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.VSCodeCounter/2026-06-28_22-27-28/details.md
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# Details
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Date : 2026-06-28 22:27:28
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||||||
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Directory d:\\rust-ws\\eskin-player
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Total : 75 files, 8653 codes, 180 comments, 1313 blanks, all 10146 lines
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[Summary](results.md) / Details / [Diff Summary](diff.md) / [Diff Details](diff-details.md)
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||||||
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## Files
|
||||||
|
| filename | language | code | comment | blank | total |
|
||||||
|
| :--- | :--- | ---: | ---: | ---: | ---: |
|
||||||
|
| [.openclaw/settings.json](/.openclaw/settings.json) | JSON with Comments | 35 | 0 | 0 | 35 |
|
||||||
|
| [.scale/assets.json](/.scale/assets.json) | JSON | 4 | 0 | 1 | 5 |
|
||||||
|
| [.scale/engineering-standards-baseline.json](/.scale/engineering-standards-baseline.json) | JSON | 6 | 0 | 1 | 7 |
|
||||||
|
| [.scale/engineering-standards.json](/.scale/engineering-standards.json) | JSON | 67 | 0 | 1 | 68 |
|
||||||
|
| [.scale/frameworks.json](/.scale/frameworks.json) | JSON | 23 | 0 | 1 | 24 |
|
||||||
|
| [.scale/governance.lock.json](/.scale/governance.lock.json) | JSON | 200 | 0 | 1 | 201 |
|
||||||
|
| [.scale/output-policy.json](/.scale/output-policy.json) | JSON | 72 | 0 | 1 | 73 |
|
||||||
|
| [.scale/product-smoke.json](/.scale/product-smoke.json) | JSON | 33 | 0 | 1 | 34 |
|
||||||
|
| [.scale/quality-contract.json](/.scale/quality-contract.json) | JSON | 70 | 0 | 1 | 71 |
|
||||||
|
| [.scale/resource-policy.json](/.scale/resource-policy.json) | JSON | 39 | 0 | 1 | 40 |
|
||||||
|
| [.scale/skills-registry.json](/.scale/skills-registry.json) | JSON | 82 | 0 | 1 | 83 |
|
||||||
|
| [.scale/skills.json](/.scale/skills.json) | JSON | 630 | 0 | 1 | 631 |
|
||||||
|
| [.scale/tools.json](/.scale/tools.json) | JSON | 118 | 0 | 1 | 119 |
|
||||||
|
| [.scale/verification.json](/.scale/verification.json) | JSON | 35 | 0 | 1 | 36 |
|
||||||
|
| [.scale/workflow.json](/.scale/workflow.json) | JSON | 51 | 0 | 1 | 52 |
|
||||||
|
| [AGENTS.md](/AGENTS.md) | Markdown | 21 | 0 | 6 | 27 |
|
||||||
|
| [README.md](/README.md) | Markdown | 33 | 0 | 10 | 43 |
|
||||||
|
| [TOOLS.md](/TOOLS.md) | Markdown | 56 | 0 | 6 | 62 |
|
||||||
|
| [build.rs](/build.rs) | Rust | 24 | 0 | 10 | 34 |
|
||||||
|
| [docs/workflow/QUALITY\_CONTRACT.md](/docs/workflow/QUALITY_CONTRACT.md) | Markdown | 28 | 0 | 8 | 36 |
|
||||||
|
| [docs/workflow/README.md](/docs/workflow/README.md) | Markdown | 143 | 0 | 45 | 188 |
|
||||||
|
| [docs/workflow/templates/api-contract.md](/docs/workflow/templates/api-contract.md) | Markdown | 15 | 0 | 15 | 30 |
|
||||||
|
| [docs/workflow/templates/architecture-review.md](/docs/workflow/templates/architecture-review.md) | Markdown | 15 | 0 | 9 | 24 |
|
||||||
|
| [docs/workflow/templates/db-change-plan.md](/docs/workflow/templates/db-change-plan.md) | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| [docs/workflow/templates/docs-impact.md](/docs/workflow/templates/docs-impact.md) | Markdown | 9 | 0 | 9 | 18 |
|
||||||
|
| [docs/workflow/templates/e2e-plan.md](/docs/workflow/templates/e2e-plan.md) | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| [docs/workflow/templates/explore.md](/docs/workflow/templates/explore.md) | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| [docs/workflow/templates/github-actions-scale-preflight.yml](/docs/workflow/templates/github-actions-scale-preflight.yml) | YAML | 27 | 0 | 6 | 33 |
|
||||||
|
| [docs/workflow/templates/mini-prd.md](/docs/workflow/templates/mini-prd.md) | Markdown | 23 | 0 | 20 | 43 |
|
||||||
|
| [docs/workflow/templates/plan.md](/docs/workflow/templates/plan.md) | Markdown | 17 | 0 | 12 | 29 |
|
||||||
|
| [docs/workflow/templates/pre-push-scale-preflight.sh](/docs/workflow/templates/pre-push-scale-preflight.sh) | Shell Script | 6 | 1 | 2 | 9 |
|
||||||
|
| [docs/workflow/templates/product-smoke.md](/docs/workflow/templates/product-smoke.md) | Markdown | 44 | 0 | 18 | 62 |
|
||||||
|
| [docs/workflow/templates/reality-check.md](/docs/workflow/templates/reality-check.md) | Markdown | 13 | 0 | 13 | 26 |
|
||||||
|
| [docs/workflow/templates/resource-cleanup.md](/docs/workflow/templates/resource-cleanup.md) | Markdown | 10 | 0 | 5 | 15 |
|
||||||
|
| [docs/workflow/templates/resource-impact.md](/docs/workflow/templates/resource-impact.md) | Markdown | 15 | 0 | 11 | 26 |
|
||||||
|
| [docs/workflow/templates/review.md](/docs/workflow/templates/review.md) | Markdown | 9 | 0 | 8 | 17 |
|
||||||
|
| [docs/workflow/templates/runtime.md](/docs/workflow/templates/runtime.md) | Markdown | 15 | 0 | 7 | 22 |
|
||||||
|
| [docs/workflow/templates/security-review.md](/docs/workflow/templates/security-review.md) | Markdown | 15 | 0 | 12 | 27 |
|
||||||
|
| [docs/workflow/templates/skill-evidence.md](/docs/workflow/templates/skill-evidence.md) | Markdown | 21 | 0 | 13 | 34 |
|
||||||
|
| [docs/workflow/templates/skill-plan.md](/docs/workflow/templates/skill-plan.md) | Markdown | 25 | 0 | 15 | 40 |
|
||||||
|
| [docs/workflow/templates/standards-impact.md](/docs/workflow/templates/standards-impact.md) | Markdown | 20 | 0 | 9 | 29 |
|
||||||
|
| [docs/workflow/templates/summary.md](/docs/workflow/templates/summary.md) | Markdown | 11 | 0 | 9 | 20 |
|
||||||
|
| [docs/workflow/templates/ui-spec.md](/docs/workflow/templates/ui-spec.md) | Markdown | 17 | 0 | 13 | 30 |
|
||||||
|
| [docs/workflow/templates/verification.md](/docs/workflow/templates/verification.md) | Markdown | 11 | 0 | 8 | 19 |
|
||||||
|
| [docs/workflow/templates/visual-review.md](/docs/workflow/templates/visual-review.md) | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| [docs/worklog/metrics.md](/docs/worklog/metrics.md) | Markdown | 15 | 2 | 12 | 29 |
|
||||||
|
| [render.md](/render.md) | Markdown | 631 | 0 | 236 | 867 |
|
||||||
|
| [scripts/gates/all.sh](/scripts/gates/all.sh) | Shell Script | 43 | 2 | 10 | 55 |
|
||||||
|
| [scripts/qa/product-smoke.ps1](/scripts/qa/product-smoke.ps1) | PowerShell | 94 | 1 | 13 | 108 |
|
||||||
|
| [scripts/qa/product-smoke.sh](/scripts/qa/product-smoke.sh) | Shell Script | 86 | 1 | 12 | 99 |
|
||||||
|
| [scripts/tests/run.sh](/scripts/tests/run.sh) | Shell Script | 6 | 2 | 1 | 9 |
|
||||||
|
| [scripts/validate-config.sh](/scripts/validate-config.sh) | Shell Script | 53 | 2 | 11 | 66 |
|
||||||
|
| [scripts/workflow/verify.sh](/scripts/workflow/verify.sh) | Shell Script | 17 | 6 | 7 | 30 |
|
||||||
|
| [src/app.rs](/src/app.rs) | Rust | 330 | 12 | 39 | 381 |
|
||||||
|
| [src/connection.rs](/src/connection.rs) | Rust | 153 | 11 | 26 | 190 |
|
||||||
|
| [src/main.rs](/src/main.rs) | Rust | 30 | 0 | 4 | 34 |
|
||||||
|
| [src/matrix.rs](/src/matrix.rs) | Rust | 101 | 0 | 10 | 111 |
|
||||||
|
| [src/model.rs](/src/model.rs) | Rust | 170 | 7 | 19 | 196 |
|
||||||
|
| [src/recording.rs](/src/recording.rs) | Rust | 324 | 52 | 69 | 445 |
|
||||||
|
| [src/render.rs](/src/render.rs) | Rust | 855 | 8 | 61 | 924 |
|
||||||
|
| [src/resources.rs](/src/resources.rs) | Rust | 937 | 0 | 71 | 1,008 |
|
||||||
|
| [src/serial\_core/codec.rs](/src/serial_core/codec.rs) | Rust | 6 | 0 | 2 | 8 |
|
||||||
|
| [src/serial\_core/codecs/mod.rs](/src/serial_core/codecs/mod.rs) | Rust | 1 | 0 | 1 | 2 |
|
||||||
|
| [src/serial\_core/codecs/tactile\_a.rs](/src/serial_core/codecs/tactile_a.rs) | Rust | 163 | 1 | 21 | 185 |
|
||||||
|
| [src/serial\_core/error.rs](/src/serial_core/error.rs) | Rust | 45 | 0 | 7 | 52 |
|
||||||
|
| [src/serial\_core/frame.rs](/src/serial_core/frame.rs) | Rust | 32 | 0 | 5 | 37 |
|
||||||
|
| [src/serial\_core/mod.rs](/src/serial_core/mod.rs) | Rust | 6 | 0 | 1 | 7 |
|
||||||
|
| [src/serial\_core/serial.rs](/src/serial_core/serial.rs) | Rust | 78 | 7 | 12 | 97 |
|
||||||
|
| [src/serial\_core/utils.rs](/src/serial_core/utils.rs) | Rust | 8 | 0 | 3 | 11 |
|
||||||
|
| [src/style.rs](/src/style.rs) | Rust | 283 | 0 | 37 | 320 |
|
||||||
|
| [src/texture.rs](/src/texture.rs) | Rust | 231 | 0 | 21 | 252 |
|
||||||
|
| [src/theme.rs](/src/theme.rs) | Rust | 149 | 1 | 19 | 169 |
|
||||||
|
| [src/ui.rs](/src/ui.rs) | Rust | 1,088 | 57 | 123 | 1,268 |
|
||||||
|
| [src/utils.rs](/src/utils.rs) | Rust | 10 | 0 | 2 | 12 |
|
||||||
|
| [static/wgsl/shader.wgsl](/static/wgsl/shader.wgsl) | WGSL | 556 | 7 | 105 | 668 |
|
||||||
|
|
||||||
|
[Summary](results.md) / Details / [Diff Summary](diff.md) / [Diff Details](diff-details.md)
|
||||||
15
.VSCodeCounter/2026-06-28_22-27-28/diff-details.md
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15
.VSCodeCounter/2026-06-28_22-27-28/diff-details.md
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|||||||
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# Diff Details
|
||||||
|
|
||||||
|
Date : 2026-06-28 22:27:28
|
||||||
|
|
||||||
|
Directory d:\\rust-ws\\eskin-player
|
||||||
|
|
||||||
|
Total : 0 files, 0 codes, 0 comments, 0 blanks, all 0 lines
|
||||||
|
|
||||||
|
[Summary](results.md) / [Details](details.md) / [Diff Summary](diff.md) / Diff Details
|
||||||
|
|
||||||
|
## Files
|
||||||
|
| filename | language | code | comment | blank | total |
|
||||||
|
| :--- | :--- | ---: | ---: | ---: | ---: |
|
||||||
|
|
||||||
|
[Summary](results.md) / [Details](details.md) / [Diff Summary](diff.md) / Diff Details
|
||||||
2
.VSCodeCounter/2026-06-28_22-27-28/diff.csv
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2
.VSCodeCounter/2026-06-28_22-27-28/diff.csv
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"filename", "language", "", "comment", "blank", "total"
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"Total", "-", , 0, 0, 0
|
||||||
|
19
.VSCodeCounter/2026-06-28_22-27-28/diff.md
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19
.VSCodeCounter/2026-06-28_22-27-28/diff.md
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# Diff Summary
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||||||
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|
||||||
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Date : 2026-06-28 22:27:28
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|
||||||
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Directory d:\\rust-ws\\eskin-player
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||||||
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|
||||||
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Total : 0 files, 0 codes, 0 comments, 0 blanks, all 0 lines
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||||||
|
|
||||||
|
[Summary](results.md) / [Details](details.md) / Diff Summary / [Diff Details](diff-details.md)
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||||||
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||||||
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## Languages
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||||||
|
| language | files | code | comment | blank | total |
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|
| :--- | ---: | ---: | ---: | ---: | ---: |
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||||||
|
|
||||||
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## Directories
|
||||||
|
| path | files | code | comment | blank | total |
|
||||||
|
| :--- | ---: | ---: | ---: | ---: | ---: |
|
||||||
|
|
||||||
|
[Summary](results.md) / [Details](details.md) / Diff Summary / [Diff Details](diff-details.md)
|
||||||
22
.VSCodeCounter/2026-06-28_22-27-28/diff.txt
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22
.VSCodeCounter/2026-06-28_22-27-28/diff.txt
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|||||||
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Date : 2026-06-28 22:27:28
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||||||
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Directory : d:\rust-ws\eskin-player
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Total : 0 files, 0 codes, 0 comments, 0 blanks, all 0 lines
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|
||||||
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Languages
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||||||
|
+----------+------------+------------+------------+------------+------------+
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| language | files | code | comment | blank | total |
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+----------+------------+------------+------------+------------+------------+
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+----------+------------+------------+------------+------------+------------+
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Directories
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||||||
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+------+------------+------------+------------+------------+------------+
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| path | files | code | comment | blank | total |
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+------+------------+------------+------------+------------+------------+
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+------+------------+------------+------------+------------+------------+
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Files
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+----------+----------+------------+------------+------------+------------+
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| filename | language | code | comment | blank | total |
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+----------+----------+------------+------------+------------+------------+
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||||||
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| Total | | 0 | 0 | 0 | 0 |
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+----------+----------+------------+------------+------------+------------+
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||||||
77
.VSCodeCounter/2026-06-28_22-27-28/results.csv
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77
.VSCodeCounter/2026-06-28_22-27-28/results.csv
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|||||||
|
"filename", "language", "Rust", "Markdown", "JSON", "JSON with Comments", "Shell Script", "WGSL", "PowerShell", "YAML", "comment", "blank", "total"
|
||||||
|
"d:\rust-ws\eskin-player\.openclaw\settings.json", "JSON with Comments", 0, 0, 0, 35, 0, 0, 0, 0, 0, 0, 35
|
||||||
|
"d:\rust-ws\eskin-player\.scale\assets.json", "JSON", 0, 0, 4, 0, 0, 0, 0, 0, 0, 1, 5
|
||||||
|
"d:\rust-ws\eskin-player\.scale\engineering-standards-baseline.json", "JSON", 0, 0, 6, 0, 0, 0, 0, 0, 0, 1, 7
|
||||||
|
"d:\rust-ws\eskin-player\.scale\engineering-standards.json", "JSON", 0, 0, 67, 0, 0, 0, 0, 0, 0, 1, 68
|
||||||
|
"d:\rust-ws\eskin-player\.scale\frameworks.json", "JSON", 0, 0, 23, 0, 0, 0, 0, 0, 0, 1, 24
|
||||||
|
"d:\rust-ws\eskin-player\.scale\governance.lock.json", "JSON", 0, 0, 200, 0, 0, 0, 0, 0, 0, 1, 201
|
||||||
|
"d:\rust-ws\eskin-player\.scale\output-policy.json", "JSON", 0, 0, 72, 0, 0, 0, 0, 0, 0, 1, 73
|
||||||
|
"d:\rust-ws\eskin-player\.scale\product-smoke.json", "JSON", 0, 0, 33, 0, 0, 0, 0, 0, 0, 1, 34
|
||||||
|
"d:\rust-ws\eskin-player\.scale\quality-contract.json", "JSON", 0, 0, 70, 0, 0, 0, 0, 0, 0, 1, 71
|
||||||
|
"d:\rust-ws\eskin-player\.scale\resource-policy.json", "JSON", 0, 0, 39, 0, 0, 0, 0, 0, 0, 1, 40
|
||||||
|
"d:\rust-ws\eskin-player\.scale\skills-registry.json", "JSON", 0, 0, 82, 0, 0, 0, 0, 0, 0, 1, 83
|
||||||
|
"d:\rust-ws\eskin-player\.scale\skills.json", "JSON", 0, 0, 630, 0, 0, 0, 0, 0, 0, 1, 631
|
||||||
|
"d:\rust-ws\eskin-player\.scale\tools.json", "JSON", 0, 0, 118, 0, 0, 0, 0, 0, 0, 1, 119
|
||||||
|
"d:\rust-ws\eskin-player\.scale\verification.json", "JSON", 0, 0, 35, 0, 0, 0, 0, 0, 0, 1, 36
|
||||||
|
"d:\rust-ws\eskin-player\.scale\workflow.json", "JSON", 0, 0, 51, 0, 0, 0, 0, 0, 0, 1, 52
|
||||||
|
"d:\rust-ws\eskin-player\AGENTS.md", "Markdown", 0, 21, 0, 0, 0, 0, 0, 0, 0, 6, 27
|
||||||
|
"d:\rust-ws\eskin-player\README.md", "Markdown", 0, 33, 0, 0, 0, 0, 0, 0, 0, 10, 43
|
||||||
|
"d:\rust-ws\eskin-player\TOOLS.md", "Markdown", 0, 56, 0, 0, 0, 0, 0, 0, 0, 6, 62
|
||||||
|
"d:\rust-ws\eskin-player\build.rs", "Rust", 24, 0, 0, 0, 0, 0, 0, 0, 0, 10, 34
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\QUALITY_CONTRACT.md", "Markdown", 0, 28, 0, 0, 0, 0, 0, 0, 0, 8, 36
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\README.md", "Markdown", 0, 143, 0, 0, 0, 0, 0, 0, 0, 45, 188
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\api-contract.md", "Markdown", 0, 15, 0, 0, 0, 0, 0, 0, 0, 15, 30
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\architecture-review.md", "Markdown", 0, 15, 0, 0, 0, 0, 0, 0, 0, 9, 24
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\db-change-plan.md", "Markdown", 0, 11, 0, 0, 0, 0, 0, 0, 0, 10, 21
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\docs-impact.md", "Markdown", 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 18
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\e2e-plan.md", "Markdown", 0, 11, 0, 0, 0, 0, 0, 0, 0, 10, 21
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\explore.md", "Markdown", 0, 11, 0, 0, 0, 0, 0, 0, 0, 10, 21
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\github-actions-scale-preflight.yml", "YAML", 0, 0, 0, 0, 0, 0, 0, 27, 0, 6, 33
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\mini-prd.md", "Markdown", 0, 23, 0, 0, 0, 0, 0, 0, 0, 20, 43
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\plan.md", "Markdown", 0, 17, 0, 0, 0, 0, 0, 0, 0, 12, 29
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\pre-push-scale-preflight.sh", "Shell Script", 0, 0, 0, 0, 6, 0, 0, 0, 1, 2, 9
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\product-smoke.md", "Markdown", 0, 44, 0, 0, 0, 0, 0, 0, 0, 18, 62
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\reality-check.md", "Markdown", 0, 13, 0, 0, 0, 0, 0, 0, 0, 13, 26
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\resource-cleanup.md", "Markdown", 0, 10, 0, 0, 0, 0, 0, 0, 0, 5, 15
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\resource-impact.md", "Markdown", 0, 15, 0, 0, 0, 0, 0, 0, 0, 11, 26
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\review.md", "Markdown", 0, 9, 0, 0, 0, 0, 0, 0, 0, 8, 17
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\runtime.md", "Markdown", 0, 15, 0, 0, 0, 0, 0, 0, 0, 7, 22
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\security-review.md", "Markdown", 0, 15, 0, 0, 0, 0, 0, 0, 0, 12, 27
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\skill-evidence.md", "Markdown", 0, 21, 0, 0, 0, 0, 0, 0, 0, 13, 34
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\skill-plan.md", "Markdown", 0, 25, 0, 0, 0, 0, 0, 0, 0, 15, 40
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\standards-impact.md", "Markdown", 0, 20, 0, 0, 0, 0, 0, 0, 0, 9, 29
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\summary.md", "Markdown", 0, 11, 0, 0, 0, 0, 0, 0, 0, 9, 20
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\ui-spec.md", "Markdown", 0, 17, 0, 0, 0, 0, 0, 0, 0, 13, 30
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\verification.md", "Markdown", 0, 11, 0, 0, 0, 0, 0, 0, 0, 8, 19
|
||||||
|
"d:\rust-ws\eskin-player\docs\workflow\templates\visual-review.md", "Markdown", 0, 11, 0, 0, 0, 0, 0, 0, 0, 10, 21
|
||||||
|
"d:\rust-ws\eskin-player\docs\worklog\metrics.md", "Markdown", 0, 15, 0, 0, 0, 0, 0, 0, 2, 12, 29
|
||||||
|
"d:\rust-ws\eskin-player\render.md", "Markdown", 0, 631, 0, 0, 0, 0, 0, 0, 0, 236, 867
|
||||||
|
"d:\rust-ws\eskin-player\scripts\gates\all.sh", "Shell Script", 0, 0, 0, 0, 43, 0, 0, 0, 2, 10, 55
|
||||||
|
"d:\rust-ws\eskin-player\scripts\qa\product-smoke.ps1", "PowerShell", 0, 0, 0, 0, 0, 0, 94, 0, 1, 13, 108
|
||||||
|
"d:\rust-ws\eskin-player\scripts\qa\product-smoke.sh", "Shell Script", 0, 0, 0, 0, 86, 0, 0, 0, 1, 12, 99
|
||||||
|
"d:\rust-ws\eskin-player\scripts\tests\run.sh", "Shell Script", 0, 0, 0, 0, 6, 0, 0, 0, 2, 1, 9
|
||||||
|
"d:\rust-ws\eskin-player\scripts\validate-config.sh", "Shell Script", 0, 0, 0, 0, 53, 0, 0, 0, 2, 11, 66
|
||||||
|
"d:\rust-ws\eskin-player\scripts\workflow\verify.sh", "Shell Script", 0, 0, 0, 0, 17, 0, 0, 0, 6, 7, 30
|
||||||
|
"d:\rust-ws\eskin-player\src\app.rs", "Rust", 330, 0, 0, 0, 0, 0, 0, 0, 12, 39, 381
|
||||||
|
"d:\rust-ws\eskin-player\src\connection.rs", "Rust", 153, 0, 0, 0, 0, 0, 0, 0, 11, 26, 190
|
||||||
|
"d:\rust-ws\eskin-player\src\main.rs", "Rust", 30, 0, 0, 0, 0, 0, 0, 0, 0, 4, 34
|
||||||
|
"d:\rust-ws\eskin-player\src\matrix.rs", "Rust", 101, 0, 0, 0, 0, 0, 0, 0, 0, 10, 111
|
||||||
|
"d:\rust-ws\eskin-player\src\model.rs", "Rust", 170, 0, 0, 0, 0, 0, 0, 0, 7, 19, 196
|
||||||
|
"d:\rust-ws\eskin-player\src\recording.rs", "Rust", 324, 0, 0, 0, 0, 0, 0, 0, 52, 69, 445
|
||||||
|
"d:\rust-ws\eskin-player\src\render.rs", "Rust", 855, 0, 0, 0, 0, 0, 0, 0, 8, 61, 924
|
||||||
|
"d:\rust-ws\eskin-player\src\resources.rs", "Rust", 937, 0, 0, 0, 0, 0, 0, 0, 0, 71, 1008
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\codec.rs", "Rust", 6, 0, 0, 0, 0, 0, 0, 0, 0, 2, 8
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\codecs\mod.rs", "Rust", 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\codecs\tactile_a.rs", "Rust", 163, 0, 0, 0, 0, 0, 0, 0, 1, 21, 185
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\error.rs", "Rust", 45, 0, 0, 0, 0, 0, 0, 0, 0, 7, 52
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\frame.rs", "Rust", 32, 0, 0, 0, 0, 0, 0, 0, 0, 5, 37
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\mod.rs", "Rust", 6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\serial.rs", "Rust", 78, 0, 0, 0, 0, 0, 0, 0, 7, 12, 97
|
||||||
|
"d:\rust-ws\eskin-player\src\serial_core\utils.rs", "Rust", 8, 0, 0, 0, 0, 0, 0, 0, 0, 3, 11
|
||||||
|
"d:\rust-ws\eskin-player\src\style.rs", "Rust", 283, 0, 0, 0, 0, 0, 0, 0, 0, 37, 320
|
||||||
|
"d:\rust-ws\eskin-player\src\texture.rs", "Rust", 231, 0, 0, 0, 0, 0, 0, 0, 0, 21, 252
|
||||||
|
"d:\rust-ws\eskin-player\src\theme.rs", "Rust", 149, 0, 0, 0, 0, 0, 0, 0, 1, 19, 169
|
||||||
|
"d:\rust-ws\eskin-player\src\ui.rs", "Rust", 1088, 0, 0, 0, 0, 0, 0, 0, 57, 123, 1268
|
||||||
|
"d:\rust-ws\eskin-player\src\utils.rs", "Rust", 10, 0, 0, 0, 0, 0, 0, 0, 0, 2, 12
|
||||||
|
"d:\rust-ws\eskin-player\static\wgsl\shader.wgsl", "WGSL", 0, 0, 0, 0, 0, 556, 0, 0, 7, 105, 668
|
||||||
|
"Total", "-", 5024, 1276, 1430, 35, 211, 556, 94, 27, 180, 1313, 10146
|
||||||
|
1
.VSCodeCounter/2026-06-28_22-27-28/results.json
Normal file
1
.VSCodeCounter/2026-06-28_22-27-28/results.json
Normal file
File diff suppressed because one or more lines are too long
49
.VSCodeCounter/2026-06-28_22-27-28/results.md
Normal file
49
.VSCodeCounter/2026-06-28_22-27-28/results.md
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
# Summary
|
||||||
|
|
||||||
|
Date : 2026-06-28 22:27:28
|
||||||
|
|
||||||
|
Directory d:\\rust-ws\\eskin-player
|
||||||
|
|
||||||
|
Total : 75 files, 8653 codes, 180 comments, 1313 blanks, all 10146 lines
|
||||||
|
|
||||||
|
Summary / [Details](details.md) / [Diff Summary](diff.md) / [Diff Details](diff-details.md)
|
||||||
|
|
||||||
|
## Languages
|
||||||
|
| language | files | code | comment | blank | total |
|
||||||
|
| :--- | ---: | ---: | ---: | ---: | ---: |
|
||||||
|
| Rust | 22 | 5,024 | 156 | 563 | 5,743 |
|
||||||
|
| JSON | 14 | 1,430 | 0 | 14 | 1,444 |
|
||||||
|
| Markdown | 29 | 1,276 | 2 | 569 | 1,847 |
|
||||||
|
| WGSL | 1 | 556 | 7 | 105 | 668 |
|
||||||
|
| Shell Script | 6 | 211 | 14 | 43 | 268 |
|
||||||
|
| PowerShell | 1 | 94 | 1 | 13 | 108 |
|
||||||
|
| JSON with Comments | 1 | 35 | 0 | 0 | 35 |
|
||||||
|
| YAML | 1 | 27 | 0 | 6 | 33 |
|
||||||
|
|
||||||
|
## Directories
|
||||||
|
| path | files | code | comment | blank | total |
|
||||||
|
| :--- | ---: | ---: | ---: | ---: | ---: |
|
||||||
|
| . | 75 | 8,653 | 180 | 1,313 | 10,146 |
|
||||||
|
| . (Files) | 5 | 765 | 0 | 268 | 1,033 |
|
||||||
|
| .openclaw | 1 | 35 | 0 | 0 | 35 |
|
||||||
|
| .scale | 14 | 1,430 | 0 | 14 | 1,444 |
|
||||||
|
| docs | 27 | 568 | 3 | 319 | 890 |
|
||||||
|
| docs\\workflow | 26 | 553 | 1 | 307 | 861 |
|
||||||
|
| docs\\workflow (Files) | 2 | 171 | 0 | 53 | 224 |
|
||||||
|
| docs\\workflow\\templates | 24 | 382 | 1 | 254 | 637 |
|
||||||
|
| docs\\worklog | 1 | 15 | 2 | 12 | 29 |
|
||||||
|
| scripts | 6 | 299 | 14 | 54 | 367 |
|
||||||
|
| scripts (Files) | 1 | 53 | 2 | 11 | 66 |
|
||||||
|
| scripts\\gates | 1 | 43 | 2 | 10 | 55 |
|
||||||
|
| scripts\\qa | 2 | 180 | 2 | 25 | 207 |
|
||||||
|
| scripts\\tests | 1 | 6 | 2 | 1 | 9 |
|
||||||
|
| scripts\\workflow | 1 | 17 | 6 | 7 | 30 |
|
||||||
|
| src | 21 | 5,000 | 156 | 553 | 5,709 |
|
||||||
|
| src (Files) | 13 | 4,661 | 148 | 501 | 5,310 |
|
||||||
|
| src\\serial_core | 8 | 339 | 8 | 52 | 399 |
|
||||||
|
| src\\serial_core (Files) | 6 | 175 | 7 | 30 | 212 |
|
||||||
|
| src\\serial_core\\codecs | 2 | 164 | 1 | 22 | 187 |
|
||||||
|
| static | 1 | 556 | 7 | 105 | 668 |
|
||||||
|
| static\\wgsl | 1 | 556 | 7 | 105 | 668 |
|
||||||
|
|
||||||
|
Summary / [Details](details.md) / [Diff Summary](diff.md) / [Diff Details](diff-details.md)
|
||||||
127
.VSCodeCounter/2026-06-28_22-27-28/results.txt
Normal file
127
.VSCodeCounter/2026-06-28_22-27-28/results.txt
Normal file
@@ -0,0 +1,127 @@
|
|||||||
|
Date : 2026-06-28 22:27:28
|
||||||
|
Directory : d:\rust-ws\eskin-player
|
||||||
|
Total : 75 files, 8653 codes, 180 comments, 1313 blanks, all 10146 lines
|
||||||
|
|
||||||
|
Languages
|
||||||
|
+--------------------+------------+------------+------------+------------+------------+
|
||||||
|
| language | files | code | comment | blank | total |
|
||||||
|
+--------------------+------------+------------+------------+------------+------------+
|
||||||
|
| Rust | 22 | 5,024 | 156 | 563 | 5,743 |
|
||||||
|
| JSON | 14 | 1,430 | 0 | 14 | 1,444 |
|
||||||
|
| Markdown | 29 | 1,276 | 2 | 569 | 1,847 |
|
||||||
|
| WGSL | 1 | 556 | 7 | 105 | 668 |
|
||||||
|
| Shell Script | 6 | 211 | 14 | 43 | 268 |
|
||||||
|
| PowerShell | 1 | 94 | 1 | 13 | 108 |
|
||||||
|
| JSON with Comments | 1 | 35 | 0 | 0 | 35 |
|
||||||
|
| YAML | 1 | 27 | 0 | 6 | 33 |
|
||||||
|
+--------------------+------------+------------+------------+------------+------------+
|
||||||
|
|
||||||
|
Directories
|
||||||
|
+------------------------------------------------------------------------------------+------------+------------+------------+------------+------------+
|
||||||
|
| path | files | code | comment | blank | total |
|
||||||
|
+------------------------------------------------------------------------------------+------------+------------+------------+------------+------------+
|
||||||
|
| . | 75 | 8,653 | 180 | 1,313 | 10,146 |
|
||||||
|
| . (Files) | 5 | 765 | 0 | 268 | 1,033 |
|
||||||
|
| .openclaw | 1 | 35 | 0 | 0 | 35 |
|
||||||
|
| .scale | 14 | 1,430 | 0 | 14 | 1,444 |
|
||||||
|
| docs | 27 | 568 | 3 | 319 | 890 |
|
||||||
|
| docs\workflow | 26 | 553 | 1 | 307 | 861 |
|
||||||
|
| docs\workflow (Files) | 2 | 171 | 0 | 53 | 224 |
|
||||||
|
| docs\workflow\templates | 24 | 382 | 1 | 254 | 637 |
|
||||||
|
| docs\worklog | 1 | 15 | 2 | 12 | 29 |
|
||||||
|
| scripts | 6 | 299 | 14 | 54 | 367 |
|
||||||
|
| scripts (Files) | 1 | 53 | 2 | 11 | 66 |
|
||||||
|
| scripts\gates | 1 | 43 | 2 | 10 | 55 |
|
||||||
|
| scripts\qa | 2 | 180 | 2 | 25 | 207 |
|
||||||
|
| scripts\tests | 1 | 6 | 2 | 1 | 9 |
|
||||||
|
| scripts\workflow | 1 | 17 | 6 | 7 | 30 |
|
||||||
|
| src | 21 | 5,000 | 156 | 553 | 5,709 |
|
||||||
|
| src (Files) | 13 | 4,661 | 148 | 501 | 5,310 |
|
||||||
|
| src\serial_core | 8 | 339 | 8 | 52 | 399 |
|
||||||
|
| src\serial_core (Files) | 6 | 175 | 7 | 30 | 212 |
|
||||||
|
| src\serial_core\codecs | 2 | 164 | 1 | 22 | 187 |
|
||||||
|
| static | 1 | 556 | 7 | 105 | 668 |
|
||||||
|
| static\wgsl | 1 | 556 | 7 | 105 | 668 |
|
||||||
|
+------------------------------------------------------------------------------------+------------+------------+------------+------------+------------+
|
||||||
|
|
||||||
|
Files
|
||||||
|
+------------------------------------------------------------------------------------+--------------------+------------+------------+------------+------------+
|
||||||
|
| filename | language | code | comment | blank | total |
|
||||||
|
+------------------------------------------------------------------------------------+--------------------+------------+------------+------------+------------+
|
||||||
|
| d:\rust-ws\eskin-player\.openclaw\settings.json | JSON with Comments | 35 | 0 | 0 | 35 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\assets.json | JSON | 4 | 0 | 1 | 5 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\engineering-standards-baseline.json | JSON | 6 | 0 | 1 | 7 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\engineering-standards.json | JSON | 67 | 0 | 1 | 68 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\frameworks.json | JSON | 23 | 0 | 1 | 24 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\governance.lock.json | JSON | 200 | 0 | 1 | 201 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\output-policy.json | JSON | 72 | 0 | 1 | 73 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\product-smoke.json | JSON | 33 | 0 | 1 | 34 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\quality-contract.json | JSON | 70 | 0 | 1 | 71 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\resource-policy.json | JSON | 39 | 0 | 1 | 40 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\skills-registry.json | JSON | 82 | 0 | 1 | 83 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\skills.json | JSON | 630 | 0 | 1 | 631 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\tools.json | JSON | 118 | 0 | 1 | 119 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\verification.json | JSON | 35 | 0 | 1 | 36 |
|
||||||
|
| d:\rust-ws\eskin-player\.scale\workflow.json | JSON | 51 | 0 | 1 | 52 |
|
||||||
|
| d:\rust-ws\eskin-player\AGENTS.md | Markdown | 21 | 0 | 6 | 27 |
|
||||||
|
| d:\rust-ws\eskin-player\README.md | Markdown | 33 | 0 | 10 | 43 |
|
||||||
|
| d:\rust-ws\eskin-player\TOOLS.md | Markdown | 56 | 0 | 6 | 62 |
|
||||||
|
| d:\rust-ws\eskin-player\build.rs | Rust | 24 | 0 | 10 | 34 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\QUALITY_CONTRACT.md | Markdown | 28 | 0 | 8 | 36 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\README.md | Markdown | 143 | 0 | 45 | 188 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\api-contract.md | Markdown | 15 | 0 | 15 | 30 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\architecture-review.md | Markdown | 15 | 0 | 9 | 24 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\db-change-plan.md | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\docs-impact.md | Markdown | 9 | 0 | 9 | 18 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\e2e-plan.md | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\explore.md | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\github-actions-scale-preflight.yml | YAML | 27 | 0 | 6 | 33 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\mini-prd.md | Markdown | 23 | 0 | 20 | 43 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\plan.md | Markdown | 17 | 0 | 12 | 29 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\pre-push-scale-preflight.sh | Shell Script | 6 | 1 | 2 | 9 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\product-smoke.md | Markdown | 44 | 0 | 18 | 62 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\reality-check.md | Markdown | 13 | 0 | 13 | 26 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\resource-cleanup.md | Markdown | 10 | 0 | 5 | 15 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\resource-impact.md | Markdown | 15 | 0 | 11 | 26 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\review.md | Markdown | 9 | 0 | 8 | 17 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\runtime.md | Markdown | 15 | 0 | 7 | 22 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\security-review.md | Markdown | 15 | 0 | 12 | 27 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\skill-evidence.md | Markdown | 21 | 0 | 13 | 34 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\skill-plan.md | Markdown | 25 | 0 | 15 | 40 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\standards-impact.md | Markdown | 20 | 0 | 9 | 29 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\summary.md | Markdown | 11 | 0 | 9 | 20 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\ui-spec.md | Markdown | 17 | 0 | 13 | 30 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\verification.md | Markdown | 11 | 0 | 8 | 19 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\workflow\templates\visual-review.md | Markdown | 11 | 0 | 10 | 21 |
|
||||||
|
| d:\rust-ws\eskin-player\docs\worklog\metrics.md | Markdown | 15 | 2 | 12 | 29 |
|
||||||
|
| d:\rust-ws\eskin-player\render.md | Markdown | 631 | 0 | 236 | 867 |
|
||||||
|
| d:\rust-ws\eskin-player\scripts\gates\all.sh | Shell Script | 43 | 2 | 10 | 55 |
|
||||||
|
| d:\rust-ws\eskin-player\scripts\qa\product-smoke.ps1 | PowerShell | 94 | 1 | 13 | 108 |
|
||||||
|
| d:\rust-ws\eskin-player\scripts\qa\product-smoke.sh | Shell Script | 86 | 1 | 12 | 99 |
|
||||||
|
| d:\rust-ws\eskin-player\scripts\tests\run.sh | Shell Script | 6 | 2 | 1 | 9 |
|
||||||
|
| d:\rust-ws\eskin-player\scripts\validate-config.sh | Shell Script | 53 | 2 | 11 | 66 |
|
||||||
|
| d:\rust-ws\eskin-player\scripts\workflow\verify.sh | Shell Script | 17 | 6 | 7 | 30 |
|
||||||
|
| d:\rust-ws\eskin-player\src\app.rs | Rust | 330 | 12 | 39 | 381 |
|
||||||
|
| d:\rust-ws\eskin-player\src\connection.rs | Rust | 153 | 11 | 26 | 190 |
|
||||||
|
| d:\rust-ws\eskin-player\src\main.rs | Rust | 30 | 0 | 4 | 34 |
|
||||||
|
| d:\rust-ws\eskin-player\src\matrix.rs | Rust | 101 | 0 | 10 | 111 |
|
||||||
|
| d:\rust-ws\eskin-player\src\model.rs | Rust | 170 | 7 | 19 | 196 |
|
||||||
|
| d:\rust-ws\eskin-player\src\recording.rs | Rust | 324 | 52 | 69 | 445 |
|
||||||
|
| d:\rust-ws\eskin-player\src\render.rs | Rust | 855 | 8 | 61 | 924 |
|
||||||
|
| d:\rust-ws\eskin-player\src\resources.rs | Rust | 937 | 0 | 71 | 1,008 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\codec.rs | Rust | 6 | 0 | 2 | 8 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\codecs\mod.rs | Rust | 1 | 0 | 1 | 2 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\codecs\tactile_a.rs | Rust | 163 | 1 | 21 | 185 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\error.rs | Rust | 45 | 0 | 7 | 52 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\frame.rs | Rust | 32 | 0 | 5 | 37 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\mod.rs | Rust | 6 | 0 | 1 | 7 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\serial.rs | Rust | 78 | 7 | 12 | 97 |
|
||||||
|
| d:\rust-ws\eskin-player\src\serial_core\utils.rs | Rust | 8 | 0 | 3 | 11 |
|
||||||
|
| d:\rust-ws\eskin-player\src\style.rs | Rust | 283 | 0 | 37 | 320 |
|
||||||
|
| d:\rust-ws\eskin-player\src\texture.rs | Rust | 231 | 0 | 21 | 252 |
|
||||||
|
| d:\rust-ws\eskin-player\src\theme.rs | Rust | 149 | 1 | 19 | 169 |
|
||||||
|
| d:\rust-ws\eskin-player\src\ui.rs | Rust | 1,088 | 57 | 123 | 1,268 |
|
||||||
|
| d:\rust-ws\eskin-player\src\utils.rs | Rust | 10 | 0 | 2 | 12 |
|
||||||
|
| d:\rust-ws\eskin-player\static\wgsl\shader.wgsl | WGSL | 556 | 7 | 105 | 668 |
|
||||||
|
| Total | | 8,653 | 180 | 1,313 | 10,146 |
|
||||||
|
+------------------------------------------------------------------------------------+--------------------+------------+------------+------------+------------+
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
{
|
|
||||||
"hooks": {
|
|
||||||
"pre-exec": [
|
|
||||||
{
|
|
||||||
"matcher": "",
|
|
||||||
"command": "scale gate pre-tool Bash --args-json \"$ARGS\" --session-id \"$SESSION_ID\""
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"matcher": "edit|write",
|
|
||||||
"command": "scale gate pre-tool Edit --args-json \"$ARGS\" --session-id \"$SESSION_ID\""
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"post-exec": [
|
|
||||||
{
|
|
||||||
"matcher": "edit|write",
|
|
||||||
"command": "scale gate post-tool Edit --args-json \"$ARGS\" --exit-code \"$EXIT_CODE\" --session-id \"$SESSION_ID\""
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"matcher": "",
|
|
||||||
"command": "scale gate post-tool Bash --args-json \"$ARGS\" --exit-code \"$EXIT_CODE\" --session-id \"$SESSION_ID\""
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"before-stop": [
|
|
||||||
{
|
|
||||||
"matcher": "",
|
|
||||||
"command": "scale gate before-stop --session-id \"$SESSION_ID\""
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"permissions": {
|
|
||||||
"allow": [
|
|
||||||
"scale:*"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
72
Cargo.lock
generated
72
Cargo.lock
generated
@@ -559,6 +559,12 @@ dependencies = [
|
|||||||
"arrayvec",
|
"arrayvec",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "base64"
|
||||||
|
version = "0.13.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bit-set"
|
name = "bit-set"
|
||||||
version = "0.9.1"
|
version = "0.9.1"
|
||||||
@@ -664,6 +670,12 @@ dependencies = [
|
|||||||
"syn",
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "byteorder"
|
||||||
|
version = "1.5.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "byteorder-lite"
|
name = "byteorder-lite"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
@@ -1292,7 +1304,7 @@ checksum = "dea2df4cf52843e0452895c455a1a2cfbb842a1e7329671acf418fdc53ed4c59"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "eskin-model-player"
|
name = "eskin-model-player"
|
||||||
version = "0.5.0"
|
version = "5.0.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"anyhow",
|
"anyhow",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
@@ -1303,6 +1315,7 @@ dependencies = [
|
|||||||
"env_logger",
|
"env_logger",
|
||||||
"fs_extra",
|
"fs_extra",
|
||||||
"glam",
|
"glam",
|
||||||
|
"gltf",
|
||||||
"image",
|
"image",
|
||||||
"log",
|
"log",
|
||||||
"serialport",
|
"serialport",
|
||||||
@@ -1592,6 +1605,45 @@ dependencies = [
|
|||||||
"web-sys",
|
"web-sys",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "gltf"
|
||||||
|
version = "1.4.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e3ce1918195723ce6ac74e80542c5a96a40c2b26162c1957a5cd70799b8cacf7"
|
||||||
|
dependencies = [
|
||||||
|
"base64",
|
||||||
|
"byteorder",
|
||||||
|
"gltf-json",
|
||||||
|
"image",
|
||||||
|
"lazy_static",
|
||||||
|
"serde_json",
|
||||||
|
"urlencoding",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "gltf-derive"
|
||||||
|
version = "1.4.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "14070e711538afba5d6c807edb74bcb84e5dbb9211a3bf5dea0dfab5b24f4c51"
|
||||||
|
dependencies = [
|
||||||
|
"inflections",
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "gltf-json"
|
||||||
|
version = "1.4.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e6176f9d60a7eab0a877e8e96548605dedbde9190a7ae1e80bbcc1c9af03ab14"
|
||||||
|
dependencies = [
|
||||||
|
"gltf-derive",
|
||||||
|
"serde",
|
||||||
|
"serde_derive",
|
||||||
|
"serde_json",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "glutin"
|
name = "glutin"
|
||||||
version = "0.32.3"
|
version = "0.32.3"
|
||||||
@@ -1915,6 +1967,12 @@ dependencies = [
|
|||||||
"serde_core",
|
"serde_core",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "inflections"
|
||||||
|
version = "1.1.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a257582fdcde896fd96463bf2d40eefea0580021c0712a0e2b028b60b47a837a"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "interpolate_name"
|
name = "interpolate_name"
|
||||||
version = "0.2.4"
|
version = "0.2.4"
|
||||||
@@ -2090,6 +2148,12 @@ dependencies = [
|
|||||||
"smallvec",
|
"smallvec",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "lazy_static"
|
||||||
|
version = "1.5.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "leb128fmt"
|
name = "leb128fmt"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
@@ -4064,6 +4128,12 @@ dependencies = [
|
|||||||
"serde",
|
"serde",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "urlencoding"
|
||||||
|
version = "2.1.3"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "daf8dba3b7eb870caf1ddeed7bc9d2a049f3cfdfae7cb521b087cc33ae4c49da"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "utf8_iter"
|
name = "utf8_iter"
|
||||||
version = "1.0.4"
|
version = "1.0.4"
|
||||||
|
|||||||
13
Cargo.toml
13
Cargo.toml
@@ -1,9 +1,14 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "eskin-model-player"
|
name = "eskin-model-player"
|
||||||
version = "0.5.0"
|
version = "5.0.0"
|
||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
authors = ["JOYSONQUIN"]
|
||||||
|
description = "Desktop pressure sensor visualization and playback application."
