Add pressure visual modes and breakout game

This commit is contained in:
lennlouisgeek
2026-06-29 03:13:57 +08:00
parent eab24fc2bf
commit f30ebcf20b
12 changed files with 1739 additions and 165 deletions

View File

@@ -1,13 +1,18 @@
use crate::serial_core::codec::Codec;
use crate::serial_core::codecs::tactile_a::TactileACodec;
use crate::serial_core::frame::TactileAFrame;
use crate::serial_core::utils::elapsed_millis;
use crossbeam_channel::{Receiver, Sender, TryRecvError};
use crossbeam_channel::{Receiver, Sender};
use std::io::{Read, Write};
use std::time::{Duration, Instant};
const POLL_INTERVAL_MS: u64 = 10;
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
pub struct SerialIoStats {
pub rx_bytes: u64,
pub tx_bytes: u64,
}
/// Runs the serial polling loop on the calling (background) thread.
/// Sends decoded pressure matrix data (Vec<i32>) to the output channel.
pub fn run_serial_loop(
@@ -16,12 +21,20 @@ pub fn run_serial_loop(
cols: usize,
cancel_rx: &Receiver<()>,
sample_tx: &Sender<Vec<i32>>,
stats_tx: Option<&Sender<SerialIoStats>>,
) {
let session_started_at = Instant::now();
let mut codec = TactileACodec::new(cols, rows);
let req_frame = TactileACodec::build_req_frame(cols, rows);
let req_frame = match TactileACodec::build_req_frame(cols, rows) {
Ok(frame) => frame,
Err(err) => {
eprintln!("[serial] request frame build error: {err}");
return;
}
};
let mut buffer = [0u8; 1024];
let mut poll_interval = Duration::from_millis(POLL_INTERVAL_MS);
let poll_interval = Duration::from_millis(POLL_INTERVAL_MS);
let mut io_stats = SerialIoStats::default();
loop {
// Check cancel
@@ -31,7 +44,10 @@ pub fn run_serial_loop(
// Send poll request
if let Ok(req_bytes) = codec.encode(&req_frame) {
let _ = port.write_all(&req_bytes);
if port.write_all(&req_bytes).is_ok() {
io_stats.tx_bytes += req_bytes.len() as u64;
publish_stats(stats_tx, io_stats);
}
}
// Read response with poll interval
@@ -43,6 +59,8 @@ pub fn run_serial_loop(
match port.read(&mut buffer) {
Ok(n) if n > 0 => {
io_stats.rx_bytes += n as u64;
publish_stats(stats_tx, io_stats);
if let Ok(frames) = codec.decode(&buffer[..n], session_started_at) {
for frame in frames {
if let TactileAFrame::Rep(rep) = frame {
@@ -68,6 +86,12 @@ pub fn run_serial_loop(
}
}
fn publish_stats(stats_tx: Option<&Sender<SerialIoStats>>, stats: SerialIoStats) {
if let Some(tx) = stats_tx {
let _ = tx.try_send(stats);
}
}
/// Trait abstracting read+write for the serial port
pub trait ReadWrite: Send {
fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize>;