Integrate hand gateway and spatial force rendering
This commit is contained in:
BIN
res/hand.glb
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BIN
res/hand.glb
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Binary file not shown.
120
src/app.rs
120
src/app.rs
@@ -1,5 +1,6 @@
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use crate::breakout::{BreakoutGame, control_from_matrix};
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use crate::connection::ConnectionManager;
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use crate::force::{ForceEstimatorState, HudSpatialForce};
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use crate::recording::Recorder;
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use crate::render::{ActiveMode, FingerMode, HandGatewayMode};
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use crate::style::{ONE_DARK_PRO, apply_fonts, apply_theme, layout};
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@@ -7,7 +8,8 @@ use crate::ui::SerialMode;
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use crate::{
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matrix::{MATRIX_COLS, MATRIX_ROWS},
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render::{
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BackgroundRenderResources, PRESSURE_CELL_COUNT, PressureFrame, WgpuBackgroundCallback,
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BackgroundRenderResources, PRESSURE_CELL_COUNT, PressureFrame, PressureSamples,
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WgpuBackgroundCallback,
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},
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ui::{
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ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState,
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@@ -18,17 +20,14 @@ use crate::{
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use eframe::{egui, egui_wgpu};
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use std::sync::Arc;
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const DATA_LOG_EVERY_FRAMES: u64 = 30;
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const SUMMARY_POINTS_PER_SERIES: usize = 42;
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const MIN_DISPLAY_FORCE_N: f32 = 0.1;
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const MAX_DISPLAY_FORCE_N: f32 = 25.6;
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pub struct EskinDesktopApp {
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connect_panel: FloatingPanelState,
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connect_state: ConnectPanelState,
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connection: Arc<ConnectionManager>,
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pressure_matrix: PressureFrame,
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data_log_frame: u64,
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hand_pressure: PressureSamples,
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scene_panel: FloatingPanelState,
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config_panel: FloatingPanelState,
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config_state: ConfigPanelState,
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@@ -40,6 +39,8 @@ pub struct EskinDesktopApp {
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matrix_config_panel: FloatingPanelState,
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matrix_config: MatrixConfigState,
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signal_history: Vec<f32>,
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force_estimator: ForceEstimatorState,
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latest_spatial_force: Option<HudSpatialForce>,
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latest_raw_matrix: Vec<u32>,
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latest_matrix_rows: u32,
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latest_matrix_cols: u32,
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@@ -77,7 +78,7 @@ impl EskinDesktopApp {
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connect_state: ConnectPanelState::default(),
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connection: Arc::new(ConnectionManager::new()),
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pressure_matrix: [[0.0, 0.0]; PRESSURE_CELL_COUNT],
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data_log_frame: 0,
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hand_pressure: Vec::new(),
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scene_panel: FloatingPanelState::new(
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[layout::LEFT_X, layout::TOP_Y],
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[layout::LEFT_TAG_X, layout::TOP_Y],
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@@ -103,6 +104,8 @@ impl EskinDesktopApp {
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),
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matrix_config: MatrixConfigState::default(),
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signal_history: Vec::with_capacity(128),
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force_estimator: ForceEstimatorState::new(),
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latest_spatial_force: None,
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latest_raw_matrix: Vec::new(),
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latest_matrix_rows: MATRIX_ROWS,
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latest_matrix_cols: MATRIX_COLS,
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@@ -129,9 +132,40 @@ impl EskinDesktopApp {
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width,
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height,
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pressure: self.pressure_matrix,
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hand_pressure: self.hand_pressure.clone(),
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active_mode: self.active_mode.clone(),
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},
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));
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self.paint_spatial_force_overlay(ui, rect);
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}
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fn paint_spatial_force_overlay(&self, ui: &egui::Ui, rect: egui::Rect) {
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let Some(force) = self.latest_spatial_force else {
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return;
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};
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let painter = ui.painter();
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let center = rect.center();
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let magnitude = force.magnitude.clamp(0.0, 1.8);
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let length = 34.0 + magnitude * 54.0;
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let angle = force.angle_deg.to_radians();
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let direction = egui::vec2(angle.cos(), angle.sin());
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let end = center + direction * length;
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let side = egui::vec2(-direction.y, direction.x);
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let color = egui::Color32::from_rgb(255, 196, 54);
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let glow = egui::Color32::from_rgba_unmultiplied(255, 196, 54, 58);
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painter.line_segment([center, end], egui::Stroke::new(9.0, glow));
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painter.line_segment([center, end], egui::Stroke::new(2.4, color));
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painter.line_segment(
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[end, end - direction * 14.0 + side * 7.0],
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egui::Stroke::new(2.4, color),
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);
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painter.line_segment(
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[end, end - direction * 14.0 - side * 7.0],
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egui::Stroke::new(2.4, color),
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);
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painter.circle_filled(center, 4.2, color);
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}
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fn draw_workspace(&mut self, ui: &mut egui::Ui) {
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@@ -186,6 +220,7 @@ impl EskinDesktopApp {
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sample.cols,
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&mut self.pressure_matrix,
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);
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self.hand_pressure = normalize_pressure_samples(&sample.matrix);
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self.latest_raw_matrix.clear();
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self.latest_raw_matrix.extend_from_slice(&sample.matrix);
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self.latest_matrix_rows = sample.rows;
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@@ -194,27 +229,20 @@ impl EskinDesktopApp {
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// Feed data to recorder
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self.recorder.add_frame(&sample.matrix);
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// JE-Skin summary logic: sum all cells first, then convert raw summary to force.
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self.latest_spatial_force = self.force_estimator.analyze(&sample.matrix);
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// Keep JE-Skin's summary path separate from the optional spatial-force vector.
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let raw_total = sample
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.matrix
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.iter()
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.fold(0_u64, |sum, value| sum + *value as u64)
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.min(u32::MAX as u64) as u32;
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let force = raw_to_g1(raw_total).min(MAX_DISPLAY_FORCE_N);
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let force = if force <= MIN_DISPLAY_FORCE_N {
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0.0
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} else {
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force
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};
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let force = raw_to_g1(raw_total).min(25.6);
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let force = if force <= 0.1 { 0.0 } else { force };
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self.signal_history.push(force);
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if self.signal_history.len() > SUMMARY_POINTS_PER_SERIES {
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self.signal_history.remove(0);
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}
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self.data_log_frame += 1;
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if self.data_log_frame % DATA_LOG_EVERY_FRAMES == 0 {
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log_pressure_sample(&sample.matrix, sample.rows, sample.cols);
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}
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}
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}
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@@ -339,7 +367,12 @@ impl EskinDesktopApp {
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) {
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self.switch_mode(next_mode);
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}
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draw_stats_panel(ctx, &mut self.stats_panel, &self.signal_history);
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draw_stats_panel(
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ctx,
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&mut self.stats_panel,
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&self.signal_history,
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self.latest_spatial_force,
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);
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draw_export_panel(
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ctx,
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&mut self.export_panel,
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@@ -416,9 +449,13 @@ impl EskinDesktopApp {
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fn switch_mode(&mut self, next: SerialMode) {
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self.connect_state.mode = next;
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self.config_state.mode = next;
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self.config_state.baud_rate = next.baud_rate();
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self.connection.disconnect();
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self.pressure_matrix.fill([0.0, 0.0]);
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self.data_log_frame = 0;
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self.hand_pressure.clear();
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self.force_estimator.reset();
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self.latest_spatial_force = None;
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self.signal_history.clear();
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self.active_mode = match next {
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SerialMode::Finger => ActiveMode::Finger(FingerMode {
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@@ -432,23 +469,6 @@ impl EskinDesktopApp {
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}
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}
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fn log_pressure_sample(raw: &[u32], rows: u32, cols: u32) {
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let max = raw.iter().copied().max().unwrap_or(0);
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let sum: u64 = raw.iter().map(|value| *value as u64).sum();
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let non_zero = raw.iter().filter(|value| **value != 0).count();
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let preview = raw
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.iter()
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.take(12)
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.map(u32::to_string)
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.collect::<Vec<_>>()
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.join(", ");
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println!(
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"[pressure] {rows}x{cols} cells={} non_zero={non_zero} max={max} sum={sum} first=[{preview}]",
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raw.len()
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);
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}
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fn raw_to_g1(raw: u32) -> f32 {
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const RAW: [u32; 12] = [
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0, 21382, 108507, 123183, 147405, 171105, 192395, 250443, 231423, 350560, 396616, 429444,
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@@ -465,7 +485,6 @@ fn raw_to_g1(raw: u32) -> f32 {
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return FORCE_CENTI_N[FORCE_CENTI_N.len() - 1] / 100.0;
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}
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// Keep the same lookup behavior as JE-Skin so both apps report the same force.