|
||||||
build = "build.rs"
|
build = "build.rs"
|
||||||
|
|
||||||
|
[package.metadata.wix]
|
||||||
|
eula = false
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
eframe = { version = "0.34.2", features = ["default", "wgpu", "__screenshot"] }
|
eframe = { version = "0.34.2", features = ["default", "wgpu", "__screenshot"] }
|
||||||
env_logger = { version = "0.11.10", features = ["auto-color", "humantime"] }
|
env_logger = { version = "0.11.10", features = ["auto-color", "humantime"] }
|
||||||
@@ -17,7 +22,13 @@ crossbeam-channel = "0.5.15"
|
|||||||
crc = "3.4.0"
|
crc = "3.4.0"
|
||||||
log = "0.4.29"
|
log = "0.4.29"
|
||||||
tobj = "4.0.4"
|
tobj = "4.0.4"
|
||||||
|
gltf = "1.4.1"
|
||||||
|
|
||||||
[build-dependencies]
|
[build-dependencies]
|
||||||
anyhow = "1.0.102"
|
anyhow = "1.0.102"
|
||||||
fs_extra = "1.3.0"
|
fs_extra = "1.3.0"
|
||||||
|
|
||||||
|
|
||||||
|
[[bin]]
|
||||||
|
name = "ESkinPlayer"
|
||||||
|
path = "src/main.rs"
|
||||||
|
|||||||
1060
docs/cargo-wix-guide.md
Normal file
1060
docs/cargo-wix-guide.md
Normal file
File diff suppressed because it is too large
Load Diff
866
render.md
Normal file
866
render.md
Normal file
@@ -0,0 +1,866 @@
|
|||||||
|
# 渲染流程梳理
|
||||||
|
|
||||||
|
这份文档拆解当前项目里的渲染链路,包括:
|
||||||
|
|
||||||
|
- 压力数据如何从 CPU 进入 GPU
|
||||||
|
- `egui_wgpu::CallbackTrait` 的 `prepare / paint` 两阶段
|
||||||
|
- `BackgroundRenderResources` 负责管理哪些 GPU 资源
|
||||||
|
- `shader.wgsl` 里的各个 shader entry point 分别做什么
|
||||||
|
- `Finger / Hand` 两种模式如何切换渲染路径
|
||||||
|
|
||||||
|
主要相关文件:
|
||||||
|
|
||||||
|
- `src/app.rs`
|
||||||
|
- `src/render.rs`
|
||||||
|
- `src/matrix.rs`
|
||||||
|
- `src/model.rs`
|
||||||
|
- `static/wgsl/shader.wgsl`
|
||||||
|
|
||||||
|
## 总览
|
||||||
|
|
||||||
|
渲染入口在 `EskinDesktopApp::ui`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
self.draw_wgpu_background(ui);
|
||||||
|
self.draw_panel_context_menu(ui);
|
||||||
|
self.draw_title_bar(ui, frame);
|
||||||
|
self.draw_floating_panels(&ctx);
|
||||||
|
```
|
||||||
|
|
||||||
|
顺序很重要:
|
||||||
|
|
||||||
|
1. `draw_wgpu_background` 先绘制整块 WGPU 背景和 3D 内容。
|
||||||
|
2. 右键菜单、标题栏、floating panel 后画,所以会盖在 WGPU 内容上。
|
||||||
|
3. `ctx.request_repaint()` 保证背景持续刷新。
|
||||||
|
|
||||||
|
真正的 WGPU 绘制不是直接在 `app.rs` 里执行,而是通过 egui 的 paint callback:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
ui.painter().add(egui_wgpu::Callback::new_paint_callback(
|
||||||
|
rect,
|
||||||
|
WgpuBackgroundCallback {
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
pressure: self.pressure_matrix,
|
||||||
|
active_mode: self.active_mode.clone(),
|
||||||
|
},
|
||||||
|
));
|
||||||
|
```
|
||||||
|
|
||||||
|
可以理解成:`app.rs` 每帧把“当前要画什么”打包成 `WgpuBackgroundCallback`,然后交给 `egui_wgpu` 在合适的 GPU 阶段执行。
|
||||||
|
|
||||||
|
## 数据流
|
||||||
|
|
||||||
|
### 1. 串口数据进入 App
|
||||||
|
|
||||||
|
`update_pressure_matrix` 从 `ConnectionManager` 取最新数据:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
if let Some(sample) = self.connection.take_latest_sample() {
|
||||||
|
normalize_pressure_sample(
|
||||||
|
&sample.matrix,
|
||||||
|
sample.rows,
|
||||||
|
sample.cols,
|
||||||
|
&mut self.pressure_matrix,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
串口原始数据是一个扁平的一维矩阵,元素是整数压力值。
|
||||||
|
|
||||||
|
`normalize_pressure_sample` 会把它转成:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub type PressureFrame = [[f32; 2]; PRESSURE_CELL_COUNT];
|
||||||
|
```
|
||||||
|
|
||||||
|
每个 cell 有两个 `f32`:
|
||||||
|
|
||||||
|
```text
|
||||||
|
[normalized_pressure, display_value]
|
||||||
|
```
|
||||||
|
|
||||||
|
含义:
|
||||||
|
|
||||||
|
| 值 | 作用 |
|
||||||
|
| --- | --- |
|
||||||
|
| `normalized_pressure` | `0.0..=1.0`,用于颜色、大小、亮度。 |
|
||||||
|
| `display_value` | 原始压力值的显示版本,用于数字模式。 |
|
||||||
|
|
||||||
|
当前归一化范围写死在 `app.rs`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
const RANGE_MIN: f32 = 0.0;
|
||||||
|
const RANGE_MAX: f32 = 7000.0;
|
||||||
|
```
|
||||||
|
|
||||||
|
这意味着虽然 `FingerMode / HandGatewayMode` 里已经有 `range` 字段,但实际颜色归一化还没有用到它。
|
||||||
|
|
||||||
|
### 2. App 创建 WGPU Callback
|
||||||
|
|
||||||
|
`draw_wgpu_background` 根据当前 viewport 创建 callback:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
WgpuBackgroundCallback {
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
pressure: self.pressure_matrix,
|
||||||
|
active_mode: self.active_mode.clone(),
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`WgpuBackgroundCallback` 保存的是“每帧变化的数据”:
|
||||||
|
|
||||||
|
- 当前视口宽度
|
||||||
|
- 当前视口高度
|
||||||
|
- 当前压力帧
|
||||||
|
- 当前渲染模式
|
||||||
|
|
||||||
|
它不保存长期 GPU 资源。长期资源在 `BackgroundRenderResources` 里。
|
||||||
|
|
||||||
|
### 3. Callback Prepare 阶段
|
||||||
|
|
||||||
|
`WgpuBackgroundCallback` 实现了:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
impl egui_wgpu::CallbackTrait for WgpuBackgroundCallback
|
||||||
|
```
|
||||||
|
|
||||||
|
`prepare` 阶段代码:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let resources: &mut BackgroundRenderResources = resources.get_mut().unwrap();
|
||||||
|
resources.prepare(queue, self.width, self.height, &self.pressure);
|
||||||
|
```
|
||||||
|
|
||||||
|
这个阶段主要做 CPU -> GPU 的数据更新:
|
||||||
|
|
||||||
|
1. 根据 viewport aspect ratio 重新计算相机矩阵。
|
||||||
|
2. 把 `MatrixUniform` 写入 `uniform_buffer`。
|
||||||
|
3. 根据当前 `PressureFrame` 更新所有 marker instance。
|
||||||
|
4. 把 `glyph_instances` 写入 `glyph_instance_buffer`。
|
||||||
|
|
||||||
|
这里不会真正 draw,只是准备 GPU buffer。
|
||||||
|
|
||||||
|
### 4. Callback Paint 阶段
|
||||||
|
|
||||||
|
`paint` 阶段代码:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let resources: &BackgroundRenderResources = resources.get().unwrap();
|
||||||
|
resources.paint(render_pass, &self.active_mode);
|
||||||
|
```
|
||||||
|
|
||||||
|
这个阶段才是真正向 `render_pass` 发 draw call。
|
||||||
|
|
||||||
|
`active_mode` 在这里传进去,决定后面画点阵、数字,还是画模型。
|
||||||
|
|
||||||
|
## GPU 资源管理
|
||||||
|
|
||||||
|
`BackgroundRenderResources` 在 `EskinDesktopApp::new` 里创建一次:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
renderer
|
||||||
|
.callback_resources
|
||||||
|
.insert(BackgroundRenderResources::new(
|
||||||
|
&wgpu_state.device,
|
||||||
|
&wgpu_state.queue,
|
||||||
|
&wgpu_state.target_format,
|
||||||
|
MATRIX_ROWS,
|
||||||
|
MATRIX_COLS,
|
||||||
|
));
|
||||||
|
```
|
||||||
|
|
||||||
|
它负责保存长期存在的 GPU 资源:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct BackgroundRenderResources {
|
||||||
|
layout: MatrixLayout,
|
||||||
|
rows: u32,
|
||||||
|
cols: u32,
|
||||||
|
uniform: MatrixUniform,
|
||||||
|
uniform_buffer: wgpu::Buffer,
|
||||||
|
uniform_bind_group: wgpu::BindGroup,
|
||||||
|
background_pipeline: wgpu::RenderPipeline,
|
||||||
|
glyph_pipeline: wgpu::RenderPipeline,
|
||||||
|
dot_pipeline: wgpu::RenderPipeline,
|
||||||
|
model_pipeline: wgpu::RenderPipeline,
|
||||||
|
model: Option<Model>,
|
||||||
|
model_instance_buffer: wgpu::Buffer,
|
||||||
|
glyph_vertex_buffer: wgpu::Buffer,
|
||||||
|
glyph_instance_buffer: wgpu::Buffer,
|
||||||
|
glyph_instances: Vec<GlyphInstance>,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
字段含义:
|
||||||
|
|
||||||
|
| 字段 | 作用 |
|
||||||
|
| --- | --- |
|
||||||
|
| `layout` | 压力矩阵的世界空间布局。 |
|
||||||
|
| `rows`, `cols` | 当前 GPU 资源按多少行列创建。 |
|
||||||
|
| `uniform` | CPU 侧 uniform 缓存。 |
|
||||||
|
| `uniform_buffer` | GPU uniform buffer。 |
|
||||||
|
| `uniform_bind_group` | WGSL 里的 `@group(0)`。 |
|
||||||
|
| `background_pipeline` | 全屏背景、底部色条。 |
|
||||||
|
| `glyph_pipeline` | 数字/数值 marker。 |
|
||||||
|
| `dot_pipeline` | 圆点 marker。 |
|
||||||
|
| `model_pipeline` | OBJ 模型渲染。 |
|
||||||
|
| `model` | 加载好的模型和材质。 |
|
||||||
|
| `model_instance_buffer` | 模型实例矩阵。 |
|
||||||
|
| `glyph_vertex_buffer` | 一个 marker quad 的 6 个顶点。 |
|
||||||
|
| `glyph_instance_buffer` | 每个压力点一个 instance。 |
|
||||||
|
| `glyph_instances` | CPU 侧 instance 数组。 |
|
||||||
|
|
||||||
|
## 模式切换
|
||||||
|
|
||||||
|
当前运行时渲染模式:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub enum ActiveMode {
|
||||||
|
Finger(FingerMode),
|
||||||
|
Hand(HandGatewayMode),
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`app.rs` 持有:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
active_mode: ActiveMode,
|
||||||
|
```
|
||||||
|
|
||||||
|
UI 层的 `SerialMode` 是用户选择,真正渲染用的是 `ActiveMode`。
|
||||||
|
|
||||||
|
切换逻辑在 `switch_mode`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
fn switch_mode(&mut self, next: SerialMode) {
|
||||||
|
self.connect_state.mode = next;
|
||||||
|
self.config_state.mode = next;
|
||||||
|
self.connection.disconnect();
|
||||||
|
self.pressure_matrix.fill([0.0, 0.0]);
|
||||||
|
self.data_log_frame = 0;
|
||||||
|
|
||||||
|
self.active_mode = match next {
|
||||||
|
SerialMode::Finger => ActiveMode::Finger(FingerMode {
|
||||||
|
rows: self.matrix_config.rows,
|
||||||
|
cols: self.matrix_config.cols,
|
||||||
|
range: 0..7000,
|
||||||
|
dot: true,
|
||||||
|
}),
|
||||||
|
SerialMode::Hand => ActiveMode::Hand(HandGatewayMode { range: 0..7000 }),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
这里做了几件事:
|
||||||
|
|
||||||
|
1. 同步 UI 状态。
|
||||||
|
2. 断开当前连接。
|
||||||
|
3. 清空压力帧。
|
||||||
|
4. 重置日志计数。
|
||||||
|
5. 设置新的 `active_mode`。
|
||||||
|
|
||||||
|
这比只改一个 enum 更像真正的互斥生命周期切换。
|
||||||
|
|
||||||
|
## 绘制分发
|
||||||
|
|
||||||
|
`BackgroundRenderResources::paint` 先画背景,再按模式分支:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
render_pass.set_pipeline(&self.background_pipeline);
|
||||||
|
render_pass.draw(0..3, 0..1);
|
||||||
|
|
||||||
|
match active_mode {
|
||||||
|
ActiveMode::Finger(mode) => self.paint_finger(render_pass, mode),
|
||||||
|
ActiveMode::Hand(mode) => self.paint_hand(render_pass, mode),
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
当前模式行为:
|
||||||
|
|
||||||
|
| 模式 | 绘制内容 |
|
||||||
|
| --- | --- |
|
||||||
|
| `Finger` | 背景 + 压力 marker。 |
|
||||||
|
| `Hand` | 背景 + 模型。 |
|
||||||
|
|
||||||
|
## Finger 模式
|
||||||
|
|
||||||
|
Finger 模式根据 `dot` 字段选择点模式或数字模式:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let marker_pipeline = if mode.dot {
|
||||||
|
&self.dot_pipeline
|
||||||
|
} else {
|
||||||
|
&self.glyph_pipeline
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
含义:
|
||||||
|
|
||||||
|
| `mode.dot` | pipeline | 效果 |
|
||||||
|
| --- | --- | --- |
|
||||||
|
| `true` | `dot_pipeline` | 画圆点。 |
|
||||||
|
| `false` | `glyph_pipeline` | 画数字。 |
|
||||||
|
|
||||||
|
两个 pipeline 共用同一套 vertex buffer:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
render_pass.set_vertex_buffer(0, self.glyph_vertex_buffer.slice(..));
|
||||||
|
render_pass.set_vertex_buffer(1, self.glyph_instance_buffer.slice(..));
|
||||||
|
render_pass.draw(0..6, 0..draw_count);
|
||||||
|
```
|
||||||
|
|
||||||
|
解释:
|
||||||
|
|
||||||
|
- vertex buffer 0:一个 quad 的 6 个顶点。
|
||||||
|
- vertex buffer 1:每个压力点一个 instance。
|
||||||
|
- `draw(0..6, 0..draw_count)`:每个 instance 都复用这 6 个顶点。
|
||||||
|
|
||||||
|
## Hand 模式
|
||||||
|
|
||||||
|
Hand 模式当前只画模型:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
render_pass.set_pipeline(&self.model_pipeline);
|
||||||
|
render_pass.set_vertex_buffer(1, self.model_instance_buffer.slice(..));
|
||||||
|
```
|
||||||
|
|
||||||
|
然后遍历 mesh:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
for mesh in &model.meshes {
|
||||||
|
if let Some(material) = model.materials.get(mesh.material) {
|
||||||
|
render_pass.set_bind_group(1, &material.bind_group, &[]);
|
||||||
|
}
|
||||||
|
render_pass.set_vertex_buffer(0, mesh.vertex_buffer.slice(..));
|
||||||
|
render_pass.set_index_buffer(mesh.index_buffer.slice(..), wgpu::IndexFormat::Uint32);
|
||||||
|
render_pass.draw_indexed(0..mesh.num_elements, 0, 0..1);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
绑定关系:
|
||||||
|
|
||||||
|
| Slot / Group | 内容 |
|
||||||
|
| --- | --- |
|
||||||
|
| bind group 0 | `MatrixUniform` |
|
||||||
|
| bind group 1 | 模型纹理和 sampler |
|
||||||
|
| vertex buffer 0 | 模型顶点 |
|
||||||
|
| vertex buffer 1 | 模型实例矩阵 |
|
||||||
|
|
||||||
|
## Matrix 布局
|
||||||
|
|
||||||
|
`src/matrix.rs` 定义压力矩阵如何放到 3D 世界里。
|
||||||
|
|
||||||
|
固定默认尺寸:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub const MATRIX_ROWS: u32 = 12;
|
||||||
|
pub const MATRIX_COLS: u32 = 7;
|
||||||
|
```
|
||||||
|
|
||||||
|
`MatrixLayout::new(rows, cols)` 计算:
|
||||||
|
|
||||||
|
- cell 间距
|
||||||
|
- board 宽度
|
||||||
|
- board 深度
|
||||||
|
- board padding
|
||||||
|
- marker 垂直浮起高度
|
||||||
|
|
||||||
|
`glyph_world_position` 把 `(row, col)` 映射到世界坐标:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let x = (col as f32 - cols as f32 / 2.0 + 0.5) * layout.cell_spacing;
|
||||||
|
let z = (row as f32 - rows as f32 / 2.0 + 0.5) * layout.cell_spacing;
|
||||||
|
```
|
||||||
|
|
||||||
|
返回:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
[
|
||||||
|
x,
|
||||||
|
MATRIX_OFFSET_Y + layout.label_float_offset,
|
||||||
|
MATRIX_OFFSET_Z + z,
|
||||||
|
1.0,
|
||||||
|
]
|
||||||
|
```
|
||||||
|
|
||||||
|
所以 marker 是铺在 X/Z 平面上,Y 方向稍微浮起来。
|
||||||
|
|
||||||
|
`build_view_projection` 根据矩阵尺寸创建相机:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let view = glam::Mat4::look_at_rh(eye, target, glam::Vec3::Y);
|
||||||
|
let projection = glam::Mat4::perspective_rh(...);
|
||||||
|
let open_gl_to_wgpu = ...
|
||||||
|
```
|
||||||
|
|
||||||
|
最后的 `open_gl_to_wgpu` 是为了把 OpenGL 风格深度范围转换成 WGPU 需要的 clip space。
|
||||||
|
|
||||||
|
## Uniform
|
||||||
|
|
||||||
|
Rust 侧:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
struct MatrixUniform {
|
||||||
|
view_proj: [[f32; 4]; 4],
|
||||||
|
viewport: [f32; 4],
|
||||||
|
glyph: [f32; 4],
|
||||||
|
color: [f32; 4],
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
WGSL 侧:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
struct MatrixUniform {
|
||||||
|
view_proj: mat4x4f,
|
||||||
|
viewport: vec4f,
|
||||||
|
glyph: vec4f,
|
||||||
|
color: vec4f,
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(0) @binding(0)
|
||||||
|
var<uniform> u: MatrixUniform;
|
||||||
|
```
|
||||||
|
|
||||||
|
字段含义:
|
||||||
|
|
||||||
|
| 字段 | 含义 |
|
||||||
|
| --- | --- |
|
||||||
|
| `view_proj` | 世界坐标到 clip space 的矩阵。 |
|
||||||
|
| `viewport.xy` | 当前 viewport 像素尺寸。 |
|
||||||
|
| `glyph.x` | marker 基础像素大小。 |
|
||||||
|
| `color` | 目前基本没用上,预留字段。 |
|
||||||
|
|
||||||
|
每帧在 `prepare` 里写入 GPU:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
queue.write_buffer(
|
||||||
|
&self.uniform_buffer,
|
||||||
|
0,
|
||||||
|
bytemuck::cast_slice(&[self.uniform]),
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
## Marker / Glyph 几何
|
||||||
|
|
||||||
|
代码里叫 `glyph`,但它不是字体系统里的 glyph。它更像一个“压力 marker”。
|
||||||
|
|
||||||
|
基础几何是一个 quad:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let glyph_vertices = [
|
||||||
|
[-1.0, -1.0],
|
||||||
|
[ 1.0, -1.0],
|
||||||
|
[-1.0, 1.0],
|
||||||
|
[-1.0, 1.0],
|
||||||
|
[ 1.0, -1.0],
|
||||||
|
[ 1.0, 1.0],
|
||||||
|
];
|
||||||
|
```
|
||||||
|
|
||||||
|
这 6 个点组成两个三角形。
|
||||||
|
|
||||||
|
每个压力点对应一个 `GlyphInstance`:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
struct GlyphInstance {
|
||||||
|
world_position: [f32; 4],
|
||||||
|
style: [f32; 4],
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
WGSL 接收:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
struct GlyphInstanceInput {
|
||||||
|
@location(1) world_position: vec4f,
|
||||||
|
@location(2) style: vec4f,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
`style` 的当前含义:
|
||||||
|
|
||||||
|
| 分量 | 含义 |
|
||||||
|
| --- | --- |
|
||||||
|
| `style.x` | 归一化压力值。 |
|
||||||
|
| `style.y` | 显示用压力值。 |
|
||||||
|
| `style.z` | 预留。 |
|
||||||
|
| `style.w` | 预留。 |
|
||||||
|
|
||||||
|
## Shader 总览
|
||||||
|
|
||||||
|
所有 pipeline 当前共用一个 WGSL 文件:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
include_str!("../static/wgsl/shader.wgsl")
|
||||||
|
```
|
||||||
|
|
||||||
|
不同 pipeline 选择不同入口函数。
|
||||||
|
|
||||||
|
## Background Shader
|
||||||
|
|
||||||
|
Rust 侧创建:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
create_background_pipeline(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
WGSL entry point:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
@vertex
|
||||||
|
fn vs_background(...)
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_background(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
`vs_background` 画一个全屏三角形:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
let positions = array<vec2f, 3>(
|
||||||
|
vec2f(-1.0, -3.0),
|
||||||
|
vec2f(3.0, 1.0),
|
||||||
|
vec2f(-1.0, 1.0),
|
||||||
|
);
|
||||||
|
```
|
||||||
|
|
||||||
|
一个大三角形覆盖整屏,避免两个三角形拼接时可能出现的边界问题。
|
||||||
|
|
||||||
|
`fs_background` 负责画:
|
||||||
|
|
||||||
|
- 深色垂直渐变
|
||||||
|
- vignette 暗角
|
||||||
|
- 中央氛围带
|
||||||
|
- 底部压力色条
|
||||||
|
- 色条刻度线
|
||||||
|
|
||||||
|
颜色映射来自:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
fn sample_range_color(value: f32) -> vec3f
|
||||||
|
```
|
||||||
|
|
||||||
|
色阶大概是:
|
||||||
|
|
||||||
|
1. 蓝青
|
||||||
|
2. 绿色
|
||||||
|
3. 橙色
|
||||||
|
4. 红色
|
||||||
|
|
||||||
|
## Glyph / 数字 Shader
|
||||||
|
|
||||||
|
Rust 侧创建:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
create_glyph_pipeline(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
WGSL entry point:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
@vertex
|
||||||
|
fn vs_glyph(...)
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_glyph(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
这是数字模式。
|
||||||
|
|
||||||
|
`vs_glyph` 做几件事:
|
||||||
|
|
||||||
|
1. 把 instance 的 `world_position` 乘 `u.view_proj`,得到 clip space 中心点。
|
||||||
|
2. 从 `instance.style.x` 读取压力强度。
|
||||||
|
3. 根据强度计算 marker 的像素大小。
|
||||||
|
4. 用 `viewport` 把像素大小转换成 NDC 偏移。
|
||||||
|
|
||||||
|
关键代码:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
let shaped = pow(saturate(instance.style.x), 0.9);
|
||||||
|
let pixel_size = u.glyph.x * mix(1.08, 2.20, shaped);
|
||||||
|
let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0;
|
||||||
|
```
|
||||||
|
|
||||||
|
这意味着数字不是固定世界尺寸,而是接近固定屏幕像素尺寸,更适合读数。
|
||||||
|
|
||||||
|
`fs_glyph` 做数字绘制:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
let alpha = number_alpha(in.local, in.display_value);
|
||||||
|
let color = sample_range_color(in.intensity) * mix(0.82, 1.16, saturate(in.intensity));
|
||||||
|
return vec4f(color, alpha);
|
||||||
|
```
|
||||||
|
|
||||||
|
数字不是字体贴图,而是在 shader 里用七段数码管方式画出来。
|
||||||
|
|
||||||
|
相关函数:
|
||||||
|
|
||||||
|
- `digit_segment_on`
|
||||||
|
- `seven_segment_digit_alpha`
|
||||||
|
- `digit_count`
|
||||||
|
- `digit_at`
|
||||||
|
- `number_alpha`
|
||||||
|
|
||||||
|
## Dot / 点 Shader
|
||||||
|
|
||||||
|
Rust 侧创建:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
create_dot_pipeline(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
WGSL entry point:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
@vertex
|
||||||
|
fn vs_dot(...)
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_dot(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
这是圆点模式。
|
||||||
|
|
||||||
|
`vs_dot` 和 `vs_glyph` 类似,也是把世界坐标点展开成屏幕像素大小的 quad。
|
||||||
|
|
||||||
|
点模式的尺寸曲线更小:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
let pixel_size = u.glyph.x * mix(0.72, 1.85, shaped);
|
||||||
|
```
|
||||||
|
|
||||||
|
`fs_dot` 画:
|
||||||
|
|
||||||
|
- 圆形核心
|
||||||
|
- 外发光
|
||||||
|
- 小高光
|
||||||
|
- 压力映射颜色
|
||||||
|
|
||||||
|
圆形 alpha 来自:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
fn circle_alpha(local: vec2f, radius: f32, softness: f32) -> f32
|
||||||
|
```
|
||||||
|
|
||||||
|
核心片段:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
let core = circle_alpha(in.local, 0.42, 0.055);
|
||||||
|
let glow = circle_alpha(in.local, 0.78, 0.18) * intensity * 0.45;
|
||||||
|
let alpha = max(core, glow);
|
||||||
|
```
|
||||||
|
|
||||||
|
## Model Shader
|
||||||
|
|
||||||
|
Rust 侧创建:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
create_model_pipeline(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
WGSL entry point:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
@vertex
|
||||||
|
fn vs_model(...)
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_model(...)
|
||||||
|
```
|
||||||
|
|
||||||
|
输入 layout:
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
@location(0) position: vec3f,
|
||||||
|
@location(1) tex_coords: vec2f,
|
||||||
|
@location(2) normal: vec3f,
|
||||||
|
@location(5) model_0: vec4f,
|
||||||
|
@location(6) model_1: vec4f,
|
||||||
|
@location(7) model_2: vec4f,
|
||||||
|
@location(8) model_3: vec4f,
|
||||||
|
```
|
||||||
|
|
||||||
|
`position / tex_coords / normal` 来自模型 vertex buffer。
|
||||||
|
|
||||||
|
`model_0..model_3` 来自 instance buffer,也就是每个模型实例的 transform matrix。
|
||||||
|
|
||||||
|
`vs_model`:
|
||||||
|
|
||||||
|
1. 重建 model matrix。
|
||||||
|
2. 计算 world position。
|
||||||
|
3. 用 `u.view_proj` 转到 clip space。
|
||||||
|
4. 变换 normal。
|
||||||
|
5. 翻转纹理 Y 坐标。
|
||||||
|
|
||||||
|
`fs_model`:
|
||||||
|
|
||||||
|
1. 采样纹理。
|
||||||
|
2. 计算简单漫反射光照。
|
||||||
|
3. 加一点 rim light。
|
||||||
|
4. 输出不透明颜色。
|
||||||
|
|
||||||
|
```wgsl
|
||||||
|
let light_dir = normalize(vec3f(-0.35, 0.85, 0.45));
|
||||||
|
let diffuse = max(dot(normal, light_dir), 0.0);
|
||||||
|
let rim = pow(1.0 - saturate(abs(normal.y)), 2.0) * 0.16;
|
||||||
|
let base = textureSample(model_texture, model_sampler, in.tex_coords).rgb;
|
||||||
|
let color = base * (0.28 + diffuse * 0.72) + vec3f(0.14, 0.24, 0.32) * rim;
|
||||||
|
```
|
||||||
|
|
||||||
|
## 模型加载
|
||||||
|
|
||||||
|
模型在 `BackgroundRenderResources::new` 里加载一次:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let model =
|
||||||
|
match resources::load_model("cube.obj", device, _queue, &texture_bind_group_layout) {
|
||||||
|
Ok(model) => Some(model),
|
||||||
|
Err(err) => {
|
||||||
|
log::warn!("failed to load cube.obj: {err:#}");
|
||||||
|
None
|
||||||
|
}
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
当前模型实例 transform 是写死的:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let model_instance = Instance::new(
|
||||||
|
glam::Vec3::new(0.0, -2.0, 12.0),
|
||||||
|
glam::Quat::from_rotation_y(0.65) * glam::Quat::from_rotation_x(-0.35),
|
||||||
|
)
|
||||||
|
.to_raw();
|
||||||
|
```
|
||||||
|
|
||||||
|
它把模型放到和压力矩阵相同的相机空间里。
|
||||||
|
|
||||||
|
## 当前限制
|
||||||
|
|
||||||
|
### 1. `rows / cols` 还没有真正重建布局
|
||||||
|
|
||||||
|
`FingerMode` 里有:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
rows: u32,
|
||||||
|
cols: u32,
|
||||||
|
```
|
||||||
|
|
||||||
|
但 `BackgroundRenderResources` 的 `layout` 和 instance buffer 是创建时确定的。
|
||||||
|
|
||||||
|
现在 `paint_finger` 只用 rows/cols 限制 draw count:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
let draw_count = self.visible_instance_count(mode.rows, mode.cols);
|
||||||
|
```
|
||||||
|
|
||||||
|
所以它能少画一些点,但不会重新计算新尺寸下的空间布局。
|
||||||
|
|
||||||
|
如果后面要支持动态矩阵尺寸,需要:
|
||||||
|
|
||||||
|
1. 尺寸变化时重建 `MatrixLayout` 和 instance buffer。
|
||||||
|
2. 或者一开始分配最大尺寸 buffer,然后每帧按 active rows/cols 更新坐标。
|
||||||
|
|
||||||
|
### 2. `range` 字段还没有真正用起来
|
||||||
|
|
||||||
|
`FingerMode` 和 `HandGatewayMode` 都有:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
range: Range<u32>
|
||||||
|
```
|
||||||
|
|
||||||
|
但现在归一化仍在 `normalize_pressure_sample` 里硬编码为 `0..7000`。
|
||||||
|
|
||||||
|
所以如果要让不同模式有不同色域范围,需要把 range 传入归一化过程,或者把归一化移动到 render/update instance 阶段。
|
||||||
|
|
||||||
|
### 3. `glyph` 命名有点误导
|
||||||
|
|
||||||
|
现在的 `glyph` 实际更像 marker。
|
||||||
|
|
||||||
|
推荐未来改名:
|
||||||
|
|
||||||
|
```text
|
||||||
|
GlyphVertex -> MarkerVertex
|
||||||
|
GlyphInstance -> MarkerInstance
|
||||||
|
glyph_pipeline -> number_marker_pipeline
|
||||||
|
dot_pipeline -> dot_marker_pipeline
|
||||||
|
glyph_vertex_buffer -> marker_vertex_buffer
|
||||||
|
glyph_instance_buffer -> marker_instance_buffer
|
||||||
|
glyph_instances -> marker_instances
|
||||||
|
```
|
||||||
|
|
||||||
|
### 4. Hand 模式还没有压力叠加
|
||||||
|
|
||||||
|
现在:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
ActiveMode::Hand(mode) => self.paint_hand(render_pass, mode),
|
||||||
|
```
|
||||||
|
|
||||||
|
只画模型,不画压力点。
|
||||||
|
|
||||||
|
如果手掌模式要显示压力映射,需要额外设计“压力矩阵 -> 手模型表面/区域”的映射。
|
||||||
|
|
||||||
|
可能方向:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
ActiveMode::Hand(mode) => {
|
||||||
|
self.paint_hand(render_pass, mode);
|
||||||
|
self.paint_hand_pressure_overlay(render_pass, mode);
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
但 overlay 的坐标不应该复用现在的矩阵 X/Z 网格,需要新的手部映射数据。
|
||||||
|
|
||||||
|
## 建议下一步
|
||||||
|
|
||||||
|
把:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub struct FingerMode {
|
||||||
|
pub rows: u32,
|
||||||
|
pub cols: u32,
|
||||||
|
pub range: Range<u32>,
|
||||||
|
pub dot: bool,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
改成:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
pub enum MarkerMode {
|
||||||
|
Dot,
|
||||||
|
Number,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FingerMode {
|
||||||
|
pub rows: u32,
|
||||||
|
pub cols: u32,
|
||||||
|
pub range: Range<u32>,
|
||||||
|
pub marker_mode: MarkerMode,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
这样比 `dot: bool` 更清楚。
|
||||||
|
|
||||||
|
现在的:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
dot: true
|
||||||
|
```
|
||||||
|
|
||||||
|
需要脑内翻译成“点模式”。
|
||||||
|
|
||||||
|
改成:
|
||||||
|
|
||||||
|
```rust
|
||||||
|
marker_mode: MarkerMode::Dot
|
||||||
|
```
|
||||||
|
|
||||||
|
代码语义会直接很多。
|
||||||
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 117 KiB |
14
res/cube.mtl
14
res/cube.mtl
@@ -1,14 +0,0 @@
|
|||||||
# Blender MTL File: 'cube.blend'
|
|
||||||
# Material Count: 1
|
|
||||||
|
|
||||||
newmtl Material.001
|
|
||||||
Ns 323.999994
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.800000 0.800000 0.800000
|
|
||||||
Ks 0.500000 0.500000 0.500000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.450000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
map_Bump cube-normal.png
|
|
||||||
map_Kd cube-diffuse.jpg
|
|
||||||
1143
res/cube.obj
1143
res/cube.obj
File diff suppressed because it is too large
Load Diff
BIN
res/hand.glb
Normal file
BIN
res/hand.glb
Normal file
Binary file not shown.
