_index: usize) -> [f32; 2] {
pressure
.get(index)
@@ -1283,6 +1243,122 @@ fn sample_pressure_at(pressure: &[[f32; 2]], index: usize, fallback_index: usize
.unwrap_or([0.0, 0.0])
}
#[cfg(test)]
mod unfolded_layout_tests {
use super::*;
use crate::matrix::UNFOLDED_SENSOR_SEGMENT_COUNTS;
#[test]
fn unfolded_layout_has_104_contiguous_samples() {
let mut expected_offset = 0usize;
for chip in UNFOLDED_SENSOR_CHIPS {
assert_eq!(chip.sample_offset, expected_offset);
expected_offset += (chip.rows * chip.cols) as usize;
}
assert_eq!(expected_offset, UNFOLDED_SENSOR_COUNT);
}
#[test]
fn unfolded_layout_matches_requested_shapes() {
let shapes = UNFOLDED_SENSOR_CHIPS.map(|chip| (chip.rows, chip.cols));
let sample_counts = UNFOLDED_SENSOR_CHIPS.map(|chip| (chip.rows * chip.cols) as usize);
assert_eq!(
shapes,
[
(2, 4),
(3, 1),
(5, 1),
(8, 1),
(10, 1),
(11, 4),
(3, 1),
(5, 1),
(8, 1),
(10, 1),
]
);
assert_eq!(sample_counts, UNFOLDED_SENSOR_SEGMENT_COUNTS);
}
#[test]
fn unfolded_wings_are_mirrored_around_center() {
let center_x = UNFOLDED_SENSOR_CHIPS[5].center_px[0];
for (left, right) in UNFOLDED_SENSOR_CHIPS[1..5]
.iter()
.zip(UNFOLDED_SENSOR_CHIPS[6..10].iter())
{
assert_eq!((left.rows, left.cols), (right.rows, right.cols));
assert_eq!(left.center_px[1], right.center_px[1]);
assert!(
((center_x - left.center_px[0]) - (right.center_px[0] - center_x)).abs() < 0.01
);
}
}
#[test]
fn unfolded_layout_fits_its_canvas() {
for chip in UNFOLDED_SENSOR_CHIPS {
let half_width = chip.size_px[0] * 0.5;
let half_height = chip.size_px[1] * 0.5;
assert!(chip.center_px[0] - half_width >= 0.0);
assert!(chip.center_px[0] + half_width <= UNFOLDED_CANVAS_SIZE[0]);
assert!(chip.center_px[1] - half_height >= 0.0);
assert!(chip.center_px[1] + half_height <= UNFOLDED_CANVAS_SIZE[1]);
}
}
#[test]
fn unfolded_wing_rows_share_one_bottom_baseline() {
let wing_indices = [1usize, 2, 3, 4, 6, 7, 8, 9];
let expected_y = unfolded_cell_position(
&UNFOLDED_SENSOR_CHIPS[wing_indices[0]],
UNFOLDED_SENSOR_CHIPS[wing_indices[0]].rows - 1,
0,
)[1];
for index in wing_indices {
let chip = &UNFOLDED_SENSOR_CHIPS[index];
let bottom_y = unfolded_cell_position(chip, chip.rows - 1, 0)[1];
assert!((bottom_y - expected_y).abs() < 0.01);
}
}
#[test]
fn unfolded_wings_are_compact_with_more_space_at_center() {
let left_x = UNFOLDED_SENSOR_CHIPS[1..5]
.iter()
.map(|chip| chip.center_px[0])
.collect::<Vec<_>>();
let wing_gap = left_x[1] - left_x[0];
assert!((wing_gap - 48.0).abs() < 0.01);
assert!(
left_x
.windows(2)
.all(|pair| (pair[1] - pair[0] - wing_gap).abs() < 0.01)
);
let center_left_x = unfolded_cell_position(&UNFOLDED_SENSOR_CHIPS[5], 0, 0)[0];
let left_inner_x = unfolded_cell_position(&UNFOLDED_SENSOR_CHIPS[4], 0, 0)[0];
assert!(center_left_x - left_inner_x > wing_gap);
}
#[test]
fn unfolded_top_block_sits_close_to_center_block() {
let top = &UNFOLDED_SENSOR_CHIPS[0];
let center = &UNFOLDED_SENSOR_CHIPS[5];
let top_bottom_y = unfolded_cell_position(top, top.rows - 1, 0)[1];
let center_top_y = unfolded_cell_position(center, 0, 0)[1];
assert!(center_top_y > top_bottom_y);
assert!(center_top_y - top_bottom_y < UNFOLDED_CELL_SPACING_PX * 2.0);
}
}
fn build_glyph_instances(
rows: u32,
cols: u32,

View File

@@ -457,6 +457,7 @@ fn create_color_material(
))
}
#[allow(clippy::too_many_arguments)]
fn create_material(
device: &wgpu::Device,
texture_bind_group_layout: &wgpu::BindGroupLayout,
@@ -702,6 +703,7 @@ fn append_gltf_node_meshes(
Ok(())
}
#[allow(clippy::too_many_arguments)]
fn append_gltf_primitive_mesh(
mesh_name: &str,
primitive_index: usize,
@@ -969,7 +971,7 @@ fn rgba_from_chunks(
read_component: fn(&[u8]) -> u8,
) -> anyhow::Result<Vec<u8>> {
let pixel_width = channels * component_width;
if pixel_width == 0 || pixels.len() % pixel_width != 0 {
if pixel_width == 0 || !pixels.len().is_multiple_of(pixel_width) {
bail!("invalid glTF image byte length for {channels} channels");
}