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let mut left = 0usize;
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let mut right = RAW.len() - 1;
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while left + 1 < right {
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@@ -534,9 +553,6 @@ fn split_viewport_body(rect: egui::Rect) -> egui::Rect {
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}
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fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut PressureFrame) {
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const RANGE_MIN: f32 = 0.0;
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const RANGE_MAX: f32 = 7000.0;
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normalized.fill([0.0, 0.0]);
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let src_cols = cols.max(1);
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@@ -548,17 +564,29 @@ fn normalize_pressure_sample(raw: &[u32], rows: u32, cols: u32, normalized: &mut
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let src_index = (row * src_cols + col) as usize;
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let dst_index = (row * MATRIX_COLS + col) as usize;
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if let Some(value) = raw.get(src_index) {
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let raw_value = *value as f32;
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normalized[dst_index] = normalize_pressure_value(*value);
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}
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}
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}
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}
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fn normalize_pressure_samples(raw: &[u32]) -> PressureSamples {
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raw.iter().copied().map(normalize_pressure_value).collect()
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}
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fn normalize_pressure_value(value: u32) -> [f32; 2] {
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const RANGE_MIN: f32 = 0.0;
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const RANGE_MAX: f32 = 7000.0;
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let raw_value = value as f32;
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let mapped = ((raw_value - RANGE_MIN) / (RANGE_MAX - RANGE_MIN)).clamp(0.0, 1.0);
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let display_value = if raw_value <= RANGE_MIN + 4.0 {
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0.0
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} else {
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raw_value.round().min(9999.0)
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};
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normalized[dst_index] = [mapped, display_value];
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}
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}
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}
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[mapped, display_value]
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}
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impl eframe::App for EskinDesktopApp {
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@@ -4,7 +4,9 @@ use std::time::Duration;
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use crossbeam_channel::{self, Receiver, Sender, TryRecvError};
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use crate::serial_core::serial::{SerialIoStats, SerialPortReadWrite, run_serial_loop};
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use crate::serial_core::serial::{
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SerialIoStats, SerialPortReadWrite, SerialProtocol, run_serial_loop,
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};
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/// Connection state visible to the UI.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@@ -28,6 +30,8 @@ struct Session {
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handle: JoinHandle<()>,
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sample_rx: Receiver<Vec<i32>>,
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stats_rx: Receiver<SerialIoStats>,
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rows: u32,
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cols: u32,
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}
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/// Thread-safe connection manager that the UI and renderer can share.
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@@ -72,7 +76,14 @@ impl ConnectionManager {
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}
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/// Connect to the given serial port and start streaming in a background thread.
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pub fn connect(&self, port_name: &str, rows: u32, cols: u32) {
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pub fn connect(
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&self,
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port_name: &str,
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rows: u32,
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cols: u32,
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baud_rate: u32,
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protocol: SerialProtocol,
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) {
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self.disconnect();
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self.set_state(ConnectionState::Connecting);
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@@ -90,6 +101,8 @@ impl ConnectionManager {
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&port,
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rows,
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cols,
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baud_rate,
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protocol,
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&state,
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&cancel_rx,
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&sample_tx,
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@@ -107,6 +120,8 @@ impl ConnectionManager {
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handle,
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sample_rx,
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stats_rx,
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rows,
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cols,
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});
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}
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@@ -135,10 +150,12 @@ impl ConnectionManager {
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loop {
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match session.sample_rx.try_recv() {
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Ok(vals) => {
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let rows = 12u32;
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let cols = 7u32;
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let matrix = vals.iter().map(|v| (*v).max(0) as u32).collect();
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last = Some(PressureSample { matrix, rows, cols });
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last = Some(PressureSample {
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matrix,
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rows: session.rows,
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cols: session.cols,
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});
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}
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Err(TryRecvError::Empty) => break,
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Err(TryRecvError::Disconnected) => break,
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@@ -163,13 +180,15 @@ fn run_device_loop(
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port_name: &str,
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rows: u32,
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cols: u32,
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baud_rate: u32,
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protocol: SerialProtocol,
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state: &Arc<Mutex<ConnectionState>>,
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cancel_rx: &Receiver<()>,
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sample_tx: &Sender<Vec<i32>>,
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stats_tx: &Sender<SerialIoStats>,
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latest_sample: &Arc<Mutex<Option<PressureSample>>>,
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) -> Result<(), Box<dyn std::error::Error + Send + Sync>> {
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let port = serialport::new(port_name, 921_600)
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let port = serialport::new(port_name, baud_rate)
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.timeout(Duration::from_millis(100))
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.open()?;
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@@ -182,6 +201,7 @@ fn run_device_loop(
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&mut rw,
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rows as usize,
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cols as usize,
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protocol,
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cancel_rx,
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sample_tx,
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Some(stats_tx),
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49
src/force.rs
Normal file
49
src/force.rs
Normal file
@@ -0,0 +1,49 @@
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use crate::serial_core::multi_dim_force::PztProcessor;
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const FINGER_SAMPLE_COUNT: usize = 84;
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const MIN_TANGENTIAL_MAGNITUDE: f32 = 0.02;
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#[derive(Debug, Clone, Copy)]
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pub struct HudSpatialForce {
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pub angle_deg: f32,
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pub magnitude: f32,
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}
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pub struct ForceEstimatorState {
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pzt_processor: PztProcessor,
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}
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impl ForceEstimatorState {
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pub fn new() -> Self {
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Self {
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pzt_processor: PztProcessor::new(),
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}
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}
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pub fn reset(&mut self) {
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self.pzt_processor.reset_baseline();
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}
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pub fn analyze(&mut self, values: &[u32]) -> Option<HudSpatialForce> {
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if values.len() != FINGER_SAMPLE_COUNT {
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return None;
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}
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let pzt_values = values.iter().map(|value| *value as f32).collect::<Vec<_>>();
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self.pzt_processor
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.get_pzt_analysis(&pzt_values)
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.ok()
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.filter(|analysis| analysis.magnitude > MIN_TANGENTIAL_MAGNITUDE)
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.map(|analysis| HudSpatialForce {
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angle_deg: analysis.angle_deg,
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magnitude: analysis.magnitude,
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})
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}
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}
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impl Default for ForceEstimatorState {
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fn default() -> Self {
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Self::new()
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}
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}
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@@ -1,6 +1,9 @@
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#![allow(dead_code)]
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mod app;
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mod breakout;
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mod connection;
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mod force;
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mod matrix;
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mod model;
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mod recording;
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@@ -13,11 +13,13 @@ use std::ops::Range;
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pub const PRESSURE_CELL_COUNT: usize =
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(crate::matrix::MATRIX_ROWS * crate::matrix::MATRIX_COLS) as usize;
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pub type PressureFrame = [[f32; 2]; PRESSURE_CELL_COUNT];
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pub type PressureSamples = Vec<[f32; 2]>;
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pub struct WgpuBackgroundCallback {
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pub width: f32,
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pub height: f32,
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pub pressure: PressureFrame,
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pub hand_pressure: PressureSamples,
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pub active_mode: ActiveMode,
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}
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@@ -85,6 +87,10 @@ const HAND_PALM_CHIPS: [HandPalmChip; 2] = [
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},
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];
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const HAND_FINGER_SENSOR_CELLS: usize = 12 * 7;
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const HAND_PALM_HORIZONTAL_OFFSET: usize = HAND_FINGER_SENSOR_CELLS * 5;
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const HAND_PALM_VERTICAL_OFFSET: usize = HAND_PALM_HORIZONTAL_OFFSET + 5 * 14;
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// Each entry pins one miniature matrix to a fingertip in hand.png.