BIN
res/hand.png
Normal file
BIN
res/hand.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.0 MiB |
582
src/app.rs
582
src/app.rs
@@ -1,29 +1,38 @@
|
|||||||
|
use crate::breakout::{BreakoutGame, control_from_matrix};
|
||||||
use crate::connection::ConnectionManager;
|
use crate::connection::ConnectionManager;
|
||||||
|
use crate::force::{ForceEstimatorState, HudSpatialForce};
|
||||||
use crate::recording::Recorder;
|
use crate::recording::Recorder;
|
||||||
use crate::theme::{ONE_DARK_PRO, apply_fonts, apply_theme};
|
use crate::render::{ActiveMode, FingerMode, HandGatewayMode};
|
||||||
|
use crate::style::{ONE_DARK_PRO, apply_fonts, apply_theme, layout};
|
||||||
|
use crate::ui::SerialMode;
|
||||||
use crate::{
|
use crate::{
|
||||||
matrix::{MATRIX_COLS, MATRIX_ROWS},
|
matrix::{MATRIX_COLS, MATRIX_ROWS},
|
||||||
render::{
|
render::{
|
||||||
BackgroundRenderResources, MarkerMode, PRESSURE_CELL_COUNT, PressureFrame,
|
BackgroundRenderResources, PRESSURE_CELL_COUNT, PressureFrame, PressureSamples,
|
||||||
WgpuBackgroundCallback,
|
WgpuBackgroundCallback,
|
||||||
},
|
},
|
||||||
ui::{
|
ui::{
|
||||||
ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState,
|
ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState,
|
||||||
draw_config_panel, draw_connect_panel, draw_export_panel, draw_matrix_config_panel,
|
draw_config_panel, draw_spatial_force_panel, draw_stats_panel, panel_restore_item,
|
||||||
draw_scene_panel, draw_stats_panel,
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
use eframe::{egui, egui_wgpu};
|
use eframe::{egui, egui_wgpu};
|
||||||
use std::sync::Arc;
|
use std::{
|
||||||
|
sync::Arc,
|
||||||
|
time::{Duration, Instant},
|
||||||
|
};
|
||||||
|
|
||||||
const DATA_LOG_EVERY_FRAMES: u64 = 30;
|
const SUMMARY_POINTS_PER_SERIES: usize = 42;
|
||||||
|
const HAND_FORCE_PANEL_COUNT: usize = 7;
|
||||||
|
const HAND_FORCE_SEGMENT_COUNTS: [usize; HAND_FORCE_PANEL_COUNT] = [84, 84, 84, 84, 84, 70, 44];
|
||||||
|
const RATE_UPDATE_INTERVAL: Duration = Duration::from_millis(500);
|
||||||
|
|
||||||
pub struct EskinDesktopApp {
|
pub struct EskinDesktopApp {
|
||||||
connect_panel: FloatingPanelState,
|
connect_panel: FloatingPanelState,
|
||||||
connect_state: ConnectPanelState,
|
connect_state: ConnectPanelState,
|
||||||
connection: Arc<ConnectionManager>,
|
connection: Arc<ConnectionManager>,
|
||||||
pressure_matrix: PressureFrame,
|
pressure_matrix: PressureFrame,
|
||||||
data_log_frame: u64,
|
hand_pressure: PressureSamples,
|
||||||
scene_panel: FloatingPanelState,
|
scene_panel: FloatingPanelState,
|
||||||
config_panel: FloatingPanelState,
|
config_panel: FloatingPanelState,
|
||||||
config_state: ConfigPanelState,
|
config_state: ConfigPanelState,
|
||||||
@@ -35,6 +44,62 @@ pub struct EskinDesktopApp {
|
|||||||
matrix_config_panel: FloatingPanelState,
|
matrix_config_panel: FloatingPanelState,
|
||||||
matrix_config: MatrixConfigState,
|
matrix_config: MatrixConfigState,
|
||||||
signal_history: Vec<f32>,
|
signal_history: Vec<f32>,
|
||||||
|
hand_signal_histories: [Vec<f32>; HAND_FORCE_PANEL_COUNT],
|
||||||
|
force_estimator: ForceEstimatorState,
|
||||||
|
latest_spatial_force: Option<HudSpatialForce>,
|
||||||
|
spatial_force_panel_force: Option<HudSpatialForce>,
|
||||||
|
latest_raw_matrix: Vec<u32>,
|
||||||
|
latest_matrix_rows: u32,
|
||||||
|
latest_matrix_cols: u32,
|
||||||
|
breakout_visible: bool,
|
||||||
|
breakout_game: BreakoutGame,
|
||||||
|
live_rates: LiveRateMeters,
|
||||||
|
context_menu_open: bool,
|
||||||
|
context_menu_pos: egui::Pos2,
|
||||||
|
active_mode: ActiveMode,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct LiveRateMeters {
|
||||||
|
window_started_at: Instant,
|
||||||
|
window_rx_frames: u64,
|
||||||
|
window_render_frames: u32,
|
||||||
|
sample_rate_hz: f32,
|
||||||
|
render_rate_hz: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LiveRateMeters {
|
||||||
|
fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
window_started_at: Instant::now(),
|
||||||
|
window_rx_frames: 0,
|
||||||
|
window_render_frames: 0,
|
||||||
|
sample_rate_hz: 0.0,
|
||||||
|
render_rate_hz: 0.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn tick_render(&mut self, total_rx_frames: u64) {
|
||||||
|
if total_rx_frames < self.window_rx_frames {
|
||||||
|
self.window_rx_frames = total_rx_frames;
|
||||||
|
self.sample_rate_hz = 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.window_render_frames = self.window_render_frames.saturating_add(1);
|
||||||
|
|
||||||
|
let now = Instant::now();
|
||||||
|
let elapsed = now.duration_since(self.window_started_at);
|
||||||
|
if elapsed < RATE_UPDATE_INTERVAL {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let seconds = elapsed.as_secs_f32().max(0.001);
|
||||||
|
let rx_delta = total_rx_frames.saturating_sub(self.window_rx_frames);
|
||||||
|
self.sample_rate_hz = rx_delta as f32 / seconds;
|
||||||
|
self.render_rate_hz = self.window_render_frames as f32 / seconds;
|
||||||
|
self.window_started_at = now;
|
||||||
|
self.window_rx_frames = total_rx_frames;
|
||||||
|
self.window_render_frames = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EskinDesktopApp {
|
impl EskinDesktopApp {
|
||||||
@@ -60,28 +125,58 @@ impl EskinDesktopApp {
|
|||||||
));
|
));
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
connect_panel: FloatingPanelState::new([0.0, 0.0], [0.0, 0.0]),
|
connect_panel: FloatingPanelState::new([0.0, 0.0], [layout::RIGHT_TAG_X, 48.0]),
|
||||||
connect_state: ConnectPanelState::default(),
|
connect_state: ConnectPanelState::default(),
|
||||||
connection: Arc::new(ConnectionManager::new()),
|
connection: Arc::new(ConnectionManager::new()),
|
||||||
pressure_matrix: [[0.0, 0.0]; PRESSURE_CELL_COUNT],
|
pressure_matrix: [[0.0, 0.0]; PRESSURE_CELL_COUNT],
|
||||||
data_log_frame: 0,
|
hand_pressure: Vec::new(),
|
||||||
scene_panel: FloatingPanelState::new([16.0, 48.0], [16.0, 48.0]),
|
scene_panel: FloatingPanelState::new(
|
||||||
config_panel: FloatingPanelState::new([840.0, 48.0], [128.0, 48.0]),
|
[layout::LEFT_X, layout::TOP_Y],
|
||||||
|
[layout::LEFT_TAG_X, layout::TOP_Y],
|
||||||
|
),
|
||||||
|
config_panel: FloatingPanelState::new(
|
||||||
|
[layout::RIGHT_X, layout::TOP_Y],
|
||||||
|
[layout::RIGHT_TAG_X, layout::TOP_Y],
|
||||||
|
),
|
||||||
config_state: ConfigPanelState::default(),
|
config_state: ConfigPanelState::default(),
|
||||||
stats_panel: FloatingPanelState::new([16.0, 520.0], [240.0, 48.0]),
|
stats_panel: FloatingPanelState::new(
|
||||||
|
[layout::LEFT_X, layout::LEFT_SECOND_Y],
|
||||||
|
[layout::LEFT_TAG_X, layout::LEFT_SECOND_Y],
|
||||||
|
),
|
||||||
recorder: Recorder::full(),
|
recorder: Recorder::full(),
|
||||||
export_panel: FloatingPanelState::new([16.0, 280.0], [16.0, 280.0]),
|
export_panel: FloatingPanelState::new(
|
||||||
|
[layout::LEFT_X, layout::TOP_Y],
|
||||||
|
[layout::LEFT_TAG_X, layout::TOP_Y],
|
||||||
|
),
|
||||||
export_path: String::new(),
|
export_path: String::new(),
|
||||||
matrix_config_panel: FloatingPanelState::new([840.0, 280.0], [400.0, 48.0]),
|
matrix_config_panel: FloatingPanelState::new(
|
||||||
|
[layout::RIGHT_X, layout::RIGHT_SECOND_Y],
|
||||||
|
[layout::RIGHT_TAG_X, layout::RIGHT_SECOND_Y],
|
||||||
|
),
|
||||||
matrix_config: MatrixConfigState::default(),
|
matrix_config: MatrixConfigState::default(),
|
||||||
signal_history: Vec::with_capacity(128),
|
signal_history: Vec::with_capacity(128),
|
||||||
|
hand_signal_histories: std::array::from_fn(|_| Vec::with_capacity(128)),
|
||||||
|
force_estimator: ForceEstimatorState::new(),
|
||||||
|
latest_spatial_force: None,
|
||||||
|
spatial_force_panel_force: None,
|
||||||
|
latest_raw_matrix: Vec::new(),
|
||||||
|
latest_matrix_rows: MATRIX_ROWS,
|
||||||
|
latest_matrix_cols: MATRIX_COLS,
|
||||||
|
breakout_visible: false,
|
||||||
|
breakout_game: BreakoutGame::default(),
|
||||||
|
live_rates: LiveRateMeters::new(),
|
||||||
|
context_menu_open: false,
|
||||||
|
context_menu_pos: egui::pos2(24.0, 48.0),
|
||||||
|
active_mode: ActiveMode::Finger(FingerMode {
|
||||||
|
rows: 12,
|
||||||
|
cols: 7,
|
||||||
|
range: 0..7000,
|
||||||
|
dot: true,
|
||||||
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_wgpu_background(&mut self, ui: &mut egui::Ui) {
|
fn draw_wgpu_background_rect(&self, ui: &mut egui::Ui, rect: egui::Rect) {
|
||||||
self.update_pressure_matrix();
|
|
||||||
|
|
||||||
let rect = ui.max_rect();
|
|
||||||
let width = rect.width().max(1.0);
|
let width = rect.width().max(1.0);
|
||||||
let height = rect.height().max(1.0);
|
let height = rect.height().max(1.0);
|
||||||
|
|
||||||
@@ -91,9 +186,88 @@ impl EskinDesktopApp {
|
|||||||
width,
|
width,
|
||||||
height,
|
height,
|
||||||
pressure: self.pressure_matrix,
|
pressure: self.pressure_matrix,
|
||||||
marker_mode: MarkerMode::Number,
|
hand_pressure: self.hand_pressure.clone(),
|
||||||
|
active_mode: self.active_mode.clone(),
|
||||||
},
|
},
|
||||||
));
|
));
|
||||||
|
self.paint_spatial_force_overlay(ui, rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_spatial_force_overlay(&self, ui: &egui::Ui, rect: egui::Rect) {
|
||||||
|
let Some(force) = self.latest_spatial_force else {
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
let painter = ui.painter();
|
||||||
|
let center = rect.center();
|
||||||
|
let magnitude = force.magnitude.clamp(0.0, 1.8);
|
||||||
|
let length = 34.0 + magnitude * 54.0;
|
||||||
|
let angle = force.angle_deg.to_radians();
|
||||||
|
let direction = egui::vec2(angle.cos(), angle.sin());
|
||||||
|
let end = center + direction * length;
|
||||||
|
let side = egui::vec2(-direction.y, direction.x);
|
||||||
|
let color = egui::Color32::from_rgb(255, 196, 54);
|
||||||
|
let glow = egui::Color32::from_rgba_unmultiplied(255, 196, 54, 58);
|
||||||
|
|
||||||
|
painter.line_segment([center, end], egui::Stroke::new(9.0, glow));
|
||||||
|
painter.line_segment([center, end], egui::Stroke::new(2.4, color));
|
||||||
|
painter.line_segment(
|
||||||
|
[end, end - direction * 14.0 + side * 7.0],
|
||||||
|
egui::Stroke::new(2.4, color),
|
||||||
|
);
|
||||||
|
painter.line_segment(
|
||||||
|
[end, end - direction * 14.0 - side * 7.0],
|
||||||
|
egui::Stroke::new(2.4, color),
|
||||||
|
);
|
||||||
|
painter.circle_filled(center, 4.2, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_workspace(&mut self, ui: &mut egui::Ui) {
|
||||||
|
let screen = ui.max_rect();
|
||||||
|
let workspace = egui::Rect::from_min_max(
|
||||||
|
screen.left_top() + egui::vec2(0.0, layout::WORKSPACE_TOP),
|
||||||
|
screen.right_bottom(),
|
||||||
|
);
|
||||||
|
|
||||||
|
if self.breakout_visible {
|
||||||
|
self.draw_split_workspace(ui, workspace);
|
||||||
|
} else {
|
||||||
|
ui.painter()
|
||||||
|
.rect_filled(screen, egui::CornerRadius::ZERO, ONE_DARK_PRO.bg);
|
||||||
|
self.draw_wgpu_background_rect(ui, workspace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_split_workspace(&mut self, ui: &mut egui::Ui, content: egui::Rect) {
|
||||||
|
let screen = ui.max_rect();
|
||||||
|
let gutter = 10.0;
|
||||||
|
let half_width = (content.width() - gutter).max(1.0) * 0.5;
|
||||||
|
let left = egui::Rect::from_min_size(content.min, egui::vec2(half_width, content.height()));
|
||||||
|
let right = egui::Rect::from_min_max(
|
||||||
|
egui::pos2(left.right() + gutter, content.top()),
|
||||||
|
content.right_bottom(),
|
||||||
|
);
|
||||||
|
|
||||||
|
ui.painter()
|
||||||
|
.rect_filled(screen, egui::CornerRadius::ZERO, ONE_DARK_PRO.bg);
|
||||||
|
paint_split_viewport_shell(ui, left, "DOTMATRIX", "压力矩阵 / WGPU");
|
||||||
|
paint_split_viewport_shell(ui, right, "BREAKOUT", "压力控制打砖块");
|
||||||
|
|
||||||
|
let left_body = split_viewport_body(left);
|
||||||
|
let right_body = split_viewport_body(right);
|
||||||
|
self.draw_wgpu_background_rect(ui, left_body);
|
||||||
|
|
||||||
|
let breakout_control = control_from_matrix(
|
||||||
|
&self.latest_raw_matrix,
|
||||||
|
self.latest_matrix_rows,
|
||||||
|
self.latest_matrix_cols,
|
||||||
|
);
|
||||||
|
self.breakout_game.draw_viewport(
|
||||||
|
ui.ctx(),
|
||||||
|
right_body,
|
||||||
|
&mut self.breakout_visible,
|
||||||
|
breakout_control,
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update_pressure_matrix(&mut self) {
|
fn update_pressure_matrix(&mut self) {
|
||||||
@@ -104,26 +278,35 @@ impl EskinDesktopApp {
|
|||||||
sample.cols,
|
sample.cols,
|
||||||
&mut self.pressure_matrix,
|
&mut self.pressure_matrix,
|
||||||
);
|
);
|
||||||
|
self.hand_pressure = normalize_pressure_samples(&sample.matrix);
|
||||||
|
self.latest_raw_matrix.clear();
|
||||||
|
self.latest_raw_matrix.extend_from_slice(&sample.matrix);
|
||||||
|
self.latest_matrix_rows = sample.rows;
|
||||||
|
self.latest_matrix_cols = sample.cols;
|
||||||
|
|
||||||
// Feed data to recorder
|
self.latest_spatial_force = self.force_estimator.analyze(&sample.matrix);
|
||||||
self.recorder.add_frame(&sample.matrix);
|
|
||||||
|
|
||||||
// Update signal history (sum of all pressure values)
|
// Keep JE-Skin's summary path separate from the optional spatial-force vector.
|
||||||
let total: f32 = sample.matrix.iter().map(|v| *v as f32).sum();
|
let raw_total = sample
|
||||||
self.signal_history.push(total);
|
.matrix
|
||||||
if self.signal_history.len() > 128 {
|
.iter()
|
||||||
|
.fold(0_u64, |sum, value| sum + *value as u64)
|
||||||
|
.min(u32::MAX as u64) as u32;
|
||||||
|
let force = raw_to_g1(raw_total).min(25.6);
|
||||||
|
let force = if force <= 0.1 { 0.0 } else { force };
|
||||||
|
self.signal_history.push(force);
|
||||||
|
if self.signal_history.len() > SUMMARY_POINTS_PER_SERIES {
|
||||||
self.signal_history.remove(0);
|
self.signal_history.remove(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.data_log_frame += 1;
|
if self.config_state.mode == SerialMode::Hand {
|
||||||
if self.data_log_frame % DATA_LOG_EVERY_FRAMES == 0 {
|
update_hand_signal_histories(&mut self.hand_signal_histories, &sample.matrix);
|
||||||
log_pressure_sample(&sample.matrix, sample.rows, sample.cols);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_title_bar(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
|
fn draw_title_bar(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
|
||||||
let title_bar_height = 36.0;
|
let title_bar_height = layout::TITLE_BAR_HEIGHT;
|
||||||
let title_bar_rect = ui
|
let title_bar_rect = ui
|
||||||
.allocate_space(egui::vec2(ui.available_width(), title_bar_height))
|
.allocate_space(egui::vec2(ui.available_width(), title_bar_height))
|
||||||
.1;
|
.1;
|
||||||
@@ -233,49 +416,291 @@ impl EskinDesktopApp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn draw_floating_panels(&mut self, ctx: &egui::Context) {
|
fn draw_floating_panels(
|
||||||
draw_connect_panel(
|
&mut self,
|
||||||
|
ctx: &egui::Context,
|
||||||
|
stats: crate::serial_core::serial::SerialIoStats,
|
||||||
|
) {
|
||||||
|
self.scene_panel.visible = false;
|
||||||
|
self.connect_panel.visible = false;
|
||||||
|
self.export_panel.visible = false;
|
||||||
|
self.matrix_config_panel.visible = false;
|
||||||
|
self.context_menu_open = false;
|
||||||
|
|
||||||
|
if let Some(next_mode) = draw_config_panel(
|
||||||
ctx,
|
ctx,
|
||||||
&mut self.connect_panel,
|
&mut self.config_panel,
|
||||||
&mut self.connect_state,
|
&mut self.config_state,
|
||||||
&self.connection,
|
&self.connection,
|
||||||
&self.recorder,
|
&self.recorder,
|
||||||
&mut self.export_path,
|
stats,
|
||||||
);
|
self.live_rates.sample_rate_hz,
|
||||||
draw_scene_panel(ctx, &mut self.scene_panel);
|
self.live_rates.render_rate_hz,
|
||||||
draw_config_panel(ctx, &mut self.config_panel, &mut self.config_state);
|
) {
|
||||||
draw_stats_panel(ctx, &mut self.stats_panel);
|
if next_mode == SerialMode::Hand {
|
||||||
draw_export_panel(
|
self.config_state.mode = SerialMode::Finger;
|
||||||
ctx,
|
self.connect_state.mode = SerialMode::Finger;
|
||||||
&mut self.export_panel,
|
self.config_state.baud_rate = SerialMode::Finger.baud_rate();
|
||||||
&self.recorder,
|
self.active_mode = ActiveMode::Finger(FingerMode {
|
||||||
&mut self.export_path,
|
rows: self.matrix_config.rows,
|
||||||
);
|
cols: self.matrix_config.cols,
|
||||||
draw_matrix_config_panel(ctx, &mut self.matrix_config_panel, &mut self.matrix_config);
|
range: 0..7000,
|
||||||
|
dot: true,
|
||||||
|
});
|
||||||
|
self.breakout_visible = true;
|
||||||
|
} else {
|
||||||
|
self.switch_mode(next_mode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.breakout_visible {
|
||||||
|
self.stats_panel.visible = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.config_state.mode == SerialMode::Finger {
|
||||||
|
self.stats_panel.visible = true;
|
||||||
|
draw_stats_panel(
|
||||||
|
ctx,
|
||||||
|
&mut self.stats_panel,
|
||||||
|
&self.signal_history,
|
||||||
|
self.latest_spatial_force,
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
self.stats_panel.visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(force) = self.latest_spatial_force {
|
||||||
|
self.spatial_force_panel_force = Some(force);
|
||||||
|
}
|
||||||
|
|
||||||
|
draw_spatial_force_panel(ctx, self.spatial_force_panel_force, &self.signal_history);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_panel_context_menu(&mut self, ctx: &egui::Context) {
|
||||||
|
let (secondary_clicked, pointer_pos, escape_pressed) = ctx.input(|input| {
|
||||||
|
(
|
||||||
|
input.pointer.secondary_clicked(),
|
||||||
|
input.pointer.interact_pos(),
|
||||||
|
input.key_pressed(egui::Key::Escape),
|
||||||
|
)
|
||||||
|
});
|
||||||
|
|
||||||
|
if secondary_clicked {
|
||||||
|
self.context_menu_open = true;
|
||||||
|
self.context_menu_pos = pointer_pos.unwrap_or(self.context_menu_pos);
|
||||||
|
}
|
||||||
|
if escape_pressed {
|
||||||
|
self.context_menu_open = false;
|
||||||
|
}
|
||||||
|
if !self.context_menu_open {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut close_menu = false;
|
||||||
|
let response = egui::Area::new(egui::Id::new("workspace_context_menu_area"))
|
||||||
|
.fixed_pos(self.context_menu_pos)
|
||||||
|
.order(egui::Order::Foreground)
|
||||||
|
.show(ctx, |ui| {
|
||||||
|
egui::Frame::popup(ui.style()).show(ui, |ui| {
|
||||||
|
ui.set_min_width(132.0);
|
||||||
|
ui.label("显示面板");
|
||||||
|
ui.separator();
|
||||||
|
|
||||||
|
panel_restore_item(ui, "配置", &mut self.config_panel);
|
||||||
|
panel_restore_item(ui, "录制", &mut self.export_panel);
|
||||||
|
panel_restore_item(ui, "矩阵", &mut self.matrix_config_panel);
|
||||||
|
if self.stats_panel.visible {
|
||||||
|
if ui
|
||||||
|
.add_sized(
|
||||||
|
egui::vec2(ui.available_width(), 0.0),
|
||||||
|
egui::Button::new("隐藏 统计"),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
self.stats_panel.visible = false;
|
||||||
|
close_menu = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
panel_restore_item(ui, "统计", &mut self.stats_panel);
|
||||||
|
}
|
||||||
|
if ui
|
||||||
|
.add_sized(
|
||||||
|
egui::vec2(ui.available_width(), 0.0),
|
||||||
|
egui::Button::new("打砖块"),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
self.breakout_visible = true;
|
||||||
|
close_menu = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
ui.separator();
|
||||||
|
|
||||||
|
if ui
|
||||||
|
.add_sized(
|
||||||
|
egui::vec2(ui.available_width(), 0.0),
|
||||||
|
egui::Button::new("全部显示"),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
self.config_panel.visible = true;
|
||||||
|
self.export_panel.visible = true;
|
||||||
|
self.matrix_config_panel.visible = true;
|
||||||
|
self.stats_panel.visible = true;
|
||||||
|
self.breakout_visible = true;
|
||||||
|
close_menu = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
let clicked_outside = ctx.input(|input| {
|
||||||
|
input.pointer.primary_clicked()
|
||||||
|
&& input
|
||||||
|
.pointer
|
||||||
|
.interact_pos()
|
||||||
|
.is_some_and(|pos| !response.response.rect.contains(pos))
|
||||||
|
});
|
||||||
|
if close_menu || clicked_outside {
|
||||||
|
self.context_menu_open = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn switch_mode(&mut self, next: SerialMode) {
|
||||||
|
self.connect_state.mode = next;
|
||||||
|
self.config_state.mode = next;
|
||||||
|
self.config_state.baud_rate = next.baud_rate();
|
||||||
|
self.connection.disconnect();
|
||||||
|
self.pressure_matrix.fill([0.0, 0.0]);
|
||||||
|
self.hand_pressure.clear();
|
||||||
|
self.force_estimator.reset();
|
||||||
|
self.latest_spatial_force = None;
|
||||||
|
self.spatial_force_panel_force = None;
|
||||||
|
self.signal_history.clear();
|
||||||
|
self.hand_signal_histories
|
||||||
|
.iter_mut()
|
||||||
|
.for_each(|history| history.clear());
|
||||||
|
|
||||||
|
self.active_mode = match next {
|
||||||
|
SerialMode::Finger => ActiveMode::Finger(FingerMode {
|
||||||
|
rows: self.matrix_config.rows,
|
||||||
|
cols: self.matrix_config.cols,
|
||||||
|
range: 0..7000,
|
||||||
|
dot: true,
|
||||||
|
}),
|
||||||
|
SerialMode::Hand => ActiveMode::Hand(HandGatewayMode { range: 0..7000 }),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn log_pressure_sample(raw: &[u32], rows: u32, cols: u32) {
|
fn update_hand_signal_histories(
|
||||||
let max = raw.iter().copied().max().unwrap_or(0);
|
histories: &mut [Vec<f32>; HAND_FORCE_PANEL_COUNT],
|
||||||
let sum: u64 = raw.iter().map(|value| *value as u64).sum();
|
raw_values: &[u32],
|
||||||
let non_zero = raw.iter().filter(|value| **value != 0).count();
|
) {
|
||||||
let preview = raw
|
let mut offset = 0usize;
|
||||||
.iter()
|
for (history, sample_count) in histories.iter_mut().zip(HAND_FORCE_SEGMENT_COUNTS) {
|
||||||
.take(12)
|
let raw_total = raw_values
|
||||||
.map(u32::to_string)
|
.get(offset..offset + sample_count)
|
||||||
.collect::<Vec<_>>()
|
.unwrap_or(&[])
|
||||||
.join(", ");
|
.iter()
|
||||||
|
.fold(0_u64, |sum, value| sum + *value as u64)
|
||||||
|
.min(u32::MAX as u64) as u32;
|
||||||
|
let force = raw_to_g1(raw_total).min(25.6);
|
||||||
|
let force = if force <= 0.1 { 0.0 } else { force };
|
||||||
|
|
||||||
println!(
|
history.push(force);
|
||||||
"[pressure] {rows}x{cols} cells={} non_zero={non_zero} max={max} sum={sum} first=[{preview}]",
|
if history.len() > SUMMARY_POINTS_PER_SERIES {
|
||||||
raw.len()
|
history.remove(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
offset += sample_count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn raw_to_g1(raw: u32) -> f32 {
|
||||||
|
const RAW: [u32; 12] = [
|
||||||
|
0, 21382, 108507, 123183, 147405, 171105, 192395, 250443, 231423, 350560, 396616, 429444,
|
||||||
|
];
|
||||||
|
const FORCE_CENTI_N: [f32; 12] = [
|
||||||
|
0.0, 57.0, 257.0, 357.0, 457.0, 557.0, 657.0, 857.0, 1057.0, 1557.0, 2057.0, 2557.0,
|
||||||
|
];
|
||||||
|
|
||||||
|
if raw <= RAW[0] {
|
||||||
|
return FORCE_CENTI_N[0] / 100.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if raw >= RAW[RAW.len() - 1] {
|
||||||
|
return FORCE_CENTI_N[FORCE_CENTI_N.len() - 1] / 100.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut left = 0usize;
|
||||||
|
let mut right = RAW.len() - 1;
|
||||||
|
while left + 1 < right {
|
||||||
|
let mid = (left + right) / 2;
|
||||||
|
if RAW[mid] <= raw {
|
||||||
|
left = mid;
|
||||||
|
} else {
|
||||||
|
right = mid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let raw_left = RAW[left] as f32;
|
||||||
|
let raw_right = RAW[right] as f32;
|
||||||
|
let span = (raw_right - raw_left).max(1.0);
|
||||||
|
let ratio = (raw as f32 - raw_left) / span;
|
||||||
|
|
||||||
|
(FORCE_CENTI_N[left] + ratio * (FORCE_CENTI_N[right] - FORCE_CENTI_N[left])) / 100.0
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_split_viewport_shell(
|
||||||
|
ui: &egui::Ui,
|
||||||
|
rect: egui::Rect,
|
||||||
|
title: &'static str,
|
||||||
|
subtitle: &'static str,
|
||||||
|
) {
|
||||||
|
let painter = ui.painter();
|
||||||
|
painter.rect_filled(
|
||||||
|
rect,
|
||||||
|
egui::CornerRadius::same(8),
|
||||||
|
egui::Color32::from_rgb(11, 17, 23),
|
||||||
|
);
|
||||||
|
painter.rect_stroke(
|
||||||
|
rect,
|
||||||
|
egui::CornerRadius::same(8),
|
||||||
|
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
|
||||||
|
egui::StrokeKind::Outside,
|
||||||
|
);
|
||||||
|
painter.line_segment(
|
||||||
|
[
|
||||||
|
rect.left_top() + egui::vec2(12.0, 34.0),
|
||||||
|
rect.right_top() + egui::vec2(-12.0, 34.0),
|
||||||
|
],
|
||||||
|
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
|
||||||
|
);
|
||||||
|
painter.text(
|
||||||
|
rect.left_top() + egui::vec2(14.0, 16.0),
|
||||||
|
egui::Align2::LEFT_CENTER,
|
||||||
|
title,
|
||||||
|
egui::FontId::monospace(13.0),
|
||||||
|
ONE_DARK_PRO.accent,
|
||||||
|
);
|
||||||
|
painter.text(
|
||||||
|
rect.left_top() + egui::vec2(122.0, 16.0),
|
||||||
|
egui::Align2::LEFT_CENTER,
|
||||||
|
subtitle,
|
||||||
|
egui::FontId::proportional(12.0),
|
||||||
|
ONE_DARK_PRO.text_dim,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut PressureFrame) {
|
fn split_viewport_body(rect: egui::Rect) -> egui::Rect {
|
||||||
const RANGE_MIN: f32 = 0.0;
|
egui::Rect::from_min_max(
|
||||||
const RANGE_MAX: f32 = 7000.0;
|
rect.left_top() + egui::vec2(10.0, 44.0),
|
||||||
|
rect.right_bottom() - egui::vec2(10.0, 10.0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut PressureFrame) {
|
||||||
normalized.fill([0.0, 0.0]);
|
normalized.fill([0.0, 0.0]);
|
||||||
|
|
||||||
let src_cols = cols.max(1);
|
let src_cols = cols.max(1);
|
||||||
@@ -287,26 +712,41 @@ fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut
|
|||||||
let src_index = (row * src_cols + col) as usize;
|
let src_index = (row * src_cols + col) as usize;
|
||||||
let dst_index = (row * MATRIX_COLS + col) as usize;
|
let dst_index = (row * MATRIX_COLS + col) as usize;
|
||||||
if let Some(value) = raw.get(src_index) {
|
if let Some(value) = raw.get(src_index) {
|
||||||
let raw_value = *value as f32;
|
normalized[dst_index] = normalize_pressure_value(*value);
|
||||||
let mapped = ((raw_value - RANGE_MIN) / (RANGE_MAX - RANGE_MIN)).clamp(0.0, 1.0);
|
|
||||||
let display_value = if raw_value <= RANGE_MIN + 4.0 {
|
|
||||||
0.0
|
|
||||||
} else {
|
|
||||||
raw_value.round().min(9999.0)
|
|
||||||
};
|
|
||||||
normalized[dst_index] = [mapped, display_value];
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn normalize_pressure_samples(raw: &[u32]) -> PressureSamples {
|
||||||
|
raw.iter().copied().map(normalize_pressure_value).collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn normalize_pressure_value(value: u32) -> [f32; 2] {
|
||||||
|
const RANGE_MIN: f32 = 0.0;
|
||||||
|
const RANGE_MAX: f32 = 7000.0;
|
||||||
|
|
||||||
|
let raw_value = value as f32;
|
||||||
|
let mapped = ((raw_value - RANGE_MIN) / (RANGE_MAX - RANGE_MIN)).clamp(0.0, 1.0);
|
||||||
|
let display_value = if raw_value <= RANGE_MIN + 4.0 {
|
||||||
|
0.0
|
||||||
|
} else {
|
||||||
|
raw_value.round().min(9999.0)
|
||||||
|
};
|
||||||
|
|
||||||
|
[mapped, display_value]
|
||||||
|
}
|
||||||
|
|
||||||
impl eframe::App for EskinDesktopApp {
|
impl eframe::App for EskinDesktopApp {
|
||||||
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
|
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
|
||||||
let ctx = ui.ctx().clone();
|
let ctx = ui.ctx().clone();
|
||||||
|
let stats = self.connection.stats();
|
||||||
|
self.live_rates.tick_render(stats.rx_frames);
|
||||||
|
|
||||||
self.draw_wgpu_background(ui);
|
self.update_pressure_matrix();
|
||||||
|
self.draw_workspace(ui);
|
||||||
self.draw_title_bar(ui, frame);
|
self.draw_title_bar(ui, frame);
|
||||||
self.draw_floating_panels(&ctx);
|
self.draw_floating_panels(&ctx, stats);
|
||||||
|
|
||||||
// Keep repainting while the wgpu background is a realtime viewport.
|
// Keep repainting while the wgpu background is a realtime viewport.