View File

@@ -127,14 +127,14 @@ pub struct HandGatewayCodec {
}
impl HandGatewayCodec {
pub fn new(node_sample_counts: &[u16]) -> Self {
pub fn new(node_sample_counts: &[usize]) -> Self {
let nodes = node_sample_counts
.iter()
.enumerate()
.map(|(index, &sample_count)| {
HandGatewayNodeConfig::new(
1u32.checked_shl(index as u32).unwrap_or(0),
sample_count as usize,
sample_count,
)
})
.collect();
@@ -146,7 +146,7 @@ impl HandGatewayCodec {
}
pub fn parse_node_payload(data: &[u8]) -> Result<Vec<u16>, CodecError> {
if data.len() % 2 != 0 {
if !data.len().is_multiple_of(2) {
return Err(CodecError::InvalidLength);
}

View File

@@ -31,7 +31,7 @@ impl TactileACodec {
}
pub fn parse_data_frame(data: &[u8]) -> Result<Vec<i32>, CodecError> {
if data.len() % 2 != 0 {
if !data.len().is_multiple_of(2) {
return Err(CodecError::InvalidLength);
}
@@ -132,7 +132,7 @@ impl Codec<TactileAFrame> for TactileACodec {
let need_check_data = self.buffer[0..14 + except_data_len].to_vec();
let payload = self.buffer[14..14 + except_data_len].to_vec();
let crc8_itu_alg = crc::Crc::<u8>::new(&crc::CRC_8_I_432_1);
let checksum = crc8_itu_alg.checksum(&need_check_data.as_slice());
let checksum = crc8_itu_alg.checksum(need_check_data.as_slice());
if self.buffer[frame_length - 1] != checksum {
log::debug!(
"checksum mismatch: expected {:02X}, got {:02X}, frame_len={}",

View File

@@ -87,7 +87,7 @@ impl PztProcessor {
return 0.0;
}
if n % 2 == 0 {
if n.is_multiple_of(2) {
(sorted[n / 2 - 1] + sorted[n / 2]) / 2.0
} else {
sorted[n / 2]

View File

@@ -1,3 +1,4 @@
use crate::matrix::UNFOLDED_SENSOR_SEGMENT_COUNTS;
use crate::recording::Recorder;
use crate::serial_core::codec::Codec;
use crate::serial_core::codecs::hand_gateway::{HandGatewayCodec, HandGatewayFrame};
@@ -8,7 +9,9 @@ use std::io::{Read, Write};
use std::time::{Duration, Instant};
const POLL_INTERVAL_MS: u64 = 5;
const DEFAULT_HAND_GATEWAY_NODE_SAMPLE_COUNTS: &[u16] = &[84, 84, 84, 84, 84, 70, 44];
// 270-degree flat layout:
// top 2x4, left 3/5/8/10x1, center 11x4, right 3/5/8/10x1.
const DEFAULT_HAND_GATEWAY_NODE_SAMPLE_COUNTS: &[usize] = &UNFOLDED_SENSOR_SEGMENT_COUNTS;
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct SerialIoStats {
@@ -24,6 +27,7 @@ pub enum SerialProtocol {
/// Runs the serial polling loop on the calling (background) thread.
/// Sends decoded pressure matrix data (Vec<i32>) to the output channel.
#[allow(clippy::too_many_arguments)]
pub fn run_serial_loop(
port: &mut dyn ReadWrite,
rows: usize,
@@ -73,11 +77,11 @@ fn run_tactile_a_loop(
}
// Send poll request
if let Ok(req_bytes) = codec.encode(&req_frame) {
if port.write_all(&req_bytes).is_ok() {
io_stats.tx_bytes += req_bytes.len() as u64;
publish_stats(stats_tx, io_stats);
}
if let Ok(req_bytes) = codec.encode(&req_frame)
&& port.write_all(&req_bytes).is_ok()
{
io_stats.tx_bytes += req_bytes.len() as u64;
publish_stats(stats_tx, io_stats);
}
// Read response with poll interval
@@ -93,15 +97,15 @@ fn run_tactile_a_loop(
publish_stats(stats_tx, io_stats);
if let Ok(frames) = codec.decode(&buffer[..n], session_started_at) {
for frame in frames {
if let TactileAFrame::Rep(rep) = frame {
if let Ok(vals) = TactileACodec::parse_data_frame(&rep.payload) {
if let Some(recorder) = recorder {
let pressures: Vec<u32> =
vals.iter().map(|v| (*v).max(0) as u32).collect();
recorder.add_frame(&pressures);
}
let _ = sample_tx.try_send(vals);
if let TactileAFrame::Rep(rep) = frame
&& let Ok(vals) = TactileACodec::parse_data_frame(&rep.payload)
{
if let Some(recorder) = recorder {
let pressures: Vec<u32> =
vals.iter().map(|v| (*v).max(0) as u32).collect();
recorder.add_frame(&pressures);
}
let _ = sample_tx.try_send(vals);
}
}
}

