Add pressure visual modes and breakout game
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@@ -1,3 +1,13 @@
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct TestFrame {
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pub header: [u8; 2],
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pub cmd: u8,
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pub length: usize,
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pub payload: Vec<u8>,
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pub checksum: u8,
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pub dts_ms: u64,
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct TactileAFrameMetaData {
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pub header: [u8; 2],
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