|
||||||
ctx.request_repaint();
|
ctx.request_repaint();
|
||||||
|
|||||||
655
src/breakout.rs
Normal file
655
src/breakout.rs
Normal file
@@ -0,0 +1,655 @@
|
|||||||
|
use eframe::egui;
|
||||||
|
|
||||||
|
use crate::style::{self, ACCENT_BLUE, ACCENT_GREEN, ACCENT_ORANGE, ACCENT_RED, ONE_DARK_PRO};
|
||||||
|
|
||||||
|
const BRICK_ROWS: usize = 7;
|
||||||
|
const BRICK_COLS: usize = 12;
|
||||||
|
const PADDLE_W: f32 = 0.24;
|
||||||
|
const PADDLE_H: f32 = 0.030;
|
||||||
|
const PADDLE_Y: f32 = 0.88;
|
||||||
|
const PADDLE_SPEED: f32 = 0.92;
|
||||||
|
const BALL_RADIUS: f32 = 0.010;
|
||||||
|
const BALL_SPEED: f32 = 0.52;
|
||||||
|
const MAX_BALL_SPEED: f32 = 0.86;
|
||||||
|
const PRESSURE_RANGE_MIN: f32 = 0.0;
|
||||||
|
const PRESSURE_RANGE_MAX: f32 = 7000.0;
|
||||||
|
const PAUSE_COOLDOWN: f64 = 0.64;
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||||
|
enum BreakoutPhase {
|
||||||
|
Idle,
|
||||||
|
Running,
|
||||||
|
Paused,
|
||||||
|
Won,
|
||||||
|
Over,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Brick {
|
||||||
|
rect: egui::Rect,
|
||||||
|
alive: bool,
|
||||||
|
flash: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default, Clone, Copy)]
|
||||||
|
pub struct BreakoutControl {
|
||||||
|
pub axis: f32,
|
||||||
|
pub top_force: f32,
|
||||||
|
pub left_force: f32,
|
||||||
|
pub right_force: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct BreakoutGame {
|
||||||
|
phase: BreakoutPhase,
|
||||||
|
bricks: Vec<Brick>,
|
||||||
|
paddle_x: f32,
|
||||||
|
ball_pos: egui::Pos2,
|
||||||
|
ball_vel: egui::Vec2,
|
||||||
|
score: u32,
|
||||||
|
combo: u32,
|
||||||
|
lives: u32,
|
||||||
|
last_time: Option<f64>,
|
||||||
|
previous_pause_gesture: bool,
|
||||||
|
pause_locked_until: f64,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for BreakoutGame {
|
||||||
|
fn default() -> Self {
|
||||||
|
let mut game = Self {
|
||||||
|
phase: BreakoutPhase::Idle,
|
||||||
|
bricks: Vec::new(),
|
||||||
|
paddle_x: 0.5,
|
||||||
|
ball_pos: egui::pos2(0.5, PADDLE_Y - PADDLE_H - BALL_RADIUS),
|
||||||
|
ball_vel: egui::vec2(0.0, 0.0),
|
||||||
|
score: 0,
|
||||||
|
combo: 0,
|
||||||
|
lives: 3,
|
||||||
|
last_time: None,
|
||||||
|
previous_pause_gesture: false,
|
||||||
|
pause_locked_until: 0.0,
|
||||||
|
};
|
||||||
|
game.rebuild_bricks();
|
||||||
|
game
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BreakoutGame {
|
||||||
|
pub fn draw_viewport(
|
||||||
|
&mut self,
|
||||||
|
ctx: &egui::Context,
|
||||||
|
rect: egui::Rect,
|
||||||
|
visible: &mut bool,
|
||||||
|
control: BreakoutControl,
|
||||||
|
) {
|
||||||
|
if !*visible {
|
||||||
|
self.last_time = None;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.request_repaint();
|
||||||
|
let now = ctx.input(|input| input.time);
|
||||||
|
let dt = self
|
||||||
|
.last_time
|
||||||
|
.map(|last| (now - last) as f32)
|
||||||
|
.unwrap_or(1.0 / 60.0)
|
||||||
|
.clamp(0.0, 1.0 / 30.0);
|
||||||
|
self.last_time = Some(now);
|
||||||
|
|
||||||
|
let mut close_requested = false;
|
||||||
|
egui::Area::new(egui::Id::new("breakout_game_viewport"))
|
||||||
|
.fixed_pos(rect.min)
|
||||||
|
.order(egui::Order::Middle)
|
||||||
|
.show(ctx, |ui| {
|
||||||
|
ui.set_min_size(rect.size());
|
||||||
|
ui.set_max_size(rect.size());
|
||||||
|
style::group_frame().show(ui, |ui| {
|
||||||
|
ui.set_min_size(rect.size() - egui::vec2(20.0, 16.0));
|
||||||
|
if self.draw_contents(ui, control, dt, now, true) {
|
||||||
|
close_requested = true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
if close_requested {
|
||||||
|
*visible = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw_contents(
|
||||||
|
&mut self,
|
||||||
|
ui: &mut egui::Ui,
|
||||||
|
control: BreakoutControl,
|
||||||
|
dt: f32,
|
||||||
|
now: f64,
|
||||||
|
embedded: bool,
|
||||||
|
) -> bool {
|
||||||
|
let mut close_requested = false;
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.colored_label(
|
||||||
|
ACCENT_BLUE,
|
||||||
|
egui::RichText::new("NEON BREAKOUT").monospace().size(13.0),
|
||||||
|
);
|
||||||
|
ui.label(style::subtle_text("压力矩阵控制 / 左右分区驱动"));
|
||||||
|
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||||
|
if embedded && ui.add(style::tag_button("退出分屏")).clicked() {
|
||||||
|
close_requested = true;
|
||||||
|
}
|
||||||
|
if ui.add(style::tag_button("重开")).clicked() {
|
||||||
|
self.reset();
|
||||||
|
self.start();
|
||||||
|
}
|
||||||
|
if ui.add(style::tag_button("暂停")).clicked() {
|
||||||
|
self.toggle_pause();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.add_space(5.0);
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
status_chip(ui, "状态", self.status_text(), status_color(self.phase));
|
||||||
|
status_chip(ui, "分数", self.score.to_string(), ACCENT_GREEN);
|
||||||
|
status_chip(ui, "连击", self.combo.to_string(), ACCENT_ORANGE);
|
||||||
|
status_chip(ui, "生命", self.lives.to_string(), ACCENT_RED);
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.add_space(7.0);
|
||||||
|
let available = ui.available_size();
|
||||||
|
let game_size = egui::vec2(available.x.max(500.0), (available.y - 6.0).max(330.0));
|
||||||
|
let (rect, response) = ui.allocate_exact_size(game_size, egui::Sense::click());
|
||||||
|
if response.clicked() && self.phase != BreakoutPhase::Running {
|
||||||
|
self.start();
|
||||||
|
}
|
||||||
|
|
||||||
|
let keyboard_axis = ui.input(|input| {
|
||||||
|
(input.key_down(egui::Key::ArrowRight) as i32
|
||||||
|
- input.key_down(egui::Key::ArrowLeft) as i32) as f32
|
||||||
|
});
|
||||||
|
if ui.input(|input| input.key_pressed(egui::Key::Space)) {
|
||||||
|
self.start();
|
||||||
|
}
|
||||||
|
if ui.input(|input| input.key_pressed(egui::Key::P)) {
|
||||||
|
self.toggle_pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
let axis = if keyboard_axis.abs() > 0.0 {
|
||||||
|
keyboard_axis
|
||||||
|
} else {
|
||||||
|
control.axis
|
||||||
|
};
|
||||||
|
self.handle_pressure_gesture(control.top_force, now);
|
||||||
|
self.update(dt, axis);
|
||||||
|
self.paint(ui, rect, control);
|
||||||
|
close_requested
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reset(&mut self) {
|
||||||
|
self.phase = BreakoutPhase::Idle;
|
||||||
|
self.paddle_x = 0.5;
|
||||||
|
self.ball_pos = egui::pos2(0.5, PADDLE_Y - PADDLE_H - BALL_RADIUS);
|
||||||
|
self.ball_vel = egui::Vec2::ZERO;
|
||||||
|
self.score = 0;
|
||||||
|
self.combo = 0;
|
||||||
|
self.lives = 3;
|
||||||
|
self.rebuild_bricks();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn start(&mut self) {
|
||||||
|
if self.phase == BreakoutPhase::Over || self.phase == BreakoutPhase::Won {
|
||||||
|
self.reset();
|
||||||
|
}
|
||||||
|
if self.phase != BreakoutPhase::Running {
|
||||||
|
self.phase = BreakoutPhase::Running;
|
||||||
|
if self.ball_vel == egui::Vec2::ZERO {
|
||||||
|
self.launch_ball();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn toggle_pause(&mut self) {
|
||||||
|
self.phase = match self.phase {
|
||||||
|
BreakoutPhase::Running => BreakoutPhase::Paused,
|
||||||
|
BreakoutPhase::Paused => BreakoutPhase::Running,
|
||||||
|
other => other,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_pressure_gesture(&mut self, top_force: f32, now: f64) {
|
||||||
|
let threshold = pressure_pause_threshold();
|
||||||
|
let active = top_force >= threshold;
|
||||||
|
if active && !self.previous_pause_gesture && now >= self.pause_locked_until {
|
||||||
|
if matches!(
|
||||||
|
self.phase,
|
||||||
|
BreakoutPhase::Idle | BreakoutPhase::Over | BreakoutPhase::Won
|
||||||
|
) {
|
||||||
|
self.start();
|
||||||
|
} else {
|
||||||
|
self.toggle_pause();
|
||||||
|
}
|
||||||
|
self.pause_locked_until = now + PAUSE_COOLDOWN;
|
||||||
|
}
|
||||||
|
self.previous_pause_gesture = active;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, dt: f32, axis: f32) {
|
||||||
|
for brick in &mut self.bricks {
|
||||||
|
brick.flash = (brick.flash - dt * 2.4).max(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.phase != BreakoutPhase::Running {
|
||||||
|
self.ball_pos = egui::pos2(self.paddle_x, PADDLE_Y - PADDLE_H - BALL_RADIUS);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.paddle_x = (self.paddle_x + axis.clamp(-1.0, 1.0) * PADDLE_SPEED * dt)
|
||||||
|
.clamp(PADDLE_W * 0.5, 1.0 - PADDLE_W * 0.5);
|
||||||
|
|
||||||
|
self.ball_pos += self.ball_vel * dt;
|
||||||
|
self.resolve_wall_collision();
|
||||||
|
self.resolve_paddle_collision();
|
||||||
|
self.resolve_brick_collision();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn launch_ball(&mut self) {
|
||||||
|
let direction = 0.24;
|
||||||
|
self.ball_pos = egui::pos2(self.paddle_x, PADDLE_Y - PADDLE_H - BALL_RADIUS);
|
||||||
|
self.ball_vel = egui::vec2(direction, -1.0).normalized() * BALL_SPEED;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resolve_wall_collision(&mut self) {
|
||||||
|
if self.ball_pos.x - BALL_RADIUS <= 0.0 {
|
||||||
|
self.ball_pos.x = BALL_RADIUS;
|
||||||
|
self.ball_vel.x = self.ball_vel.x.abs();
|
||||||
|
} else if self.ball_pos.x + BALL_RADIUS >= 1.0 {
|
||||||
|
self.ball_pos.x = 1.0 - BALL_RADIUS;
|
||||||
|
self.ball_vel.x = -self.ball_vel.x.abs();
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.ball_pos.y - BALL_RADIUS <= 0.0 {
|
||||||
|
self.ball_pos.y = BALL_RADIUS;
|
||||||
|
self.ball_vel.y = self.ball_vel.y.abs();
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.ball_pos.y - BALL_RADIUS > 1.0 {
|
||||||
|
self.lives = self.lives.saturating_sub(1);
|
||||||
|
self.combo = 0;
|
||||||
|
if self.lives == 0 {
|
||||||
|
self.phase = BreakoutPhase::Over;
|
||||||
|
self.ball_vel = egui::Vec2::ZERO;
|
||||||
|
} else {
|
||||||
|
self.ball_pos = egui::pos2(self.paddle_x, PADDLE_Y - PADDLE_H - BALL_RADIUS);
|
||||||
|
self.launch_ball();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resolve_paddle_collision(&mut self) {
|
||||||
|
if self.ball_vel.y <= 0.0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let paddle = paddle_rect(self.paddle_x);
|
||||||
|
if !circle_hits_rect(self.ball_pos, BALL_RADIUS, paddle) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.ball_pos.y = paddle.top() - BALL_RADIUS;
|
||||||
|
let offset = ((self.ball_pos.x - self.paddle_x) / (PADDLE_W * 0.5)).clamp(-1.0, 1.0);
|
||||||
|
let speed = self.ball_vel.length().clamp(BALL_SPEED, MAX_BALL_SPEED);
|
||||||
|
self.ball_vel = egui::vec2(offset * 0.82, -1.0).normalized() * speed;
|
||||||
|
self.combo = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn resolve_brick_collision(&mut self) {
|
||||||
|
for brick in &mut self.bricks {
|
||||||
|
if !brick.alive || !circle_hits_rect(self.ball_pos, BALL_RADIUS, brick.rect) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let overlap_x = (self.ball_pos.x + BALL_RADIUS - brick.rect.left())
|
||||||
|
.min(brick.rect.right() - (self.ball_pos.x - BALL_RADIUS));
|
||||||
|
let overlap_y = (self.ball_pos.y + BALL_RADIUS - brick.rect.top())
|
||||||
|
.min(brick.rect.bottom() - (self.ball_pos.y - BALL_RADIUS));
|
||||||
|
if overlap_x < overlap_y {
|
||||||
|
self.ball_vel.x *= -1.0;
|
||||||
|
} else {
|
||||||
|
self.ball_vel.y *= -1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
brick.alive = false;
|
||||||
|
brick.flash = 1.0;
|
||||||
|
self.combo += 1;
|
||||||
|
self.score += 40 + self.combo * 5;
|
||||||
|
let speed = (self.ball_vel.length() * 1.014).min(MAX_BALL_SPEED);
|
||||||
|
self.ball_vel = self.ball_vel.normalized() * speed;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.bricks.iter().all(|brick| !brick.alive) {
|
||||||
|
self.phase = BreakoutPhase::Won;
|
||||||
|
self.ball_vel = egui::Vec2::ZERO;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rebuild_bricks(&mut self) {
|
||||||
|
self.bricks.clear();
|
||||||
|
let gap_x = 0.012;
|
||||||
|
let gap_y = 0.017;
|
||||||
|
let left = 0.075;
|
||||||
|
let top = 0.10;
|
||||||
|
let total_w = 0.85;
|
||||||
|
let brick_w = (total_w - gap_x * (BRICK_COLS - 1) as f32) / BRICK_COLS as f32;
|
||||||
|
let brick_h = 0.040;
|
||||||
|
|
||||||
|
for row in 0..BRICK_ROWS {
|
||||||
|
for col in 0..BRICK_COLS {
|
||||||
|
let x = left + col as f32 * (brick_w + gap_x);
|
||||||
|
let y = top + row as f32 * (brick_h + gap_y);
|
||||||
|
self.bricks.push(Brick {
|
||||||
|
rect: egui::Rect::from_min_size(egui::pos2(x, y), egui::vec2(brick_w, brick_h)),
|
||||||
|
alive: true,
|
||||||
|
flash: 0.0,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn status_text(&self) -> &'static str {
|
||||||
|
match self.phase {
|
||||||
|
BreakoutPhase::Idle => "待机",
|
||||||
|
BreakoutPhase::Running => "运行",
|
||||||
|
BreakoutPhase::Paused => "暂停",
|
||||||
|
BreakoutPhase::Won => "过关",
|
||||||
|
BreakoutPhase::Over => "结束",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint(&self, ui: &egui::Ui, rect: egui::Rect, control: BreakoutControl) {
|
||||||
|
let painter = ui.painter_at(rect);
|
||||||
|
painter.rect_filled(
|
||||||
|
rect,
|
||||||
|
egui::CornerRadius::same(6),
|
||||||
|
egui::Color32::from_rgb(8, 14, 19),
|
||||||
|
);
|
||||||
|
painter.rect_stroke(
|
||||||
|
rect,
|
||||||
|
egui::CornerRadius::same(6),
|
||||||
|
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.accent, 110)),
|
||||||
|
egui::StrokeKind::Outside,
|
||||||
|
);
|
||||||
|
|
||||||
|
paint_arena_grid(&painter, rect);
|
||||||
|
for (index, brick) in self.bricks.iter().enumerate() {
|
||||||
|
paint_brick(&painter, rect, brick, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
paint_paddle(&painter, rect, self.paddle_x);
|
||||||
|
paint_ball(&painter, rect, self.ball_pos);
|
||||||
|
paint_control_meter(&painter, rect, control);
|
||||||
|
|
||||||
|
if self.phase == BreakoutPhase::Idle
|
||||||
|
|| self.phase == BreakoutPhase::Paused
|
||||||
|
|| self.phase == BreakoutPhase::Won
|
||||||
|
|| self.phase == BreakoutPhase::Over
|
||||||
|
{
|
||||||
|
paint_center_overlay(&painter, rect, self.phase);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn control_from_matrix(raw: &[u32], rows: u32, cols: u32) -> BreakoutControl {
|
||||||
|
if raw.is_empty() {
|
||||||
|
return BreakoutControl::default();
|
||||||
|
}
|
||||||
|
|
||||||
|
let rows = rows.max(1) as usize;
|
||||||
|
let cols = cols.max(1) as usize;
|
||||||
|
let sample_rows = rows.min(2);
|
||||||
|
let sample_cols = cols.min(2);
|
||||||
|
let top_gesture_rows = rows.min(1);
|
||||||
|
let top_gesture_cols = (cols / 3).clamp(1, cols);
|
||||||
|
let top_gesture_col_start = (cols - top_gesture_cols) / 2;
|
||||||
|
let top_gesture_col_end = top_gesture_col_start + top_gesture_cols;
|
||||||
|
let avg = |row_start: usize, row_end: usize, col_start: usize, col_end: usize| -> f32 {
|
||||||
|
let mut sum = 0.0;
|
||||||
|
let mut count = 0.0;
|
||||||
|
for row in row_start..row_end {
|
||||||
|
for col in col_start..col_end {
|
||||||
|
let index = row * cols + col;
|
||||||
|
if let Some(value) = raw.get(index) {
|
||||||
|
sum += *value as f32;
|
||||||
|
count += 1.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if count > 0.0 { sum / count } else { 0.0 }
|
||||||
|
};
|
||||||
|
|
||||||
|
let tl = avg(0, sample_rows, 0, sample_cols);
|
||||||
|
let tr = avg(0, sample_rows, cols.saturating_sub(sample_cols), cols);
|
||||||
|
let bl = avg(rows.saturating_sub(sample_rows), rows, 0, sample_cols);
|
||||||
|
let br = avg(
|
||||||
|
rows.saturating_sub(sample_rows),
|
||||||
|
rows,
|
||||||
|
cols.saturating_sub(sample_cols),
|
||||||
|
cols,
|
||||||
|
);
|
||||||
|
|
||||||
|
let left_force = tl + bl;
|
||||||
|
let right_force = tr + br;
|
||||||
|
let top_force = avg(
|
||||||
|
0,
|
||||||
|
top_gesture_rows,
|
||||||
|
top_gesture_col_start,
|
||||||
|
top_gesture_col_end,
|
||||||
|
);
|
||||||
|
let span = 1200.0_f32.max((PRESSURE_RANGE_MAX - PRESSURE_RANGE_MIN) * 0.22);
|
||||||
|
let raw_axis = ((right_force - left_force) / span).clamp(-1.0, 1.0);
|
||||||
|
let axis = if raw_axis.abs() < 0.045 {
|
||||||
|
0.0
|
||||||
|
} else {
|
||||||
|
raw_axis
|
||||||
|
};
|
||||||
|
|
||||||
|
BreakoutControl {
|
||||||
|
axis,
|
||||||
|
top_force,
|
||||||
|
left_force,
|
||||||
|
right_force,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn pressure_pause_threshold() -> f32 {
|
||||||
|
420.0_f32.max(((PRESSURE_RANGE_MAX - PRESSURE_RANGE_MIN).max(1000.0) * 0.07).round())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paddle_rect(paddle_x: f32) -> egui::Rect {
|
||||||
|
egui::Rect::from_center_size(
|
||||||
|
egui::pos2(paddle_x, PADDLE_Y),
|
||||||
|
egui::vec2(PADDLE_W, PADDLE_H),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn circle_hits_rect(center: egui::Pos2, radius: f32, rect: egui::Rect) -> bool {
|
||||||
|
let closest_x = center.x.clamp(rect.left(), rect.right());
|
||||||
|
let closest_y = center.y.clamp(rect.top(), rect.bottom());
|
||||||
|
let dx = center.x - closest_x;
|
||||||
|
let dy = center.y - closest_y;
|
||||||
|
dx * dx + dy * dy <= radius * radius
|
||||||
|
}
|
||||||
|
|
||||||
|
fn status_chip(ui: &mut egui::Ui, label: &'static str, value: impl ToString, color: egui::Color32) {
|
||||||
|
egui::Frame::new()
|
||||||
|
.fill(color_alpha(ONE_DARK_PRO.panel_deep, 190))
|
||||||
|
.stroke(egui::Stroke::new(1.0, color_alpha(color, 92)))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.inner_margin(egui::Margin::symmetric(8, 4))
|
||||||
|
.show(ui, |ui| {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.colored_label(ONE_DARK_PRO.text_subtle, label);
|
||||||
|
ui.colored_label(color, value.to_string());
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn status_color(phase: BreakoutPhase) -> egui::Color32 {
|
||||||
|
match phase {
|
||||||
|
BreakoutPhase::Idle => ONE_DARK_PRO.text_dim,
|
||||||
|
BreakoutPhase::Running => ACCENT_GREEN,
|
||||||
|
BreakoutPhase::Paused => ACCENT_ORANGE,
|
||||||
|
BreakoutPhase::Won => ACCENT_GREEN,
|
||||||
|
BreakoutPhase::Over => ACCENT_RED,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn to_screen(rect: egui::Rect, point: egui::Pos2) -> egui::Pos2 {
|
||||||
|
egui::pos2(
|
||||||
|
rect.left() + point.x * rect.width(),
|
||||||
|
rect.top() + point.y * rect.height(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn to_screen_rect(rect: egui::Rect, local: egui::Rect) -> egui::Rect {
|
||||||
|
egui::Rect::from_min_max(
|
||||||
|
rect.left_top() + local.min.to_vec2() * rect.size(),
|
||||||
|
rect.left_top() + local.max.to_vec2() * rect.size(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_arena_grid(painter: &egui::Painter, rect: egui::Rect) {
|
||||||
|
// 游戏背景保持纯净,避免网格和外框干扰砖块本身的色块节奏。
|
||||||
|
painter.rect_filled(
|
||||||
|
rect,
|
||||||
|
egui::CornerRadius::same(6),
|
||||||
|
egui::Color32::from_rgb(2, 8, 10),
|
||||||
|
);
|
||||||
|
|
||||||
|
painter.rect_stroke(
|
||||||
|
rect,
|
||||||
|
egui::CornerRadius::same(6),
|
||||||
|
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.accent, 70)),
|
||||||
|
egui::StrokeKind::Inside,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_brick(painter: &egui::Painter, arena: egui::Rect, brick: &Brick, index: usize) {
|
||||||
|
let rect = to_screen_rect(arena, brick.rect);
|
||||||
|
if brick.alive {
|
||||||
|
let row = index / BRICK_COLS;
|
||||||
|
let col = index % BRICK_COLS;
|
||||||
|
// 参考示例图:纯色矩形砖块,黑色间隔由砖块之间的空隙自然露出。
|
||||||
|
painter.rect_filled(rect, egui::CornerRadius::ZERO, brick_color(row, col));
|
||||||
|
} else if brick.flash > 0.0 {
|
||||||
|
let alpha = (brick.flash * 150.0) as u8;
|
||||||
|
painter.rect_stroke(
|
||||||
|
rect.expand(4.0 * brick.flash),
|
||||||
|
egui::CornerRadius::same(4),
|
||||||
|
egui::Stroke::new(1.4, color_alpha(ONE_DARK_PRO.accent_hot, alpha)),
|
||||||
|
egui::StrokeKind::Outside,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_paddle(painter: &egui::Painter, arena: egui::Rect, paddle_x: f32) {
|
||||||
|
let rect = to_screen_rect(arena, paddle_rect(paddle_x));
|
||||||
|
// 托盘也改成纯色块,和砖块保持同一种视觉语言。
|
||||||
|
painter.rect_filled(rect, egui::CornerRadius::ZERO, ACCENT_BLUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_ball(painter: &egui::Painter, arena: egui::Rect, ball_pos: egui::Pos2) {
|
||||||
|
let center = to_screen(arena, ball_pos);
|
||||||
|
let radius = BALL_RADIUS * arena.width().min(arena.height());
|
||||||
|
// 球保留为一个普通实心圆,避免额外高光和光晕。
|
||||||
|
painter.circle_filled(center, radius, egui::Color32::from_rgb(241, 207, 70));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_control_meter(painter: &egui::Painter, arena: egui::Rect, control: BreakoutControl) {
|
||||||
|
let meter_width = arena.width().mul_add(0.30, 0.0).clamp(180.0, 240.0);
|
||||||
|
let meter = egui::Rect::from_min_size(
|
||||||
|
arena.left_bottom() + egui::vec2(18.0, -34.0),
|
||||||
|
egui::vec2(meter_width, 18.0),
|
||||||
|
);
|
||||||
|
painter.rect_filled(
|
||||||
|
meter,
|
||||||
|
egui::CornerRadius::same(4),
|
||||||
|
color_alpha(ONE_DARK_PRO.panel_deep, 220),
|
||||||
|
);
|
||||||
|
painter.rect_stroke(
|
||||||
|
meter,
|
||||||
|
egui::CornerRadius::same(4),
|
||||||
|
egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border, 120)),
|
||||||
|
egui::StrokeKind::Outside,
|
||||||
|
);
|
||||||
|
let center_x = meter.center().x;
|
||||||
|
painter.line_segment(
|
||||||
|
[
|
||||||
|
egui::pos2(center_x, meter.top()),
|
||||||
|
egui::pos2(center_x, meter.bottom()),
|
||||||
|
],
|
||||||
|
egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
|
||||||
|
);
|
||||||
|
let marker_x = center_x + control.axis.clamp(-1.0, 1.0) * meter.width() * 0.45;
|
||||||
|
painter.circle_filled(
|
||||||
|
egui::pos2(marker_x, meter.center().y),
|
||||||
|
5.0,
|
||||||
|
color_alpha(ACCENT_GREEN, 210),
|
||||||
|
);
|
||||||
|
painter.circle_filled(
|
||||||
|
egui::pos2(marker_x, meter.center().y),
|
||||||
|
2.3,
|
||||||
|
color_alpha(egui::Color32::WHITE, 150),
|
||||||
|
);
|
||||||
|
painter.text(
|
||||||
|
meter.right_center() + egui::vec2(10.0, 0.0),
|
||||||
|
egui::Align2::LEFT_CENTER,
|
||||||
|
format!(
|
||||||
|
"L {:>4.0} R {:>4.0} T {:>4.0}",
|
||||||
|
control.left_force, control.right_force, control.top_force
|
||||||
|
),
|
||||||
|
egui::FontId::monospace(10.0),
|
||||||
|
ONE_DARK_PRO.text_dim,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn paint_center_overlay(painter: &egui::Painter, rect: egui::Rect, phase: BreakoutPhase) {
|
||||||
|
painter.rect_filled(
|
||||||
|
rect,
|
||||||
|
egui::CornerRadius::same(6),
|
||||||
|
color_alpha(egui::Color32::BLACK, 82),
|
||||||
|
);
|
||||||
|
let (title, detail) = match phase {
|
||||||
|
BreakoutPhase::Idle => ("按压顶部或点击开始", "左右分区压力控制挡板"),
|
||||||
|
BreakoutPhase::Paused => ("已暂停", "再次按压顶部、P 或点击暂停继续"),
|
||||||
|
BreakoutPhase::Won => ("恭喜过关", "按压顶部、点击或空格重新开始"),
|
||||||
|
BreakoutPhase::Over => ("游戏结束", "点击或空格重开"),
|
||||||
|
BreakoutPhase::Running => ("", ""),
|
||||||
|
};
|
||||||
|
painter.text(
|
||||||
|
rect.center() - egui::vec2(0.0, 10.0),
|
||||||
|
egui::Align2::CENTER_CENTER,
|
||||||
|
title,
|
||||||
|
egui::FontId::proportional(24.0),
|
||||||
|
ONE_DARK_PRO.text,
|
||||||
|
);
|
||||||
|
painter.text(
|
||||||
|
rect.center() + egui::vec2(0.0, 20.0),
|
||||||
|
egui::Align2::CENTER_CENTER,
|
||||||
|
detail,
|
||||||
|
egui::FontId::proportional(13.0),
|
||||||
|
ONE_DARK_PRO.text_dim,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn brick_color(row: usize, col: usize) -> egui::Color32 {
|
||||||
|
const PALETTE: [egui::Color32; 5] = [
|
||||||
|
egui::Color32::from_rgb(46, 178, 104),
|
||||||
|
egui::Color32::from_rgb(73, 188, 220),
|
||||||
|
egui::Color32::from_rgb(234, 199, 73),
|
||||||
|
egui::Color32::from_rgb(232, 125, 64),
|
||||||
|
egui::Color32::from_rgb(237, 68, 62),
|
||||||
|
];
|
||||||
|
|
||||||
|
PALETTE[(col + row * 2) % PALETTE.len()]
|
||||||
|
}
|
||||||
|
|
||||||
|
fn color_alpha(color: egui::Color32, alpha: u8) -> egui::Color32 {
|
||||||
|
egui::Color32::from_rgba_premultiplied(color.r(), color.g(), color.b(), alpha)
|
||||||
|
}
|
||||||
@@ -4,7 +4,10 @@ use std::time::Duration;
|
|||||||
|
|
||||||
use crossbeam_channel::{self, Receiver, Sender, TryRecvError};
|
use crossbeam_channel::{self, Receiver, Sender, TryRecvError};
|
||||||
|
|
||||||
use crate::serial_core::serial::{SerialPortReadWrite, run_serial_loop};
|
use crate::recording::Recorder;
|
||||||
|
use crate::serial_core::serial::{
|
||||||
|
SerialIoStats, SerialPortReadWrite, SerialProtocol, run_serial_loop,
|
||||||
|
};
|
||||||
|
|
||||||
/// Connection state visible to the UI.
|
/// Connection state visible to the UI.
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
@@ -27,6 +30,9 @@ struct Session {
|
|||||||
cancel_tx: Sender<()>,
|
cancel_tx: Sender<()>,
|
||||||
handle: JoinHandle<()>,
|
handle: JoinHandle<()>,
|
||||||
sample_rx: Receiver<Vec<i32>>,
|
sample_rx: Receiver<Vec<i32>>,
|
||||||
|
stats_rx: Receiver<SerialIoStats>,
|
||||||
|
rows: u32,
|
||||||
|
cols: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Thread-safe connection manager that the UI and renderer can share.
|
/// Thread-safe connection manager that the UI and renderer can share.
|
||||||
@@ -34,6 +40,7 @@ pub struct ConnectionManager {
|
|||||||
state: Arc<Mutex<ConnectionState>>,
|
state: Arc<Mutex<ConnectionState>>,
|
||||||
session: Arc<Mutex<Option<Session>>>,
|
session: Arc<Mutex<Option<Session>>>,
|
||||||
latest_sample: Arc<Mutex<Option<PressureSample>>>,
|
latest_sample: Arc<Mutex<Option<PressureSample>>>,
|
||||||
|
stats: Arc<Mutex<SerialIoStats>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ConnectionManager {
|
impl ConnectionManager {
|
||||||
@@ -42,6 +49,7 @@ impl ConnectionManager {
|
|||||||
state: Arc::new(Mutex::new(ConnectionState::Disconnected)),
|
state: Arc::new(Mutex::new(ConnectionState::Disconnected)),
|
||||||
session: Arc::new(Mutex::new(None)),
|
session: Arc::new(Mutex::new(None)),
|
||||||
latest_sample: Arc::new(Mutex::new(None)),
|
latest_sample: Arc::new(Mutex::new(None)),
|
||||||
|
stats: Arc::new(Mutex::new(SerialIoStats::default())),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,8 +61,31 @@ impl ConnectionManager {
|
|||||||
*self.state.lock().unwrap() = new_state;
|
*self.state.lock().unwrap() = new_state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn stats(&self) -> SerialIoStats {
|
||||||
|
let session = self.session.lock().unwrap();
|
||||||
|
if let Some(ref session) = *session {
|
||||||
|
loop {
|
||||||
|
match session.stats_rx.try_recv() {
|
||||||
|
Ok(stats) => *self.stats.lock().unwrap() = stats,
|
||||||
|
Err(TryRecvError::Empty) => break,
|
||||||
|
Err(TryRecvError::Disconnected) => break,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*self.stats.lock().unwrap()
|
||||||
|
}
|
||||||
|
|
||||||
/// Connect to the given serial port and start streaming in a background thread.
|
/// Connect to the given serial port and start streaming in a background thread.
|
||||||
pub fn connect(&self, port_name: &str, rows: u32, cols: u32) {
|
pub fn connect(
|
||||||
|
&self,
|
||||||
|
port_name: &str,
|
||||||
|
rows: u32,
|
||||||
|
cols: u32,
|
||||||
|
baud_rate: u32,
|
||||||
|
protocol: SerialProtocol,
|
||||||
|
recorder: Recorder,
|
||||||
|
) {
|
||||||
self.disconnect();
|
self.disconnect();
|
||||||
self.set_state(ConnectionState::Connecting);
|
self.set_state(ConnectionState::Connecting);
|
||||||
|
|
||||||
@@ -64,16 +95,22 @@ impl ConnectionManager {
|
|||||||
let latest_sample = Arc::clone(&self.latest_sample);
|
let latest_sample = Arc::clone(&self.latest_sample);
|
||||||
let (cancel_tx, cancel_rx) = crossbeam_channel::bounded::<()>(1);
|
let (cancel_tx, cancel_rx) = crossbeam_channel::bounded::<()>(1);
|
||||||
let (sample_tx, sample_rx) = crossbeam_channel::bounded::<Vec<i32>>(16);
|
let (sample_tx, sample_rx) = crossbeam_channel::bounded::<Vec<i32>>(16);
|
||||||
|
let (stats_tx, stats_rx) = crossbeam_channel::bounded::<SerialIoStats>(16);
|
||||||
|
*self.stats.lock().unwrap() = SerialIoStats::default();
|
||||||
|
|
||||||
let handle = thread::spawn(move || {
|
let handle = thread::spawn(move || {
|
||||||
let result = run_device_loop(
|
let result = run_device_loop(
|
||||||
&port,
|
&port,
|
||||||
rows,
|
rows,
|
||||||
cols,
|
cols,
|
||||||
|
baud_rate,
|
||||||
|
protocol,
|
||||||
&state,
|
&state,
|
||||||
&cancel_rx,
|
&cancel_rx,
|
||||||
&sample_tx,
|
&sample_tx,
|
||||||
|
&stats_tx,
|
||||||
&latest_sample,
|
&latest_sample,
|
||||||
|
recorder,
|
||||||
);
|
);
|
||||||
if let Err(e) = result {
|
if let Err(e) = result {
|
||||||
eprintln!("[connection] device loop error: {e}");
|
eprintln!("[connection] device loop error: {e}");
|
||||||
@@ -85,6 +122,9 @@ impl ConnectionManager {
|
|||||||
cancel_tx,
|
cancel_tx,
|
||||||
handle,
|
handle,
|
||||||
sample_rx,
|
sample_rx,
|
||||||
|
stats_rx,
|
||||||
|
rows,
|
||||||
|
cols,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,6 +142,7 @@ impl ConnectionManager {
|
|||||||
|
|
||||||
self.set_state(ConnectionState::Disconnected);
|
self.set_state(ConnectionState::Disconnected);
|
||||||
*self.latest_sample.lock().unwrap() = None;
|
*self.latest_sample.lock().unwrap() = None;
|
||||||
|
*self.stats.lock().unwrap() = SerialIoStats::default();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Drain pending samples (non-blocking) and return the last one.
|
/// Drain pending samples (non-blocking) and return the last one.