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// Coordinates are authored in source-image pixels so they are easy to tune by eye.
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// size_px keeps the same 7:12 aspect as the Finger-mode 7 columns x 12 rows matrix.
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@@ -114,7 +120,13 @@ impl egui_wgpu::CallbackTrait for WgpuBackgroundCallback {
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resources: &mut egui_wgpu::CallbackResources,
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) -> Vec<wgpu::CommandBuffer> {
|
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let resources: &mut BackgroundRenderResources = resources.get_mut().unwrap();
|
||||
resources.prepare(queue, self.width, self.height, &self.pressure);
|
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resources.prepare(
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queue,
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||||
self.width,
|
||||
self.height,
|
||||
&self.pressure,
|
||||
&self.hand_pressure,
|
||||
);
|
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Vec::new()
|
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}
|
||||
|
||||
@@ -596,7 +608,14 @@ impl BackgroundRenderResources {
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare(&mut self, queue: &wgpu::Queue, width: f32, height: f32, pressure: &PressureFrame) {
|
||||
fn prepare(
|
||||
&mut self,
|
||||
queue: &wgpu::Queue,
|
||||
width: f32,
|
||||
height: f32,
|
||||
pressure: &PressureFrame,
|
||||
hand_pressure: &[[f32; 2]],
|
||||
) {
|
||||
let aspect = width / height.max(1.0);
|
||||
self.uniform = MatrixUniform::new(
|
||||
width,
|
||||
@@ -628,14 +647,20 @@ impl BackgroundRenderResources {
|
||||
bytemuck::cast_slice(&self.glyph_instances),
|
||||
);
|
||||
|
||||
// Hand mode uses five UV-anchored fingertip matrices over hand.png.
|
||||
let hand_pressure = if hand_pressure.is_empty() {
|
||||
pressure.as_slice()
|
||||
} else {
|
||||
hand_pressure
|
||||
};
|
||||
|
||||
// Hand mode uses UV-anchored fingertip matrices over hand.png.
|
||||
// Rebuild their instance positions here so pressure colors update every frame.
|
||||
self.hand_dot_instances = build_hand_dot_instances(
|
||||
self.rows,
|
||||
self.cols,
|
||||
self.hand_image_texture.width as f32,
|
||||
self.hand_image_texture.height as f32,
|
||||
pressure,
|
||||
hand_pressure,
|
||||
);
|
||||
queue.write_buffer(
|
||||
&self.hand_dot_instance_buffer,
|
||||
@@ -650,7 +675,7 @@ impl BackgroundRenderResources {
|
||||
self.cols,
|
||||
self.hand_image_texture.width as f32,
|
||||
self.hand_image_texture.height as f32,
|
||||
pressure,
|
||||
hand_pressure,
|
||||
);
|
||||
queue.write_buffer(
|
||||
&self.hand_palm_dot_instance_buffer,
|
||||
@@ -1158,19 +1183,22 @@ fn build_hand_dot_instances(
|
||||
cols: u32,
|
||||
image_width: f32,
|
||||
image_height: f32,
|
||||
pressure: &PressureFrame,
|
||||
pressure: &[[f32; 2]],
|
||||
) -> Vec<GlyphInstance> {
|
||||
let mut instances = Vec::with_capacity(HAND_TIP_MATRICES.len() * rows as usize * cols as usize);
|
||||
|
||||
for tip in HAND_TIP_MATRICES {
|
||||
for (tip_index, tip) in HAND_TIP_MATRICES.into_iter().enumerate() {
|
||||
let cos = tip.angle_rad.cos();
|
||||
let sin = tip.angle_rad.sin();
|
||||
|
||||
for row in 0..rows {
|
||||
for col in 0..cols {
|
||||
let index = (row * cols + col) as usize;
|
||||
let [normalized, display_value] =
|
||||
pressure.get(index).copied().unwrap_or([0.0, 0.0]);
|
||||
let [normalized, display_value] = sample_pressure_at(
|
||||
pressure,
|
||||
tip_index * HAND_FINGER_SENSOR_CELLS + index,
|
||||
index,
|
||||
);
|
||||
|
||||
// Lay out a rows x cols matrix in fingertip-local pixel space.
|
||||
let local_x = (col as f32 - cols as f32 / 2.0 + 0.5) / cols as f32 * tip.size_px[0];
|
||||
@@ -1195,11 +1223,11 @@ fn build_hand_dot_instances(
|
||||
}
|
||||
|
||||
fn build_hand_palm_dot_instances(
|
||||
rows: u32,
|
||||
cols: u32,
|
||||
_rows: u32,
|
||||
_cols: u32,
|
||||
image_width: f32,
|
||||
image_height: f32,
|
||||
pressure: &PressureFrame,
|
||||
pressure: &[[f32; 2]],
|
||||
) -> Vec<GlyphInstance> {
|
||||
let chip_dot_count: usize = HAND_PALM_CHIPS
|
||||
.iter()
|
||||
@@ -1207,7 +1235,7 @@ fn build_hand_palm_dot_instances(
|
||||
.sum();
|
||||
let mut instances = Vec::with_capacity(chip_dot_count);
|
||||
|
||||
for chip in HAND_PALM_CHIPS {
|
||||
for (chip_index, chip) in HAND_PALM_CHIPS.into_iter().enumerate() {
|
||||
let cos = chip.angle_rad.cos();
|
||||
let sin = chip.angle_rad.sin();
|
||||
// Leave a bevel around the chip so the matrix reads as embedded pixels.
|
||||
@@ -1215,13 +1243,13 @@ fn build_hand_palm_dot_instances(
|
||||
|
||||
for row in 0..chip.rows {
|
||||
for col in 0..chip.cols {
|
||||
// Current live data is still the device pressure frame. Sample it by
|
||||
// proportion so the palm's 5x14 and 11x4 layouts get coherent values.