View File

@@ -61,6 +61,7 @@ pub const METRICS: DesignMetrics = DesignMetrics {
pub mod layout {
pub const TITLE_BAR_HEIGHT: f32 = 36.0;
pub const CONFIG_BAR_HEIGHT: f32 = 48.0;
pub const CENTER_PANEL_TOP: f32 = 48.0;
pub const LEFT_X: f32 = 24.0;
pub const RIGHT_X: f32 = 1328.0;
@@ -76,7 +77,7 @@ pub fn apply_theme(ctx: &egui::Context, theme: &AppTheme) {
visuals.override_text_color = Some(theme.text);
visuals.panel_fill = theme.bg;
visuals.window_fill = theme.panel;
visuals.window_stroke = egui::Stroke::new(1.0, theme.border);
visuals.window_stroke = egui::Stroke::new(1.0_f32, theme.border);
visuals.extreme_bg_color = theme.panel_deep;
visuals.faint_bg_color = theme.panel_strong;
visuals.code_bg_color = theme.panel_deep;
@@ -84,23 +85,23 @@ pub fn apply_theme(ctx: &egui::Context, theme: &AppTheme) {
visuals.error_fg_color = ACCENT_RED;
visuals.widgets.noninteractive.bg_fill = theme.panel_strong;
visuals.widgets.noninteractive.bg_stroke = egui::Stroke::new(1.0, theme.border_soft);
visuals.widgets.noninteractive.fg_stroke = egui::Stroke::new(1.0, theme.text);
visuals.widgets.noninteractive.bg_stroke = egui::Stroke::new(1.0_f32, theme.border_soft);
visuals.widgets.noninteractive.fg_stroke = egui::Stroke::new(1.0_f32, theme.text);
visuals.widgets.inactive.bg_fill = theme.panel_strong;
visuals.widgets.inactive.bg_stroke = egui::Stroke::new(1.0, theme.border_soft);
visuals.widgets.inactive.fg_stroke = egui::Stroke::new(1.0, theme.text);
visuals.widgets.inactive.bg_stroke = egui::Stroke::new(1.0_f32, theme.border_soft);
visuals.widgets.inactive.fg_stroke = egui::Stroke::new(1.0_f32, theme.text);
visuals.widgets.hovered.bg_fill = egui::Color32::from_rgb(44, 57, 70);
visuals.widgets.hovered.bg_stroke = egui::Stroke::new(1.0, theme.accent);
visuals.widgets.hovered.fg_stroke = egui::Stroke::new(1.0, egui::Color32::WHITE);
visuals.widgets.hovered.bg_stroke = egui::Stroke::new(1.0_f32, theme.accent);
visuals.widgets.hovered.fg_stroke = egui::Stroke::new(1.0_f32, egui::Color32::WHITE);
visuals.widgets.active.bg_fill = theme.accent;
visuals.widgets.active.bg_stroke = egui::Stroke::new(1.0, theme.accent_hot);
visuals.widgets.active.fg_stroke = egui::Stroke::new(1.0, egui::Color32::WHITE);
visuals.widgets.active.bg_stroke = egui::Stroke::new(1.0_f32, theme.accent_hot);
visuals.widgets.active.fg_stroke = egui::Stroke::new(1.0_f32, egui::Color32::WHITE);
visuals.widgets.open.bg_fill = egui::Color32::from_rgb(39, 50, 62);
visuals.widgets.open.bg_stroke = egui::Stroke::new(1.0, theme.accent);
visuals.widgets.open.fg_stroke = egui::Stroke::new(1.0, theme.text);
visuals.widgets.open.bg_stroke = egui::Stroke::new(1.0_f32, theme.accent);
visuals.widgets.open.fg_stroke = egui::Stroke::new(1.0_f32, theme.text);
visuals.selection.bg_fill = egui::Color32::from_rgb(35, 123, 140);
visuals.selection.stroke = egui::Stroke::new(1.0, egui::Color32::WHITE);
visuals.selection.stroke = egui::Stroke::new(1.0_f32, egui::Color32::WHITE);
visuals.hyperlink_color = theme.accent_hot;
ctx.set_visuals(visuals);
@@ -126,8 +127,8 @@ pub fn apply_fonts(ctx: &egui::Context) {
let mut fonts = egui::FontDefinitions::default();
fonts.font_data.insert(
"Hack-Bold".to_owned(),
egui::FontData::from_static(include_bytes!("../static/Hack-Bold.ttf")).into(),
"MapleMono-NF-CN-Bold".to_owned(),
egui::FontData::from_static(include_bytes!("../static/MapleMono-NF-CN-Bold.ttf")).into(),
);
let has_yahei = std::fs::read(r"C:\Windows\Fonts\msyh.ttc")
@@ -144,7 +145,7 @@ pub fn apply_fonts(ctx: &egui::Context) {
.families
.entry(egui::FontFamily::Proportional)
.or_default()
.insert(0, "Hack-Bold".to_owned());
.insert(0, "MapleMono-NF-CN-Bold".to_owned());
if has_yahei {
fonts
.families
@@ -157,7 +158,7 @@ pub fn apply_fonts(ctx: &egui::Context) {
.families
.entry(egui::FontFamily::Monospace)
.or_default()
.insert(0, "Hack-Bold".to_owned());
.insert(0, "MapleMono-NF-CN-Bold".to_owned());
if has_yahei {
fonts
.families
@@ -173,7 +174,7 @@ pub fn panel_frame(ctx: &egui::Context) -> egui::Frame {
let style = ctx.global_style();
egui::Frame::window(&style)
.fill(ONE_DARK_PRO.panel)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border))
.corner_radius(egui::CornerRadius::same(ONE_DARK_PRO.radius))
.inner_margin(egui::Margin::same(METRICS.panel_padding))
.shadow(egui::epaint::Shadow {
@@ -197,7 +198,7 @@ pub fn center_panel_frame() -> egui::Frame {
pub fn group_frame() -> egui::Frame {
egui::Frame::new()
.fill(ONE_DARK_PRO.panel_deep)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border_soft))
.corner_radius(egui::CornerRadius::same(4))
.inner_margin(egui::Margin::symmetric(
METRICS.group_padding_x,
@@ -208,7 +209,7 @@ pub fn group_frame() -> egui::Frame {
pub fn tag_button(label: impl Into<egui::WidgetText>) -> egui::Button<'static> {
egui::Button::new(label)
.fill(ONE_DARK_PRO.panel_strong)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border))
.corner_radius(egui::CornerRadius::same(4))
.min_size(egui::vec2(0.0, METRICS.button_height))
}
@@ -221,7 +222,7 @@ pub fn rich_tag_button(
egui::Button::new(text)
.fill(ONE_DARK_PRO.panel_strong)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border))
.corner_radius(egui::CornerRadius::same(4))
.min_size(egui::vec2(0.0, METRICS.button_height))
}
@@ -229,7 +230,7 @@ pub fn rich_tag_button(
pub fn primary_button(label: impl Into<egui::WidgetText>) -> egui::Button<'static> {
egui::Button::new(label)
.fill(ONE_DARK_PRO.accent)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.accent_hot))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.accent_hot))
.corner_radius(egui::CornerRadius::same(4))
.min_size(egui::vec2(112.0, METRICS.button_height))
}
@@ -238,7 +239,7 @@ pub fn danger_button(label: impl Into<egui::WidgetText>) -> egui::Button<'static
egui::Button::new(label)
.fill(ACCENT_RED)
.stroke(egui::Stroke::new(
1.0,
1.0_f32,
egui::Color32::from_rgb(255, 138, 126),
))
.corner_radius(egui::CornerRadius::same(4))
@@ -251,7 +252,7 @@ pub fn accent_button(
) -> egui::Button<'static> {
egui::Button::new(label)
.fill(fill)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border))
.corner_radius(egui::CornerRadius::same(4))
.min_size(egui::vec2(0.0, METRICS.button_height))
}
@@ -270,7 +271,7 @@ pub fn mode_button(label: &'static str, selected: bool) -> egui::Button<'static>
egui::Button::new(egui::RichText::new(label).color(egui::Color32::WHITE))
.fill(fill)
.stroke(egui::Stroke::new(1.0, stroke))
.stroke(egui::Stroke::new(1.0_f32, stroke))
.corner_radius(egui::CornerRadius::same(4))
.min_size(egui::vec2(96.0, METRICS.button_height))
}
@@ -278,7 +279,7 @@ pub fn mode_button(label: &'static str, selected: bool) -> egui::Button<'static>
pub fn icon_button<'a>(icon: impl Into<egui::WidgetText>, size: egui::Vec2) -> egui::Button<'a> {
egui::Button::new(icon)
.fill(ONE_DARK_PRO.panel_strong)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border))
.corner_radius(egui::CornerRadius::same(4))
.min_size(size)
}