|
||||||
@@ -112,10 +153,12 @@ impl ConnectionManager {
|
|||||||
loop {
|
loop {
|
||||||
match session.sample_rx.try_recv() {
|
match session.sample_rx.try_recv() {
|
||||||
Ok(vals) => {
|
Ok(vals) => {
|
||||||
let rows = 12u32;
|
|
||||||
let cols = 7u32;
|
|
||||||
let matrix = vals.iter().map(|v| (*v).max(0) as u32).collect();
|
let matrix = vals.iter().map(|v| (*v).max(0) as u32).collect();
|
||||||
last = Some(PressureSample { matrix, rows, cols });
|
last = Some(PressureSample {
|
||||||
|
matrix,
|
||||||
|
rows: session.rows,
|
||||||
|
cols: session.cols,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
Err(TryRecvError::Empty) => break,
|
Err(TryRecvError::Empty) => break,
|
||||||
Err(TryRecvError::Disconnected) => break,
|
Err(TryRecvError::Disconnected) => break,
|
||||||
@@ -140,13 +183,17 @@ fn run_device_loop(
|
|||||||
port_name: &str,
|
port_name: &str,
|
||||||
rows: u32,
|
rows: u32,
|
||||||
cols: u32,
|
cols: u32,
|
||||||
|
baud_rate: u32,
|
||||||
|
protocol: SerialProtocol,
|
||||||
state: &Arc<Mutex<ConnectionState>>,
|
state: &Arc<Mutex<ConnectionState>>,
|
||||||
cancel_rx: &Receiver<()>,
|
cancel_rx: &Receiver<()>,
|
||||||
sample_tx: &Sender<Vec<i32>>,
|
sample_tx: &Sender<Vec<i32>>,
|
||||||
|
stats_tx: &Sender<SerialIoStats>,
|
||||||
latest_sample: &Arc<Mutex<Option<PressureSample>>>,
|
latest_sample: &Arc<Mutex<Option<PressureSample>>>,
|
||||||
|
recorder: Recorder,
|
||||||
) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
|
) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
|
||||||
let port = serialport::new(port_name, 921_600)
|
let port = serialport::new(port_name, baud_rate)
|
||||||
.timeout(Duration::from_millis(100))
|
.timeout(Duration::from_millis(1))
|
||||||
.open()?;
|
.open()?;
|
||||||
|
|
||||||
*state.lock().unwrap() = ConnectionState::Connected;
|
*state.lock().unwrap() = ConnectionState::Connected;
|
||||||
@@ -154,36 +201,19 @@ fn run_device_loop(
|
|||||||
let mut rw = SerialPortReadWrite::new(port);
|
let mut rw = SerialPortReadWrite::new(port);
|
||||||
*state.lock().unwrap() = ConnectionState::Streaming;
|
*state.lock().unwrap() = ConnectionState::Streaming;
|
||||||
|
|
||||||
// We need to also forward samples to latest_sample
|
run_serial_loop(
|
||||||
let (inner_tx, inner_rx) = crossbeam_channel::bounded::<Vec<i32>>(16);
|
&mut rw,
|
||||||
let latest = Arc::clone(latest_sample);
|
rows as usize,
|
||||||
let outer_tx = sample_tx.clone();
|
cols as usize,
|
||||||
|
protocol,
|
||||||
|
cancel_rx,
|
||||||
|
sample_tx,
|
||||||
|
Some(stats_tx),
|
||||||
|
Some(&recorder),
|
||||||
|
);
|
||||||
|
|
||||||
// Bridge thread: reads from inner channel, forwards to both sample_tx and latest_sample
|
if let Ok(mut latest) = latest_sample.lock() {
|
||||||
let bridge_cancel = cancel_rx.clone();
|
*latest = None;
|
||||||
let bridge_handle = thread::spawn(move || {
|
}
|
||||||
loop {
|
|
||||||
if bridge_cancel.try_recv().is_ok() {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
match inner_rx.try_recv() {
|
|
||||||
Ok(vals) => {
|
|
||||||
// Store latest
|
|
||||||
let matrix = vals.iter().map(|v| (*v).max(0) as u32).collect();
|
|
||||||
*latest.lock().unwrap() = Some(PressureSample { matrix, rows, cols });
|
|
||||||
// Forward
|
|
||||||
let _ = outer_tx.try_send(vals);
|
|
||||||
}
|
|
||||||
Err(TryRecvError::Empty) => {
|
|
||||||
std::thread::sleep(Duration::from_millis(1));
|
|
||||||
}
|
|
||||||
Err(TryRecvError::Disconnected) => break,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
run_serial_loop(&mut rw, rows as usize, cols as usize, cancel_rx, &inner_tx);
|
|
||||||
|
|
||||||
let _ = bridge_handle.join();
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|||||||
49
src/force.rs
Normal file
49
src/force.rs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
use crate::serial_core::multi_dim_force::PztProcessor;
|
||||||
|
|
||||||
|
const FINGER_SAMPLE_COUNT: usize = 84;
|
||||||
|
const MIN_TANGENTIAL_MAGNITUDE: f32 = 0.02;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
pub struct HudSpatialForce {
|
||||||
|
pub angle_deg: f32,
|
||||||
|
pub magnitude: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct ForceEstimatorState {
|
||||||
|
pzt_processor: PztProcessor,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ForceEstimatorState {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
pzt_processor: PztProcessor::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(&mut self) {
|
||||||
|
self.pzt_processor.reset_baseline();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn analyze(&mut self, values: &[u32]) -> Option<HudSpatialForce> {
|
||||||
|
if values.len() != FINGER_SAMPLE_COUNT {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
let pzt_values = values.iter().map(|value| *value as f32).collect::<Vec<_>>();
|
||||||
|
|
||||||
|
self.pzt_processor
|
||||||
|
.get_pzt_analysis(&pzt_values)
|
||||||
|
.ok()
|
||||||
|
.filter(|analysis| analysis.magnitude > MIN_TANGENTIAL_MAGNITUDE)
|
||||||
|
.map(|analysis| HudSpatialForce {
|
||||||
|
angle_deg: analysis.angle_deg,
|
||||||
|
magnitude: analysis.magnitude,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for ForceEstimatorState {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,13 +1,17 @@
|
|||||||
|
#![allow(dead_code)]
|
||||||
|
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||||
mod app;
|
mod app;
|
||||||
|
mod breakout;
|
||||||
mod connection;
|
mod connection;
|
||||||
|
mod force;
|
||||||
mod matrix;
|
mod matrix;
|
||||||
mod model;
|
mod model;
|
||||||
mod recording;
|
mod recording;
|
||||||
mod render;
|
mod render;
|
||||||
mod resources;
|
mod resources;
|
||||||
mod serial_core;
|
mod serial_core;
|
||||||
|
mod style;
|
||||||
mod texture;
|
mod texture;
|
||||||
mod theme;
|
|
||||||
mod ui;
|
mod ui;
|
||||||
mod utils;
|
mod utils;
|
||||||
use app::EskinDesktopApp;
|
use app::EskinDesktopApp;
|
||||||
|
|||||||
53
src/model.rs
53
src/model.rs
@@ -2,6 +2,7 @@ use eframe::egui_wgpu::wgpu;
|
|||||||
use std::ops::Range;
|
use std::ops::Range;
|
||||||
|
|
||||||
use crate::texture;
|
use crate::texture;
|
||||||
|
|
||||||
pub trait Vertex {
|
pub trait Vertex {
|
||||||
fn desc<'a>() -> wgpu::VertexBufferLayout<'a>;
|
fn desc<'a>() -> wgpu::VertexBufferLayout<'a>;
|
||||||
}
|
}
|
||||||
@@ -12,6 +13,8 @@ pub struct ModelVertex {
|
|||||||
pub position: [f32; 3],
|
pub position: [f32; 3],
|
||||||
pub tex_coords: [f32; 2],
|
pub tex_coords: [f32; 2],
|
||||||
pub normal: [f32; 3],
|
pub normal: [f32; 3],
|
||||||
|
pub color: [f32; 4],
|
||||||
|
pub tangent: [f32; 4],
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Vertex for ModelVertex {
|
impl Vertex for ModelVertex {
|
||||||
@@ -36,6 +39,16 @@ impl Vertex for ModelVertex {
|
|||||||
shader_location: 2,
|
shader_location: 2,
|
||||||
format: wgpu::VertexFormat::Float32x3,
|
format: wgpu::VertexFormat::Float32x3,
|
||||||
},
|
},
|
||||||
|
wgpu::VertexAttribute {
|
||||||
|
offset: mem::size_of::<[f32; 8]>() as wgpu::BufferAddress,
|
||||||
|
shader_location: 3,
|
||||||
|
format: wgpu::VertexFormat::Float32x4,
|
||||||
|
},
|
||||||
|
wgpu::VertexAttribute {
|
||||||
|
offset: mem::size_of::<[f32; 12]>() as wgpu::BufferAddress,
|
||||||
|
shader_location: 4,
|
||||||
|
format: wgpu::VertexFormat::Float32x4,
|
||||||
|
},
|
||||||
],
|
],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -54,7 +67,8 @@ impl Instance {
|
|||||||
pub fn to_raw(&self) -> InstanceRaw {
|
pub fn to_raw(&self) -> InstanceRaw {
|
||||||
InstanceRaw {
|
InstanceRaw {
|
||||||
model: (glam::Mat4::from_translation(self.position)
|
model: (glam::Mat4::from_translation(self.position)
|
||||||
* glam::Mat4::from_quat(self.rotation))
|
* glam::Mat4::from_quat(self.rotation)
|
||||||
|
* glam::Mat4::from_scale(glam::Vec3::splat(128.0)))
|
||||||
.to_cols_array_2d(),
|
.to_cols_array_2d(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -111,9 +125,43 @@ pub struct Model {
|
|||||||
pub materials: Vec<Material>,
|
pub materials: Vec<Material>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||||
|
pub enum AlphaMode {
|
||||||
|
Opaque,
|
||||||
|
Mask,
|
||||||
|
Blend,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AlphaMode {
|
||||||
|
pub fn as_str(self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Self::Opaque => "OPAQUE",
|
||||||
|
Self::Mask => "MASK",
|
||||||
|
Self::Blend => "BLEND",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn shader_value(self) -> f32 {
|
||||||
|
match self {
|
||||||
|
Self::Opaque => 0.0,
|
||||||
|
Self::Mask => 1.0,
|
||||||
|
Self::Blend => 2.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub struct Material {
|
pub struct Material {
|
||||||
pub name: String,
|
pub name: String,
|
||||||
pub diffuse_texture: texture::Texture,
|
pub alpha_mode: AlphaMode,
|
||||||
|
pub alpha_cutoff: f32,
|
||||||
|
pub base_color_factor: [f32; 4],
|
||||||
|
pub double_sided: bool,
|
||||||
|
pub base_color_texture: texture::Texture,
|
||||||
|
pub metallic_roughness_texture: texture::Texture,
|
||||||
|
pub normal_texture: texture::Texture,
|
||||||
|
pub occlusion_texture: texture::Texture,
|
||||||
|
pub emissive_texture: texture::Texture,
|
||||||
|
pub params_buffer: wgpu::Buffer,
|
||||||
pub bind_group: wgpu::BindGroup,
|
pub bind_group: wgpu::BindGroup,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -123,6 +171,7 @@ pub struct Mesh {
|
|||||||
pub index_buffer: wgpu::Buffer,
|
pub index_buffer: wgpu::Buffer,
|
||||||
pub num_elements: u32,
|
pub num_elements: u32,
|
||||||
pub material: usize,
|
pub material: usize,
|
||||||
|
pub center: [f32; 3],
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait DrawModel<'a> {
|
pub trait DrawModel<'a> {
|
||||||
|
|||||||
985
src/render.rs
985
src/render.rs
File diff suppressed because it is too large
Load Diff
933
src/resources.rs
933
src/resources.rs
@@ -1,8 +1,26 @@
|
|||||||
use crate::{model, texture};
|
use crate::{
|
||||||
|
model::{self, AlphaMode},
|
||||||
|
texture::{self, TextureColorSpace, TextureSamplerDescriptor},
|
||||||
|
};
|
||||||
|
use anyhow::{Context, bail};
|
||||||
use eframe::wgpu;
|
use eframe::wgpu;
|
||||||
use eframe::wgpu::util::DeviceExt;
|
use eframe::wgpu::util::DeviceExt;
|
||||||
|
use glam::{Mat3, Mat4, Vec2, Vec3};
|
||||||
use std::path::{Path, PathBuf};
|
use std::path::{Path, PathBuf};
|
||||||
|
|
||||||
|
const WHITE_TEXTURE: &[u8; 4] = &[255, 255, 255, 255];
|
||||||
|
const BLACK_TEXTURE: &[u8; 4] = &[0, 0, 0, 255];
|
||||||
|
const FLAT_NORMAL_TEXTURE: &[u8; 4] = &[128, 128, 255, 255];
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
struct MaterialParams {
|
||||||
|
base_color: [f32; 4],
|
||||||
|
metallic_roughness: [f32; 4],
|
||||||
|
emissive_alpha: [f32; 4],
|
||||||
|
flags: [f32; 4],
|
||||||
|
}
|
||||||
|
|
||||||
fn resource_path(file_name: &str) -> PathBuf {
|
fn resource_path(file_name: &str) -> PathBuf {
|
||||||
Path::new(env!("RESOURCE_DIR")).join(file_name)
|
Path::new(env!("RESOURCE_DIR")).join(file_name)
|
||||||
}
|
}
|
||||||
@@ -29,6 +47,26 @@ pub fn load_model(
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
||||||
|
) -> anyhow::Result<model::Model> {
|
||||||
|
match Path::new(file_name)
|
||||||
|
.extension()
|
||||||
|
.and_then(|extension| extension.to_str())
|
||||||
|
.map(str::to_ascii_lowercase)
|
||||||
|
.as_deref()
|
||||||
|
{
|
||||||
|
Some("obj") => load_obj_model(file_name, device, queue, texture_bind_group_layout),
|
||||||
|
Some("gltf") | Some("glb") => {
|
||||||
|
load_gltf_model(file_name, device, queue, texture_bind_group_layout)
|
||||||
|
}
|
||||||
|
_ => bail!("unsupported model format: {file_name}"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn load_obj_model(
|
||||||
|
file_name: &str,
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
||||||
) -> anyhow::Result<model::Model> {
|
) -> anyhow::Result<model::Model> {
|
||||||
let path = resource_path(file_name);
|
let path = resource_path(file_name);
|
||||||
let (models, obj_materials) = tobj::load_obj(
|
let (models, obj_materials) = tobj::load_obj(
|
||||||
@@ -42,44 +80,93 @@ pub fn load_model(
|
|||||||
|
|
||||||
let mut materials = Vec::new();
|
let mut materials = Vec::new();
|
||||||
for material in obj_materials? {
|
for material in obj_materials? {
|
||||||
let diffuse_texture = match material.diffuse_texture.as_deref() {
|
let base_color = material
|
||||||
|
.diffuse
|
||||||
|
.map(|diffuse| [diffuse[0], diffuse[1], diffuse[2], 1.0])
|
||||||
|
.unwrap_or([1.0, 1.0, 1.0, 1.0]);
|
||||||
|
let base_color_texture = match material.diffuse_texture.as_deref() {
|
||||||
Some(texture_path) => load_texture(texture_path, device, queue)?,
|
Some(texture_path) => load_texture(texture_path, device, queue)?,
|
||||||
None => texture::Texture::from_rgba8(
|
None => default_texture(
|
||||||
device,
|
device,
|
||||||
queue,
|
queue,
|
||||||
&[255, 255, 255, 255],
|
|
||||||
1,
|
|
||||||
1,
|
|
||||||
&material.name,
|
&material.name,
|
||||||
|
TextureColorSpace::Srgb,
|
||||||
|
WHITE_TEXTURE,
|
||||||
)?,
|
)?,
|
||||||
};
|
};
|
||||||
|
|
||||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
let material_textures = MaterialTextures {
|
||||||
label: Some(&format!("{} Texture Bind Group", material.name)),
|
base_color_texture,
|
||||||
layout: texture_bind_group_layout,
|
metallic_roughness_texture: default_texture(
|
||||||
entries: &[
|
device,
|
||||||
wgpu::BindGroupEntry {
|
queue,
|
||||||
binding: 0,
|
&format!("{} metallic-roughness", material.name),
|
||||||
resource: wgpu::BindingResource::TextureView(&diffuse_texture.view),
|
TextureColorSpace::Linear,
|
||||||
},
|
WHITE_TEXTURE,
|
||||||
wgpu::BindGroupEntry {
|
)?,
|
||||||
binding: 1,
|
normal_texture: default_texture(
|
||||||
resource: wgpu::BindingResource::Sampler(&diffuse_texture.sampler),
|
device,
|
||||||
},
|
queue,
|
||||||
],
|
&format!("{} normal", material.name),
|
||||||
});
|
TextureColorSpace::Linear,
|
||||||
|
FLAT_NORMAL_TEXTURE,
|
||||||
|
)?,
|
||||||
|
occlusion_texture: default_texture(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{} occlusion", material.name),
|
||||||
|
TextureColorSpace::Linear,
|
||||||
|
WHITE_TEXTURE,
|
||||||
|
)?,
|
||||||
|
emissive_texture: default_texture(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{} emissive", material.name),
|
||||||
|
TextureColorSpace::Srgb,
|
||||||
|
BLACK_TEXTURE,
|
||||||
|
)?,
|
||||||
|
};
|
||||||
|
let params = MaterialParams {
|
||||||
|
base_color,
|
||||||
|
metallic_roughness: [0.0, 0.5, 1.0, 1.0],
|
||||||
|
emissive_alpha: [0.0, 0.0, 0.0, 0.0],
|
||||||
|
flags: [0.5, 0.0, 0.0, 0.0],
|
||||||
|
};
|
||||||
|
log_material_debug(
|
||||||
|
materials.len(),
|
||||||
|
&material.name,
|
||||||
|
AlphaMode::Opaque,
|
||||||
|
0.5,
|
||||||
|
base_color[3],
|
||||||
|
false,
|
||||||
|
);
|
||||||
|
materials.push(create_material(
|
||||||
|
device,
|
||||||
|
texture_bind_group_layout,
|
||||||
|
material.name,
|
||||||
|
material_textures,
|
||||||
|
params,
|
||||||
|
AlphaMode::Opaque,
|
||||||
|
0.5,
|
||||||
|
base_color,
|
||||||
|
false,
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
materials.push(model::Material {
|
if materials.is_empty() {
|
||||||
name: material.name,
|
materials.push(create_color_material(
|
||||||
diffuse_texture,
|
"default",
|
||||||
bind_group,
|
[1.0, 1.0, 1.0, 1.0],
|
||||||
});
|
device,
|
||||||
|
queue,
|
||||||
|
texture_bind_group_layout,
|
||||||
|
)?);
|
||||||
}
|
}
|
||||||
|
|
||||||
let meshes = models
|
let meshes = models
|
||||||
.into_iter()
|
.into_iter()
|
||||||
.map(|m| {
|
.map(|m| {
|
||||||
let vertices = (0..m.mesh.positions.len() / 3)
|
let mut vertices = (0..m.mesh.positions.len() / 3)
|
||||||
.map(|i| model::ModelVertex {
|
.map(|i| model::ModelVertex {
|
||||||
position: [
|
position: [
|
||||||
m.mesh.positions[i * 3],
|
m.mesh.positions[i * 3],
|
||||||
@@ -87,7 +174,7 @@ pub fn load_model(
|
|||||||
m.mesh.positions[i * 3 + 2],
|
m.mesh.positions[i * 3 + 2],
|
||||||
],
|
],
|
||||||
tex_coords: if m.mesh.texcoords.len() >= i * 2 + 2 {
|
tex_coords: if m.mesh.texcoords.len() >= i * 2 + 2 {
|
||||||
[m.mesh.texcoords[i * 2], m.mesh.texcoords[i * 2 + 1]]
|
[m.mesh.texcoords[i * 2], 1.0 - m.mesh.texcoords[i * 2 + 1]]
|
||||||
} else {
|
} else {
|
||||||
[0.0, 0.0]
|
[0.0, 0.0]
|
||||||
},
|
},
|
||||||
@@ -100,8 +187,11 @@ pub fn load_model(
|
|||||||
} else {
|
} else {
|
||||||
[0.0, 1.0, 0.0]
|
[0.0, 1.0, 0.0]
|
||||||
},
|
},
|
||||||
|
color: [1.0, 1.0, 1.0, 1.0],
|
||||||
|
tangent: [1.0, 0.0, 0.0, 1.0],
|
||||||
})
|
})
|
||||||
.collect::<Vec<_>>();
|
.collect::<Vec<_>>();
|
||||||
|
generate_tangents(&mut vertices, &m.mesh.indices);
|
||||||
|
|
||||||
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
label: Some(&format!("{} Vertex Buffer", m.name)),
|
label: Some(&format!("{} Vertex Buffer", m.name)),
|
||||||
@@ -120,9 +210,798 @@ pub fn load_model(
|
|||||||
index_buffer,
|
index_buffer,
|
||||||
num_elements: m.mesh.indices.len() as u32,
|
num_elements: m.mesh.indices.len() as u32,
|
||||||
material: m.mesh.material_id.unwrap_or(0),
|
material: m.mesh.material_id.unwrap_or(0),
|
||||||
|
center: mesh_center(&vertices),
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.collect::<Vec<_>>();
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
Ok(model::Model { meshes, materials })
|
Ok(model::Model { meshes, materials })
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn load_gltf_model(
|
||||||
|
file_name: &str,
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
||||||
|
) -> anyhow::Result<model::Model> {
|
||||||
|
let path = resource_path(file_name);
|
||||||
|
let (document, buffers, images) =
|
||||||
|
gltf::import(&path).with_context(|| format!("failed to import {file_name}"))?;
|
||||||
|
|
||||||
|
let mut materials = Vec::new();
|
||||||
|
for material in document.materials() {
|
||||||
|
materials.push(create_gltf_material(
|
||||||
|
&material,
|
||||||
|
&images,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
texture_bind_group_layout,
|
||||||
|
)?);
|
||||||
|
}
|
||||||
|
|
||||||
|
let default_material = materials.len();
|
||||||
|
materials.push(create_color_material(
|
||||||
|
"default",
|
||||||
|
[1.0, 1.0, 1.0, 1.0],
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
texture_bind_group_layout,
|
||||||
|
)?);
|
||||||
|
|
||||||
|
let mut meshes = Vec::new();
|
||||||
|
let scene = document
|
||||||
|
.default_scene()
|
||||||
|
.or_else(|| document.scenes().next())
|
||||||
|
.context("glTF has no scene")?;
|
||||||
|
for node in scene.nodes() {
|
||||||
|
append_gltf_node_meshes(
|
||||||
|
&node,
|
||||||
|
Mat4::IDENTITY,
|
||||||
|
&buffers,
|
||||||
|
device,
|
||||||
|
&mut meshes,
|
||||||
|
default_material,
|
||||||
|
)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(model::Model { meshes, materials })
|
||||||
|
}
|
||||||
|
|
||||||
|
struct MaterialTextures {
|
||||||
|
base_color_texture: texture::Texture,
|
||||||
|
metallic_roughness_texture: texture::Texture,
|
||||||
|
normal_texture: texture::Texture,
|
||||||
|
occlusion_texture: texture::Texture,
|
||||||
|
emissive_texture: texture::Texture,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_gltf_material(
|
||||||
|
material: &gltf::Material<'_>,
|
||||||
|
images: &[gltf::image::Data],
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
||||||
|
) -> anyhow::Result<model::Material> {
|
||||||
|
let pbr = material.pbr_metallic_roughness();
|
||||||
|
let name = material.name().unwrap_or("gltf_material");
|
||||||
|
let normal_info = material.normal_texture();
|
||||||
|
let occlusion_info = material.occlusion_texture();
|
||||||
|
|
||||||
|
let material_textures = MaterialTextures {
|
||||||
|
base_color_texture: texture_from_gltf_texture(
|
||||||
|
pbr.base_color_texture().map(|info| info.texture()),
|
||||||
|
images,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} baseColor"),
|
||||||
|
TextureColorSpace::Srgb,
|
||||||
|
WHITE_TEXTURE,
|
||||||
|
)?,
|
||||||
|
metallic_roughness_texture: texture_from_gltf_texture(
|
||||||
|
pbr.metallic_roughness_texture().map(|info| info.texture()),
|
||||||
|
images,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} metallicRoughness"),
|
||||||
|
TextureColorSpace::Linear,
|
||||||
|
WHITE_TEXTURE,
|
||||||
|
)?,
|
||||||
|
normal_texture: texture_from_gltf_texture(
|
||||||
|
normal_info.as_ref().map(|info| info.texture()),
|
||||||
|
images,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} normal"),
|
||||||
|
TextureColorSpace::Linear,
|
||||||
|
FLAT_NORMAL_TEXTURE,
|
||||||
|
)?,
|
||||||
|
occlusion_texture: texture_from_gltf_texture(
|
||||||
|
occlusion_info.as_ref().map(|info| info.texture()),
|
||||||
|
images,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} occlusion"),
|
||||||
|
TextureColorSpace::Linear,
|
||||||
|
WHITE_TEXTURE,
|
||||||
|
)?,
|
||||||
|
emissive_texture: texture_from_gltf_texture(
|
||||||
|
material.emissive_texture().map(|info| info.texture()),
|
||||||
|
images,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} emissive"),
|
||||||
|
TextureColorSpace::Srgb,
|
||||||
|
BLACK_TEXTURE,
|
||||||
|
)?,
|
||||||
|
};
|
||||||
|
|
||||||
|
let alpha_mode = match material.alpha_mode() {
|
||||||
|
gltf::material::AlphaMode::Opaque => AlphaMode::Opaque,
|
||||||
|
gltf::material::AlphaMode::Mask => AlphaMode::Mask,
|
||||||
|
gltf::material::AlphaMode::Blend => AlphaMode::Blend,
|
||||||
|
};
|
||||||
|
let normal_scale = normal_info.as_ref().map(|info| info.scale()).unwrap_or(1.0);
|
||||||
|
let occlusion_strength = occlusion_info
|
||||||
|
.as_ref()
|
||||||
|
.map(|info| info.strength())
|
||||||
|
.unwrap_or(1.0);
|
||||||
|
let emissive_factor = material.emissive_factor();
|
||||||
|
let base_color_factor = pbr.base_color_factor();
|
||||||
|
let alpha_cutoff = material.alpha_cutoff().unwrap_or(0.5);
|
||||||
|
let double_sided = material.double_sided();
|
||||||
|
let params = MaterialParams {
|
||||||
|
base_color: base_color_factor,
|
||||||
|
metallic_roughness: [
|
||||||
|
pbr.metallic_factor(),
|
||||||
|
pbr.roughness_factor(),
|
||||||
|
normal_scale,
|
||||||
|
occlusion_strength,
|
||||||
|
],
|
||||||
|
emissive_alpha: [
|
||||||
|
emissive_factor[0],
|
||||||
|
emissive_factor[1],
|
||||||
|
emissive_factor[2],
|
||||||
|
alpha_mode.shader_value(),
|
||||||
|
],
|
||||||
|
flags: [
|
||||||
|
alpha_cutoff,
|
||||||
|
0.0,
|
||||||
|
if normal_info.is_some() { 1.0 } else { 0.0 },
|
||||||
|
if double_sided { 1.0 } else { 0.0 },
|
||||||
|
],
|
||||||
|
};
|
||||||
|
log_material_debug(
|
||||||
|
material.index().unwrap_or(usize::MAX),
|
||||||
|
name,
|
||||||
|
alpha_mode,
|
||||||
|
alpha_cutoff,
|
||||||
|
base_color_factor[3],
|
||||||
|
double_sided,
|
||||||
|
);
|
||||||
|
|
||||||
|
Ok(create_material(
|
||||||
|
device,
|
||||||
|
texture_bind_group_layout,
|
||||||
|
name.to_owned(),
|
||||||
|
material_textures,
|
||||||
|
params,
|
||||||
|
alpha_mode,
|
||||||
|
alpha_cutoff,
|
||||||
|
base_color_factor,
|
||||||
|
double_sided,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_color_material(
|
||||||
|
name: &str,
|
||||||
|
color: [f32; 4],
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
||||||
|
) -> anyhow::Result<model::Material> {
|
||||||
|
let material_textures = MaterialTextures {
|
||||||
|
base_color_texture: default_texture(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
name,
|
||||||
|
TextureColorSpace::Srgb,
|
||||||
|
WHITE_TEXTURE,
|
||||||
|
)?,
|
||||||
|
metallic_roughness_texture: default_texture(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} metallic-roughness"),
|
||||||
|
TextureColorSpace::Linear,
|
||||||
|
WHITE_TEXTURE,
|
||||||
|
)?,
|
||||||
|
normal_texture: default_texture(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} normal"),
|
||||||
|
TextureColorSpace::Linear,
|
||||||
|
FLAT_NORMAL_TEXTURE,
|
||||||
|
)?,
|
||||||
|
occlusion_texture: default_texture(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} occlusion"),
|
||||||
|
TextureColorSpace::Linear,
|
||||||
|
WHITE_TEXTURE,
|
||||||
|
)?,
|
||||||
|
emissive_texture: default_texture(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&format!("{name} emissive"),
|
||||||
|
TextureColorSpace::Srgb,
|
||||||
|
BLACK_TEXTURE,
|
||||||
|
)?,
|
||||||
|
};
|
||||||
|
let params = MaterialParams {
|
||||||
|
base_color: color,
|
||||||
|
metallic_roughness: [1.0, 1.0, 1.0, 1.0],
|
||||||
|
emissive_alpha: [0.0, 0.0, 0.0, 0.0],
|
||||||
|
flags: [0.5, 0.0, 0.0, 0.0],
|
||||||
|
};
|
||||||
|
log_material_debug(usize::MAX, name, AlphaMode::Opaque, 0.5, color[3], false);
|
||||||
|
|
||||||
|
Ok(create_material(
|
||||||
|
device,
|
||||||
|
texture_bind_group_layout,
|
||||||
|
name.to_owned(),
|
||||||
|
material_textures,
|
||||||
|
params,
|
||||||
|
AlphaMode::Opaque,
|
||||||
|
0.5,
|
||||||
|
color,
|
||||||
|
false,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_material(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
||||||
|
name: String,
|
||||||
|
textures: MaterialTextures,
|
||||||
|
params: MaterialParams,
|
||||||
|
alpha_mode: AlphaMode,
|
||||||
|
alpha_cutoff: f32,
|
||||||
|
base_color_factor: [f32; 4],
|
||||||
|
double_sided: bool,
|
||||||
|
) -> model::Material {
|
||||||
|
let params_buffer = create_material_params_buffer(device, &name, params);
|
||||||
|
let bind_group = create_texture_bind_group(
|
||||||
|
device,
|
||||||
|
texture_bind_group_layout,
|
||||||
|
&name,
|
||||||
|
&textures,
|
||||||
|
¶ms_buffer,
|
||||||
|
);
|
||||||
|
|
||||||
|
model::Material {
|
||||||
|
name,
|
||||||
|
alpha_mode,
|
||||||
|
alpha_cutoff,
|
||||||
|
base_color_factor,
|
||||||
|
double_sided,
|
||||||
|
base_color_texture: textures.base_color_texture,
|
||||||
|
metallic_roughness_texture: textures.metallic_roughness_texture,
|
||||||
|
normal_texture: textures.normal_texture,
|
||||||
|
occlusion_texture: textures.occlusion_texture,
|
||||||
|
emissive_texture: textures.emissive_texture,
|
||||||
|
params_buffer,
|
||||||
|
bind_group,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn default_texture(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
label: &str,
|
||||||
|
color_space: TextureColorSpace,
|
||||||
|
rgba: &[u8; 4],
|
||||||
|
) -> anyhow::Result<texture::Texture> {
|
||||||
|
texture::Texture::from_rgba8_with_sampler(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
rgba,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
label,
|
||||||
|
color_space,
|
||||||
|
TextureSamplerDescriptor::default(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_material_params_buffer(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
name: &str,
|
||||||
|
params: MaterialParams,
|
||||||
|
) -> wgpu::Buffer {
|
||||||
|
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(&format!("{name} Material Params Buffer")),
|
||||||
|
contents: bytemuck::cast_slice(&[params]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_texture_bind_group(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
texture_bind_group_layout: &wgpu::BindGroupLayout,
|
||||||
|
name: &str,
|
||||||
|
textures: &MaterialTextures,
|
||||||
|
params_buffer: &wgpu::Buffer,
|
||||||
|
) -> wgpu::BindGroup {
|
||||||
|
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: Some(&format!("{name} Texture Bind Group")),
|
||||||
|
layout: texture_bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&textures.base_color_texture.view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&textures.base_color_texture.sampler),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 2,
|
||||||
|
resource: params_buffer.as_entire_binding(),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 3,
|
||||||
|
resource: wgpu::BindingResource::TextureView(
|
||||||
|
&textures.metallic_roughness_texture.view,
|
||||||
|
),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 4,
|
||||||
|
resource: wgpu::BindingResource::Sampler(
|
||||||
|
&textures.metallic_roughness_texture.sampler,
|
||||||
|
),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 5,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&textures.normal_texture.view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 6,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&textures.normal_texture.sampler),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 7,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&textures.occlusion_texture.view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 8,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&textures.occlusion_texture.sampler),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 9,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&textures.emissive_texture.view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 10,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&textures.emissive_texture.sampler),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn texture_from_gltf_texture(
|
||||||
|
gltf_texture: Option<gltf::Texture<'_>>,
|
||||||
|
images: &[gltf::image::Data],
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
label: &str,
|
||||||
|
color_space: TextureColorSpace,
|
||||||
|
fallback_rgba: &[u8; 4],
|
||||||
|
) -> anyhow::Result<texture::Texture> {
|
||||||
|
let Some(gltf_texture) = gltf_texture else {
|
||||||
|
return default_texture(device, queue, label, color_space, fallback_rgba);
|
||||||
|
};
|
||||||
|
|
||||||
|
let image_index = gltf_texture.source().index();
|
||||||
|
let image = images
|
||||||
|
.get(image_index)
|
||||||
|
.with_context(|| format!("glTF texture references missing image {image_index}"))?;
|
||||||
|
let rgba = gltf_image_to_rgba8(image)?;
|
||||||
|
let sampler = gltf_sampler_descriptor(&gltf_texture.sampler());
|
||||||
|
texture::Texture::from_rgba8_with_sampler(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
&rgba,
|
||||||
|
image.width,
|
||||||
|
image.height,
|
||||||
|
&format!("{label} image {image_index} {color_space:?}"),
|
||||||
|
color_space,
|
||||||
|
sampler,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn gltf_sampler_descriptor(sampler: &gltf::texture::Sampler<'_>) -> TextureSamplerDescriptor {
|
||||||
|
use gltf::texture::{MagFilter, MinFilter};
|
||||||
|
|
||||||
|
let mag_filter = match sampler.mag_filter().unwrap_or(MagFilter::Linear) {
|
||||||
|
MagFilter::Nearest => wgpu::FilterMode::Nearest,
|
||||||
|
MagFilter::Linear => wgpu::FilterMode::Linear,
|
||||||
|
};
|
||||||
|
let (min_filter, mipmap_filter) = match sampler.min_filter().unwrap_or(MinFilter::Linear) {
|
||||||
|
MinFilter::Nearest | MinFilter::NearestMipmapNearest | MinFilter::NearestMipmapLinear => {
|
||||||
|
(wgpu::FilterMode::Nearest, wgpu::MipmapFilterMode::Nearest)
|
||||||
|
}
|
||||||
|
MinFilter::Linear | MinFilter::LinearMipmapNearest => {
|
||||||
|
(wgpu::FilterMode::Linear, wgpu::MipmapFilterMode::Nearest)
|
||||||
|
}
|
||||||
|
MinFilter::LinearMipmapLinear => (wgpu::FilterMode::Linear, wgpu::MipmapFilterMode::Linear),
|
||||||
|
};
|
||||||
|
|
||||||
|
TextureSamplerDescriptor {
|
||||||
|
address_mode_u: gltf_wrap_mode(sampler.wrap_s()),
|
||||||
|
address_mode_v: gltf_wrap_mode(sampler.wrap_t()),
|
||||||
|
mag_filter,
|
||||||
|
min_filter,
|
||||||
|
mipmap_filter,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn gltf_wrap_mode(mode: gltf::texture::WrappingMode) -> wgpu::AddressMode {
|
||||||
|
use gltf::texture::WrappingMode;
|
||||||
|
|
||||||
|
match mode {
|
||||||
|
WrappingMode::ClampToEdge => wgpu::AddressMode::ClampToEdge,
|
||||||
|
WrappingMode::MirroredRepeat => wgpu::AddressMode::MirrorRepeat,
|
||||||
|
WrappingMode::Repeat => wgpu::AddressMode::Repeat,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn append_gltf_node_meshes(
|
||||||
|
node: &gltf::Node<'_>,
|
||||||
|
parent_transform: Mat4,
|
||||||
|
buffers: &[gltf::buffer::Data],
|
||||||
|
device: &wgpu::Device,
|
||||||
|
meshes: &mut Vec<model::Mesh>,
|
||||||
|
default_material: usize,
|
||||||
|
) -> anyhow::Result<()> {
|
||||||
|
let local_transform = Mat4::from_cols_array_2d(&node.transform().matrix());
|
||||||
|
let world_transform = parent_transform * local_transform;
|
||||||
|
|
||||||
|
if let Some(gltf_mesh) = node.mesh() {
|
||||||
|
let node_name = node.name().unwrap_or("gltf_node");
|
||||||
|
let mesh_index = gltf_mesh.index();
|
||||||
|
let mesh_name = node
|
||||||
|
.name()
|
||||||
|
.or_else(|| gltf_mesh.name())
|
||||||
|
.unwrap_or("gltf_mesh");
|
||||||
|
for (primitive_index, primitive) in gltf_mesh.primitives().enumerate() {
|
||||||
|
append_gltf_primitive_mesh(
|
||||||
|
mesh_name,
|
||||||
|
primitive_index,
|
||||||
|
&primitive,
|
||||||
|
world_transform,
|
||||||
|
buffers,
|
||||||
|
device,
|
||||||
|
meshes,
|
||||||
|
default_material,
|
||||||
|
node_name,
|
||||||
|
mesh_index,
|
||||||
|
)?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for child in node.children() {
|
||||||
|
append_gltf_node_meshes(
|
||||||
|
&child,
|
||||||
|
world_transform,
|
||||||
|
buffers,
|
||||||
|
device,
|
||||||
|
meshes,
|
||||||
|
default_material,
|
||||||
|
)?;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn append_gltf_primitive_mesh(
|
||||||
|
mesh_name: &str,
|
||||||
|
primitive_index: usize,
|
||||||
|
primitive: &gltf::Primitive<'_>,
|
||||||
|
world_transform: Mat4,
|
||||||
|
buffers: &[gltf::buffer::Data],
|
||||||
|
device: &wgpu::Device,
|
||||||
|
meshes: &mut Vec<model::Mesh>,
|
||||||
|
default_material: usize,
|
||||||
|
node_name: &str,
|
||||||
|
mesh_index: usize,
|
||||||
|
) -> anyhow::Result<()> {
|
||||||
|
let reader = primitive.reader(|buffer| Some(&buffers[buffer.index()]));
|
||||||
|
let positions = reader
|
||||||
|
.read_positions()
|
||||||
|
.with_context(|| format!("{mesh_name} primitive {primitive_index} has no positions"))?