|
||||
let source_row = resample_index(row, chip.rows, rows);
|
||||
let source_col = resample_index(col, chip.cols, cols);
|
||||
let index = (source_row * cols + source_col) as usize;
|
||||
let index = (row * chip.cols + col) as usize;
|
||||
let offset = match chip_index {
|
||||
0 => HAND_PALM_HORIZONTAL_OFFSET,
|
||||
_ => HAND_PALM_VERTICAL_OFFSET,
|
||||
};
|
||||
let [normalized, display_value] =
|
||||
pressure.get(index).copied().unwrap_or([0.0, 0.0]);
|
||||
sample_pressure_at(pressure, offset + index, index);
|
||||
|
||||
let local_x =
|
||||
(col as f32 - chip.cols as f32 / 2.0 + 0.5) / chip.cols as f32 * active_size[0];
|
||||
@@ -1247,13 +1275,12 @@ fn build_hand_palm_dot_instances(
|
||||
instances
|
||||
}
|
||||
|
||||
fn resample_index(index: u32, source_count: u32, target_count: u32) -> u32 {
|
||||
if source_count <= 1 || target_count <= 1 {
|
||||
return 0;
|
||||
}
|
||||
|
||||
let mapped = index as f32 / (source_count - 1) as f32 * (target_count - 1) as f32;
|
||||
mapped.round().clamp(0.0, (target_count - 1) as f32) as u32
|
||||
fn sample_pressure_at(pressure: &[[f32; 2]], index: usize, fallback_index: usize) -> [f32; 2] {
|
||||
pressure
|
||||
.get(index)
|
||||
.or_else(|| pressure.get(fallback_index))
|
||||
.copied()
|
||||
.unwrap_or([0.0, 0.0])
|
||||
}
|
||||
|
||||
fn build_glyph_instances(
|
||||
|
||||
404
src/serial_core/codecs/hand_gateway.rs
Normal file
404
src/serial_core/codecs/hand_gateway.rs
Normal file
@@ -0,0 +1,404 @@
|
||||
use crate::serial_core::codec::Codec;
|
||||
use crate::serial_core::error::CodecError;
|
||||
use crate::serial_core::utils::{calc_crc8_itu, elapsed_millis};
|
||||
use std::time::Instant;
|
||||
|
||||
const FRAME_HEADER: [u8; 2] = [0x55, 0xAA];
|
||||
const RESPONSE_DATA_CMD: u8 = 0x81;
|
||||
const RESPONSE_DATA_LEGACY_FIXED_LENGTH: usize = 16;
|
||||
const RESPONSE_DATA_LEGACY_PREFIX_LENGTH: usize = 19;
|
||||
const RESPONSE_DATA_TEMP_FIXED_LENGTH: usize = 20;
|
||||
const RESPONSE_DATA_TEMP_PREFIX_LENGTH: usize = 23;
|
||||
const MIN_FRAME_LENGTH: usize = 7;
|
||||
const DEFAULT_MAX_FRAME_LENGTH: usize = 64 * 1024;
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct HandGatewayResponseLayout {
|
||||
fixed_length: usize,
|
||||
prefix_length: usize,
|
||||
timestamp_len: usize,
|
||||
config_offset: usize,
|
||||
valid_config_offset: usize,
|
||||
block_count_offset: usize,
|
||||
}
|
||||
|
||||
const TEMP_RESPONSE_LAYOUT: HandGatewayResponseLayout = HandGatewayResponseLayout {
|
||||
fixed_length: RESPONSE_DATA_TEMP_FIXED_LENGTH,
|
||||
prefix_length: RESPONSE_DATA_TEMP_PREFIX_LENGTH,
|
||||
timestamp_len: 8,
|
||||
config_offset: 14,
|
||||
valid_config_offset: 18,
|
||||
block_count_offset: 22,
|
||||
};
|
||||
|
||||
const LEGACY_RESPONSE_LAYOUT: HandGatewayResponseLayout = HandGatewayResponseLayout {
|
||||
fixed_length: RESPONSE_DATA_LEGACY_FIXED_LENGTH,
|
||||
prefix_length: RESPONSE_DATA_LEGACY_PREFIX_LENGTH,
|
||||
timestamp_len: 4,
|
||||
config_offset: 10,
|
||||
valid_config_offset: 14,
|
||||
block_count_offset: 18,
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct HandGatewayNodeConfig {
|
||||
pub config_mask: u32,
|
||||
pub sample_count: usize,
|
||||
}
|
||||
|
||||
impl HandGatewayNodeConfig {
|
||||
pub const fn new(config_mask: u32, sample_count: usize) -> Self {
|
||||
Self {
|
||||
config_mask,
|
||||
sample_count,
|
||||
}
|
||||
}
|
||||
|
||||
fn payload_len(&self, bytes_per_sample: usize) -> Option<usize> {
|
||||
self.sample_count.checked_mul(bytes_per_sample)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct HandGatewayConfig {
|
||||
pub protocol_version: u8,
|
||||
pub bytes_per_sample: usize,
|
||||
pub max_frame_length: usize,
|
||||
pub nodes: Vec<HandGatewayNodeConfig>,
|
||||
}
|
||||
|
||||
impl HandGatewayConfig {
|
||||
pub fn new(nodes: Vec<HandGatewayNodeConfig>) -> Self {
|
||||
Self {
|
||||
protocol_version: 0x01,
|
||||
bytes_per_sample: 2,
|
||||
max_frame_length: DEFAULT_MAX_FRAME_LENGTH,
|
||||
nodes,
|
||||
}
|
||||
}
|
||||
|
||||
fn validate(&self) -> Result<(), CodecError> {
|
||||
if self.bytes_per_sample == 0 || self.max_frame_length < MIN_FRAME_LENGTH {
|
||||
return Err(CodecError::InvalidLength);
|
||||
}
|
||||
|
||||
let mut used_masks = 0u32;
|
||||
for node in &self.nodes {
|
||||
if node.config_mask == 0
|
||||
|| node.config_mask.count_ones() != 1
|
||||
|| used_masks & node.config_mask != 0
|
||||
|| node.payload_len(self.bytes_per_sample).is_none()
|
||||
{
|
||||
return Err(CodecError::InvalidLength);
|
||||
}
|
||||
used_masks |= node.config_mask;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct HandGatewayFrameNode {
|
||||
pub config_mask: u32,
|
||||
pub valid: bool,
|
||||
pub payload: Vec<u8>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub struct HandGatewayDataRepFrame {
|
||||
pub timestamp: u64,
|
||||
pub config: u32,
|
||||
pub valid_config: u32,
|
||||
pub block_count: u8,
|
||||
pub raw: Vec<u8>,
|
||||
pub nodes: Vec<HandGatewayFrameNode>,
|
||||
pub dts_ms: u64,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub enum HandGatewayFrame {
|
||||
DataRep(HandGatewayDataRepFrame),
|
||||
}
|
||||
|
||||
pub struct HandGatewayCodec {
|
||||
buffer: Vec<u8>,
|
||||
config: HandGatewayConfig,
|
||||
}
|
||||
|
||||
impl HandGatewayCodec {
|
||||
pub fn new(node_sample_counts: &[u16]) -> Self {
|
||||
let nodes = node_sample_counts
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(index, &sample_count)| {
|
||||
HandGatewayNodeConfig::new(
|
||||
1u32.checked_shl(index as u32).unwrap_or(0),
|
||||
sample_count as usize,
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
|
||||
Self {
|
||||
buffer: Vec::new(),
|
||||
config: HandGatewayConfig::new(nodes),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn parse_node_payload(data: &[u8]) -> Result<Vec<u16>, CodecError> {
|
||||
if data.len() % 2 != 0 {
|
||||
return Err(CodecError::InvalidLength);
|
||||
}
|
||||
|
||||
Ok(data
|
||||
.chunks_exact(2)
|
||||
.map(|chunk| u16::from_le_bytes([chunk[0], chunk[1]]))
|
||||
.collect())
|
||||
}
|
||||
|
||||
fn retain_possible_header_prefix(&mut self) {
|
||||
if self.buffer.last() == Some(&FRAME_HEADER[0]) {
|
||||
self.buffer.drain(..self.buffer.len() - 1);
|
||||
} else {
|
||||
self.buffer.clear();