View File

@@ -187,6 +187,7 @@ impl Texture {
)
}
#[allow(clippy::too_many_arguments)]
pub fn from_rgba8_with_sampler(
device: &wgpu::Device,
queue: &wgpu::Queue,

View File

@@ -83,53 +83,6 @@ pub fn apply_theme(ctx: &egui::Context, theme: &AppTheme) {
ctx.set_global_style(style);
}
pub fn apply_fonts(ctx: &egui::Context) {
let mut fonts = egui::FontDefinitions::default();
fonts.font_data.insert(
"Hack-Bold".to_owned(),
egui::FontData::from_static(include_bytes!("../static/Hack-Bold.ttf")).into(),
);
let has_yahei = std::fs::read(r"C:\Windows\Fonts\msyh.ttc")
.or_else(|_| std::fs::read(r"C:\Windows\Fonts\msyhbd.ttc"))
.map(|font_data| {
fonts.font_data.insert(
"Microsoft-YaHei".to_owned(),
egui::FontData::from_owned(font_data).into(),
);
})
.is_ok();
fonts
.families
.entry(egui::FontFamily::Proportional)
.or_default()
.insert(0, "Hack-Bold".to_owned());
if has_yahei {
fonts
.families
.entry(egui::FontFamily::Proportional)
.or_default()
.push("Microsoft-YaHei".to_owned());
}
fonts
.families
.entry(egui::FontFamily::Monospace)
.or_default()
.insert(0, "Hack-Bold".to_owned());
if has_yahei {
fonts
.families
.entry(egui::FontFamily::Monospace)
.or_default()
.push("Microsoft-YaHei".to_owned());
}
ctx.set_fonts(fonts);
}
pub fn panel_frame(ctx: &egui::Context) -> egui::Frame {
let style = ctx.global_style();
egui::Frame::window(&style)