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
let normals = reader
|
||||||
|
.read_normals()
|
||||||
|
.map(|iter| iter.collect::<Vec<_>>())
|
||||||
|
.unwrap_or_else(|| vec![[0.0, 1.0, 0.0]; positions.len()]);
|
||||||
|
let tex_coords = reader
|
||||||
|
.read_tex_coords(0)
|
||||||
|
.map(|coords| coords.into_f32().collect::<Vec<_>>())
|
||||||
|
.unwrap_or_else(|| vec![[0.0, 0.0]; positions.len()]);
|
||||||
|
let colors = reader
|
||||||
|
.read_colors(0)
|
||||||
|
.map(|colors| colors.into_rgba_f32().collect::<Vec<_>>())
|
||||||
|
.unwrap_or_else(|| vec![[1.0, 1.0, 1.0, 1.0]; positions.len()]);
|
||||||
|
let tangents = reader.read_tangents().map(|iter| iter.collect::<Vec<_>>());
|
||||||
|
let has_tangents = tangents.is_some();
|
||||||
|
let tangents = tangents.unwrap_or_else(|| vec![[1.0, 0.0, 0.0, 1.0]; positions.len()]);
|
||||||
|
|
||||||
|
let normal_transform = Mat3::from_mat4(world_transform.inverse().transpose());
|
||||||
|
let mut vertices = positions
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, position)| {
|
||||||
|
let world_position = world_transform
|
||||||
|
.transform_point3(Vec3::from_array(*position))
|
||||||
|
.to_array();
|
||||||
|
let world_normal = normal_transform
|
||||||
|
.mul_vec3(Vec3::from_array(
|
||||||
|
normals.get(index).copied().unwrap_or([0.0, 1.0, 0.0]),
|
||||||
|
))
|
||||||
|
.normalize_or_zero()
|
||||||
|
.to_array();
|
||||||
|
let tangent = tangents.get(index).copied().unwrap_or([1.0, 0.0, 0.0, 1.0]);
|
||||||
|
let world_tangent = normal_transform
|
||||||
|
.mul_vec3(Vec3::new(tangent[0], tangent[1], tangent[2]))
|
||||||
|
.normalize_or_zero();
|
||||||
|
|
||||||
|
model::ModelVertex {
|
||||||
|
position: world_position,
|
||||||
|
tex_coords: tex_coords.get(index).copied().unwrap_or([0.0, 0.0]),
|
||||||
|
normal: world_normal,
|
||||||
|
color: colors.get(index).copied().unwrap_or([1.0, 1.0, 1.0, 1.0]),
|
||||||
|
tangent: [
|
||||||
|
world_tangent.x,
|
||||||
|
world_tangent.y,
|
||||||
|
world_tangent.z,
|
||||||
|
tangent[3],
|
||||||
|
],
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
let indices = reader
|
||||||
|
.read_indices()
|
||||||
|
.map(|indices| indices.into_u32().collect::<Vec<_>>())
|
||||||
|
.unwrap_or_else(|| (0..vertices.len() as u32).collect());
|
||||||
|
let center = mesh_center(&vertices);
|
||||||
|
|
||||||
|
if !has_tangents {
|
||||||
|
generate_tangents(&mut vertices, &indices);
|
||||||
|
}
|
||||||
|
|
||||||
|
log_primitive_material_debug(
|
||||||
|
node_name,
|
||||||
|
mesh_index,
|
||||||
|
primitive_index,
|
||||||
|
&primitive.material(),
|
||||||
|
default_material,
|
||||||
|
);
|
||||||
|
|
||||||
|
let vertex_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(&format!(
|
||||||
|
"{mesh_name} Primitive {primitive_index} Vertex Buffer"
|
||||||
|
)),
|
||||||
|
contents: bytemuck::cast_slice(&vertices),
|
||||||
|
usage: wgpu::BufferUsages::VERTEX,
|
||||||
|
});
|
||||||
|
let index_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(&format!(
|
||||||
|
"{mesh_name} Primitive {primitive_index} Index Buffer"
|
||||||
|
)),
|
||||||
|
contents: bytemuck::cast_slice(&indices),
|
||||||
|
usage: wgpu::BufferUsages::INDEX,
|
||||||
|
});
|
||||||
|
|
||||||
|
meshes.push(model::Mesh {
|
||||||
|
name: format!("{mesh_name}_{primitive_index}"),
|
||||||
|
vertex_buffer,
|
||||||
|
index_buffer,
|
||||||
|
num_elements: indices.len() as u32,
|
||||||
|
material: primitive.material().index().unwrap_or(default_material),
|
||||||
|
center,
|
||||||
|
});
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn mesh_center(vertices: &[model::ModelVertex]) -> [f32; 3] {
|
||||||
|
if vertices.is_empty() {
|
||||||
|
return [0.0, 0.0, 0.0];
|
||||||
|
}
|
||||||
|
|
||||||
|
let sum = vertices.iter().fold(Vec3::ZERO, |sum, vertex| {
|
||||||
|
sum + Vec3::from_array(vertex.position)
|
||||||
|
});
|
||||||
|
(sum / vertices.len() as f32).to_array()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn log_material_debug(
|
||||||
|
index: usize,
|
||||||
|
name: &str,
|
||||||
|
alpha_mode: AlphaMode,
|
||||||
|
alpha_cutoff: f32,
|
||||||
|
base_color_factor_alpha: f32,
|
||||||
|
double_sided: bool,
|
||||||
|
) {
|
||||||
|
log::warn!(
|
||||||
|
"material index={index} name=\"{name}\" alpha_mode={} alpha_cutoff={alpha_cutoff:.3} base_color_factor_alpha={base_color_factor_alpha:.3} double_sided={double_sided} selected_pipeline={}",
|
||||||
|
alpha_mode.as_str(),
|
||||||
|
selected_pipeline_label(alpha_mode, double_sided),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn log_primitive_material_debug(
|
||||||
|
node_name: &str,
|
||||||
|
mesh_index: usize,
|
||||||
|
primitive_index: usize,
|
||||||
|
material: &gltf::Material<'_>,
|
||||||
|
default_material: usize,
|
||||||
|
) {
|
||||||
|
let pbr = material.pbr_metallic_roughness();
|
||||||
|
let material_index = material.index().unwrap_or(default_material);
|
||||||
|
let material_name = material.name().unwrap_or("default");
|
||||||
|
log::warn!(
|
||||||
|
"primitive node=\"{node_name}\" mesh_index={mesh_index} primitive_index={primitive_index} material_index={material_index} material_name=\"{material_name}\" baseColorFactor={:?} metallicFactor={:.3} roughnessFactor={:.3} alphaMode={:?}",
|
||||||
|
pbr.base_color_factor(),
|
||||||
|
pbr.metallic_factor(),
|
||||||
|
pbr.roughness_factor(),
|
||||||
|
material.alpha_mode(),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn selected_pipeline_label(alpha_mode: AlphaMode, double_sided: bool) -> String {
|
||||||
|
format!(
|
||||||
|
"{}_{}",
|
||||||
|
alpha_mode.as_str(),
|
||||||
|
if double_sided {
|
||||||
|
"DOUBLE_SIDED"
|
||||||
|
} else {
|
||||||
|
"SINGLE_SIDED"
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn generate_tangents(vertices: &mut [model::ModelVertex], indices: &[u32]) {
|
||||||
|
let mut accumulated = vec![Vec3::ZERO; vertices.len()];
|
||||||
|
|
||||||
|
for triangle in indices.chunks_exact(3) {
|
||||||
|
let [i0, i1, i2] = [
|
||||||
|
triangle[0] as usize,
|
||||||
|
triangle[1] as usize,
|
||||||
|
triangle[2] as usize,
|
||||||
|
];
|
||||||
|
if i0 >= vertices.len() || i1 >= vertices.len() || i2 >= vertices.len() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let p0 = Vec3::from_array(vertices[i0].position);
|
||||||
|
let p1 = Vec3::from_array(vertices[i1].position);
|
||||||
|
let p2 = Vec3::from_array(vertices[i2].position);
|
||||||
|
let uv0 = Vec2::from_array(vertices[i0].tex_coords);
|
||||||
|
let uv1 = Vec2::from_array(vertices[i1].tex_coords);
|
||||||
|
let uv2 = Vec2::from_array(vertices[i2].tex_coords);
|
||||||
|
|
||||||
|
let delta_pos1 = p1 - p0;
|
||||||
|
let delta_pos2 = p2 - p0;
|
||||||
|
let delta_uv1 = uv1 - uv0;
|
||||||
|
let delta_uv2 = uv2 - uv0;
|
||||||
|
let determinant = delta_uv1.x * delta_uv2.y - delta_uv1.y * delta_uv2.x;
|
||||||
|
if determinant.abs() < 1e-6 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let tangent = (delta_pos1 * delta_uv2.y - delta_pos2 * delta_uv1.y) / determinant;
|
||||||
|
accumulated[i0] += tangent;
|
||||||
|
accumulated[i1] += tangent;
|
||||||
|
accumulated[i2] += tangent;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (vertex, tangent) in vertices.iter_mut().zip(accumulated) {
|
||||||
|
let normal = Vec3::from_array(vertex.normal).normalize_or_zero();
|
||||||
|
let tangent = (tangent - normal * normal.dot(tangent)).normalize_or_zero();
|
||||||
|
let tangent = if tangent.length_squared() > 0.0 {
|
||||||
|
tangent
|
||||||
|
} else {
|
||||||
|
fallback_tangent(normal)
|
||||||
|
};
|
||||||
|
vertex.tangent = [tangent.x, tangent.y, tangent.z, 1.0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fallback_tangent(normal: Vec3) -> Vec3 {
|
||||||
|
let axis = if normal.y.abs() < 0.9 {
|
||||||
|
Vec3::Y
|
||||||
|
} else {
|
||||||
|
Vec3::X
|
||||||
|
};
|
||||||
|
normal.cross(axis).normalize_or_zero()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn gltf_image_to_rgba8(image: &gltf::image::Data) -> anyhow::Result<Vec<u8>> {
|
||||||
|
use gltf::image::Format;
|
||||||
|
|
||||||
|
match image.format {
|
||||||
|
Format::R8G8B8A8 => Ok(image.pixels.clone()),
|
||||||
|
Format::R8G8B8 => {
|
||||||
|
let mut rgba = Vec::with_capacity((image.width * image.height * 4) as usize);
|
||||||
|
for rgb in image.pixels.chunks_exact(3) {
|
||||||
|
rgba.extend_from_slice(&[rgb[0], rgb[1], rgb[2], 255]);
|
||||||
|
}
|
||||||
|
Ok(rgba)
|
||||||
|
}
|
||||||
|
Format::R8 => {
|
||||||
|
let mut rgba = Vec::with_capacity((image.width * image.height * 4) as usize);
|
||||||
|
for value in &image.pixels {
|
||||||
|
rgba.extend_from_slice(&[*value, *value, *value, 255]);
|
||||||
|
}
|
||||||
|
Ok(rgba)
|
||||||
|
}
|
||||||
|
Format::R8G8 => {
|
||||||
|
let mut rgba = Vec::with_capacity((image.width * image.height * 4) as usize);
|
||||||
|
for rg in image.pixels.chunks_exact(2) {
|
||||||
|
rgba.extend_from_slice(&[rg[0], rg[1], 0, 255]);
|
||||||
|
}
|
||||||
|
Ok(rgba)
|
||||||
|
}
|
||||||
|
Format::R16 => rgba_from_chunks(&image.pixels, 1, 2, read_u16_component),
|
||||||
|
Format::R16G16 => rgba_from_chunks(&image.pixels, 2, 2, read_u16_component),
|
||||||
|
Format::R16G16B16 => rgba_from_chunks(&image.pixels, 3, 2, read_u16_component),
|
||||||
|
Format::R16G16B16A16 => rgba_from_chunks(&image.pixels, 4, 2, read_u16_component),
|
||||||
|
Format::R32G32B32FLOAT => rgba_from_chunks(&image.pixels, 3, 4, read_f32_component),
|
||||||
|
Format::R32G32B32A32FLOAT => rgba_from_chunks(&image.pixels, 4, 4, read_f32_component),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rgba_from_chunks(
|
||||||
|
pixels: &[u8],
|
||||||
|
channels: usize,
|
||||||
|
component_width: usize,
|
||||||
|
read_component: fn(&[u8]) -> u8,
|
||||||
|
) -> anyhow::Result<Vec<u8>> {
|
||||||
|
let pixel_width = channels * component_width;
|
||||||
|
if pixel_width == 0 || pixels.len() % pixel_width != 0 {
|
||||||
|
bail!("invalid glTF image byte length for {channels} channels");
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut rgba = Vec::with_capacity((pixels.len() / pixel_width) * 4);
|
||||||
|
for pixel in pixels.chunks_exact(pixel_width) {
|
||||||
|
let r = read_component(&pixel[0..component_width]);
|
||||||
|
let g = if channels > 1 {
|
||||||
|
read_component(&pixel[component_width..component_width * 2])
|
||||||
|
} else {
|
||||||
|
r
|
||||||
|
};
|
||||||
|
let b = if channels > 2 {
|
||||||
|
read_component(&pixel[component_width * 2..component_width * 3])
|
||||||
|
} else {
|
||||||
|
r
|
||||||
|
};
|
||||||
|
let a = if channels > 3 {
|
||||||
|
read_component(&pixel[component_width * 3..component_width * 4])
|
||||||
|
} else {
|
||||||
|
255
|
||||||
|
};
|
||||||
|
rgba.extend_from_slice(&[r, g, b, a]);
|
||||||
|
}
|
||||||
|
Ok(rgba)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn read_u16_component(bytes: &[u8]) -> u8 {
|
||||||
|
let value = u16::from_ne_bytes([bytes[0], bytes[1]]);
|
||||||
|
(value / 257) as u8
|
||||||
|
}
|
||||||
|
|
||||||
|
fn read_f32_component(bytes: &[u8]) -> u8 {
|
||||||
|
let value = f32::from_ne_bytes([bytes[0], bytes[1], bytes[2], bytes[3]]);
|
||||||
|
(value.clamp(0.0, 1.0) * 255.0).round() as u8
|
||||||
|
}
|
||||||
|
|||||||
404
src/serial_core/codecs/hand_gateway.rs
Normal file
404
src/serial_core/codecs/hand_gateway.rs
Normal file
@@ -0,0 +1,404 @@
|
|||||||
|
use crate::serial_core::codec::Codec;
|
||||||
|
use crate::serial_core::error::CodecError;
|
||||||
|
use crate::serial_core::utils::{calc_crc8_itu, elapsed_millis};
|
||||||
|
use std::time::Instant;
|
||||||
|
|
||||||
|
const FRAME_HEADER: [u8; 2] = [0x55, 0xAA];
|
||||||
|
const RESPONSE_DATA_CMD: u8 = 0x81;
|
||||||
|
const RESPONSE_DATA_LEGACY_FIXED_LENGTH: usize = 16;
|
||||||
|
const RESPONSE_DATA_LEGACY_PREFIX_LENGTH: usize = 19;
|
||||||
|
const RESPONSE_DATA_TEMP_FIXED_LENGTH: usize = 20;
|
||||||
|
const RESPONSE_DATA_TEMP_PREFIX_LENGTH: usize = 23;
|
||||||
|
const MIN_FRAME_LENGTH: usize = 7;
|
||||||
|
const DEFAULT_MAX_FRAME_LENGTH: usize = 64 * 1024;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
struct HandGatewayResponseLayout {
|
||||||
|
fixed_length: usize,
|
||||||
|
prefix_length: usize,
|
||||||
|
timestamp_len: usize,
|
||||||
|
config_offset: usize,
|
||||||
|
valid_config_offset: usize,
|
||||||
|
block_count_offset: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
const TEMP_RESPONSE_LAYOUT: HandGatewayResponseLayout = HandGatewayResponseLayout {
|
||||||
|
fixed_length: RESPONSE_DATA_TEMP_FIXED_LENGTH,
|
||||||
|
prefix_length: RESPONSE_DATA_TEMP_PREFIX_LENGTH,
|
||||||
|
timestamp_len: 8,
|
||||||
|
config_offset: 14,
|
||||||
|
valid_config_offset: 18,
|
||||||
|
block_count_offset: 22,
|
||||||
|
};
|
||||||
|
|
||||||
|
const LEGACY_RESPONSE_LAYOUT: HandGatewayResponseLayout = HandGatewayResponseLayout {
|
||||||
|
fixed_length: RESPONSE_DATA_LEGACY_FIXED_LENGTH,
|
||||||
|
prefix_length: RESPONSE_DATA_LEGACY_PREFIX_LENGTH,
|
||||||
|
timestamp_len: 4,
|
||||||
|
config_offset: 10,
|
||||||
|
valid_config_offset: 14,
|
||||||
|
block_count_offset: 18,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
|
pub struct HandGatewayNodeConfig {
|
||||||
|
pub config_mask: u32,
|
||||||
|
pub sample_count: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HandGatewayNodeConfig {
|
||||||
|
pub const fn new(config_mask: u32, sample_count: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
config_mask,
|
||||||
|
sample_count,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn payload_len(&self, bytes_per_sample: usize) -> Option<usize> {
|
||||||
|
self.sample_count.checked_mul(bytes_per_sample)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
|
pub struct HandGatewayConfig {
|
||||||
|
pub protocol_version: u8,
|
||||||
|
pub bytes_per_sample: usize,
|
||||||
|
pub max_frame_length: usize,
|
||||||
|
pub nodes: Vec<HandGatewayNodeConfig>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HandGatewayConfig {
|
||||||
|
pub fn new(nodes: Vec<HandGatewayNodeConfig>) -> Self {
|
||||||
|
Self {
|
||||||
|
protocol_version: 0x01,
|
||||||
|
bytes_per_sample: 2,
|
||||||
|
max_frame_length: DEFAULT_MAX_FRAME_LENGTH,
|
||||||
|
nodes,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn validate(&self) -> Result<(), CodecError> {
|
||||||
|
if self.bytes_per_sample == 0 || self.max_frame_length < MIN_FRAME_LENGTH {
|
||||||
|
return Err(CodecError::InvalidLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut used_masks = 0u32;
|
||||||
|
for node in &self.nodes {
|
||||||
|
if node.config_mask == 0
|
||||||
|
|| node.config_mask.count_ones() != 1
|
||||||
|
|| used_masks & node.config_mask != 0
|
||||||
|
|| node.payload_len(self.bytes_per_sample).is_none()
|
||||||
|
{
|
||||||
|
return Err(CodecError::InvalidLength);
|
||||||
|
}
|
||||||
|
used_masks |= node.config_mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
|
pub struct HandGatewayFrameNode {
|
||||||
|
pub config_mask: u32,
|
||||||
|
pub valid: bool,
|
||||||
|
pub payload: Vec<u8>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
|
pub struct HandGatewayDataRepFrame {
|
||||||
|
pub timestamp: u64,
|
||||||
|
pub config: u32,
|
||||||
|
pub valid_config: u32,
|
||||||
|
pub block_count: u8,
|
||||||
|
pub raw: Vec<u8>,
|
||||||
|
pub nodes: Vec<HandGatewayFrameNode>,
|
||||||
|
pub dts_ms: u64,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
|
pub enum HandGatewayFrame {
|
||||||
|
DataRep(HandGatewayDataRepFrame),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct HandGatewayCodec {
|
||||||
|
buffer: Vec<u8>,
|
||||||
|
config: HandGatewayConfig,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl HandGatewayCodec {
|
||||||
|
pub fn new(node_sample_counts: &[u16]) -> Self {
|
||||||
|
let nodes = node_sample_counts
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(index, &sample_count)| {
|
||||||
|
HandGatewayNodeConfig::new(
|
||||||
|
1u32.checked_shl(index as u32).unwrap_or(0),
|
||||||
|
sample_count as usize,
|
||||||
|
)
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
Self {
|
||||||
|
buffer: Vec::new(),
|
||||||
|
config: HandGatewayConfig::new(nodes),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn parse_node_payload(data: &[u8]) -> Result<Vec<u16>, CodecError> {
|
||||||
|
if data.len() % 2 != 0 {
|
||||||
|
return Err(CodecError::InvalidLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(data
|
||||||
|
.chunks_exact(2)
|
||||||
|
.map(|chunk| u16::from_le_bytes([chunk[0], chunk[1]]))
|
||||||
|
.collect())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn retain_possible_header_prefix(&mut self) {
|
||||||
|
if self.buffer.last() == Some(&FRAME_HEADER[0]) {
|
||||||
|
self.buffer.drain(..self.buffer.len() - 1);
|
||||||
|
} else {
|
||||||
|
self.buffer.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn parse_data_response_with_layout(
|
||||||
|
&self,
|
||||||
|
frame: &[u8],
|
||||||
|
length: u16,
|
||||||
|
session_started_at: Instant,
|
||||||
|
layout: HandGatewayResponseLayout,
|
||||||
|
) -> Result<HandGatewayFrame, CodecError> {
|
||||||
|
let payload_len = usize::from(length)
|
||||||
|
.checked_sub(layout.fixed_length)
|
||||||
|
.ok_or(CodecError::InvalidLength)?;
|
||||||
|
let payload_end = layout
|
||||||
|
.prefix_length
|
||||||
|
.checked_add(payload_len)
|
||||||
|
.ok_or(CodecError::PayloadTooLarge)?;
|
||||||
|
|
||||||
|
if payload_end + 1 != frame.len() {
|
||||||
|
return Err(CodecError::InvalidLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
let version = frame[5];
|
||||||
|
if version != self.config.protocol_version {
|
||||||
|
return Err(CodecError::InvalidFrameType);
|
||||||
|
}
|
||||||
|
|
||||||
|
let timestamp = match layout.timestamp_len {
|
||||||
|
4 => u32::from_le_bytes(frame[6..10].try_into().unwrap()) as u64,
|
||||||
|
8 => u64::from_le_bytes(frame[6..14].try_into().unwrap()),
|
||||||
|
_ => return Err(CodecError::InvalidLength),
|
||||||
|
};
|
||||||
|
let config = u32::from_le_bytes(
|
||||||
|
frame[layout.config_offset..layout.config_offset + 4]
|
||||||
|
.try_into()
|
||||||
|
.unwrap(),
|
||||||
|
);
|
||||||
|
let valid_config = u32::from_le_bytes(
|
||||||
|
frame[layout.valid_config_offset..layout.valid_config_offset + 4]
|
||||||
|
.try_into()
|
||||||
|
.unwrap(),
|
||||||
|
);
|
||||||
|
let block_count = frame[layout.block_count_offset];
|
||||||
|
|
||||||
|
let active_nodes = self
|
||||||
|
.config
|
||||||
|
.nodes
|
||||||
|
.iter()
|
||||||
|
.filter(|node| config & node.config_mask != 0)
|
||||||
|
.collect::<Vec<_>>();
|
||||||
|
|
||||||
|
if active_nodes.len() != usize::from(block_count) {
|
||||||
|
return Err(CodecError::InvalidLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
let expected_payload_len = active_nodes.iter().try_fold(0usize, |total, node| {
|
||||||
|
let node_len = node
|
||||||
|
.payload_len(self.config.bytes_per_sample)
|
||||||
|
.ok_or(CodecError::PayloadTooLarge)?;
|
||||||
|
total
|
||||||
|
.checked_add(node_len)
|
||||||
|
.ok_or(CodecError::PayloadTooLarge)
|
||||||
|
})?;
|
||||||
|
|
||||||
|
if expected_payload_len != payload_len {
|
||||||
|
return Err(CodecError::InvalidLength);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut cursor = layout.prefix_length;
|
||||||
|
let mut nodes = Vec::with_capacity(active_nodes.len());
|
||||||
|
for node in active_nodes {
|
||||||
|
let node_len = node
|
||||||
|
.payload_len(self.config.bytes_per_sample)
|
||||||
|
.ok_or(CodecError::PayloadTooLarge)?;
|
||||||
|
let next = cursor + node_len;
|
||||||
|
nodes.push(HandGatewayFrameNode {
|
||||||
|
config_mask: node.config_mask,
|
||||||
|
valid: valid_config & node.config_mask != 0,
|
||||||
|
payload: frame[cursor..next].to_vec(),
|
||||||
|
});
|
||||||
|
cursor = next;
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(HandGatewayFrame::DataRep(HandGatewayDataRepFrame {
|
||||||
|
timestamp,
|
||||||
|
config,
|
||||||
|
valid_config,
|
||||||
|
block_count,
|
||||||
|
raw: frame.to_vec(),
|
||||||
|
nodes,
|
||||||
|
dts_ms: elapsed_millis(session_started_at),
|
||||||
|
}))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn parse_data_response(
|
||||||
|
&self,
|
||||||
|
frame: &[u8],
|
||||||
|
length: u16,
|
||||||
|
session_started_at: Instant,
|
||||||
|
) -> Result<HandGatewayFrame, CodecError> {
|
||||||
|
self.parse_data_response_with_layout(
|
||||||
|
frame,
|
||||||
|
length,
|
||||||
|
session_started_at,
|
||||||
|
TEMP_RESPONSE_LAYOUT,
|
||||||
|
)
|
||||||
|
.or_else(|_| {
|
||||||
|
self.parse_data_response_with_layout(
|
||||||
|
frame,
|
||||||
|
length,
|
||||||
|
session_started_at,
|
||||||
|
LEGACY_RESPONSE_LAYOUT,
|
||||||
|
)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Codec<HandGatewayFrame> for HandGatewayCodec {
|
||||||
|
fn decode(
|
||||||
|
&mut self,
|
||||||
|
input: &[u8],
|
||||||
|
session_started_at: Instant,
|
||||||
|
) -> Result<Vec<HandGatewayFrame>, CodecError> {
|
||||||
|
self.config.validate()?;
|
||||||
|
self.buffer.extend_from_slice(input);
|
||||||
|
let mut frames = Vec::new();
|
||||||
|
|
||||||
|
loop {
|
||||||
|
let Some(header_pos) = self
|
||||||
|
.buffer
|
||||||
|
.windows(FRAME_HEADER.len())
|
||||||
|
.position(|window| window == FRAME_HEADER)
|
||||||
|
else {
|
||||||
|
self.retain_possible_header_prefix();
|
||||||
|
break;
|
||||||
|
};
|
||||||
|
|
||||||
|
if header_pos > 0 {
|
||||||
|
self.buffer.drain(..header_pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.buffer.len() < 4 {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
let length = u16::from_le_bytes([self.buffer[2], self.buffer[3]]);
|
||||||
|
let frame_len = usize::from(length)
|
||||||
|
.checked_add(4)
|
||||||
|
.ok_or(CodecError::PayloadTooLarge)?;
|
||||||
|
|
||||||
|
if frame_len < MIN_FRAME_LENGTH || frame_len > self.config.max_frame_length {
|
||||||
|
log::debug!("invalid hand gateway frame length: {frame_len}");
|
||||||
|
self.buffer.drain(..1);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.buffer.len() < frame_len {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
let expected_checksum = calc_crc8_itu(&self.buffer[..frame_len - 1]);
|
||||||
|
let received_checksum = self.buffer[frame_len - 1];
|
||||||
|
if expected_checksum != received_checksum {
|
||||||
|
log::debug!(
|
||||||
|
"hand gateway checksum mismatch: expected {expected_checksum:02X}, got {received_checksum:02X}"
|
||||||
|
);
|
||||||
|
self.buffer.drain(..1);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.buffer[4] == RESPONSE_DATA_CMD {
|
||||||
|
match self.parse_data_response(
|
||||||
|
&self.buffer[..frame_len],
|
||||||
|
length,
|
||||||
|
session_started_at,
|
||||||
|
) {
|
||||||
|
Ok(frame) => frames.push(frame),
|
||||||
|
Err(error) => log::debug!("invalid hand gateway data response: {error}"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.buffer.drain(..frame_len);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(frames)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn encode(&self, frame: &HandGatewayFrame) -> Result<Vec<u8>, CodecError> {
|
||||||
|
let _ = frame;
|
||||||
|
Err(CodecError::InvalidFrameType)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
fn data_response(config: u32, valid_config: u32, payload: &[u8]) -> Vec<u8> {
|
||||||
|
let block_count = config.count_ones() as u8;
|
||||||
|
let length = (RESPONSE_DATA_LEGACY_FIXED_LENGTH + payload.len()) as u16;
|
||||||
|
let mut frame = Vec::new();
|
||||||
|
frame.extend_from_slice(&FRAME_HEADER);
|
||||||
|
frame.extend_from_slice(&length.to_le_bytes());
|
||||||
|
frame.push(RESPONSE_DATA_CMD);
|
||||||
|
frame.push(0x01);
|
||||||
|
frame.extend_from_slice(&0x0102_0304u32.to_le_bytes());
|
||||||
|
frame.extend_from_slice(&config.to_le_bytes());
|
||||||
|
frame.extend_from_slice(&valid_config.to_le_bytes());
|
||||||
|
frame.push(block_count);
|
||||||
|
frame.extend_from_slice(payload);
|
||||||
|
let checksum = calc_crc8_itu(&frame);
|
||||||
|
frame.push(checksum);
|
||||||
|
frame
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn decodes_data_response_frame() {
|
||||||
|
let payload = [0x10, 0x00, 0x34, 0x12, 0x08, 0x00];
|
||||||
|
let bytes = data_response(0b11, 0b01, &payload);
|
||||||
|
let frames = HandGatewayCodec::new(&[2, 1])
|
||||||
|
.decode(&bytes, Instant::now())
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
assert_eq!(frames.len(), 1);
|
||||||
|
let HandGatewayFrame::DataRep(frame) = &frames[0];
|
||||||
|
assert_eq!(frame.timestamp, 0x0102_0304);
|
||||||
|
assert_eq!(frame.config, 0b11);
|
||||||
|
assert_eq!(frame.valid_config, 0b01);
|
||||||
|
assert_eq!(frame.block_count, 2);
|
||||||
|
assert_eq!(frame.raw, bytes);
|
||||||
|
assert_eq!(frame.nodes.len(), 2);
|
||||||
|
assert_eq!(
|
||||||
|
HandGatewayCodec::parse_node_payload(&frame.nodes[0].payload).unwrap(),
|
||||||
|
vec![16, 0x1234]
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
HandGatewayCodec::parse_node_payload(&frame.nodes[1].payload).unwrap(),
|
||||||
|
vec![8]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1 +1,2 @@
|
|||||||
|
pub mod hand_gateway;
|
||||||
pub mod tactile_a;
|
pub mod tactile_a;
|
||||||
|
|||||||
@@ -13,6 +13,15 @@ pub struct TactileACodec {
|
|||||||
expected_data_len: usize,
|
expected_data_len: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl From<u8> for TactileAFrameStatusCode {
|
||||||
|
fn from(value: u8) -> Self {
|
||||||
|
match value {
|
||||||
|
0 => TactileAFrameStatusCode::Success,
|
||||||
|
_ => TactileAFrameStatusCode::Failure,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl TactileACodec {
|
impl TactileACodec {
|
||||||
pub fn new(cols: usize, rows: usize) -> TactileACodec {
|
pub fn new(cols: usize, rows: usize) -> TactileACodec {
|
||||||
Self {
|
Self {
|
||||||
@@ -37,7 +46,7 @@ impl TactileACodec {
|
|||||||
Ok(vals)
|
Ok(vals)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn build_req_frame(cols: usize, rows: usize) -> TactileAFrame {
|
pub fn build_req_frame(cols: usize, rows: usize) -> anyhow::Result<TactileAFrame> {
|
||||||
let header = [0x55, 0xAA];
|
let header = [0x55, 0xAA];
|
||||||
let payload_len: usize = 9;
|
let payload_len: usize = 9;
|
||||||
let device_addr: u8 = 0x34;
|
let device_addr: u8 = 0x34;
|
||||||
@@ -46,7 +55,7 @@ impl TactileACodec {
|
|||||||
let start_addr: u32 = 7168;
|
let start_addr: u32 = 7168;
|
||||||
let except_data_len: usize = cols * rows * 2;
|
let except_data_len: usize = cols * rows * 2;
|
||||||
let checksum: u8 = 0;
|
let checksum: u8 = 0;
|
||||||
TactileAFrame::Req(TactileAReqFrame {
|
Ok(TactileAFrame::Req(TactileAReqFrame {
|
||||||
meta: TactileAFrameMetaData {
|
meta: TactileAFrameMetaData {
|
||||||
header,
|
header,
|
||||||
payload_len,
|
payload_len,
|
||||||
@@ -57,7 +66,7 @@ impl TactileACodec {
|
|||||||
except_data_len,
|
except_data_len,
|
||||||
checksum,
|
checksum,
|
||||||
},
|
},
|
||||||
})
|
}))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -102,10 +111,7 @@ impl Codec<TactileAFrame> for TactileACodec {
|
|||||||
self.buffer[10],
|
self.buffer[10],
|
||||||
]);
|
]);
|
||||||
let except_data_len = u16::from_le_bytes([self.buffer[11], self.buffer[12]]) as usize;
|
let except_data_len = u16::from_le_bytes([self.buffer[11], self.buffer[12]]) as usize;
|
||||||
let status = match self.buffer[13] {
|
let status = TactileAFrameStatusCode::from(self.buffer[13]);
|
||||||
0 => TactileAFrameStatusCode::Success,
|
|
||||||
_ => TactileAFrameStatusCode::Failure,
|
|
||||||
};
|
|
||||||
|
|
||||||
if except_data_len != self.expected_data_len {
|
if except_data_len != self.expected_data_len {
|
||||||
log::debug!(
|
log::debug!(
|
||||||
|
|||||||
@@ -9,6 +9,8 @@ pub enum SerialError {
|
|||||||
AlreadyConnected,
|
AlreadyConnected,
|
||||||
StateError,
|
StateError,
|
||||||
NoRecordedData,
|
NoRecordedData,
|
||||||
|
ExportError,
|
||||||
|
ImportError,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl fmt::Display for SerialError {
|
impl fmt::Display for SerialError {
|
||||||
@@ -21,6 +23,8 @@ impl fmt::Display for SerialError {
|
|||||||
SerialError::AlreadyConnected => write!(f, "Already Connected"),
|
SerialError::AlreadyConnected => write!(f, "Already Connected"),
|
||||||
SerialError::StateError => write!(f, "State Error"),
|
SerialError::StateError => write!(f, "State Error"),
|
||||||
SerialError::NoRecordedData => write!(f, "No Recorded Data"),
|
SerialError::NoRecordedData => write!(f, "No Recorded Data"),
|
||||||
|
SerialError::ExportError => write!(f, "Export Error"),
|
||||||
|
SerialError::ImportError => write!(f, "Import Error"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,13 @@
|
|||||||
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
|
pub struct TestFrame {
|
||||||
|
pub header: [u8; 2],
|
||||||
|
pub cmd: u8,
|
||||||
|
pub length: usize,
|
||||||
|
pub payload: Vec<u8>,
|
||||||
|
pub checksum: u8,
|
||||||
|
pub dts_ms: u64,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||||
pub struct TactileAFrameMetaData {
|
pub struct TactileAFrameMetaData {
|
||||||
pub header: [u8; 2],
|
pub header: [u8; 2],
|
||||||
|
|||||||
@@ -2,5 +2,6 @@ pub mod codec;
|
|||||||
pub mod codecs;
|
pub mod codecs;
|
||||||
pub mod error;
|
pub mod error;
|
||||||
pub mod frame;
|
pub mod frame;
|
||||||
|
pub mod multi_dim_force;
|
||||||
pub mod serial;
|
pub mod serial;
|
||||||
pub mod utils;
|
pub mod utils;
|
||||||
|
|||||||
234
src/serial_core/multi_dim_force.rs
Normal file
234
src/serial_core/multi_dim_force.rs
Normal file
@@ -0,0 +1,234 @@
|
|||||||
|
const SENSOR_ROWS: usize = 12;
|
||||||
|
const SENSOR_COLS: usize = 7;
|
||||||
|
const SENSOR_COUNT: usize = SENSOR_ROWS * SENSOR_COLS;
|
||||||
|
|
||||||
|
const TOTAL_PRESSURE_LOW_THRESHOLD: f32 = 500.0;
|
||||||
|
const COP_STABILITY_FRAMES_REQUIRED: usize = 15;
|
||||||
|
|
||||||
|
const POST_INIT_WINDOW_CNT: usize = 100;
|
||||||
|
const POST_INIT_STABLE_CNT: usize = 50;
|
||||||
|
const POST_INIT_STABLE_THRESH: f32 = 0.1;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
pub struct PztSpatialAnalysis {
|
||||||
|
pub angle_deg: f32,
|
||||||
|
pub magnitude: f32,
|
||||||
|
pub planar_x: f32,
|
||||||
|
pub planar_y: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct PztProcessor {
|
||||||
|
first_frame: Option<Vec<f32>>,
|
||||||
|
|
||||||
|
first_contact_cop_x: Option<f32>,
|
||||||
|
first_contact_cop_y: Option<f32>,
|
||||||
|
contact_initialized: bool,
|
||||||
|
|
||||||
|
total_pressure_low_counter: usize,
|
||||||
|
|
||||||
|
cop_init_x_buf: Vec<f32>,
|
||||||
|
cop_init_y_buf: Vec<f32>,
|
||||||
|
|
||||||
|
post_init_frame_cnt: usize,
|
||||||
|
post_stable_cnt: usize,
|
||||||
|
post_refined_flag: bool,
|
||||||
|
post_cand_x: Option<f32>,
|
||||||
|
post_cand_y: Option<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PztProcessor {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
first_frame: None,
|
||||||
|
first_contact_cop_x: None,
|
||||||
|
first_contact_cop_y: None,
|
||||||
|
contact_initialized: false,
|
||||||
|
total_pressure_low_counter: 0,
|
||||||
|
cop_init_x_buf: Vec::with_capacity(COP_STABILITY_FRAMES_REQUIRED),
|
||||||
|
cop_init_y_buf: Vec::with_capacity(COP_STABILITY_FRAMES_REQUIRED),
|
||||||
|
post_init_frame_cnt: 0,
|
||||||
|
post_stable_cnt: 0,
|
||||||
|
post_refined_flag: false,
|
||||||
|
post_cand_x: None,
|
||||||
|
post_cand_y: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn subtract_baseline(&mut self, current_frame: &[f32]) -> Vec<f32> {
|
||||||
|
if self.first_frame.is_none() {
|
||||||
|
self.first_frame = Some(current_frame.to_vec());
|
||||||
|
}
|
||||||
|
|
||||||
|
let baseline = self.first_frame.as_ref().unwrap();
|
||||||
|
current_frame
|
||||||
|
.iter()
|
||||||
|
.zip(baseline.iter())
|
||||||
|
.map(|(current, baseline)| (current - baseline).max(0.0))
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reset_cop_state(&mut self) {
|
||||||
|
self.first_contact_cop_x = None;
|
||||||
|
self.first_contact_cop_y = None;
|
||||||
|
self.contact_initialized = false;
|
||||||
|
self.total_pressure_low_counter = 0;
|
||||||
|
self.cop_init_x_buf.clear();
|
||||||
|
self.cop_init_y_buf.clear();
|
||||||
|
self.post_init_frame_cnt = 0;
|
||||||
|
self.post_stable_cnt = 0;
|
||||||
|
self.post_refined_flag = false;
|
||||||
|
self.post_cand_x = None;
|
||||||
|
self.post_cand_y = None;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn compute_median(sorted: &[f32]) -> f32 {
|
||||||
|
let n = sorted.len();
|
||||||
|
if n == 0 {
|
||||||
|
return 0.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if n % 2 == 0 {
|
||||||
|
(sorted[n / 2 - 1] + sorted[n / 2]) / 2.0
|
||||||
|
} else {
|
||||||
|
sorted[n / 2]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn compute_pressure_direction(&mut self, frame: &[f32]) -> (f32, f32) {
|
||||||
|
let total_pressure = frame.iter().sum::<f32>();
|
||||||
|
if total_pressure < TOTAL_PRESSURE_LOW_THRESHOLD {
|
||||||
|
self.total_pressure_low_counter += 1;
|
||||||
|
} else {
|
||||||
|
self.total_pressure_low_counter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.total_pressure_low_counter >= COP_STABILITY_FRAMES_REQUIRED {
|
||||||
|
self.reset_cop_state();
|
||||||
|
return (0.0, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if total_pressure == 0.0 {
|
||||||
|
return (0.0, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut sum_x = 0.0;
|
||||||
|
let mut sum_y = 0.0;
|
||||||
|
for row in 0..SENSOR_ROWS {
|
||||||
|
for col in 0..SENSOR_COLS {
|
||||||
|
let value = frame[row * SENSOR_COLS + col];
|
||||||
|
sum_x += value * col as f32;
|
||||||
|
sum_y += value * row as f32;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let cop_x = sum_x / total_pressure;
|
||||||
|
let cop_y = sum_y / total_pressure;
|
||||||
|
|
||||||
|
if !self.contact_initialized {
|
||||||
|
self.cop_init_x_buf.push(cop_x);
|
||||||
|
self.cop_init_y_buf.push(cop_y);
|
||||||
|
|
||||||
|
if self.cop_init_x_buf.len() >= COP_STABILITY_FRAMES_REQUIRED {
|
||||||
|
let mut xs = self.cop_init_x_buf.clone();
|
||||||
|
xs.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||||
|
let mut ys = self.cop_init_y_buf.clone();
|
||||||
|
ys.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||||
|
|
||||||
|
self.first_contact_cop_x = Some(Self::compute_median(&xs));
|
||||||
|
self.first_contact_cop_y = Some(Self::compute_median(&ys));
|
||||||
|
self.contact_initialized = true;
|
||||||
|
self.cop_init_x_buf.clear();
|
||||||
|
self.cop_init_y_buf.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
return (0.0, 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
self.post_init_frame_cnt += 1;
|
||||||
|
if !self.post_refined_flag && self.post_init_frame_cnt <= POST_INIT_WINDOW_CNT {
|
||||||
|
if let (Some(cx), Some(cy)) = (self.post_cand_x, self.post_cand_y) {
|
||||||
|
let dist = ((cop_x - cx).powi(2) + (cop_y - cy).powi(2)).sqrt();
|
||||||
|
if dist <= POST_INIT_STABLE_THRESH {
|
||||||
|
self.post_stable_cnt += 1;
|
||||||
|
} else {
|
||||||
|
self.post_cand_x = Some(cop_x);
|
||||||
|
self.post_cand_y = Some(cop_y);
|
||||||
|
self.post_stable_cnt = 1;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.post_cand_x = Some(cop_x);
|
||||||
|
self.post_cand_y = Some(cop_y);
|
||||||
|
self.post_stable_cnt = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.post_stable_cnt >= POST_INIT_STABLE_CNT {
|
||||||
|
self.first_contact_cop_x = self.post_cand_x;
|
||||||
|
self.first_contact_cop_y = self.post_cand_y;
|
||||||
|
self.post_refined_flag = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.post_refined_flag = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
let base_x = self.first_contact_cop_x.unwrap_or(cop_x);
|
||||||
|
let base_y = self.first_contact_cop_y.unwrap_or(cop_y);
|
||||||
|
let delta_x = cop_x - base_x;
|
||||||
|
let delta_y = base_y - cop_y;
|
||||||
|
(delta_x, delta_y)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn compute_vector_angle(x: f32, y: f32) -> (f32, f32) {
|
||||||
|
let epsilon = 1e-8f32;
|
||||||
|
let magnitude = (x * x + y * y).sqrt();
|
||||||
|
let mut angle = y.atan2(x + epsilon).to_degrees();
|
||||||
|
if angle < 0.0 {
|
||||||
|
angle += 360.0;
|
||||||
|
}
|
||||||
|
(angle, magnitude)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_pzt_analysis(
|
||||||
|
&mut self,
|
||||||
|
adc_data: &[f32],
|
||||||
|
) -> Result<PztSpatialAnalysis, &'static str> {
|
||||||
|
if adc_data.len() != SENSOR_COUNT {
|
||||||
|
return Err("ADC data length must be 84");
|
||||||
|
}
|
||||||
|
|
||||||
|
let baseline = self.subtract_baseline(adc_data);
|
||||||
|
let (dx, dy) = self.compute_pressure_direction(&baseline);
|
||||||
|
|
||||||
|
let planar_x = dx;
|
||||||
|
let planar_y = -dy;
|
||||||
|
let (angle_deg, magnitude) = Self::compute_vector_angle(planar_x, planar_y);
|
||||||
|
|
||||||
|
Ok(PztSpatialAnalysis {
|
||||||
|
angle_deg,
|
||||||
|
magnitude,
|
||||||
|
planar_x,
|
||||||
|
planar_y,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_pzt_angle(&mut self, adc_data: &[f32]) -> Result<f32, &'static str> {
|
||||||
|
Ok(self.get_pzt_analysis(adc_data)?.angle_deg)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset_baseline(&mut self) {
|
||||||
|
self.first_frame = None;
|
||||||
|
self.reset_cop_state();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn idle_frame_returns_zero() {
|
||||||
|
let mut processor = PztProcessor::new();
|
||||||
|
let frame = [0.0f32; SENSOR_COUNT];
|
||||||
|
let analysis = processor.get_pzt_analysis(&frame).unwrap();
|
||||||
|
assert_eq!(analysis.magnitude, 0.0);
|
||||||
|
assert_eq!(analysis.angle_deg, 0.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,12 +1,27 @@
|
|||||||
|
use crate::recording::Recorder;
|
||||||
use crate::serial_core::codec::Codec;
|
use crate::serial_core::codec::Codec;
|
||||||
|
use crate::serial_core::codecs::hand_gateway::{HandGatewayCodec, HandGatewayFrame};
|
||||||
use crate::serial_core::codecs::tactile_a::TactileACodec;
|
use crate::serial_core::codecs::tactile_a::TactileACodec;
|
||||||
use crate::serial_core::frame::TactileAFrame;
|
use crate::serial_core::frame::TactileAFrame;
|
||||||
use crate::serial_core::utils::elapsed_millis;
|
use crossbeam_channel::{Receiver, Sender};
|
||||||
use crossbeam_channel::{Receiver, Sender, TryRecvError};
|
|
||||||
use std::io::{Read, Write};
|
use std::io::{Read, Write};
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
const POLL_INTERVAL_MS: u64 = 10;
|
const POLL_INTERVAL_MS: u64 = 5;
|
||||||
|
const DEFAULT_HAND_GATEWAY_NODE_SAMPLE_COUNTS: &[u16] = &[84, 84, 84, 84, 84, 70, 44];
|
||||||
|
|
||||||
|
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub struct SerialIoStats {
|
||||||
|
pub rx_bytes: u64,
|
||||||
|
pub tx_bytes: u64,
|
||||||
|
pub rx_frames: u64,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub enum SerialProtocol {
|
||||||
|
TactileA,
|
||||||
|
HandGateway,
|
||||||
|
}
|
||||||
|
|
||||||
/// Runs the serial polling loop on the calling (background) thread.
|
/// Runs the serial polling loop on the calling (background) thread.
|
||||||
/// Sends decoded pressure matrix data (Vec<i32>) to the output channel.
|
/// Sends decoded pressure matrix data (Vec<i32>) to the output channel.