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_data_response_with_layout(
|
||||
&self,
|
||||
frame: &[u8],
|
||||
length: u16,
|
||||
session_started_at: Instant,
|
||||
layout: HandGatewayResponseLayout,
|
||||
) -> Result<HandGatewayFrame, CodecError> {
|
||||
let payload_len = usize::from(length)
|
||||
.checked_sub(layout.fixed_length)
|
||||
.ok_or(CodecError::InvalidLength)?;
|
||||
let payload_end = layout
|
||||
.prefix_length
|
||||
.checked_add(payload_len)
|
||||
.ok_or(CodecError::PayloadTooLarge)?;
|
||||
|
||||
if payload_end + 1 != frame.len() {
|
||||
return Err(CodecError::InvalidLength);
|
||||
}
|
||||
|
||||
let version = frame[5];
|
||||
if version != self.config.protocol_version {
|
||||
return Err(CodecError::InvalidFrameType);
|
||||
}
|
||||
|
||||
let timestamp = match layout.timestamp_len {
|
||||
4 => u32::from_le_bytes(frame[6..10].try_into().unwrap()) as u64,
|
||||
8 => u64::from_le_bytes(frame[6..14].try_into().unwrap()),
|
||||
_ => return Err(CodecError::InvalidLength),
|
||||
};
|
||||
let config = u32::from_le_bytes(
|
||||
frame[layout.config_offset..layout.config_offset + 4]
|
||||
.try_into()
|
||||
.unwrap(),
|
||||
);
|
||||
let valid_config = u32::from_le_bytes(
|
||||
frame[layout.valid_config_offset..layout.valid_config_offset + 4]
|
||||
.try_into()
|
||||
.unwrap(),
|
||||
);
|
||||
let block_count = frame[layout.block_count_offset];
|
||||
|
||||
let active_nodes = self
|
||||
.config
|
||||
.nodes
|
||||
.iter()
|
||||
.filter(|node| config & node.config_mask != 0)
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
if active_nodes.len() != usize::from(block_count) {
|
||||
return Err(CodecError::InvalidLength);
|
||||
}
|
||||
|
||||
let expected_payload_len = active_nodes.iter().try_fold(0usize, |total, node| {
|
||||
let node_len = node
|
||||
.payload_len(self.config.bytes_per_sample)
|
||||
.ok_or(CodecError::PayloadTooLarge)?;
|
||||
total
|
||||
.checked_add(node_len)
|
||||
.ok_or(CodecError::PayloadTooLarge)
|
||||
})?;
|
||||
|
||||
if expected_payload_len != payload_len {
|
||||
return Err(CodecError::InvalidLength);
|
||||
}
|
||||
|
||||
let mut cursor = layout.prefix_length;
|
||||
let mut nodes = Vec::with_capacity(active_nodes.len());
|
||||
for node in active_nodes {
|
||||
let node_len = node
|
||||
.payload_len(self.config.bytes_per_sample)
|
||||
.ok_or(CodecError::PayloadTooLarge)?;
|
||||
let next = cursor + node_len;
|
||||
nodes.push(HandGatewayFrameNode {
|
||||
config_mask: node.config_mask,
|
||||
valid: valid_config & node.config_mask != 0,
|
||||
payload: frame[cursor..next].to_vec(),
|
||||
});
|
||||
cursor = next;
|
||||
}
|
||||
|
||||
Ok(HandGatewayFrame::DataRep(HandGatewayDataRepFrame {
|
||||
timestamp,
|
||||
config,
|
||||
valid_config,
|
||||
block_count,
|
||||
raw: frame.to_vec(),
|
||||
nodes,
|
||||
dts_ms: elapsed_millis(session_started_at),
|
||||
}))
|
||||
}
|
||||
|
||||
fn parse_data_response(
|
||||
&self,
|
||||
frame: &[u8],
|
||||
length: u16,
|
||||
session_started_at: Instant,
|
||||
) -> Result<HandGatewayFrame, CodecError> {
|
||||
self.parse_data_response_with_layout(
|
||||
frame,
|
||||
length,
|
||||
session_started_at,
|
||||
TEMP_RESPONSE_LAYOUT,
|
||||
)
|
||||
.or_else(|_| {
|
||||
self.parse_data_response_with_layout(
|
||||
frame,
|
||||
length,
|
||||
session_started_at,
|
||||
LEGACY_RESPONSE_LAYOUT,
|
||||
)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Codec<HandGatewayFrame> for HandGatewayCodec {
|
||||
fn decode(
|
||||
&mut self,
|
||||
input: &[u8],
|
||||
session_started_at: Instant,
|
||||
) -> Result<Vec<HandGatewayFrame>, CodecError> {
|
||||
self.config.validate()?;
|
||||
self.buffer.extend_from_slice(input);
|
||||
let mut frames = Vec::new();
|
||||
|
||||
loop {
|
||||
let Some(header_pos) = self
|
||||
.buffer
|
||||
.windows(FRAME_HEADER.len())
|
||||
.position(|window| window == FRAME_HEADER)
|
||||
else {
|
||||
self.retain_possible_header_prefix();
|
||||
break;
|
||||
};
|
||||
|
||||
if header_pos > 0 {
|
||||
self.buffer.drain(..header_pos);
|
||||
}
|
||||
|
||||
if self.buffer.len() < 4 {
|
||||
break;
|
||||
}
|
||||
|
||||
let length = u16::from_le_bytes([self.buffer[2], self.buffer[3]]);
|
||||
let frame_len = usize::from(length)
|
||||
.checked_add(4)
|
||||
.ok_or(CodecError::PayloadTooLarge)?;
|
||||
|
||||
if frame_len < MIN_FRAME_LENGTH || frame_len > self.config.max_frame_length {
|
||||
log::debug!("invalid hand gateway frame length: {frame_len}");
|
||||
self.buffer.drain(..1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if self.buffer.len() < frame_len {
|
||||
break;
|
||||
}
|
||||
|
||||
let expected_checksum = calc_crc8_itu(&self.buffer[..frame_len - 1]);
|
||||
let received_checksum = self.buffer[frame_len - 1];
|
||||
if expected_checksum != received_checksum {
|
||||
log::debug!(
|
||||
"hand gateway checksum mismatch: expected {expected_checksum:02X}, got {received_checksum:02X}"
|
||||
);
|
||||
self.buffer.drain(..1);
|
||||
continue;
|
||||
}
|
||||
|
||||
if self.buffer[4] == RESPONSE_DATA_CMD {
|
||||
match self.parse_data_response(
|
||||
&self.buffer[..frame_len],
|
||||
length,
|
||||
session_started_at,
|
||||
) {
|
||||
Ok(frame) => frames.push(frame),
|
||||
Err(error) => log::debug!("invalid hand gateway data response: {error}"),
|
||||
}
|
||||
}
|
||||
|
||||
self.buffer.drain(..frame_len);
|
||||
}
|
||||
|
||||
Ok(frames)
|
||||
}
|
||||
|
||||
fn encode(&self, frame: &HandGatewayFrame) -> Result<Vec<u8>, CodecError> {
|
||||
let _ = frame;
|
||||
Err(CodecError::InvalidFrameType)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn data_response(config: u32, valid_config: u32, payload: &[u8]) -> Vec<u8> {
|
||||
let block_count = config.count_ones() as u8;
|
||||
let length = (RESPONSE_DATA_LEGACY_FIXED_LENGTH + payload.len()) as u16;
|
||||
let mut frame = Vec::new();
|
||||
frame.extend_from_slice(&FRAME_HEADER);
|
||||
frame.extend_from_slice(&length.to_le_bytes());
|
||||
frame.push(RESPONSE_DATA_CMD);
|
||||
frame.push(0x01);
|
||||
frame.extend_from_slice(&0x0102_0304u32.to_le_bytes());
|
||||
frame.extend_from_slice(&config.to_le_bytes());
|
||||
frame.extend_from_slice(&valid_config.to_le_bytes());
|
||||
frame.push(block_count);
|
||||
frame.extend_from_slice(payload);