276
src/ui.rs
View File

@@ -7,7 +7,9 @@ use crate::{
serial_core::serial::{SerialIoStats, SerialProtocol},
style::{
self, ACCENT_BLUE, ACCENT_GREEN, ACCENT_ORANGE, ACCENT_RED, METRICS, ONE_DARK_PRO,
dim_text, group_frame, layout, panel_frame, rich_tag_button, tag_button,
dim_text, group_frame,
layout::{self},
panel_frame, rich_tag_button, tag_button,
},
utils::serial_enum,
};
@@ -51,6 +53,7 @@ pub struct ConnectPanelState {
#[derive(Clone, Copy, PartialEq, Eq)]
pub enum SerialMode {
Finger,
// Finger3D,
Hand,
}
@@ -101,7 +104,7 @@ impl Default for ConfigPanelState {
let port = available_ports
.first()
.cloned()
.unwrap_or_else(|| "COM3".to_owned());
.unwrap_or_else(|| "无可用串口".to_owned());
Self {
mode: SerialMode::Finger,
@@ -241,8 +244,8 @@ pub fn draw_connect_panel(
ui.vertical(|ui| {
draw_connect_port_row(ui, config);
ui.add_space(6.0);
draw_connect_matrix_row(ui, config);
// ui.add_space(8.0);
// draw_connect_matrix_row(ui, config);
});
});
});
@@ -297,13 +300,12 @@ fn draw_connect_port_row(ui: &mut egui::Ui, config: &mut ConnectPanelState) {
))
.on_hover_text("刷新串口")
.clicked()
&& let Ok(ports) = serial_enum()
{
if let Ok(ports) = serial_enum() {
if !ports.contains(&config.selected_port) {
config.selected_port = ports.first().cloned().unwrap_or_default();
}
config.port = ports;
if !ports.contains(&config.selected_port) {
config.selected_port = ports.first().cloned().unwrap_or_default();
}
config.port = ports;
}
ui.add_space(METRICS.item_gap);
@@ -385,43 +387,94 @@ fn draw_connect_action_row(
});
}
#[allow(clippy::too_many_arguments)]
pub fn draw_config_panel(
ctx: &egui::Context,
panel: &mut FloatingPanelState,
config: &mut ConfigPanelState,
connection: &ConnectionManager,
recorder: &Recorder,
_state: SerialIoStats,
_sample_rate_hz: f32,
_render_rate_hz: f32,
) -> Option<SerialMode> {
let mut changed_mode = None;
let conn_state = connection.state();
let stats = connection.stats();
let panel_width = responsive_panel_width(ctx, 560.0, 340.0);
let screen = ctx.content_rect();
let bar_rect = egui::Rect::from_min_size(
screen.left_top() + egui::vec2(0.0, layout::TITLE_BAR_HEIGHT),
egui::vec2(screen.width(), layout::CONFIG_BAR_HEIGHT),
);
config.connected = matches!(
conn_state,
ConnectionState::Connected | ConnectionState::Streaming
);
panel.visible = true;
draw_floating_panel(ctx, panel, "配置", "config_panel", 560.0, 340.0, |ui| {
ui.set_min_width(panel_width);
ui.set_max_width(panel_width);
egui::Area::new(egui::Id::new("config_panel_bar"))
.fixed_pos(bar_rect.min)
.order(egui::Order::Foreground)
.show(ctx, |ui| {
ui.set_min_size(bar_rect.size());
ui.set_max_size(bar_rect.size());
if let Some(mode) = draw_mode_row(ui, config) {
changed_mode = Some(mode);
}
config_bar_frame().show(ui, |ui| {
ui.set_min_width(bar_rect.width());
ui.set_max_width(bar_rect.width());
ui.spacing_mut().item_spacing = egui::vec2(METRICS.item_gap, 6.0);
// draw_mode_row(ui, config);
ui.separator();
draw_connection_row(ui, config, connection, recorder, conn_state);
ui.add_space(8.0);
// Legacy serial parameter grid is intentionally kept commented for future hardware:
// draw_serial_grid(ui, config);
// ui.add_space(8.0);
draw_mode_body(ui, config, conn_state, stats);
});
ui.horizontal(|ui| {
ui.label(style::panel_title("配置面板"));
ui.add_space(12.0);
if let Some(mode) = draw_config_bar_mode(ui, config) {
changed_mode = Some(mode);
}
ui.add_space(12.0);
draw_config_bar_connection(ui, config, connection, recorder, conn_state);
// ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
// draw_conf
// })
})
})
});
// let stats = connection.stats();
// let panel_width = responsive_panel_width(ctx, 560.0, 340.0);
// config.connected = matches!(
// conn_state,
// ConnectionState::Connected | ConnectionState::Streaming
// );
// draw_floating_panel(ctx, panel, "配置", "config_panel", 560.0, 340.0, |ui| {
// ui.set_min_width(panel_width);
// ui.set_max_width(panel_width);
// if let Some(mode) = draw_mode_row(ui, config) {
// changed_mode = Some(mode);
// }
// // draw_mode_row(ui, config);
// ui.separator();
// draw_connection_row(ui, config, connection, recorder, conn_state);
// ui.add_space(8.0);
// // Legacy serial parameter grid is intentionally kept commented for future hardware:
// // draw_serial_grid(ui, config);
// // ui.add_space(8.0);
// draw_mode_body(ui, config, conn_state, stats);
// });
changed_mode
}
fn draw_mode_row(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<SerialMode> {
fn config_bar_frame() -> egui::Frame {
egui::Frame::new()
.fill(ONE_DARK_PRO.panel_deep)
.inner_margin(egui::Margin::symmetric(8, 8))
}
fn draw_config_bar_mode(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<SerialMode> {