|
||||||
@@ -14,14 +29,43 @@ pub fn run_serial_loop(
|
|||||||
port: &mut dyn ReadWrite,
|
port: &mut dyn ReadWrite,
|
||||||
rows: usize,
|
rows: usize,
|
||||||
cols: usize,
|
cols: usize,
|
||||||
|
protocol: SerialProtocol,
|
||||||
cancel_rx: &Receiver<()>,
|
cancel_rx: &Receiver<()>,
|
||||||
sample_tx: &Sender<Vec<i32>>,
|
sample_tx: &Sender<Vec<i32>>,
|
||||||
|
stats_tx: Option<&Sender<SerialIoStats>>,
|
||||||
|
recorder: Option<&Recorder>,
|
||||||
|
) {
|
||||||
|
match protocol {
|
||||||
|
SerialProtocol::TactileA => {
|
||||||
|
run_tactile_a_loop(port, rows, cols, cancel_rx, sample_tx, stats_tx, recorder)
|
||||||
|
}
|
||||||
|
SerialProtocol::HandGateway => {
|
||||||
|
run_hand_gateway_loop(port, cancel_rx, sample_tx, stats_tx, recorder)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn run_tactile_a_loop(
|
||||||
|
port: &mut dyn ReadWrite,
|
||||||
|
rows: usize,
|
||||||
|
cols: usize,
|
||||||
|
cancel_rx: &Receiver<()>,
|
||||||
|
sample_tx: &Sender<Vec<i32>>,
|
||||||
|
stats_tx: Option<&Sender<SerialIoStats>>,
|
||||||
|
recorder: Option<&Recorder>,
|
||||||
) {
|
) {
|
||||||
let session_started_at = Instant::now();
|
let session_started_at = Instant::now();
|
||||||
let mut codec = TactileACodec::new(cols, rows);
|
let mut codec = TactileACodec::new(cols, rows);
|
||||||
let req_frame = TactileACodec::build_req_frame(cols, rows);
|
let req_frame = match TactileACodec::build_req_frame(cols, rows) {
|
||||||
|
Ok(frame) => frame,
|
||||||
|
Err(err) => {
|
||||||
|
eprintln!("[serial] request frame build error: {err}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
let mut buffer = [0u8; 1024];
|
let mut buffer = [0u8; 1024];
|
||||||
let mut poll_interval = Duration::from_millis(POLL_INTERVAL_MS);
|
let poll_interval = Duration::from_millis(POLL_INTERVAL_MS);
|
||||||
|
let mut io_stats = SerialIoStats::default();
|
||||||
|
|
||||||
loop {
|
loop {
|
||||||
// Check cancel
|
// Check cancel
|
||||||
@@ -31,7 +75,10 @@ pub fn run_serial_loop(
|
|||||||
|
|
||||||
// Send poll request
|
// Send poll request
|
||||||
if let Ok(req_bytes) = codec.encode(&req_frame) {
|
if let Ok(req_bytes) = codec.encode(&req_frame) {
|
||||||
let _ = port.write_all(&req_bytes);
|
if port.write_all(&req_bytes).is_ok() {
|
||||||
|
io_stats.tx_bytes += req_bytes.len() as u64;
|
||||||
|
publish_stats(stats_tx, io_stats);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Read response with poll interval
|
// Read response with poll interval
|
||||||
@@ -43,11 +90,20 @@ pub fn run_serial_loop(
|
|||||||
|
|
||||||
match port.read(&mut buffer) {
|
match port.read(&mut buffer) {
|
||||||
Ok(n) if n > 0 => {
|
Ok(n) if n > 0 => {
|
||||||
|
io_stats.rx_bytes += n as u64;
|
||||||
|
publish_stats(stats_tx, io_stats);
|
||||||
if let Ok(frames) = codec.decode(&buffer[..n], session_started_at) {
|
if let Ok(frames) = codec.decode(&buffer[..n], session_started_at) {
|
||||||
for frame in frames {
|
for frame in frames {
|
||||||
if let TactileAFrame::Rep(rep) = frame {
|
if let TactileAFrame::Rep(rep) = frame {
|
||||||
if let Ok(vals) = TactileACodec::parse_data_frame(&rep.payload) {
|
if let Ok(vals) = TactileACodec::parse_data_frame(&rep.payload) {
|
||||||
|
if let Some(recorder) = recorder {
|
||||||
|
let pressures: Vec<u32> =
|
||||||
|
vals.iter().map(|v| (*v).max(0) as u32).collect();
|
||||||
|
recorder.add_frame(&pressures);
|
||||||
|
}
|
||||||
let _ = sample_tx.try_send(vals);
|
let _ = sample_tx.try_send(vals);
|
||||||
|
io_stats.rx_frames += 1;
|
||||||
|
publish_stats(stats_tx, io_stats);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -68,6 +124,111 @@ pub fn run_serial_loop(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn run_hand_gateway_loop(
|
||||||
|
port: &mut dyn ReadWrite,
|
||||||
|
cancel_rx: &Receiver<()>,
|
||||||
|
sample_tx: &Sender<Vec<i32>>,
|
||||||
|
stats_tx: Option<&Sender<SerialIoStats>>,
|
||||||
|
recorder: Option<&Recorder>,
|
||||||
|
) {
|
||||||
|
let session_started_at = Instant::now();
|
||||||
|
let mut codec = HandGatewayCodec::new(DEFAULT_HAND_GATEWAY_NODE_SAMPLE_COUNTS);
|
||||||
|
let mut buffer = [0u8; 1024];
|
||||||
|
let poll_interval = Duration::from_millis(POLL_INTERVAL_MS);
|
||||||
|
let mut io_stats = SerialIoStats::default();
|
||||||
|
|
||||||
|
loop {
|
||||||
|
if cancel_rx.try_recv().is_ok() {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
let deadline = Instant::now() + poll_interval;
|
||||||
|
loop {
|
||||||
|
if Instant::now() >= deadline {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
match port.read(&mut buffer) {
|
||||||
|
Ok(n) if n > 0 => {
|
||||||
|
io_stats.rx_bytes += n as u64;
|
||||||
|
publish_stats(stats_tx, io_stats);
|
||||||
|
if let Ok(frames) = codec.decode(&buffer[..n], session_started_at) {
|
||||||
|
for frame in frames {
|
||||||
|
let HandGatewayFrame::DataRep(rep) = frame;
|
||||||
|
// println!(
|
||||||
|
// "[hand-packet-raw] bytes={} timestamp_us={} config=0x{:08X} valid_config=0x{:08X} block_count={} payload_bytes={} raw={}",
|
||||||
|
// rep.raw.len(),
|
||||||
|
// rep.timestamp,
|
||||||
|
// rep.config,
|
||||||
|
// rep.valid_config,
|
||||||
|
// rep.block_count,
|
||||||
|
// rep.nodes
|
||||||
|
// .iter()
|
||||||
|
// .map(|node| node.payload.len())
|
||||||
|
// .sum::<usize>(),
|
||||||
|
// format_hex_bytes(&rep.raw)
|
||||||
|
// );
|
||||||
|
let mut vals = Vec::new();
|
||||||
|
let mut parse_ok = true;
|
||||||
|
for node in &rep.nodes {
|
||||||
|
match HandGatewayCodec::parse_node_payload(&node.payload) {
|
||||||
|
Ok(node_values) => {
|
||||||
|
vals.extend(node_values.into_iter().map(|raw| {
|
||||||
|
let raw = raw as i32;
|
||||||
|
if raw < 15 { 0 } else { raw }
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
Err(err) => {
|
||||||
|
parse_ok = false;
|
||||||
|
eprintln!("[hand-packet-values] parse error: {err}");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if parse_ok {
|
||||||
|
// println!("[hand-packet-values] samples={}", vals.len());
|
||||||
|
if let Some(recorder) = recorder {
|
||||||
|
let pressures: Vec<u32> =
|
||||||
|
vals.iter().map(|v| (*v).max(0) as u32).collect();
|
||||||
|
recorder.add_frame(&pressures);
|
||||||
|
}
|
||||||
|
let _ = sample_tx.try_send(vals);
|
||||||
|
io_stats.rx_frames += 1;
|
||||||
|
publish_stats(stats_tx, io_stats);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(_) => {
|
||||||
|
std::thread::sleep(Duration::from_millis(1));
|
||||||
|
}
|
||||||
|
Err(ref e) if e.kind() == std::io::ErrorKind::TimedOut => {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
eprintln!("[serial] hand gateway read error: {e}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn format_hex_bytes(bytes: &[u8]) -> String {
|
||||||
|
bytes
|
||||||
|
.iter()
|
||||||
|
.map(|byte| format!("{byte:02X}"))
|
||||||
|
.collect::<Vec<_>>()
|
||||||
|
.join(" ")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn publish_stats(stats_tx: Option<&Sender<SerialIoStats>>, stats: SerialIoStats) {
|
||||||
|
if let Some(tx) = stats_tx {
|
||||||
|
let _ = tx.try_send(stats);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Trait abstracting read+write for the serial port
|
/// Trait abstracting read+write for the serial port
|
||||||
pub trait ReadWrite: Send {
|
pub trait ReadWrite: Send {
|
||||||
fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize>;
|
fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize>;
|
||||||
|
|||||||
@@ -1,10 +1,64 @@
|
|||||||
use std::time::Instant;
|
use std::time::Instant;
|
||||||
|
|
||||||
|
pub fn usize_to_u16_be_bytes(n: usize) -> [u8; 2] {
|
||||||
|
(n as u16).to_be_bytes()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn usize_to_u16_le_bytes(n: usize) -> [u8; 2] {
|
||||||
|
(n as u16).to_be_bytes()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn u16_to_hex_be_bytes(n: u16) -> [u8; 2] {
|
||||||
|
n.to_be_bytes()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn u16_to_hex_le_bytes(n: u16) -> [u8; 2] {
|
||||||
|
n.to_le_bytes()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn calc_crc8_smbus(c: &[u8]) -> u8 {
|
||||||
|
let crc8_smbus = crc::Crc::<u8>::new(&crc::CRC_8_SMBUS);
|
||||||
|
crc8_smbus.checksum(c)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn calc_crc8_itu(c: &[u8]) -> u8 {
|
pub fn calc_crc8_itu(c: &[u8]) -> u8 {
|
||||||
let crc8_itu_alg = crc::Crc::<u8>::new(&crc::CRC_8_I_432_1);
|
let crc8_itu_alg = crc::Crc::<u8>::new(&crc::CRC_8_I_432_1);
|
||||||
crc8_itu_alg.checksum(c)
|
crc8_itu_alg.checksum(c)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn calc_crc8_itu_xor55(c: &[u8]) -> u8 {
|
||||||
|
calc_crc8_itu(c) ^ 0x55
|
||||||
|
}
|
||||||
|
|
||||||
pub fn elapsed_millis(start_at: Instant) -> u64 {
|
pub fn elapsed_millis(start_at: Instant) -> u64 {
|
||||||
start_at.elapsed().as_millis() as u64
|
start_at.elapsed().as_millis() as u64
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod test {
|
||||||
|
use crate::serial_core::utils::{calc_crc8_itu, calc_crc8_itu_xor55, calc_crc8_smbus};
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_crc8_itu() {
|
||||||
|
let req_vec = vec![
|
||||||
|
0x55, 0xAA, 0x09, 0x00, 0x34, 0x00, 0xFB, 0x00, 0x1C, 0x00, 0x00, 0x18, 0x00,
|
||||||
|
];
|
||||||
|
let checksum = calc_crc8_itu(req_vec.as_slice());
|
||||||
|
assert_eq!(checksum, 0x7A);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_crc8_smbus() {
|
||||||
|
let req_vec = vec![
|
||||||
|
0x55, 0xAA, 0x09, 0x00, 0x34, 0x00, 0xFB, 0x00, 0x1C, 0x00, 0x00, 0x18, 0x00,
|
||||||
|
];
|
||||||
|
let checksum = calc_crc8_smbus(req_vec.as_slice());
|
||||||
|
assert_eq!(checksum, 0x2F);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_crc8_itu_xor55() {
|
||||||
|
let req_vec = vec![0x55, 0xAA, 0x07, 0x00, 0x01, 0x01, 0xFF, 0xFF, 0xFF, 0xFF];
|
||||||
|
assert_eq!(calc_crc8_itu_xor55(req_vec.as_slice()), 0xFD);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
334
src/style.rs
Normal file
334
src/style.rs
Normal file
@@ -0,0 +1,334 @@
|
|||||||
|
use eframe::egui::{self, Color32};
|
||||||
|
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
pub struct AppTheme {
|
||||||
|
pub bg: egui::Color32,
|
||||||
|
pub panel: egui::Color32,
|
||||||
|
pub panel_strong: egui::Color32,
|
||||||
|
pub panel_deep: egui::Color32,
|
||||||
|
pub border: egui::Color32,
|
||||||
|
pub border_soft: egui::Color32,
|
||||||
|
pub text: egui::Color32,
|
||||||
|
pub text_dim: egui::Color32,
|
||||||
|
pub text_subtle: egui::Color32,
|
||||||
|
pub accent: egui::Color32,
|
||||||
|
pub accent_hot: egui::Color32,
|
||||||
|
pub radius: u8,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy)]
|
||||||
|
pub struct DesignMetrics {
|
||||||
|
pub row_gap: f32,
|
||||||
|
pub item_gap: f32,
|
||||||
|
pub field_height: f32,
|
||||||
|
pub button_height: f32,
|
||||||
|
pub icon_button: egui::Vec2,
|
||||||
|
pub panel_padding: i8,
|
||||||
|
pub group_padding_x: i8,
|
||||||
|
pub group_padding_y: i8,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub const ONE_DARK_PRO: AppTheme = AppTheme {
|
||||||
|
bg: egui::Color32::BLACK,
|
||||||
|
panel: egui::Color32::from_rgb(22, 28, 35),
|
||||||
|
panel_strong: egui::Color32::from_rgb(34, 43, 54),
|
||||||
|
panel_deep: egui::Color32::from_rgb(15, 20, 27),
|
||||||
|
border: egui::Color32::from_rgb(78, 93, 110),
|
||||||
|
border_soft: egui::Color32::from_rgb(50, 62, 76),
|
||||||
|
text: egui::Color32::from_rgb(235, 241, 247),
|
||||||
|
text_dim: egui::Color32::from_rgb(174, 185, 198),
|
||||||
|
text_subtle: egui::Color32::from_rgb(126, 139, 154),
|
||||||
|
accent: egui::Color32::from_rgb(41, 192, 204),
|
||||||
|
accent_hot: egui::Color32::from_rgb(247, 190, 84),
|
||||||
|
radius: 5,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub const ACCENT_GREEN: egui::Color32 = egui::Color32::from_rgb(126, 203, 137);
|
||||||
|
pub const ACCENT_RED: egui::Color32 = egui::Color32::from_rgb(240, 99, 94);
|
||||||
|
pub const ACCENT_BLUE: egui::Color32 = egui::Color32::from_rgb(96, 170, 240);
|
||||||
|
pub const ACCENT_ORANGE: egui::Color32 = egui::Color32::from_rgb(242, 163, 87);
|
||||||
|
|
||||||
|
pub const METRICS: DesignMetrics = DesignMetrics {
|
||||||
|
row_gap: 10.0,
|
||||||
|
item_gap: 8.0,
|
||||||
|
field_height: 24.0,
|
||||||
|
button_height: 28.0,
|
||||||
|
icon_button: egui::vec2(30.0, 26.0),
|
||||||
|
panel_padding: 12,
|
||||||
|
group_padding_x: 10,
|
||||||
|
group_padding_y: 8,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub mod layout {
|
||||||
|
pub const TITLE_BAR_HEIGHT: f32 = 36.0;
|
||||||
|
pub const CONFIG_BAR_HEIGHT: f32 = 48.0;
|
||||||
|
pub const WORKSPACE_TOP: f32 = TITLE_BAR_HEIGHT + CONFIG_BAR_HEIGHT;
|
||||||
|
pub const CENTER_PANEL_TOP: f32 = 48.0;
|
||||||
|
pub const LEFT_X: f32 = 24.0;
|
||||||
|
pub const RIGHT_X: f32 = 1328.0;
|
||||||
|
pub const TOP_Y: f32 = 56.0;
|
||||||
|
pub const LEFT_SECOND_Y: f32 = 292.0;
|
||||||
|
pub const RIGHT_SECOND_Y: f32 = 388.0;
|
||||||
|
pub const LEFT_TAG_X: f32 = 24.0;
|
||||||
|
pub const RIGHT_TAG_X: f32 = 1810.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn apply_theme(ctx: &egui::Context, theme: &AppTheme) {
|
||||||
|
let mut visuals = egui::Visuals::dark();
|
||||||
|
visuals.override_text_color = Some(theme.text);
|
||||||
|
visuals.panel_fill = theme.bg;
|
||||||
|
visuals.window_fill = theme.panel;
|
||||||
|
visuals.window_stroke = egui::Stroke::new(1.0, theme.border);
|
||||||
|
visuals.extreme_bg_color = theme.panel_deep;
|
||||||
|
visuals.faint_bg_color = theme.panel_strong;
|
||||||
|
visuals.code_bg_color = theme.panel_deep;
|
||||||
|
visuals.warn_fg_color = theme.accent_hot;
|
||||||
|
visuals.error_fg_color = ACCENT_RED;
|
||||||
|
|
||||||
|
visuals.widgets.noninteractive.bg_fill = theme.panel_strong;
|
||||||
|
visuals.widgets.noninteractive.bg_stroke = egui::Stroke::new(1.0, theme.border_soft);
|
||||||
|
visuals.widgets.noninteractive.fg_stroke = egui::Stroke::new(1.0, theme.text);
|
||||||
|
visuals.widgets.inactive.bg_fill = theme.panel_strong;
|
||||||
|
visuals.widgets.inactive.bg_stroke = egui::Stroke::new(1.0, theme.border_soft);
|
||||||
|
visuals.widgets.inactive.fg_stroke = egui::Stroke::new(1.0, theme.text);
|
||||||
|
visuals.widgets.hovered.bg_fill = egui::Color32::from_rgb(44, 57, 70);
|
||||||
|
visuals.widgets.hovered.bg_stroke = egui::Stroke::new(1.0, theme.accent);
|
||||||
|
visuals.widgets.hovered.fg_stroke = egui::Stroke::new(1.0, egui::Color32::WHITE);
|
||||||
|
visuals.widgets.active.bg_fill = theme.accent;
|
||||||
|
visuals.widgets.active.bg_stroke = egui::Stroke::new(1.0, theme.accent_hot);
|
||||||
|
visuals.widgets.active.fg_stroke = egui::Stroke::new(1.0, egui::Color32::WHITE);
|
||||||
|
visuals.widgets.open.bg_fill = egui::Color32::from_rgb(39, 50, 62);
|
||||||
|
visuals.widgets.open.bg_stroke = egui::Stroke::new(1.0, theme.accent);
|
||||||
|
visuals.widgets.open.fg_stroke = egui::Stroke::new(1.0, theme.text);
|
||||||
|
|
||||||
|
visuals.selection.bg_fill = egui::Color32::from_rgb(35, 123, 140);
|
||||||
|
visuals.selection.stroke = egui::Stroke::new(1.0, egui::Color32::WHITE);
|
||||||
|
visuals.hyperlink_color = theme.accent_hot;
|
||||||
|
ctx.set_visuals(visuals);
|
||||||
|
|
||||||
|
let mut style = (*ctx.global_style()).clone();
|
||||||
|
style.spacing.item_spacing = egui::vec2(METRICS.item_gap, 6.0);
|
||||||
|
style.spacing.button_padding = egui::vec2(12.0, 5.0);
|
||||||
|
style.spacing.window_margin = egui::Margin::same(METRICS.panel_padding);
|
||||||
|
style.spacing.interact_size = egui::vec2(72.0, METRICS.field_height);
|
||||||
|
style.spacing.combo_width = 112.0;
|
||||||
|
style.spacing.text_edit_width = 112.0;
|
||||||
|
style.visuals.window_corner_radius = egui::CornerRadius::same(theme.radius);
|
||||||
|
style.visuals.menu_corner_radius = egui::CornerRadius::same(4);
|
||||||
|
style.visuals.window_shadow = egui::epaint::Shadow {
|
||||||
|
offset: [0, 14],
|
||||||
|
blur: 28,
|
||||||
|
spread: 0,
|
||||||
|
color: egui::Color32::from_black_alpha(135),
|
||||||
|
};
|
||||||
|
ctx.set_global_style(style);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn apply_fonts(ctx: &egui::Context) {
|
||||||
|
let mut fonts = egui::FontDefinitions::default();
|
||||||
|
|
||||||
|
fonts.font_data.insert(
|
||||||
|
"Hack-Bold".to_owned(),
|
||||||
|
egui::FontData::from_static(include_bytes!("../static/Hack-Bold.ttf")).into(),
|
||||||
|
);
|
||||||
|
|
||||||
|
let has_yahei = std::fs::read(r"C:\Windows\Fonts\msyh.ttc")
|
||||||
|
.or_else(|_| std::fs::read(r"C:\Windows\Fonts\msyhbd.ttc"))
|
||||||
|
.map(|font_data| {
|
||||||
|
fonts.font_data.insert(
|
||||||
|
"Microsoft-YaHei".to_owned(),
|
||||||
|
egui::FontData::from_owned(font_data).into(),
|
||||||
|
);
|
||||||
|
})
|
||||||
|
.is_ok();
|
||||||
|
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.entry(egui::FontFamily::Proportional)
|
||||||
|
.or_default()
|
||||||
|
.insert(0, "Hack-Bold".to_owned());
|
||||||
|
if has_yahei {
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.entry(egui::FontFamily::Proportional)
|
||||||
|
.or_default()
|
||||||
|
.push("Microsoft-YaHei".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.entry(egui::FontFamily::Monospace)
|
||||||
|
.or_default()
|
||||||
|
.insert(0, "Hack-Bold".to_owned());
|
||||||
|
if has_yahei {
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.entry(egui::FontFamily::Monospace)
|
||||||
|
.or_default()
|
||||||
|
.push("Microsoft-YaHei".to_owned());
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.set_fonts(fonts);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn panel_frame(ctx: &egui::Context) -> egui::Frame {
|
||||||
|
let style = ctx.global_style();
|
||||||
|
egui::Frame::window(&style)
|
||||||
|
.fill(ONE_DARK_PRO.panel)
|
||||||
|
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
|
||||||
|
.corner_radius(egui::CornerRadius::same(ONE_DARK_PRO.radius))
|
||||||
|
.inner_margin(egui::Margin::same(METRICS.panel_padding))
|
||||||
|
.shadow(egui::epaint::Shadow {
|
||||||
|
offset: [0, 14],
|
||||||
|
blur: 28,
|
||||||
|
spread: 0,
|
||||||
|
color: egui::Color32::from_black_alpha(135),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn center_panel_frame() -> egui::Frame {
|
||||||
|
egui::Frame::new()
|
||||||
|
.fill(ONE_DARK_PRO.panel)
|
||||||
|
.corner_radius(egui::CornerRadius::same(ONE_DARK_PRO.radius))
|
||||||
|
.inner_margin(egui::Margin::symmetric(
|
||||||
|
METRICS.panel_padding + 2,
|
||||||
|
METRICS.panel_padding,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn group_frame() -> egui::Frame {
|
||||||
|
egui::Frame::new()
|
||||||
|
.fill(ONE_DARK_PRO.panel_deep)
|
||||||
|
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.inner_margin(egui::Margin::symmetric(
|
||||||
|
METRICS.group_padding_x,
|
||||||
|
METRICS.group_padding_y,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn tag_button(label: impl Into<egui::WidgetText>) -> egui::Button<'static> {
|
||||||
|
egui::Button::new(label)
|
||||||
|
.fill(ONE_DARK_PRO.panel_strong)
|
||||||
|
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.min_size(egui::vec2(0.0, METRICS.button_height))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rich_tag_button(
|
||||||
|
label: impl Into<String>,
|
||||||
|
color: impl Into<Color32>,
|
||||||
|
) -> egui::Button<'static> {
|
||||||
|
let text = egui::RichText::new(label.into()).color(color);
|
||||||
|
|
||||||
|
egui::Button::new(text)
|
||||||
|
.fill(ONE_DARK_PRO.panel_strong)
|
||||||
|
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.min_size(egui::vec2(0.0, METRICS.button_height))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn primary_button(label: impl Into<egui::WidgetText>) -> egui::Button<'static> {
|
||||||
|
egui::Button::new(label)
|
||||||
|
.fill(ONE_DARK_PRO.accent)
|
||||||
|
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.accent_hot))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.min_size(egui::vec2(112.0, METRICS.button_height))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn danger_button(label: impl Into<egui::WidgetText>) -> egui::Button<'static> {
|
||||||
|
egui::Button::new(label)
|
||||||
|
.fill(ACCENT_RED)
|
||||||
|
.stroke(egui::Stroke::new(
|
||||||
|
1.0,
|
||||||
|
egui::Color32::from_rgb(255, 138, 126),
|
||||||
|
))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.min_size(egui::vec2(112.0, METRICS.button_height))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn accent_button(
|
||||||
|
label: impl Into<egui::WidgetText>,
|
||||||
|
fill: egui::Color32,
|
||||||
|
) -> egui::Button<'static> {
|
||||||
|
egui::Button::new(label)
|
||||||
|
.fill(fill)
|
||||||
|
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.min_size(egui::vec2(0.0, METRICS.button_height))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn mode_button(label: &'static str, selected: bool) -> egui::Button<'static> {
|
||||||
|
let fill = if selected {
|
||||||
|
ONE_DARK_PRO.accent
|
||||||
|
} else {
|
||||||
|
ONE_DARK_PRO.panel_strong
|
||||||
|
};
|
||||||
|
let stroke = if selected {
|
||||||
|
ONE_DARK_PRO.accent_hot
|
||||||
|
} else {
|
||||||
|
ONE_DARK_PRO.border_soft
|
||||||
|
};
|
||||||
|
|
||||||
|
egui::Button::new(egui::RichText::new(label).color(egui::Color32::WHITE))
|
||||||
|
.fill(fill)
|
||||||
|
.stroke(egui::Stroke::new(1.0, stroke))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.min_size(egui::vec2(96.0, METRICS.button_height))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn icon_button<'a>(icon: impl Into<egui::WidgetText>, size: egui::Vec2) -> egui::Button<'a> {
|
||||||
|
egui::Button::new(icon)
|
||||||
|
.fill(ONE_DARK_PRO.panel_strong)
|
||||||
|
.stroke(egui::Stroke::new(1.0, ONE_DARK_PRO.border))
|
||||||
|
.corner_radius(egui::CornerRadius::same(4))
|
||||||
|
.min_size(size)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn panel_title(title: &'static str) -> egui::RichText {
|
||||||
|
egui::RichText::new(title)
|
||||||
|
.color(ONE_DARK_PRO.text_dim)
|
||||||
|
.size(13.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn field_label(label: impl Into<String>) -> egui::RichText {
|
||||||
|
egui::RichText::new(label.into())
|
||||||
|
.color(ONE_DARK_PRO.text_dim)
|
||||||
|
.size(12.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn value_text(text: impl Into<String>) -> egui::RichText {
|
||||||
|
egui::RichText::new(text.into())
|
||||||
|
.color(ONE_DARK_PRO.text)
|
||||||
|
.size(12.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn subtle_text(text: impl Into<String>) -> egui::RichText {
|
||||||
|
egui::RichText::new(text.into())
|
||||||
|
.color(ONE_DARK_PRO.text_subtle)
|
||||||
|
.size(12.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn dim_text() -> egui::Color32 {
|
||||||
|
ONE_DARK_PRO.text_dim
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn accent_text() -> egui::Color32 {
|
||||||
|
ONE_DARK_PRO.accent_hot
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn status_color_ok() -> egui::Color32 {
|
||||||
|
ACCENT_GREEN
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn status_color_warn() -> egui::Color32 {
|
||||||
|
ONE_DARK_PRO.accent_hot
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn status_color_error() -> egui::Color32 {
|
||||||
|
ACCENT_RED
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn status_color_info() -> egui::Color32 {
|
||||||
|
ACCENT_BLUE
|
||||||
|
}
|
||||||
@@ -1,16 +1,51 @@
|
|||||||
#![allow(dead_code)]
|
#![allow(dead_code)]
|
||||||
|
|
||||||
use anyhow::*;
|
use anyhow::*;
|
||||||
use eframe::{
|
use eframe::wgpu;
|
||||||
egui,
|
|
||||||
egui_wgpu::{self, wgpu},
|
|
||||||
wgpu::util::DeviceExt,
|
|
||||||
};
|
|
||||||
use image::GenericImageView;
|
use image::GenericImageView;
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||||
|
pub enum TextureColorSpace {
|
||||||
|
Srgb,
|
||||||
|
Linear,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl TextureColorSpace {
|
||||||
|
pub fn format(self) -> wgpu::TextureFormat {
|
||||||
|
match self {
|
||||||
|
Self::Srgb => wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||||
|
Self::Linear => wgpu::TextureFormat::Rgba8Unorm,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
pub struct TextureSamplerDescriptor {
|
||||||
|
pub address_mode_u: wgpu::AddressMode,
|
||||||
|
pub address_mode_v: wgpu::AddressMode,
|
||||||
|
pub mag_filter: wgpu::FilterMode,
|
||||||
|
pub min_filter: wgpu::FilterMode,
|
||||||
|
pub mipmap_filter: wgpu::MipmapFilterMode,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for TextureSamplerDescriptor {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
address_mode_u: wgpu::AddressMode::Repeat,
|
||||||
|
address_mode_v: wgpu::AddressMode::Repeat,
|
||||||
|
mag_filter: wgpu::FilterMode::Linear,
|
||||||
|
min_filter: wgpu::FilterMode::Linear,
|
||||||
|
mipmap_filter: wgpu::MipmapFilterMode::Linear,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub struct Texture {
|
pub struct Texture {
|
||||||
pub texture: wgpu::Texture,
|
pub texture: wgpu::Texture,
|
||||||
pub view: wgpu::TextureView,
|
pub view: wgpu::TextureView,
|
||||||
pub sampler: wgpu::Sampler,
|
pub sampler: wgpu::Sampler,
|
||||||
|
pub width: u32,
|
||||||
|
pub height: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Texture {
|
impl Texture {
|
||||||
@@ -55,6 +90,8 @@ impl Texture {
|
|||||||
texture,
|
texture,
|
||||||
view,
|
view,
|
||||||
sampler,
|
sampler,
|
||||||
|
width: config.width,
|
||||||
|
height: config.height,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -89,7 +126,7 @@ impl Texture {
|
|||||||
mip_level_count: 1,
|
mip_level_count: 1,
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
dimension: wgpu::TextureDimension::D2,
|
dimension: wgpu::TextureDimension::D2,
|
||||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
format: TextureColorSpace::Srgb.format(),
|
||||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||||
view_formats: &[],
|
view_formats: &[],
|
||||||
});
|
});
|
||||||
@@ -125,6 +162,8 @@ impl Texture {
|
|||||||
texture,
|
texture,
|
||||||
view,
|
view,
|
||||||
sampler,
|
sampler,
|
||||||
|
width: dimensions.0,
|
||||||
|
height: dimensions.1,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,6 +174,28 @@ impl Texture {
|
|||||||
width: u32,
|
width: u32,
|
||||||
height: u32,
|
height: u32,
|
||||||
label: &str,
|
label: &str,
|
||||||
|
) -> Result<Self> {
|
||||||
|
Self::from_rgba8_with_sampler(
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
rgba,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
label,
|
||||||
|
TextureColorSpace::Srgb,
|
||||||
|
TextureSamplerDescriptor::default(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn from_rgba8_with_sampler(
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
rgba: &[u8],
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
label: &str,
|
||||||
|
color_space: TextureColorSpace,
|
||||||
|
sampler_desc: TextureSamplerDescriptor,
|
||||||
) -> Result<Self> {
|
) -> Result<Self> {
|
||||||
let size = wgpu::Extent3d {
|
let size = wgpu::Extent3d {
|
||||||
width,
|
width,
|
||||||
@@ -147,7 +208,7 @@ impl Texture {
|
|||||||
mip_level_count: 1,
|
mip_level_count: 1,
|
||||||
sample_count: 1,
|
sample_count: 1,
|
||||||
dimension: wgpu::TextureDimension::D2,
|
dimension: wgpu::TextureDimension::D2,
|
||||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
format: color_space.format(),
|
||||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||||
view_formats: &[],
|
view_formats: &[],
|
||||||
});
|
});
|
||||||
@@ -170,12 +231,12 @@ impl Texture {
|
|||||||
|
|
||||||
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
address_mode_u: sampler_desc.address_mode_u,
|
||||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
address_mode_v: sampler_desc.address_mode_v,
|
||||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||||
mag_filter: wgpu::FilterMode::Linear,
|
mag_filter: sampler_desc.mag_filter,
|
||||||
min_filter: wgpu::FilterMode::Nearest,
|
min_filter: sampler_desc.min_filter,
|
||||||
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
|
mipmap_filter: sampler_desc.mipmap_filter,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -183,6 +244,8 @@ impl Texture {
|
|||||||
texture,
|
texture,
|
||||||
view,
|
view,
|
||||||
sampler,
|
sampler,
|
||||||
|
width,
|
||||||
|
height,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,21 +3,74 @@ struct MatrixUniform {
|
|||||||
viewport: vec4f,
|
viewport: vec4f,
|
||||||
glyph: vec4f,
|
glyph: vec4f,
|
||||||
color: vec4f,
|
color: vec4f,
|
||||||
|
render_options: vec4f,
|
||||||
|
image: vec4f,
|
||||||
}
|
}
|
||||||
|
|
||||||
@group(0) @binding(0)
|
@group(0) @binding(0)
|
||||||
var<uniform> u: MatrixUniform;
|
var<uniform> u: MatrixUniform;
|
||||||
|
|
||||||
@group(1) @binding(0)
|
@group(1) @binding(0)
|
||||||
var model_texture: texture_2d<f32>;
|
var base_color_texture: texture_2d<f32>;
|
||||||
|
|
||||||
@group(1) @binding(1)
|
@group(1) @binding(1)
|
||||||
var model_sampler: sampler;
|
var base_color_sampler: sampler;
|
||||||
|
|
||||||
|
struct MaterialParams {
|
||||||
|
base_color: vec4f,
|
||||||
|
metallic_roughness: vec4f,
|
||||||
|
emissive_alpha: vec4f,
|
||||||
|
flags: vec4f,
|
||||||
|
}
|
||||||
|
|
||||||
|
@group(1) @binding(2)
|
||||||
|
var<uniform> material: MaterialParams;
|
||||||
|
|
||||||
|
@group(1) @binding(3)
|
||||||
|
var metallic_roughness_texture: texture_2d<f32>;
|
||||||
|
|
||||||
|
@group(1) @binding(4)
|
||||||
|
var metallic_roughness_sampler: sampler;
|
||||||
|
|
||||||
|
@group(1) @binding(5)
|
||||||
|
var normal_texture: texture_2d<f32>;
|
||||||
|
|
||||||
|
@group(1) @binding(6)
|
||||||
|
var normal_sampler: sampler;
|
||||||
|
|
||||||
|
@group(1) @binding(7)
|
||||||
|
var occlusion_texture: texture_2d<f32>;
|
||||||
|
|
||||||
|
@group(1) @binding(8)
|
||||||
|
var occlusion_sampler: sampler;
|
||||||
|
|
||||||
|
@group(1) @binding(9)
|
||||||
|
var emissive_texture: texture_2d<f32>;
|
||||||
|
|
||||||
|
@group(1) @binding(10)
|
||||||
|
var emissive_sampler: sampler;
|
||||||
|
|
||||||
fn saturate(value: f32) -> f32 {
|
fn saturate(value: f32) -> f32 {
|
||||||
return clamp(value, 0.0, 1.0);
|
return clamp(value, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn linear_to_srgb(linear: vec3f) -> vec3f {
|
||||||
|
let x = max(linear, vec3f(0.0));
|
||||||
|
let low = x * 12.92;
|
||||||
|
let high = 1.055 * pow(x, vec3f(1.0 / 2.4)) - vec3f(0.055);
|
||||||
|
return select(high, low, x <= vec3f(0.0031308));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn output_color(linear_rgb: vec3f, alpha: f32) -> vec4f {
|
||||||
|
let clamped = clamp(linear_rgb, vec3f(0.0), vec3f(1.0));
|
||||||
|
if (u.color.w > 0.5) {
|
||||||
|
return vec4f(clamped, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
let encoded = linear_to_srgb(clamped);
|
||||||
|
return vec4f(encoded, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
fn range_stop_color(index: u32) -> vec3f {
|
fn range_stop_color(index: u32) -> vec3f {
|
||||||
switch index {
|
switch index {
|
||||||
case 0u: {
|
case 0u: {
|
||||||
@@ -73,41 +126,61 @@ fn vs_background(@builtin(vertex_index) vertex_index: u32) -> BackgroundVertexOu
|
|||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_background(@builtin(position) frag_coord: vec4f) -> @location(0) vec4f {
|
fn fs_background(@builtin(position) frag_coord: vec4f) -> @location(0) vec4f {
|
||||||
let pixel = frag_coord.xy;
|
return output_color(vec3f(0.0, 0.0, 0.0), 1.0);
|
||||||
let viewport = u.viewport.xy;
|
}
|
||||||
let uv = pixel / max(viewport, vec2f(1.0, 1.0));
|
|
||||||
var color = mix(vec3f(0.112, 0.126, 0.160), vec3f(0.145, 0.160, 0.198), 1.0 - uv.y);
|
|
||||||
let vignette = smoothstep(0.18, 0.92, length((uv - vec2f(0.52, 0.48)) * vec2f(viewport.x / viewport.y, 1.0)));
|
|
||||||
color *= 1.0 - vignette * 0.30;
|
|
||||||
color += vec3f(0.035, 0.070, 0.090) * (1.0 - smoothstep(0.0, 0.9, abs(uv.y - 0.52)));
|
|
||||||
|
|
||||||
let track_width = clamp(viewport.x * 0.42, 260.0, 560.0);
|
|
||||||
let track_height = 12.0;
|
|
||||||
let track_center = vec2f(viewport.x * 0.5, viewport.y - 38.0);
|
|
||||||
let local = pixel - track_center;
|
|
||||||
let half_size = vec2f(track_width * 0.5, track_height * 0.5);
|
|
||||||
let inside_track = step(abs(local.x), half_size.x) * step(abs(local.y), half_size.y);
|
|
||||||
let border = step(abs(local.x), half_size.x + 1.0) * step(abs(local.y), half_size.y + 1.0) - inside_track;
|
|
||||||
let t = saturate((local.x + half_size.x) / track_width);
|
|
||||||
|
|
||||||
if (inside_track > 0.5) {
|
// hand image background
|
||||||
let shade = mix(0.72, 1.0, 1.0 - saturate((local.y + half_size.y) / track_height));
|
struct HandImageVertexOutput {
|
||||||
color = mix(color, sample_range_color(t) * shade, 0.96);
|
@builtin(position) clip_position: vec4f,
|
||||||
|
@location(0) screen_uv: vec2f,
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_hand_image(@builtin(vertex_index) vertex_index: u32) -> HandImageVertexOutput {
|
||||||
|
let positions = array<vec2f, 6>(
|
||||||
|
vec2f(-1.0, -1.0),
|
||||||
|
vec2f(1.0, -1.0),
|
||||||
|
vec2f(-1.0, 1.0),
|
||||||
|
vec2f(-1.0, 1.0),
|
||||||
|
vec2f(1.0, -1.0),
|
||||||
|
vec2f(1.0, 1.0),
|
||||||
|
);
|
||||||
|
let uvs = array<vec2f, 6>(
|
||||||
|
vec2f(0.0, 1.0),
|
||||||
|
vec2f(1.0, 1.0),
|
||||||
|
vec2f(0.0, 0.0),
|
||||||
|
vec2f(0.0, 0.0),
|
||||||
|
vec2f(1.0, 1.0),
|
||||||
|
vec2f(1.0, 0.0),
|
||||||
|
);
|
||||||
|
|
||||||
|
var out: HandImageVertexOutput;
|
||||||
|
out.clip_position = vec4f(positions[vertex_index], 0.0, 1.0);
|
||||||
|
out.screen_uv = uvs[vertex_index];
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_hand_image(in: HandImageVertexOutput) -> @location(0) vec4f {
|
||||||
|
let viewport_aspect = u.viewport.x / max(u.viewport.y, 1.0);
|
||||||
|
let image_aspect = u.image.x / max(u.image.y, 1.0);
|
||||||
|
|
||||||
|
var uv = in.screen_uv;
|
||||||
|
if (viewport_aspect > image_aspect) {
|
||||||
|
let image_width = image_aspect / viewport_aspect;
|
||||||
|
uv.x = (uv.x - (1.0 - image_width) * 0.5) / image_width;
|
||||||
|
} else {
|
||||||
|
let image_height = viewport_aspect / image_aspect;
|
||||||
|
uv.y = (uv.y - (1.0 - image_height) * 0.5) / image_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
color = max(color, vec3f(0.34, 0.41, 0.46) * border);
|
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {
|
||||||
|
discard;
|
||||||
let tick_area = step(abs(local.x), half_size.x) * step(abs(local.y), half_size.y + 8.0);
|
|
||||||
if (tick_area > 0.5) {
|
|
||||||
let ticks = array<f32, 4>(0.0, 0.33, 0.66, 1.0);
|
|
||||||
for (var index = 0u; index < 4u; index = index + 1u) {
|
|
||||||
let tick_x = (ticks[index] - 0.5) * track_width;
|
|
||||||
let tick = step(abs(local.x - tick_x), 1.0) * step(abs(local.y), half_size.y + 7.0);
|
|
||||||
color = max(color, vec3f(0.78, 0.84, 0.90) * tick);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return vec4f(color, 1.0);
|
let color = textureSample(base_color_texture, base_color_sampler, uv);
|
||||||
|
return output_color(color.rgb, color.a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -252,10 +325,9 @@ fn vs_glyph(vertex: GlyphVertexInput, instance: GlyphInstanceInput) -> GlyphVert
|
|||||||
fn fs_glyph(in: GlyphVertexOutput) -> @location(0) vec4f {
|
fn fs_glyph(in: GlyphVertexOutput) -> @location(0) vec4f {
|
||||||
let alpha = number_alpha(in.local, in.display_value);
|
let alpha = number_alpha(in.local, in.display_value);
|
||||||
let color = sample_range_color(in.intensity) * mix(0.82, 1.16, saturate(in.intensity));
|
let color = sample_range_color(in.intensity) * mix(0.82, 1.16, saturate(in.intensity));
|
||||||
return vec4f(color, alpha);
|
return output_color(color, alpha);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// dot
|
// dot
|
||||||
struct DotVertexInput {
|
struct DotVertexInput {
|
||||||
@location(0) local: vec2f,
|
@location(0) local: vec2f,
|
||||||
@@ -277,12 +349,259 @@ fn circle_alpha(local: vec2f, radius: f32, softness: f32) -> f32 {
|
|||||||
return 1.0 - smoothstep(radius, radius + softness, dist);
|
return 1.0 - smoothstep(radius, radius + softness, dist);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Convert a point authored in hand.png UV space into clip space.
|
||||||
|
// This mirrors fs_hand_image's aspect-fit math, so fingertip dots stay attached
|
||||||
|
// to the same image pixels when the app window changes shape.
|
||||||
|
fn hand_image_uv_to_clip(image_uv: vec2f) -> vec2f {
|
||||||
|
let viewport_aspect = u.viewport.x / max(u.viewport.y, 1.0);
|
||||||
|
let image_aspect = u.image.x / max(u.image.y, 1.0);
|
||||||
|
|
||||||
|
var screen_uv = image_uv;
|
||||||
|
|
||||||
|
if (viewport_aspect > image_aspect) {
|
||||||
|
let image_width = image_aspect / viewport_aspect;
|
||||||
|
screen_uv.x = image_uv.x * image_width + (1.0 - image_width) * 0.5;
|
||||||
|
} else {
|
||||||
|
let image_height = viewport_aspect / image_aspect;
|
||||||
|
screen_uv.y = image_uv.y * image_height + (1.0 - image_height) * 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
return vec2f(screen_uv.x * 2.0 - 1.0, 1.0 - screen_uv.y * 2.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct HandMembraneVertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4f,
|
||||||
|
@location(0) local: vec2f,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rotate_2d(point: vec2f, angle: f32) -> vec2f {
|
||||||
|
let c = cos(angle);
|
||||||
|
let s = sin(angle);
|
||||||
|
return vec2f(point.x * c - point.y * s, point.x * s + point.y * c);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rounded_rect_alpha(local: vec2f, radius: f32, softness: f32) -> f32 {
|
||||||
|
let q = abs(local) - vec2f(1.0 - radius, 1.0 - radius);
|
||||||
|
let dist = length(max(q, vec2f(0.0, 0.0))) + min(max(q.x, q.y), 0.0) - radius;
|
||||||
|
return 1.0 - smoothstep(0.0, softness, dist);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fingertip_film_alpha(
|
||||||
|
local: vec2f,
|
||||||
|
half_width: f32,
|
||||||
|
cap_center_y: f32,
|
||||||
|
rear_edge_y: f32,
|
||||||
|
rear_bulge: f32,
|
||||||
|
softness: f32,
|
||||||
|
) -> f32 {
|
||||||
|
// Top/front of the film is a closed round fingertip cap.
|
||||||
|
let cap_dist = length(vec2f(local.x, local.y - cap_center_y));
|
||||||
|
let cap = (1.0 - smoothstep(half_width, half_width + softness, cap_dist))
|
||||||
|
* (1.0 - smoothstep(cap_center_y - softness, cap_center_y + softness, local.y));
|
||||||
|
|
||||||
|
// The rear half keeps nearly parallel sides and ends with a shallow arc;
|
||||||
|
// it deliberately does not converge back into another capsule end.