|
||||
let checksum = calc_crc8_itu(&frame);
|
||||
frame.push(checksum);
|
||||
frame
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn decodes_data_response_frame() {
|
||||
let payload = [0x10, 0x00, 0x34, 0x12, 0x08, 0x00];
|
||||
let bytes = data_response(0b11, 0b01, &payload);
|
||||
let frames = HandGatewayCodec::new(&[2, 1])
|
||||
.decode(&bytes, Instant::now())
|
||||
.unwrap();
|
||||
|
||||
assert_eq!(frames.len(), 1);
|
||||
let HandGatewayFrame::DataRep(frame) = &frames[0];
|
||||
assert_eq!(frame.timestamp, 0x0102_0304);
|
||||
assert_eq!(frame.config, 0b11);
|
||||
assert_eq!(frame.valid_config, 0b01);
|
||||
assert_eq!(frame.block_count, 2);
|
||||
assert_eq!(frame.raw, bytes);
|
||||
assert_eq!(frame.nodes.len(), 2);
|
||||
assert_eq!(
|
||||
HandGatewayCodec::parse_node_payload(&frame.nodes[0].payload).unwrap(),
|
||||
vec![16, 0x1234]
|
||||
);
|
||||
assert_eq!(
|
||||
HandGatewayCodec::parse_node_payload(&frame.nodes[1].payload).unwrap(),
|
||||
vec![8]
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1 +1,2 @@
|
||||
pub mod hand_gateway;
|
||||
pub mod tactile_a;
|
||||
|
||||
@@ -2,5 +2,6 @@ pub mod codec;
|
||||
pub mod codecs;
|
||||
pub mod error;
|
||||
pub mod frame;
|
||||
pub mod multi_dim_force;
|
||||
pub mod serial;
|
||||
pub mod utils;
|
||||
|
||||
234
src/serial_core/multi_dim_force.rs
Normal file
234
src/serial_core/multi_dim_force.rs
Normal file
@@ -0,0 +1,234 @@
|
||||
const SENSOR_ROWS: usize = 12;
|
||||
const SENSOR_COLS: usize = 7;
|
||||
const SENSOR_COUNT: usize = SENSOR_ROWS * SENSOR_COLS;
|
||||
|
||||
const TOTAL_PRESSURE_LOW_THRESHOLD: f32 = 500.0;
|
||||
const COP_STABILITY_FRAMES_REQUIRED: usize = 15;
|
||||
|
||||
const POST_INIT_WINDOW_CNT: usize = 100;
|
||||
const POST_INIT_STABLE_CNT: usize = 50;
|
||||
const POST_INIT_STABLE_THRESH: f32 = 0.1;
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct PztSpatialAnalysis {
|
||||
pub angle_deg: f32,
|
||||
pub magnitude: f32,
|
||||
pub planar_x: f32,
|
||||
pub planar_y: f32,
|
||||
}
|
||||
|
||||
pub struct PztProcessor {
|
||||
first_frame: Option<Vec<f32>>,
|
||||
|
||||
first_contact_cop_x: Option<f32>,
|
||||
first_contact_cop_y: Option<f32>,
|
||||
contact_initialized: bool,
|
||||
|
||||
total_pressure_low_counter: usize,
|
||||
|
||||
cop_init_x_buf: Vec<f32>,
|
||||
cop_init_y_buf: Vec<f32>,
|
||||
|
||||
post_init_frame_cnt: usize,
|
||||
post_stable_cnt: usize,
|
||||
post_refined_flag: bool,
|
||||
post_cand_x: Option<f32>,
|
||||
post_cand_y: Option<f32>,
|
||||
}
|
||||
|
||||
impl PztProcessor {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
first_frame: None,
|
||||
first_contact_cop_x: None,
|
||||
first_contact_cop_y: None,
|
||||
contact_initialized: false,
|
||||
total_pressure_low_counter: 0,
|
||||
cop_init_x_buf: Vec::with_capacity(COP_STABILITY_FRAMES_REQUIRED),
|
||||
cop_init_y_buf: Vec::with_capacity(COP_STABILITY_FRAMES_REQUIRED),
|
||||
post_init_frame_cnt: 0,
|
||||
post_stable_cnt: 0,
|
||||
post_refined_flag: false,
|
||||
post_cand_x: None,
|
||||
post_cand_y: None,
|
||||
}
|
||||
}
|
||||
|
||||
fn subtract_baseline(&mut self, current_frame: &[f32]) -> Vec<f32> {
|
||||
if self.first_frame.is_none() {
|
||||
self.first_frame = Some(current_frame.to_vec());
|
||||
}
|
||||
|
||||
let baseline = self.first_frame.as_ref().unwrap();
|
||||
current_frame
|
||||
.iter()
|
||||
.zip(baseline.iter())
|
||||
.map(|(current, baseline)| (current - baseline).max(0.0))
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn reset_cop_state(&mut self) {
|
||||
self.first_contact_cop_x = None;
|
||||
self.first_contact_cop_y = None;
|
||||
self.contact_initialized = false;
|
||||
self.total_pressure_low_counter = 0;
|
||||
self.cop_init_x_buf.clear();
|
||||
self.cop_init_y_buf.clear();
|
||||
self.post_init_frame_cnt = 0;
|
||||
self.post_stable_cnt = 0;
|
||||
self.post_refined_flag = false;
|
||||
self.post_cand_x = None;
|
||||
self.post_cand_y = None;
|
||||
}
|
||||
|
||||
fn compute_median(sorted: &[f32]) -> f32 {
|
||||
let n = sorted.len();
|
||||
if n == 0 {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
if n % 2 == 0 {
|
||||
(sorted[n / 2 - 1] + sorted[n / 2]) / 2.0
|
||||
} else {
|
||||
sorted[n / 2]
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_pressure_direction(&mut self, frame: &[f32]) -> (f32, f32) {
|
||||
let total_pressure = frame.iter().sum::<f32>();
|
||||
if total_pressure < TOTAL_PRESSURE_LOW_THRESHOLD {
|
||||
self.total_pressure_low_counter += 1;
|
||||
} else {
|
||||
self.total_pressure_low_counter = 0;
|
||||
}
|
||||
|
||||
if self.total_pressure_low_counter >= COP_STABILITY_FRAMES_REQUIRED {
|
||||
self.reset_cop_state();
|
||||
return (0.0, 0.0);
|
||||
}
|
||||
|
||||
if total_pressure == 0.0 {
|
||||
return (0.0, 0.0);
|
||||
}
|
||||
|
||||
let mut sum_x = 0.0;
|
||||
let mut sum_y = 0.0;
|
||||
for row in 0..SENSOR_ROWS {
|
||||
for col in 0..SENSOR_COLS {
|
||||
let value = frame[row * SENSOR_COLS + col];
|
||||
sum_x += value * col as f32;
|
||||
sum_y += value * row as f32;
|
||||
}
|
||||
}
|
||||
let cop_x = sum_x / total_pressure;
|
||||
let cop_y = sum_y / total_pressure;
|
||||
|
||||
if !self.contact_initialized {
|
||||
self.cop_init_x_buf.push(cop_x);
|
||||
self.cop_init_y_buf.push(cop_y);
|
||||
|
||||
if self.cop_init_x_buf.len() >= COP_STABILITY_FRAMES_REQUIRED {
|
||||
let mut xs = self.cop_init_x_buf.clone();
|
||||
xs.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
let mut ys = self.cop_init_y_buf.clone();
|
||||
ys.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
|
||||
self.first_contact_cop_x = Some(Self::compute_median(&xs));
|
||||
self.first_contact_cop_y = Some(Self::compute_median(&ys));
|
||||
self.contact_initialized = true;
|
||||
self.cop_init_x_buf.clear();
|
||||
self.cop_init_y_buf.clear();
|
||||
}
|
||||
|
||||
return (0.0, 0.0);
|
||||
}
|
||||
|
||||
self.post_init_frame_cnt += 1;
|
||||
if !self.post_refined_flag && self.post_init_frame_cnt <= POST_INIT_WINDOW_CNT {
|
||||
if let (Some(cx), Some(cy)) = (self.post_cand_x, self.post_cand_y) {
|
||||
let dist = ((cop_x - cx).powi(2) + (cop_y - cy).powi(2)).sqrt();
|
||||
if dist <= POST_INIT_STABLE_THRESH {
|
||||
self.post_stable_cnt += 1;
|
||||
} else {
|
||||