let mut changed_to = None;
ui.horizontal_wrapped(|ui| {
ui.colored_label(dim_text(), "模式");
@@ -430,7 +483,7 @@ fn draw_mode_row(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<Ser
if mode_button(ui, &mut config.mode, SerialMode::Finger, "指尖模块") {
changed_to = Some(SerialMode::Finger)
}
if mode_button(ui, &mut config.mode, SerialMode::Hand, "手掌模块") {
if mode_button(ui, &mut config.mode, SerialMode::Hand, "270°展开") {
changed_to = Some(SerialMode::Hand)
}
// mode_button(ui, &mut config.mode, SerialMode::Model, "模型");
@@ -445,6 +498,86 @@ fn draw_mode_row(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<Ser
changed_to
}
fn draw_config_bar_connection(
ui: &mut egui::Ui,
config: &mut ConfigPanelState,
connection: &ConnectionManager,
recorder: &Recorder,
conn_state: ConnectionState,
) {
ui.colored_label(dim_text(), "端口");
egui::ComboBox::from_id_salt("config_bar_ports")
.selected_text("config_bar_ports")
.width(170.0)
.selected_text(if config.port.is_empty() {
"无可用串口".to_owned()
} else {
config.port.clone()
})
.show_ui(ui, |ui| {
for port in &config.available_ports {
ui.selectable_value(&mut config.port, port.clone(), port.as_str());
}
});
if ui
.add(style::icon_button(
egui::RichText::new("\u{f021}")
.color(ONE_DARK_PRO.text)
.size(16.0),
egui::vec2(30.0, METRICS.field_height),
))
.on_hover_text("刷新串口")
.clicked()
{
refresh_config_ports(config);
}
ui.add_space(4.0);
ui.colored_label(dim_text(), "波特率");
ui.label(style::value_text(config.baud_rate.to_string()));
ui.add_space(4.0);
ui.colored_label(dim_text(), "状态");
ui.colored_label(
connection_status_color(conn_state),
connection_status_text(conn_state),
);
ui.add_space(6.0);
let is_connected = matches!(
conn_state,
ConnectionState::Connected | ConnectionState::Streaming
);
let button_text = if is_connected { "\u{f127}" } else { "\u{f0c1}" };
if ui
.add_sized(
egui::vec2(88.0, METRICS.button_height),
if is_connected {
style::danger_button(button_text)
} else {
style::primary_button(button_text)
},
)
.clicked()
{
if is_connected {
connection.disconnect();
} else if !config.port.is_empty() {
connection.connect(
&config.port,
12,
7,
config.mode.baud_rate(),
config.mode.protocol(),
recorder.clone(),
);
}
}
}
fn draw_connection_row(
ui: &mut egui::Ui,
config: &mut ConfigPanelState,
@@ -457,7 +590,7 @@ fn draw_connection_row(
ui.horizontal_wrapped(|ui| {
ui.label(style::field_label("端口"));
egui::ComboBox::from_id_salt("config_ports")
.width(ui.available_width().min(150.0).max(104.0))
.width(ui.available_width().clamp(104.0, 150.0))
.selected_text(if config.port.is_empty() {
"无可用串口".to_owned()
} else {
@@ -717,7 +850,7 @@ pub fn icon_button_sized<'a>(
),
}
.fill(ONE_DARK_PRO.panel_strong)
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
.stroke(egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border))
.corner_radius(egui::CornerRadius::same(ONE_DARK_PRO.radius))
.min_size(size);
@@ -836,14 +969,17 @@ const HAND_FORCE_PANEL_MAX_HEIGHT: f32 = 190.0;
const HAND_FORCE_PANEL_GAP: f32 = 12.0;
const HAND_FORCE_PANEL_SIDE_MARGIN: f32 = 24.0;
const HAND_FORCE_PANEL_VERTICAL_MARGIN: f32 = 28.0;
const HAND_FORCE_PANEL_TITLES: [(&str, &str); 7] = [
("T1", "拇指"),
("T2", "食指"),
("T3", "中指"),
("T4", "无名指"),
("T5", "小指"),
("P1", "掌心横区"),
("P2", "掌心纵区"),
const HAND_FORCE_PANEL_TITLES: [(&str, &str); 10] = [
("T", "顶部 2×4"),
("L3", "左侧 3×1"),
("L5", "左侧 5×1"),
("L8", "左侧 8×1"),
("L10", "左侧 10×1"),
("C", "中央 11×4"),
("R3", "右侧 3×1"),
("R5", "右侧 5×1"),
("R8", "右侧 8×1"),
("R10", "右侧 10×1"),
];
fn has_recent_resultant_force(values: &[f32]) -> bool {
@@ -869,7 +1005,7 @@ pub fn draw_hand_force_panels(ctx: &egui::Context, visible: bool, histories: &[V
.max(HAND_FORCE_PANEL_MIN_WIDTH.min(side_width));
let left_x = screen.left() + side_margin;
let right_x = screen.right() - side_margin - panel_width;
let left_count = 4usize;
let left_count = 5usize;
let right_count = HAND_FORCE_PANEL_TITLES.len() - left_count;
let available_height =
(screen.height() - layout::TITLE_BAR_HEIGHT - vertical_margin * 2.0).max(0.0);
@@ -885,9 +1021,8 @@ pub fn draw_hand_force_panels(ctx: &egui::Context, visible: bool, histories: &[V
let left_top = (screen.center().y - left_height * 0.5).max(min_top);
let right_top = (screen.center().y - right_height * 0.5).max(min_top);
for index in 0..HAND_FORCE_PANEL_TITLES.len() {
for (index, &(code, title)) in HAND_FORCE_PANEL_TITLES.iter().enumerate() {
let history = histories.get(index).map(Vec::as_slice).unwrap_or(&[]);
let (code, title) = HAND_FORCE_PANEL_TITLES[index];
let (target_x, target_y) = if index < left_count {
(left_x, left_top + index as f32 * (panel_height + gap))