|
||||||
|
let x_norm = clamp(abs(local.x) / max(half_width, 0.001), 0.0, 1.0);
|
||||||
|
let rear_curve_y = rear_edge_y + rear_bulge * (1.0 - x_norm * x_norm);
|
||||||
|
let side = 1.0 - smoothstep(half_width, half_width + softness, abs(local.x));
|
||||||
|
let rear = 1.0 - smoothstep(rear_curve_y, rear_curve_y + softness, local.y);
|
||||||
|
let body_gate = smoothstep(cap_center_y - softness, cap_center_y + softness, local.y);
|
||||||
|
let body = side * rear * body_gate;
|
||||||
|
|
||||||
|
return max(cap, body);
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_hand_membrane(vertex: DotVertexInput, instance: DotInstanceInput) -> HandMembraneVertexOutput {
|
||||||
|
let center_px = instance.world_position.xy * u.image.xy;
|
||||||
|
let size_px = instance.style.yz;
|
||||||
|
let angle = instance.style.x;
|
||||||
|
let local_px = vertex.local * size_px * 0.5;
|
||||||
|
let image_uv = (center_px + rotate_2d(local_px, angle)) / max(u.image.xy, vec2f(1.0, 1.0));
|
||||||
|
|
||||||
|
var out: HandMembraneVertexOutput;
|
||||||
|
out.clip_position = vec4f(hand_image_uv_to_clip(image_uv), 0.0, 1.0);
|
||||||
|
out.local = vertex.local;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_hand_membrane(in: HandMembraneVertexOutput) -> @location(0) vec4f {
|
||||||
|
// The film shape matches the fingertip: closed round front, parallel rear sides,
|
||||||
|
// and a shallow rear arc instead of a second capsule end.
|
||||||
|
let panel = fingertip_film_alpha(in.local, 0.66, -0.38, 0.72, 0.18, 0.045);
|
||||||
|
let inner = fingertip_film_alpha(in.local, 0.54, -0.36, 0.64, 0.12, 0.060);
|
||||||
|
let border = clamp(panel - inner * 0.52, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Dense mesh: the live 12x7 pressure dots sit over this finer sensor lattice.
|
||||||
|
let uv = clamp(in.local * 0.5 + vec2f(0.5, 0.5), vec2f(0.0, 0.0), vec2f(1.0, 1.0));
|
||||||
|
let grid = vec2f(18.0, 34.0);
|
||||||
|
let cell = uv * grid - vec2f(0.5, 0.5);
|
||||||
|
let nearest = abs(fract(cell + vec2f(0.5, 0.5)) - vec2f(0.5, 0.5));
|
||||||
|
let grid_line = max(
|
||||||
|
1.0 - smoothstep(0.014, 0.038, nearest.x),
|
||||||
|
1.0 - smoothstep(0.014, 0.038, nearest.y),
|
||||||
|
);
|
||||||
|
let joint = 1.0 - smoothstep(0.070, 0.150, length(nearest * vec2f(1.18, 1.0)));
|
||||||
|
let center_shadow = 1.0 - smoothstep(0.10, 0.76, length(in.local * vec2f(0.92, 0.66)));
|
||||||
|
|
||||||
|
let top_light = smoothstep(-0.52, 0.16, -in.local.y) * 0.20;
|
||||||
|
let side_glow = smoothstep(0.30, 0.70, abs(in.local.x)) * 0.26;
|
||||||
|
let lift_shadow = smoothstep(0.48, 0.86, in.local.y) * (1.0 - smoothstep(0.50, 0.86, abs(in.local.x))) * 0.13;
|
||||||
|
let scan = (0.5 + 0.5 * sin((uv.y * 76.0 + uv.x * 9.0) * 6.28318)) * 0.030;
|
||||||
|
|
||||||
|
let membrane_color = vec3f(0.006, 0.28, 0.38);
|
||||||
|
let line_color = vec3f(0.12, 0.72, 0.88);
|
||||||
|
let rim_color = vec3f(0.18, 0.98, 1.0);
|
||||||
|
let color = membrane_color * (0.68 + top_light + side_glow + scan)
|
||||||
|
+ line_color * (grid_line * 0.20 + joint * 0.42)
|
||||||
|
+ rim_color * (border * 0.92 + side_glow * 0.18)
|
||||||
|
- vec3f(0.0, 0.16, 0.24) * center_shadow * 0.30
|
||||||
|
- vec3f(0.0, 0.10, 0.16) * lift_shadow;
|
||||||
|
let alpha = panel * (0.24 + grid_line * 0.10 + joint * 0.23 + border * 0.42);
|
||||||
|
|
||||||
|
return output_color(color, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_hand_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVertexOutput {
|
||||||
|
let intensity = saturate(instance.style.x);
|
||||||
|
|
||||||
|
let shaped = smoothstep(0.0, 1.0, intensity);
|
||||||
|
|
||||||
|
// Hand instances store hand.png UV in world_position.xy instead of 3D world space.
|
||||||
|
let center = hand_image_uv_to_clip(instance.world_position.xy);
|
||||||
|
// Hand fingertip matrices are much smaller than the full Finger view.
|
||||||
|
// Keep each bead below the local cell spacing so the 12x7 matrix remains visibly separated.
|
||||||
|
let pixel_size = u.glyph.x * mix(0.22, 0.34, shaped);
|
||||||
|
let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0;
|
||||||
|
|
||||||
|
var out: DotVertexOutput;
|
||||||
|
out.clip_position = vec4f(center + ndc_offset, 0.0, 1.0);
|
||||||
|
out.local = vertex.local;
|
||||||
|
out.intensity = intensity;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_hand_dot(in: DotVertexOutput) -> @location(0) vec4f {
|
||||||
|
let intensity = saturate(in.intensity);
|
||||||
|
|
||||||
|
// Use a compact bead so the response feels like it lives on the membrane mesh.
|
||||||
|
let core = circle_alpha(in.local, 0.48, 0.07);
|
||||||
|
let halo = circle_alpha(in.local, 0.74, 0.14) * (0.10 + intensity * 0.26);
|
||||||
|
|
||||||
|
// Match Finger mode's pressure gradient so each hand region remains readable.
|
||||||
|
let idle = vec3f(0.060, 0.250, 0.320);
|
||||||
|
let gradient = sample_range_color(intensity);
|
||||||
|
let color = mix(idle, gradient, smoothstep(0.0, 0.18, intensity))
|
||||||
|
* mix(0.78, 1.18, intensity);
|
||||||
|
|
||||||
|
return output_color(color, max(core, halo));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn chip_pixel_alpha(local: vec2f, half_size: f32, softness: f32) -> f32 {
|
||||||
|
let q = abs(local) - vec2f(half_size, half_size);
|
||||||
|
let dist = length(max(q, vec2f(0.0, 0.0))) + min(max(q.x, q.y), 0.0);
|
||||||
|
return 1.0 - smoothstep(0.0, softness, dist);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct HandPalmChipVertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4f,
|
||||||
|
@location(0) local: vec2f,
|
||||||
|
@location(1) grid: vec2f,
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_hand_palm_chip(vertex: DotVertexInput, instance: DotInstanceInput) -> HandPalmChipVertexOutput {
|
||||||
|
let center_px = instance.world_position.xy * u.image.xy;
|
||||||
|
let size_px = instance.style.yz;
|
||||||
|
let angle = instance.style.x;
|
||||||
|
let packed_shape = instance.style.w;
|
||||||
|
let shape_rows = floor(packed_shape / 100.0);
|
||||||
|
let shape_cols = max(packed_shape - shape_rows * 100.0, 1.0);
|
||||||
|
let local_px = vertex.local * size_px * 0.5;
|
||||||
|
let image_uv = (center_px + rotate_2d(local_px, angle)) / max(u.image.xy, vec2f(1.0, 1.0));
|
||||||
|
|
||||||
|
var out: HandPalmChipVertexOutput;
|
||||||
|
out.clip_position = vec4f(hand_image_uv_to_clip(image_uv), 0.0, 1.0);
|
||||||
|
out.local = vertex.local;
|
||||||
|
out.grid = vec2f(shape_cols, max(shape_rows, 1.0));
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_hand_palm_chip(in: HandPalmChipVertexOutput) -> @location(0) vec4f {
|
||||||
|
// Dark rounded tile: this is the inset chip body sitting inside the palm surface.
|
||||||
|
let panel = rounded_rect_alpha(in.local, 0.10, 0.040);
|
||||||
|
let inset = rounded_rect_alpha(in.local * vec2f(1.10, 1.08), 0.08, 0.052);
|
||||||
|
let rim = clamp(panel - inset * 0.72, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Inactive chip pixels use the chip's real hand layout:
|
||||||
|
// horizontal 14 columns x 5 rows, or vertical 4 columns x 11 rows.
|
||||||
|
let uv = clamp(in.local * 0.5 + vec2f(0.5, 0.5), vec2f(0.0, 0.0), vec2f(1.0, 1.0));
|
||||||
|
let cell = abs(fract(uv * in.grid) - vec2f(0.5, 0.5));
|
||||||
|
let micro_pixel = 1.0 - smoothstep(0.105, 0.178, length(cell * vec2f(1.04, 0.94)));
|
||||||
|
|
||||||
|
let top_bevel = smoothstep(-0.96, -0.18, -in.local.y) * 0.16;
|
||||||
|
let lower_shadow = smoothstep(0.20, 0.92, in.local.y) * 0.22;
|
||||||
|
let side_bevel = smoothstep(0.58, 0.96, abs(in.local.x)) * 0.12;
|
||||||
|
let scan = (0.5 + 0.5 * sin((uv.y * 36.0 + uv.x * 7.0) * 6.28318)) * 0.026;
|
||||||
|
|
||||||
|
let base = vec3f(0.004, 0.012, 0.018);
|
||||||
|
let glass = vec3f(0.012, 0.048, 0.064);
|
||||||
|
let pixel_color = vec3f(0.075, 0.300, 0.360);
|
||||||
|
let rim_color = vec3f(0.060, 0.560, 0.670);
|
||||||
|
let color = base * (0.92 - lower_shadow)
|
||||||
|
+ glass * (0.52 + top_bevel + side_bevel + scan)
|
||||||
|
+ pixel_color * micro_pixel * 0.70
|
||||||
|
+ rim_color * rim * 0.60;
|
||||||
|
|
||||||
|
let alpha = panel * (0.64 + micro_pixel * 0.18 + rim * 0.20);
|
||||||
|
return output_color(color, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_hand_palm_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVertexOutput {
|
||||||
|
let intensity = saturate(instance.style.x);
|
||||||
|
let shaped = smoothstep(0.0, 1.0, intensity);
|
||||||
|
|
||||||
|
// Palm chip pixels are deliberately smaller than fingertip beads so they read as a chip matrix.
|
||||||
|
let center = hand_image_uv_to_clip(instance.world_position.xy);
|
||||||
|
let pixel_size = u.glyph.x * mix(0.13, 0.25, shaped);
|
||||||
|
let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0;
|
||||||
|
|
||||||
|
var out: DotVertexOutput;
|
||||||
|
out.clip_position = vec4f(center + ndc_offset, 0.0, 1.0);
|
||||||
|
out.local = vertex.local;
|
||||||
|
out.intensity = intensity;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_hand_palm_dot(in: DotVertexOutput) -> @location(0) vec4f {
|
||||||
|
let intensity = saturate(in.intensity);
|
||||||
|
let pixel = chip_pixel_alpha(in.local, 0.52, 0.070);
|
||||||
|
let glow = circle_alpha(in.local, 0.95, 0.22) * intensity * 0.36;
|
||||||
|
|
||||||
|
let cold = vec3f(0.070, 0.340, 0.360);
|
||||||
|
let gradient = sample_range_color(intensity);
|
||||||
|
let color = mix(cold, gradient, smoothstep(0.0, 0.20, intensity))
|
||||||
|
* (0.58 + intensity * 1.04)
|
||||||
|
+ gradient * glow * 0.72;
|
||||||
|
|
||||||
|
let alpha = max(pixel * (0.20 + intensity * 0.76), glow);
|
||||||
|
return output_color(color, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVertexOutput {
|
fn vs_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVertexOutput {
|
||||||
let center = u.view_proj * vec4f(instance.world_position.xyz, 1.0);
|
let center = u.view_proj * vec4f(instance.world_position.xyz, 1.0);
|
||||||
let intensity = saturate(instance.style.x);
|
let intensity = saturate(instance.style.x);
|
||||||
let shaped = pow(intensity, 0.9);
|
let shaped = smoothstep(0.0, 1.0, intensity);
|
||||||
let pixel_size = u.glyph.x * mix(0.72, 1.85, shaped);
|
|
||||||
|
let pixel_size = u.glyph.x * mix(1.07, 2.23, shaped);
|
||||||
|
|
||||||
let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0;
|
let ndc_offset = vertex.local * vec2f(pixel_size / u.viewport.x, pixel_size / u.viewport.y) * 2.0;
|
||||||
var out: DotVertexOutput;
|
var out: DotVertexOutput;
|
||||||
out.clip_position = vec4f(center.xy + ndc_offset * center.w, center.z, center.w);
|
out.clip_position = vec4f(center.xy + ndc_offset * center.w, center.z, center.w);
|
||||||
@@ -296,21 +615,10 @@ fn fs_dot(in: DotVertexOutput) -> @location(0) vec4f {
|
|||||||
let intensity = saturate(in.intensity);
|
let intensity = saturate(in.intensity);
|
||||||
let base_color = sample_range_color(intensity);
|
let base_color = sample_range_color(intensity);
|
||||||
|
|
||||||
let core = circle_alpha(in.local, 0.42, 0.055);
|
let alpha = circle_alpha(in.local, 0.46, 0.045);
|
||||||
|
let color = base_color * mix(0.86, 1.06, intensity);
|
||||||
|
|
||||||
let glow = circle_alpha(in.local, 0.78, 0.18) * intensity * 0.45;
|
return output_color(color, alpha);
|
||||||
|
|
||||||
let highlight_pos = in.local - vec2f(-0.18, 0.20);
|
|
||||||
|
|
||||||
let highlight = circle_alpha(highlight_pos, 0.16, 0.08) * 0.45;
|
|
||||||
|
|
||||||
let brightness = mix(0.82, 1.22, intensity);
|
|
||||||
|
|
||||||
let color = base_color * brightness + vec3f(1.0, 1.0, 1.0) * highlight;
|
|
||||||
|
|
||||||
let alpha = max(core, glow);
|
|
||||||
|
|
||||||
return vec4f(color, alpha);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -319,6 +627,8 @@ struct ModelVertexInput {
|
|||||||
@location(0) position: vec3f,
|
@location(0) position: vec3f,
|
||||||
@location(1) tex_coords: vec2f,
|
@location(1) tex_coords: vec2f,
|
||||||
@location(2) normal: vec3f,
|
@location(2) normal: vec3f,
|
||||||
|
@location(3) color: vec4f,
|
||||||
|
@location(4) tangent: vec4f,
|
||||||
@location(5) model_0: vec4f,
|
@location(5) model_0: vec4f,
|
||||||
@location(6) model_1: vec4f,
|
@location(6) model_1: vec4f,
|
||||||
@location(7) model_2: vec4f,
|
@location(7) model_2: vec4f,
|
||||||
@@ -330,29 +640,217 @@ struct ModelVertexOutput {
|
|||||||
@location(0) world_normal: vec3f,
|
@location(0) world_normal: vec3f,
|
||||||
@location(1) world_position: vec3f,
|
@location(1) world_position: vec3f,
|
||||||
@location(2) tex_coords: vec2f,
|
@location(2) tex_coords: vec2f,
|
||||||
|
@location(3) color: vec4f,
|
||||||
|
@location(4) world_tangent: vec4f,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn inverse_transpose3x3(m: mat3x3f) -> mat3x3f {
|
||||||
|
let c0 = m[0];
|
||||||
|
let c1 = m[1];
|
||||||
|
let c2 = m[2];
|
||||||
|
let r0 = cross(c1, c2);
|
||||||
|
let r1 = cross(c2, c0);
|
||||||
|
let r2 = cross(c0, c1);
|
||||||
|
let det = dot(c0, r0);
|
||||||
|
let safe_det = select(det, select(-0.000001, 0.000001, det >= 0.0), abs(det) < 0.000001);
|
||||||
|
let inv_det = 1.0 / safe_det;
|
||||||
|
return mat3x3f(r0 * inv_det, r1 * inv_det, r2 * inv_det);
|
||||||
}
|
}
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_model(vertex: ModelVertexInput) -> ModelVertexOutput {
|
fn vs_model(vertex: ModelVertexInput) -> ModelVertexOutput {
|
||||||
let model = mat4x4f(vertex.model_0, vertex.model_1, vertex.model_2, vertex.model_3);
|
let model = mat4x4f(vertex.model_0, vertex.model_1, vertex.model_2, vertex.model_3);
|
||||||
let world_position = model * vec4f(vertex.position, 1.0);
|
let world_position = model * vec4f(vertex.position, 1.0);
|
||||||
let normal_matrix = mat3x3f(model[0].xyz, model[1].xyz, model[2].xyz);
|
let model3 = mat3x3f(model[0].xyz, model[1].xyz, model[2].xyz);
|
||||||
|
let normal_matrix = inverse_transpose3x3(model3);
|
||||||
|
|
||||||
var out: ModelVertexOutput;
|
var out: ModelVertexOutput;
|
||||||
out.clip_position = u.view_proj * world_position;
|
out.clip_position = u.view_proj * world_position;
|
||||||
out.world_position = world_position.xyz;
|
out.world_position = world_position.xyz;
|
||||||
out.world_normal = normalize(normal_matrix * vertex.normal);
|
out.world_normal = normalize(normal_matrix * vertex.normal);
|
||||||
out.tex_coords = vec2f(vertex.tex_coords.x, 1.0 - vertex.tex_coords.y);
|
out.tex_coords = vertex.tex_coords;
|
||||||
|
out.color = vertex.color;
|
||||||
|
out.world_tangent = vec4f(normalize(normal_matrix * vertex.tangent.xyz), vertex.tangent.w);
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
fn distribution_ggx(normal: vec3f, half_dir: vec3f, roughness: f32) -> f32 {
|
||||||
fn fs_model(in: ModelVertexOutput) -> @location(0) vec4f {
|
let a = roughness * roughness;
|
||||||
let light_dir = normalize(vec3f(-0.35, 0.85, 0.45));
|
let a2 = a * a;
|
||||||
let normal = normalize(in.world_normal);
|
let n_dot_h = max(dot(normal, half_dir), 0.0);
|
||||||
let diffuse = max(dot(normal, light_dir), 0.0);
|
let n_dot_h2 = n_dot_h * n_dot_h;
|
||||||
let rim = pow(1.0 - saturate(abs(normal.y)), 2.0) * 0.16;
|
let denom = (n_dot_h2 * (a2 - 1.0) + 1.0);
|
||||||
let base = textureSample(model_texture, model_sampler, in.tex_coords).rgb;
|
return a2 / max(3.14159265 * denom * denom, 0.000001);
|
||||||
let color = base * (0.28 + diffuse * 0.72) + vec3f(0.14, 0.24, 0.32) * rim;
|
}
|
||||||
return vec4f(color, 1.0);
|
|
||||||
|
fn geometry_schlick_ggx(n_dot_v: f32, roughness: f32) -> f32 {
|
||||||
|
let r = roughness + 1.0;
|
||||||
|
let k = (r * r) / 8.0;
|
||||||
|
return n_dot_v / max(n_dot_v * (1.0 - k) + k, 0.000001);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn geometry_smith(normal: vec3f, view_dir: vec3f, light_dir: vec3f, roughness: f32) -> f32 {
|
||||||
|
let n_dot_v = max(dot(normal, view_dir), 0.0);
|
||||||
|
let n_dot_l = max(dot(normal, light_dir), 0.0);
|
||||||
|
let ggx_v = geometry_schlick_ggx(n_dot_v, roughness);
|
||||||
|
let ggx_l = geometry_schlick_ggx(n_dot_l, roughness);
|
||||||
|
return ggx_v * ggx_l;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn fresnel_schlick(cos_theta: f32, f0: vec3f) -> vec3f {
|
||||||
|
let factor = pow(clamp(1.0 - cos_theta, 0.0, 1.0), 5.0);
|
||||||
|
return f0 + (vec3f(1.0) - f0) * factor;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn pbr_directional_light(
|
||||||
|
albedo: vec3f,
|
||||||
|
normal: vec3f,
|
||||||
|
view_dir: vec3f,
|
||||||
|
light_dir: vec3f,
|
||||||
|
radiance: vec3f,
|
||||||
|
metallic: f32,
|
||||||
|
roughness: f32,
|
||||||
|
) -> vec3f {
|
||||||
|
let half_dir = normalize(view_dir + light_dir);
|
||||||
|
let n_dot_l = max(dot(normal, light_dir), 0.0);
|
||||||
|
let n_dot_v = max(dot(normal, view_dir), 0.0);
|
||||||
|
let h_dot_v = max(dot(half_dir, view_dir), 0.0);
|
||||||
|
|
||||||
|
let f0 = mix(vec3f(0.04), albedo, metallic);
|
||||||
|
let f = fresnel_schlick(h_dot_v, f0);
|
||||||
|
let d = distribution_ggx(normal, half_dir, roughness);
|
||||||
|
let g = geometry_smith(normal, view_dir, light_dir, roughness);
|
||||||
|
let specular = (d * g * f) / max(4.0 * n_dot_v * n_dot_l, 0.000001);
|
||||||
|
|
||||||
|
let k_s = f;
|
||||||
|
let k_d = (vec3f(1.0) - k_s) * (1.0 - metallic);
|
||||||
|
let diffuse = k_d * albedo / 3.14159265;
|
||||||
|
|
||||||
|
return (diffuse + specular) * radiance * n_dot_l;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn aces_tonemap(x: vec3f) -> vec3f {
|
||||||
|
let a = 2.51;
|
||||||
|
let b = 0.03;
|
||||||
|
let c = 2.43;
|
||||||
|
let d = 0.59;
|
||||||
|
let e = 0.14;
|
||||||
|
return clamp((x * (a * x + b)) / (x * (c * x + d) + e), vec3f(0.0), vec3f(1.0));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn material_normal(in: ModelVertexOutput, front_facing: bool) -> vec3f {
|
||||||
|
var n = normalize(in.world_normal);
|
||||||
|
if (!front_facing && material.flags.w > 0.5) {
|
||||||
|
n = -n;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (material.flags.z < 0.5) {
|
||||||
|
return n;
|
||||||
|
}
|
||||||
|
|
||||||
|
let t = normalize(in.world_tangent.xyz);
|
||||||
|
let b = normalize(cross(n, t) * in.world_tangent.w);
|
||||||
|
let tangent_normal_sample = textureSample(normal_texture, normal_sampler, in.tex_coords).xyz;
|
||||||
|
var tangent_normal = tangent_normal_sample * 2.0 - vec3f(1.0);
|
||||||
|
tangent_normal.x = tangent_normal.x * material.metallic_roughness.z;
|
||||||
|
tangent_normal.y = tangent_normal.y * material.metallic_roughness.z;
|
||||||
|
|
||||||
|
return normalize(mat3x3f(t, b, n) * tangent_normal);
|
||||||
|
}
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_model(in: ModelVertexOutput, @builtin(front_facing) front_facing: bool) -> @location(0) vec4f {
|
||||||
|
let base_sample = textureSample(base_color_texture, base_color_sampler, in.tex_coords);
|
||||||
|
let base_color = base_sample * material.base_color * in.color;
|
||||||
|
let alpha_mode = material.emissive_alpha.w;
|
||||||
|
var alpha = base_color.a;
|
||||||
|
if (alpha_mode < 0.5) {
|
||||||
|
alpha = 1.0;
|
||||||
|
} else if (alpha_mode < 1.5) {
|
||||||
|
if (alpha < material.flags.x) {
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
alpha = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
let debug_mode = u32(u.render_options.x + 0.5);
|
||||||
|
if (debug_mode == 1u) {
|
||||||
|
return output_color(base_color.rgb, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
let mr_sample = textureSample(
|
||||||
|
metallic_roughness_texture,
|
||||||
|
metallic_roughness_sampler,
|
||||||
|
in.tex_coords,
|
||||||
|
);
|
||||||
|
let roughness = clamp(mr_sample.g * material.metallic_roughness.y, 0.04, 1.0);
|
||||||
|
let metallic = clamp(mr_sample.b * material.metallic_roughness.x, 0.0, 1.0);
|
||||||
|
let ao_sample = textureSample(occlusion_texture, occlusion_sampler, in.tex_coords).r;
|
||||||
|
let ao = mix(1.0, ao_sample, clamp(material.metallic_roughness.w, 0.0, 1.0));
|
||||||
|
let emissive = textureSample(emissive_texture, emissive_sampler, in.tex_coords).rgb
|
||||||
|
* material.emissive_alpha.rgb;
|
||||||
|
let albedo = base_color.rgb;
|
||||||
|
let normal = material_normal(in, front_facing);
|
||||||
|
|
||||||
|
switch debug_mode {
|
||||||
|
case 2u: {
|
||||||
|
return output_color(normal * 0.5 + vec3f(0.5), 1.0);
|
||||||
|
}
|
||||||
|
case 3u: {
|
||||||
|
return output_color(vec3f(roughness), 1.0);
|
||||||
|
}
|
||||||
|
case 4u: {
|
||||||
|
return output_color(vec3f(metallic), 1.0);
|
||||||
|
}
|
||||||
|
case 5u: {
|
||||||
|
return output_color(vec3f(ao), 1.0);
|
||||||
|
}
|
||||||
|
case 6u: {
|
||||||
|
return output_color(emissive, 1.0);
|
||||||
|
}
|
||||||
|
case 7u: {
|
||||||
|
return output_color(vec3f(fract(in.tex_coords), 0.0), 1.0);
|
||||||
|
}
|
||||||
|
default: {}
|
||||||
|
}
|
||||||
|
|
||||||
|
let view_dir = normalize(vec3f(0.0, 0.72, 0.70));
|
||||||
|
let key = pbr_directional_light(
|
||||||
|
albedo,
|
||||||
|
normal,
|
||||||
|
view_dir,
|
||||||
|
normalize(vec3f(-0.35, 0.82, 0.44)),
|
||||||
|
vec3f(2.15, 2.08, 1.92),
|
||||||
|
metallic,
|
||||||
|
roughness,
|
||||||
|
);
|
||||||
|
let fill = pbr_directional_light(
|
||||||
|
albedo,
|
||||||
|
normal,
|
||||||
|
view_dir,
|
||||||
|
normalize(vec3f(0.62, 0.44, -0.36)),
|
||||||
|
vec3f(0.50, 0.50, 0.50),
|
||||||
|
metallic,
|
||||||
|
roughness,
|
||||||
|
);
|
||||||
|
|
||||||
|
let f0 = mix(vec3f(0.04), albedo, metallic);
|
||||||
|
let f_ambient = fresnel_schlick(max(dot(normal, view_dir), 0.0), f0);
|
||||||
|
let ambient_color = vec3f(1.0);
|
||||||
|
let ambient_strength = 0.08;
|
||||||
|
// Temporary neutral linear ambient term until a real IBL/HDR environment is added.
|
||||||
|
var ambient = vec3f(0.0);
|
||||||
|
if (u.render_options.y > 0.5) {
|
||||||
|
let ambient_diffuse = albedo * (1.0 - metallic) * ambient_color * ambient_strength;
|
||||||
|
let ambient_specular = f_ambient * ambient_color * ambient_strength * (1.0 - roughness * 0.55);
|
||||||
|
ambient = (ambient_diffuse + ambient_specular) * ao;
|
||||||
|
}
|
||||||
|
|
||||||
|
let exposed_color = (ambient + key + fill + emissive) * max(u.render_options.w, 0.0);
|
||||||
|
var color = exposed_color;
|
||||||
|
if (u.render_options.z > 0.5) {
|
||||||
|
color = aces_tonemap(exposed_color);
|
||||||
|
}
|
||||||
|
|
||||||
|
return output_color(color, alpha);
|
||||||
}
|
}
|
||||||
|
|||||||
254
wix/main.wxs
Normal file
254
wix/main.wxs
Normal file
@@ -0,0 +1,254 @@
|
|||||||
|
<?xml version='1.0' encoding='windows-1252'?>
|
||||||
|
<!--
|
||||||
|
Copyright (C) 2017 Christopher R. Field.
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
|
-->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
The "cargo wix" subcommand provides a variety of predefined variables available
|
||||||
|
for customization of this template. The values for each variable are set at
|
||||||
|
installer creation time. The following variables are available:
|
||||||
|
|
||||||
|
TargetTriple = The rustc target triple name.
|
||||||
|
TargetEnv = The rustc target environment. This is typically either
|
||||||
|
"msvc" or "gnu" depending on the toolchain downloaded and
|
||||||
|
installed.
|
||||||
|
TargetVendor = The rustc target vendor. This is typically "pc", but Rust
|
||||||
|
does support other vendors, like "uwp".
|
||||||
|
CargoTargetBinDir = The complete path to the directory containing the
|
||||||
|
binaries (exes) to include. The default would be
|
||||||
|
"target\release\". If an explicit rustc target triple is
|
||||||
|
used, i.e. cross-compiling, then the default path would
|
||||||
|
be "target\<CARGO_TARGET>\<CARGO_PROFILE>",
|
||||||
|
where "<CARGO_TARGET>" is replaced with the "CargoTarget"
|
||||||
|
variable value and "<CARGO_PROFILE>" is replaced with the
|
||||||
|
value from the "CargoProfile" variable. This can also
|
||||||
|
be overridden manually with the "target-bin-dir" flag.
|
||||||
|
CargoTargetDir = The path to the directory for the build artifacts, i.e.
|
||||||
|
"target".
|
||||||
|
CargoProfile = The cargo profile used to build the binaries
|
||||||
|
(usually "debug" or "release").
|
||||||
|
Version = The version for the installer. The default is the
|
||||||
|
"Major.Minor.Fix" semantic versioning number of the Rust
|
||||||
|
package.
|
||||||
|
-->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Please do not remove these pre-processor If-Else blocks. These are used with
|
||||||
|
the `cargo wix` subcommand to automatically determine the installation
|
||||||
|
destination for 32-bit versus 64-bit installers. Removal of these lines will
|
||||||
|
cause installation errors.
|
||||||
|
-->
|
||||||
|
<?if $(sys.BUILDARCH) = x64 or $(sys.BUILDARCH) = arm64 ?>
|
||||||
|
<?define PlatformProgramFilesFolder = "ProgramFiles64Folder" ?>
|
||||||
|
<?else ?>
|
||||||
|
<?define PlatformProgramFilesFolder = "ProgramFilesFolder" ?>
|
||||||
|
<?endif ?>
|
||||||
|
|
||||||
|
<Wix xmlns='http://schemas.microsoft.com/wix/2006/wi'>
|
||||||
|
|
||||||
|
<Product
|
||||||
|
Id='*'
|
||||||
|
Name='eskin-model-player'
|
||||||
|
UpgradeCode='7CEF316B-BE23-4533-B4B2-87D06D2230B5'
|
||||||
|
Manufacturer='JOYSONQUIN'
|
||||||
|
Language='1033'
|
||||||
|
Codepage='1252'
|
||||||
|
Version='$(var.Version)'>
|
||||||
|
|
||||||
|
<Package Id='*'
|
||||||
|
Keywords='Installer'
|
||||||
|
Description='Desktop pressure sensor visualization and playback application.'
|
||||||
|
Manufacturer='JOYSONQUIN'
|
||||||
|
InstallerVersion='450'
|
||||||
|
Languages='1033'
|
||||||
|
Compressed='yes'
|
||||||
|
InstallScope='perUser'
|
||||||
|
InstallPrivileges='limited'
|
||||||
|
SummaryCodepage='1252'
|
||||||
|
/>
|
||||||
|
|
||||||
|
<MajorUpgrade
|
||||||
|
Schedule='afterInstallInitialize'
|
||||||
|
DowngradeErrorMessage='A newer version of [ProductName] is already installed. Setup will now exit.'/>
|
||||||
|
|
||||||
|
<Media Id='1' Cabinet='media1.cab' EmbedCab='yes' DiskPrompt='CD-ROM #1'/>
|
||||||
|
<Property Id='DiskPrompt' Value='eskin-model-player Installation'/>
|
||||||
|
|
||||||
|
<Directory Id='TARGETDIR' Name='SourceDir'>
|
||||||
|
<Directory Id='LocalAppDataFolder'>
|
||||||
|
<Directory Id='APPLICATIONFOLDER' Name='eskin-model-player'>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Enabling the license sidecar file in the installer is a four step process:
|
||||||
|
|
||||||
|
1. Uncomment the `Component` tag and its contents.
|
||||||
|
2. Change the value for the `Source` attribute in the `File` tag to a path
|
||||||
|
to the file that should be included as the license sidecar file. The path
|
||||||
|
can, and probably should be, relative to this file.
|
||||||
|
3. Change the value for the `Name` attribute in the `File` tag to the
|
||||||
|
desired name for the file when it is installed alongside the `bin` folder
|
||||||
|
in the installation directory. This can be omitted if the desired name is
|
||||||
|
the same as the file name.
|
||||||
|
4. Uncomment the `ComponentRef` tag with the Id attribute value of "License"
|
||||||
|
further down in this file.
|
||||||
|
-->
|
||||||
|
<!--
|
||||||
|
<Component Id='License' Guid='*'>
|
||||||
|
<File Id='LicenseFile' Name='ChangeMe' DiskId='1' Source='C:\Path\To\File' KeyPath='yes'/>
|
||||||
|
</Component>
|
||||||
|
-->
|
||||||
|
|
||||||
|
<Directory Id='Bin' Name='bin'>
|
||||||
|
<Component Id='Path' Guid='FD230ABD-75B9-47D4-870B-CF2EA72B76BE'>
|
||||||
|
<RegistryValue
|
||||||
|
Root='HKCU'
|
||||||
|
Key='Software\JOYSONQUIN\eskin-model-player'
|
||||||
|
Name='PathComponent'
|
||||||
|
Type='integer'
|
||||||
|
Value='1'
|
||||||
|
KeyPath='yes'/>
|
||||||
|
<RemoveFolder Id='RemoveBinFolder' Directory='Bin' On='uninstall'/>
|
||||||
|
<RemoveFolder Id='RemoveApplicationFolder' Directory='APPLICATIONFOLDER' On='uninstall'/>
|
||||||
|
<Environment
|
||||||
|
Id='PATH'
|
||||||
|
Name='PATH'
|
||||||
|
Value='[Bin]'
|
||||||
|
Permanent='no'
|
||||||
|
Part='last'
|
||||||
|
Action='set'
|
||||||
|
System='no'/>
|
||||||
|
</Component>
|
||||||
|
<Component Id='binary0' Guid='302CAFB5-6951-426B-BC5A-988C351A2CF2'>
|
||||||
|
<RegistryValue
|
||||||
|
Root='HKCU'
|
||||||
|
Key='Software\JOYSONQUIN\eskin-model-player'
|
||||||
|
Name='BinaryComponent'
|
||||||
|
Type='integer'
|
||||||
|
Value='1'
|
||||||
|
KeyPath='yes'/>
|
||||||
|
<File
|
||||||
|
Id='exe0'
|
||||||
|
Name='ESkinPlayer.exe'
|
||||||
|
DiskId='1'
|
||||||
|
Source='$(var.CargoTargetBinDir)\ESkinPlayer.exe'/>
|
||||||
|
</Component>
|
||||||
|
</Directory>
|
||||||
|
</Directory>
|
||||||
|
</Directory>
|
||||||
|
</Directory>
|
||||||
|
|
||||||
|
<Feature
|
||||||
|
Id='Binaries'
|
||||||
|
Title='Application'
|
||||||
|
Description='Installs all binaries and the license.'
|
||||||
|
Level='1'
|
||||||
|
ConfigurableDirectory='APPLICATIONFOLDER'
|
||||||
|
AllowAdvertise='no'
|
||||||
|
Display='expand'
|
||||||
|
Absent='disallow'>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Uncomment the following `ComponentRef` tag to add the license
|
||||||
|
sidecar file to the installer.
|
||||||
|
-->
|
||||||
|
<!--<ComponentRef Id='License'/>-->
|
||||||
|
|
||||||
|
<ComponentRef Id='binary0'/>
|
||||||
|
|
||||||
|
<Feature
|
||||||
|
Id='Environment'
|
||||||
|
Title='PATH Environment Variable'
|
||||||
|
Description='Add the install location of the [ProductName] executable to the PATH system environment variable. This allows the [ProductName] executable to be called from any location.'
|
||||||
|
Level='1'
|
||||||
|
Absent='allow'>
|
||||||
|
<ComponentRef Id='Path'/>
|
||||||
|
</Feature>
|
||||||
|
</Feature>
|
||||||
|
|
||||||
|
<SetProperty Id='ARPINSTALLLOCATION' Value='[APPLICATIONFOLDER]' After='CostFinalize'/>
|
||||||
|
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Uncomment the following `Icon` and `Property` tags to change the product icon.
|
||||||
|
|
||||||
|
The product icon is the graphic that appears in the Add/Remove
|
||||||
|
Programs control panel for the application.
|
||||||
|
-->
|
||||||
|
<!--<Icon Id='ProductICO' SourceFile='wix\Product.ico'/>-->
|
||||||
|
<!--<Property Id='ARPPRODUCTICON' Value='ProductICO' />-->
|
||||||
|
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Adding a URL to Add/Remove Programs control panel listing for the
|
||||||
|
application is a two step process:
|
||||||
|
|
||||||
|
1. Uncomment the following `Property` tag with the "ARPHELPLINK" Id
|
||||||
|
attribute value.
|
||||||
|
2. Change the value for `Value` attribute of the following
|
||||||
|
`Property` tag to a valid URL.
|
||||||
|
-->
|
||||||
|
<!--<Property Id='ARPHELPLINK' Value='ChangeMe'/>-->
|
||||||
|
|
||||||
|
<UI>
|
||||||
|
<UIRef Id='WixUI_FeatureTree'/>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Enabling the EULA dialog in the installer is a three step process:
|
||||||
|
|
||||||
|
1. Comment out or remove the two `Publish` tags that follow the
|
||||||
|
`WixVariable` tag.
|
||||||
|
2. Uncomment the `<WixVariable Id='WixUILicenseRtf' Value='Path\to\Eula.rft'>` tag further down
|
||||||
|
3. Replace the `Value` attribute of the `WixVariable` tag with
|
||||||
|
the path to a RTF file that will be used as the EULA and
|
||||||
|
displayed in the license agreement dialog.
|
||||||
|
-->
|
||||||
|
<Publish Dialog='WelcomeDlg' Control='Next' Event='NewDialog' Value='CustomizeDlg' Order='99'>1</Publish>
|
||||||
|
<Publish Dialog='CustomizeDlg' Control='Back' Event='NewDialog' Value='WelcomeDlg' Order='99'>1</Publish>
|
||||||
|
|
||||||
|
</UI>
|
||||||
|
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Enabling the EULA dialog in the installer requires uncommenting
|
||||||
|
the following `WixUILicenseRTF` tag and changing the `Value`
|
||||||
|
attribute.
|
||||||
|
-->
|
||||||
|
<!-- <WixVariable Id='WixUILicenseRtf' Value='Relative\Path\to\Eula.rtf'/> -->
|
||||||
|
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Uncomment the next `WixVariable` tag to customize the installer's
|
||||||
|
Graphical User Interface (GUI) and add a custom banner image across
|
||||||
|
the top of each screen. See the WiX Toolset documentation for details
|
||||||
|
about customization.
|
||||||
|
|
||||||
|
The banner BMP dimensions are 493 x 58 pixels.
|
||||||
|
-->
|
||||||
|
<!--<WixVariable Id='WixUIBannerBmp' Value='wix\Banner.bmp'/>-->
|
||||||
|
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Uncomment the next `WixVariable` tag to customize the installer's
|
||||||
|
Graphical User Interface (GUI) and add a custom image to the first
|
||||||
|
dialog, or screen. See the WiX Toolset documentation for details about
|
||||||
|
customization.
|
||||||
|
|
||||||
|
The dialog BMP dimensions are 493 x 312 pixels.
|
||||||
|
-->
|
||||||
|
<!--<WixVariable Id='WixUIDialogBmp' Value='wix\Dialog.bmp'/>-->
|
||||||
|
|
||||||
|
</Product>
|
||||||
|
|
||||||
|
</Wix>
|
||||||
Reference in New Issue
Block a user