self.post_cand_x = Some(cop_x);
|
||||
self.post_cand_y = Some(cop_y);
|
||||
self.post_stable_cnt = 1;
|
||||
}
|
||||
} else {
|
||||
self.post_cand_x = Some(cop_x);
|
||||
self.post_cand_y = Some(cop_y);
|
||||
self.post_stable_cnt = 1;
|
||||
}
|
||||
|
||||
if self.post_stable_cnt >= POST_INIT_STABLE_CNT {
|
||||
self.first_contact_cop_x = self.post_cand_x;
|
||||
self.first_contact_cop_y = self.post_cand_y;
|
||||
self.post_refined_flag = true;
|
||||
}
|
||||
} else {
|
||||
self.post_refined_flag = true;
|
||||
}
|
||||
|
||||
let base_x = self.first_contact_cop_x.unwrap_or(cop_x);
|
||||
let base_y = self.first_contact_cop_y.unwrap_or(cop_y);
|
||||
let delta_x = cop_x - base_x;
|
||||
let delta_y = base_y - cop_y;
|
||||
(delta_x, delta_y)
|
||||
}
|
||||
|
||||
fn compute_vector_angle(x: f32, y: f32) -> (f32, f32) {
|
||||
let epsilon = 1e-8f32;
|
||||
let magnitude = (x * x + y * y).sqrt();
|
||||
let mut angle = y.atan2(x + epsilon).to_degrees();
|
||||
if angle < 0.0 {
|
||||
angle += 360.0;
|
||||
}
|
||||
(angle, magnitude)
|
||||
}
|
||||
|
||||
pub fn get_pzt_analysis(
|
||||
&mut self,
|
||||
adc_data: &[f32],
|
||||
) -> Result<PztSpatialAnalysis, &'static str> {
|
||||
if adc_data.len() != SENSOR_COUNT {
|
||||
return Err("ADC data length must be 84");
|
||||
}
|
||||
|
||||
let baseline = self.subtract_baseline(adc_data);
|
||||
let (dx, dy) = self.compute_pressure_direction(&baseline);
|
||||
|
||||
let planar_x = dx;
|
||||
let planar_y = -dy;
|
||||
let (angle_deg, magnitude) = Self::compute_vector_angle(planar_x, planar_y);
|
||||
|
||||
Ok(PztSpatialAnalysis {
|
||||
angle_deg,
|
||||
magnitude,
|
||||
planar_x,
|
||||
planar_y,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn get_pzt_angle(&mut self, adc_data: &[f32]) -> Result<f32, &'static str> {
|
||||
Ok(self.get_pzt_analysis(adc_data)?.angle_deg)
|
||||
}
|
||||
|
||||
pub fn reset_baseline(&mut self) {
|
||||
self.first_frame = None;
|
||||
self.reset_cop_state();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn idle_frame_returns_zero() {
|
||||
let mut processor = PztProcessor::new();
|
||||
let frame = [0.0f32; SENSOR_COUNT];
|
||||
let analysis = processor.get_pzt_analysis(&frame).unwrap();
|
||||
assert_eq!(analysis.magnitude, 0.0);
|
||||
assert_eq!(analysis.angle_deg, 0.0);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
use crate::serial_core::codec::Codec;
|
||||
use crate::serial_core::codecs::hand_gateway::{HandGatewayCodec, HandGatewayFrame};
|
||||
use crate::serial_core::codecs::tactile_a::TactileACodec;
|
||||
use crate::serial_core::frame::TactileAFrame;
|
||||
use crossbeam_channel::{Receiver, Sender};
|
||||
@@ -6,6 +7,7 @@ use std::io::{Read, Write};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
const POLL_INTERVAL_MS: u64 = 10;
|
||||
const DEFAULT_HAND_GATEWAY_NODE_SAMPLE_COUNTS: &[u16] = &[84, 84, 84, 84, 84, 70, 44];
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct SerialIoStats {
|
||||
@@ -13,9 +15,32 @@ pub struct SerialIoStats {
|
||||
pub tx_bytes: u64,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum SerialProtocol {
|
||||
TactileA,
|
||||
HandGateway,
|
||||
}
|
||||
|
||||
/// Runs the serial polling loop on the calling (background) thread.
|
||||
/// Sends decoded pressure matrix data (Vec<i32>) to the output channel.
|
||||
pub fn run_serial_loop(
|
||||
port: &mut dyn ReadWrite,
|
||||
rows: usize,
|
||||
cols: usize,
|
||||
protocol: SerialProtocol,
|
||||
cancel_rx: &Receiver<()>,
|
||||
sample_tx: &Sender<Vec<i32>>,
|
||||
stats_tx: Option<&Sender<SerialIoStats>>,
|
||||
) {
|
||||
match protocol {
|
||||
SerialProtocol::TactileA => {
|
||||
run_tactile_a_loop(port, rows, cols, cancel_rx, sample_tx, stats_tx)
|
||||
}
|
||||
SerialProtocol::HandGateway => run_hand_gateway_loop(port, cancel_rx, sample_tx, stats_tx),
|
||||
}
|
||||
}
|
||||
|
||||
fn run_tactile_a_loop(
|
||||
port: &mut dyn ReadWrite,
|
||||
rows: usize,
|
||||
cols: usize,
|
||||
@@ -86,6 +111,97 @@ pub fn run_serial_loop(
|
||||
}
|
||||
}
|
||||
|
||||
fn run_hand_gateway_loop(
|
||||
port: &mut dyn ReadWrite,
|
||||
cancel_rx: &Receiver<()>,
|
||||
sample_tx: &Sender<Vec<i32>>,
|
||||
stats_tx: Option<&Sender<SerialIoStats>>,
|
||||
) {
|
||||
let session_started_at = Instant::now();
|
||||
let mut codec = HandGatewayCodec::new(DEFAULT_HAND_GATEWAY_NODE_SAMPLE_COUNTS);
|
||||
let mut buffer = [0u8; 1024];
|
||||
let poll_interval = Duration::from_millis(POLL_INTERVAL_MS);
|
||||
let mut io_stats = SerialIoStats::default();
|
||||
|
||||
loop {
|
||||
if cancel_rx.try_recv().is_ok() {
|
||||
break;
|
||||
}
|
||||
|
||||
let deadline = Instant::now() + poll_interval;
|
||||
loop {
|
||||
if Instant::now() >= deadline {
|
||||
break;
|
||||
}
|
||||
|
||||
match port.read(&mut buffer) {
|
||||
Ok(n) if n > 0 => {
|
||||
io_stats.rx_bytes += n as u64;
|
||||
publish_stats(stats_tx, io_stats);
|
||||
if let Ok(frames) = codec.decode(&buffer[..n], session_started_at) {
|
||||
for frame in frames {
|
||||
let HandGatewayFrame::DataRep(rep) = frame;
|
||||
// println!(
|
||||
// "[hand-packet-raw] bytes={} timestamp_us={} config=0x{:08X} valid_config=0x{:08X} block_count={} payload_bytes={} raw={}",
|
||||
// rep.raw.len(),
|
||||
// rep.timestamp,
|
||||
// rep.config,
|
||||
// rep.valid_config,
|
||||
// rep.block_count,
|
||||
// rep.nodes
|
||||
// .iter()
|
||||
// .map(|node| node.payload.len())
|
||||
// .sum::<usize>(),
|
||||
// format_hex_bytes(&rep.raw)
|
||||
// );
|
||||
let mut vals = Vec::new();
|
||||
let mut parse_ok = true;
|
||||
for node in &rep.nodes {
|
||||
match HandGatewayCodec::parse_node_payload(&node.payload) {
|
||||
Ok(node_values) => {
|
||||
vals.extend(node_values.into_iter().map(|raw| {
|
||||
let raw = raw as i32;
|
||||
if raw < 15 { 0 } else { raw }
|
||||
}));
|
||||
}
|
||||
Err(err) => {
|
||||
parse_ok = false;
|
||||
eprintln!("[hand-packet-values] parse error: {err}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if parse_ok {
|
||||
// println!("[hand-packet-values] samples={}", vals.len());
|
||||
let _ = sample_tx.try_send(vals);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(_) => {
|
||||
std::thread::sleep(Duration::from_millis(1));
|
||||
}
|
||||
Err(ref e) if e.kind() == std::io::ErrorKind::TimedOut => {
|