} else {
@@ -911,6 +1046,7 @@ pub fn draw_hand_force_panels(ctx: &egui::Context, visible: bool, histories: &[V
}
}
#[allow(clippy::too_many_arguments)]
fn draw_force_chart_area(
ctx: &egui::Context,
id: egui::Id,
@@ -987,7 +1123,7 @@ fn paint_resultant_force_chart(ui: &mut egui::Ui, values: &[f32], chart_height:
painter.rect_stroke(
rect,
radius,
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.accent, 95)),
egui::Stroke::new(1.0_f32, color_alpha(ONE_DARK_PRO.accent, 95)),
egui::StrokeKind::Outside,
);
@@ -1036,11 +1172,11 @@ fn paint_resultant_force_chart(ui: &mut egui::Ui, values: &[f32], chart_height:
if points.len() >= 2 {
plot_painter.add(egui::Shape::line(
points.clone(),
egui::Stroke::new(4.0, color_alpha(ONE_DARK_PRO.accent, 45)),
egui::Stroke::new(4.0_f32, color_alpha(ONE_DARK_PRO.accent, 45)),
));
plot_painter.add(egui::Shape::line(
points.clone(),
egui::Stroke::new(1.7, ONE_DARK_PRO.accent),
egui::Stroke::new(1.7_f32, ONE_DARK_PRO.accent),
));
}
@@ -1050,7 +1186,7 @@ fn paint_resultant_force_chart(ui: &mut egui::Ui, values: &[f32], chart_height:
last,
5.0 + pulse * 12.0,
egui::Stroke::new(
1.0,
1.0_f32,
color_alpha(ACCENT_GREEN, ((1.0 - pulse) * 120.0) as u8),
),
);
@@ -1074,7 +1210,7 @@ fn paint_force_grid(
egui::pos2(chart_rect.left(), y),
egui::pos2(chart_rect.right(), y),
],
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border, 78)),
egui::Stroke::new(1.0_f32, color_alpha(ONE_DARK_PRO.border, 78)),
);
painter.text(
egui::pos2(rect.left() + 8.0, y),
@@ -1092,7 +1228,7 @@ fn paint_force_grid(
egui::pos2(x, chart_rect.top()),
egui::pos2(x, chart_rect.bottom()),
],
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border_soft, 42)),
egui::Stroke::new(1.0_f32, color_alpha(ONE_DARK_PRO.border_soft, 42)),
);
}
@@ -1201,24 +1337,22 @@ fn draw_floating_panel(
window_rect = Some(response.response.rect);
}
if hide_requested {
if let Some(rect) = window_rect {
let screen = ctx.content_rect();
let tag_size = egui::vec2(86.0, 22.0);
if hide_requested && let Some(rect) = window_rect {
let screen = ctx.content_rect();
let tag_size = egui::vec2(86.0, 22.0);
let distance_to_left = rect.left();
let distance_to_right = screen.right() - rect.right();
let distance_to_left = rect.left();
let distance_to_right = screen.right() - rect.right();
let x = if distance_to_left <= distance_to_right {
screen.left()
} else {
screen.right() - tag_size.x
};
let x = if distance_to_left <= distance_to_right {
screen.left()
} else {
screen.right() - tag_size.x
};
let y = rect.top().clamp(screen.top(), screen.bottom() - tag_size.y);
let y = rect.top().clamp(screen.top(), screen.bottom() - tag_size.y);
panel.tag_pos = egui::pos2(x, y);
}
panel.tag_pos = egui::pos2(x, y);
}
panel.visible = open && !hide_requested;
}
@@ -1401,11 +1535,11 @@ fn paint_integrated_handle(
ui.painter().add(egui::Shape::convex_polygon(
points.clone(),
fill,
egui::Stroke::new(1.0, ONE_DARK_PRO.border),
egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border),
));
ui.painter().line_segment(
[points[2], points[3]],
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border_soft),
);
}
@@ -1426,14 +1560,14 @@ fn paint_integrated_handle(
arrow_center + egui::vec2(-6.0, -2.0 * arrow),
arrow_center + egui::vec2(0.0, 4.0 * arrow),
],
egui::Stroke::new(1.7, arrow_color),
egui::Stroke::new(1.7_f32, arrow_color),
);
ui.painter().line_segment(
[
arrow_center + egui::vec2(6.0, -2.0 * arrow),
arrow_center + egui::vec2(0.0, 4.0 * arrow),
],
egui::Stroke::new(1.7, arrow_color),
egui::Stroke::new(1.7_f32, arrow_color),
);
if !label.is_empty() {
@@ -1459,8 +1593,8 @@ fn paint_integrated_center_panel(
handle_on_bottom: bool,
) {
let painter = ui.painter();
let stroke = egui::Stroke::new(1.0, ONE_DARK_PRO.border);
let accent_stroke = egui::Stroke::new(1.2, ONE_DARK_PRO.border_soft);
let stroke = egui::Stroke::new(1.0_f32, ONE_DARK_PRO.border);
let accent_stroke = egui::Stroke::new(1.2_f32, ONE_DARK_PRO.border_soft);
let top = rect.top();
let left = rect.left();
let right = rect.right();
@@ -1605,7 +1739,7 @@ pub fn draw_signal_chart(ui: &mut egui::Ui, values: &[f32], label: &str, color:
})
.collect();
painter.add(egui::Shape::line(points, egui::Stroke::new(1.5, color)));
painter.add(egui::Shape::line(points, egui::Stroke::new(1.5_f32, color)));
});
}
@@ -1666,10 +1800,8 @@ pub fn draw_recording_toolbar(ui: &mut egui::Ui, recorder: &Recorder, export_pat
ui.add_space(4.0);
// Pause/Resume
if is_recording {
if ui.add(tag_button("⏸ 暂停")).clicked() {
let _ = recorder.pause_recording();
}
if is_recording && ui.add(tag_button("⏸ 暂停")).clicked() {
let _ = recorder.pause_recording();
}
ui.add_space(8.0);

View File

@@ -1,4 +1,3 @@
use anyhow;
use serialport::available_ports;
pub fn serial_enum() -> anyhow::Result<Vec<String>> {

Binary file not shown.

Binary file not shown.

View File

@@ -349,10 +349,8 @@ fn circle_alpha(local: vec2f, radius: f32, softness: f32) -> f32 {
return 1.0 - smoothstep(radius, radius + softness, dist);
}
// Convert a point authored in hand.png UV space into clip space.
// This mirrors fs_hand_image's aspect-fit math, so fingertip dots stay attached
// to the same image pixels when the app window changes shape.
fn hand_image_uv_to_clip(image_uv: vec2f) -> vec2f {
// Convert a point authored in sensor-canvas UV space into aspect-fitted clip space.
fn sensor_canvas_uv_to_clip(image_uv: vec2f) -> vec2f {
let viewport_aspect = u.viewport.x / max(u.viewport.y, 1.0);
let image_aspect = u.image.x / max(u.image.y, 1.0);
@@ -420,7 +418,7 @@ fn vs_hand_membrane(vertex: DotVertexInput, instance: DotInstanceInput) -> HandM
let image_uv = (center_px + rotate_2d(local_px, angle)) / max(u.image.xy, vec2f(1.0, 1.0));
var out: HandMembraneVertexOutput;
out.clip_position = vec4f(hand_image_uv_to_clip(image_uv), 0.0, 1.0);
out.clip_position = vec4f(sensor_canvas_uv_to_clip(image_uv), 0.0, 1.0);
out.local = vertex.local;
return out;
}
@@ -470,7 +468,7 @@ fn vs_hand_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVertexO
let shaped = smoothstep(0.0, 1.0, intensity);
// Hand instances store hand.png UV in world_position.xy instead of 3D world space.
let center = hand_image_uv_to_clip(instance.world_position.xy);
let center = sensor_canvas_uv_to_clip(instance.world_position.xy);
// Hand fingertip matrices are much smaller than the full Finger view.
// Keep each bead below the local cell spacing so the 12x7 matrix remains visibly separated.
let pixel_size = u.glyph.x * mix(0.22, 0.34, shaped);
@@ -500,75 +498,14 @@ fn fs_hand_dot(in: DotVertexOutput) -> @location(0) vec4f {
return output_color(color, max(core, halo));
}
fn chip_pixel_alpha(local: vec2f, half_size: f32, softness: f32) -> f32 {
let q = abs(local) - vec2f(half_size, half_size);
let dist = length(max(q, vec2f(0.0, 0.0))) + min(max(q.x, q.y), 0.0);
return 1.0 - smoothstep(0.0, softness, dist);
}
struct HandPalmChipVertexOutput {
@builtin(position) clip_position: vec4f,
@location(0) local: vec2f,
@location(1) grid: vec2f,
}
@vertex
fn vs_hand_palm_chip(vertex: DotVertexInput, instance: DotInstanceInput) -> HandPalmChipVertexOutput {
let center_px = instance.world_position.xy * u.image.xy;
let size_px = instance.style.yz;
let angle = instance.style.x;
let packed_shape = instance.style.w;
let shape_rows = floor(packed_shape / 100.0);
let shape_cols = max(packed_shape - shape_rows * 100.0, 1.0);
let local_px = vertex.local * size_px * 0.5;
let image_uv = (center_px + rotate_2d(local_px, angle)) / max(u.image.xy, vec2f(1.0, 1.0));
var out: HandPalmChipVertexOutput;
out.clip_position = vec4f(hand_image_uv_to_clip(image_uv), 0.0, 1.0);
out.local = vertex.local;
out.grid = vec2f(shape_cols, max(shape_rows, 1.0));
return out;
}
@fragment
fn fs_hand_palm_chip(in: HandPalmChipVertexOutput) -> @location(0) vec4f {
// Dark rounded tile: this is the inset chip body sitting inside the palm surface.
let panel = rounded_rect_alpha(in.local, 0.10, 0.040);
let inset = rounded_rect_alpha(in.local * vec2f(1.10, 1.08), 0.08, 0.052);
let rim = clamp(panel - inset * 0.72, 0.0, 1.0);
// Inactive chip pixels use the chip's real hand layout:
// horizontal 14 columns x 5 rows, or vertical 4 columns x 11 rows.
let uv = clamp(in.local * 0.5 + vec2f(0.5, 0.5), vec2f(0.0, 0.0), vec2f(1.0, 1.0));
let cell = abs(fract(uv * in.grid) - vec2f(0.5, 0.5));
let micro_pixel = 1.0 - smoothstep(0.105, 0.178, length(cell * vec2f(1.04, 0.94)));
let top_bevel = smoothstep(-0.96, -0.18, -in.local.y) * 0.16;
let lower_shadow = smoothstep(0.20, 0.92, in.local.y) * 0.22;
let side_bevel = smoothstep(0.58, 0.96, abs(in.local.x)) * 0.12;
let scan = (0.5 + 0.5 * sin((uv.y * 36.0 + uv.x * 7.0) * 6.28318)) * 0.026;
let base = vec3f(0.004, 0.012, 0.018);
let glass = vec3f(0.012, 0.048, 0.064);
let pixel_color = vec3f(0.075, 0.300, 0.360);
let rim_color = vec3f(0.060, 0.560, 0.670);
let color = base * (0.92 - lower_shadow)
+ glass * (0.52 + top_bevel + side_bevel + scan)
+ pixel_color * micro_pixel * 0.70
+ rim_color * rim * 0.60;
let alpha = panel * (0.64 + micro_pixel * 0.18 + rim * 0.20);
return output_color(color, alpha);
}
@vertex
fn vs_hand_palm_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVertexOutput {
let intensity = saturate(instance.style.x);
let shaped = smoothstep(0.0, 1.0, intensity);
// Palm chip pixels are deliberately smaller than fingertip beads so they read as a chip matrix.
let center = hand_image_uv_to_clip(instance.world_position.xy);
let pixel_size = u.glyph.x * mix(0.13, 0.25, shaped);
// Use the same on-screen point size as Finger mode.
let center = sensor_canvas_uv_to_clip(instance.world_position.xy);
let pixel_size = u.glyph.x * mix(1.07, 2.23, shaped);
let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0;
var out: DotVertexOutput;
@@ -581,16 +518,11 @@ fn vs_hand_palm_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVe
@fragment
fn fs_hand_palm_dot(in: DotVertexOutput) -> @location(0) vec4f {
let intensity = saturate(in.intensity);
let pixel = chip_pixel_alpha(in.local, 0.52, 0.070);
let glow = circle_alpha(in.local, 0.95, 0.22) * intensity * 0.36;
let base_color = sample_range_color(intensity);
let cold = vec3f(0.070, 0.340, 0.360);
let gradient = sample_range_color(intensity);
let color = mix(cold, gradient, smoothstep(0.0, 0.20, intensity))
* (0.58 + intensity * 1.04)
+ gradient * glow * 0.72;
let alpha = circle_alpha(in.local, 0.46, 0.045);
let color = base_color * mix(0.86, 1.06, intensity);
let alpha = max(pixel * (0.20 + intensity * 0.76), glow);
return output_color(color, alpha);
}