||||
continue;
|
||||
}
|
||||
Err(e) => {
|
||||
eprintln!("[serial] hand gateway read error: {e}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn format_hex_bytes(bytes: &[u8]) -> String {
|
||||
bytes
|
||||
.iter()
|
||||
.map(|byte| format!("{byte:02X}"))
|
||||
.collect::<Vec<_>>()
|
||||
.join(" ")
|
||||
}
|
||||
|
||||
fn publish_stats(stats_tx: Option<&Sender<SerialIoStats>>, stats: SerialIoStats) {
|
||||
if let Some(tx) = stats_tx {
|
||||
let _ = tx.try_send(stats);
|
||||
|
||||
@@ -26,13 +26,17 @@ pub fn calc_crc8_itu(c: &[u8]) -> u8 {
|
||||
crc8_itu_alg.checksum(c)
|
||||
}
|
||||
|
||||
pub fn calc_crc8_itu_xor55(c: &[u8]) -> u8 {
|
||||
calc_crc8_itu(c) ^ 0x55
|
||||
}
|
||||
|
||||
pub fn elapsed_millis(start_at: Instant) -> u64 {
|
||||
start_at.elapsed().as_millis() as u64
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::serial_core::utils::{calc_crc8_itu, calc_crc8_smbus};
|
||||
use crate::serial_core::utils::{calc_crc8_itu, calc_crc8_itu_xor55, calc_crc8_smbus};
|
||||
|
||||
#[test]
|
||||
fn test_crc8_itu() {
|
||||
@@ -51,4 +55,10 @@ mod test {
|
||||
let checksum = calc_crc8_smbus(req_vec.as_slice());
|
||||
assert_eq!(checksum, 0x2F);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_crc8_itu_xor55() {
|
||||
let req_vec = vec![0x55, 0xAA, 0x07, 0x00, 0x01, 0x01, 0xFF, 0xFF, 0xFF, 0xFF];
|
||||
assert_eq!(calc_crc8_itu_xor55(req_vec.as_slice()), 0xFD);
|
||||
}
|
||||
}
|
||||
|
||||
60
src/ui.rs
60
src/ui.rs
@@ -2,8 +2,9 @@ use eframe::egui;
|
||||
|
||||
use crate::{
|
||||
connection::{ConnectionManager, ConnectionState},
|
||||
force::HudSpatialForce,
|
||||
recording::Recorder,
|
||||
serial_core::serial::SerialIoStats,
|
||||
serial_core::serial::{SerialIoStats, SerialProtocol},
|
||||
style::{
|
||||
self, ACCENT_BLUE, ACCENT_GREEN, ACCENT_ORANGE, ACCENT_RED, METRICS, ONE_DARK_PRO,
|
||||
dim_text, group_frame, layout, panel_frame, tag_button,
|
||||
@@ -53,6 +54,22 @@ pub enum SerialMode {
|
||||
Hand,
|
||||
}
|
||||
|
||||
impl SerialMode {
|
||||
pub fn baud_rate(self) -> u32 {
|
||||
match self {
|
||||
SerialMode::Finger => 921_600,
|
||||
SerialMode::Hand => 1_152_000,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn protocol(self) -> SerialProtocol {
|
||||
match self {
|
||||
SerialMode::Finger => SerialProtocol::TactileA,
|
||||
SerialMode::Hand => SerialProtocol::HandGateway,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Parity {
|
||||
None,
|
||||
@@ -305,6 +322,8 @@ fn draw_connect_action_row(
|
||||
&config.selected_port,
|
||||
config.rows as u32,
|
||||
config.cols as u32,
|
||||
config.mode.baud_rate(),
|
||||
config.mode.protocol(),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -435,7 +454,13 @@ fn draw_connection_row(
|
||||
if is_connected {
|
||||
connection.disconnect();
|
||||
} else if !config.port.is_empty() {
|
||||
connection.connect(&config.port, 12, 7);
|
||||
connection.connect(
|
||||
&config.port,
|
||||
12,
|
||||
7,
|
||||
config.mode.baud_rate(),
|
||||
config.mode.protocol(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -646,7 +671,7 @@ fn baud_combo(ui: &mut egui::Ui, config: &mut ConfigPanelState) {
|
||||
.selected_text(config.baud_rate.to_string())
|
||||
.show_ui(ui, |ui| {
|
||||
for baud_rate in [
|
||||
9_600, 19_200, 38_400, 57_600, 115_200, 230_400, 460_800, 921_600,
|
||||
9_600, 19_200, 38_400, 57_600, 115_200, 230_400, 460_800, 921_600, 1_152_000,
|
||||
] {
|
||||
ui.selectable_value(&mut config.baud_rate, baud_rate, baud_rate.to_string());
|
||||
}
|
||||
@@ -672,16 +697,21 @@ pub fn draw_stats_panel(
|
||||
ctx: &egui::Context,
|
||||
panel: &mut FloatingPanelState,
|
||||
force_history: &[f32],
|
||||
spatial_force: Option<HudSpatialForce>,
|
||||
) {
|
||||
draw_floating_panel(ctx, panel, "统计", "stats_panel", |ui| {
|
||||
ui.set_min_width(320.0);
|
||||
draw_resultant_force_chart(ui, force_history);
|
||||
draw_resultant_force_chart(ui, force_history, spatial_force);
|
||||
});
|
||||
}
|
||||
|
||||
const FORCE_CHART_MAX_N: f32 = 25.6;
|
||||
|
||||
fn draw_resultant_force_chart(ui: &mut egui::Ui, values: &[f32]) {
|
||||
fn draw_resultant_force_chart(
|
||||
ui: &mut egui::Ui,
|
||||
values: &[f32],
|
||||
spatial_force: Option<HudSpatialForce>,
|
||||
) {
|
||||
let latest = values.last().copied().unwrap_or(0.0);
|
||||
let max = values.iter().copied().fold(0.0_f32, f32::max);
|
||||
let active_values = values.iter().copied().filter(|value| *value > 0.0);
|
||||
@@ -709,6 +739,26 @@ fn draw_resultant_force_chart(ui: &mut egui::Ui, values: &[f32]) {
|
||||
|
||||
ui.add_space(6.0);
|
||||
paint_resultant_force_chart(ui, values);
|
||||
|
||||
ui.add_space(8.0);
|
||||
draw_spatial_force_readout(ui, spatial_force);
|
||||
});
|
||||
}
|
||||
|
||||
fn draw_spatial_force_readout(ui: &mut egui::Ui, spatial_force: Option<HudSpatialForce>) {
|
||||
let Some(force) = spatial_force else {
|
||||
ui.horizontal(|ui| {
|
||||
ui.colored_label(dim_text(), "3D");
|
||||
ui.label(style::subtle_text("等待三维力数据"));
|
||||
});
|
||||
return;
|
||||
};
|
||||
|
||||
ui.horizontal_wrapped(|ui| {
|
||||
ui.colored_label(ACCENT_BLUE, "3D");
|
||||
ui.label(style::value_text(format!("angle {:.0}°", force.angle_deg)));
|
||||
ui.separator();
|
||||
ui.label(style::value_text(format!("mag {:.2}", force.magnitude)));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -497,13 +497,13 @@ fn fs_hand_dot(in: DotVertexOutput) -> @location(0) vec4f {
|
||||
|
||||
// Use a compact bead so the response feels like it lives on the membrane mesh.
|
||||
let core = circle_alpha(in.local, 0.48, 0.07);
|
||||
let halo = circle_alpha(in.local, 0.74, 0.14) * 0.12;
|
||||
let halo = circle_alpha(in.local, 0.74, 0.14) * (0.10 + intensity * 0.26);
|
||||
|
||||
// Keep the fingertip matrix visually close to JE-Skin's cyan model dots,
|
||||
// while still letting pressure brighten the bead a little.
|
||||
let cyan = vec3f(0.34, 0.86, 1.0);
|
||||
let hot = sample_range_color(intensity);
|
||||
let color = mix(cyan, hot, 0.22) * mix(0.82, 1.16, intensity);
|
||||
// Match Finger mode's pressure gradient so each hand region remains readable.
|
||||
let idle = vec3f(0.060, 0.250, 0.320);
|
||||
let gradient = sample_range_color(intensity);
|
||||
let color = mix(idle, gradient, smoothstep(0.0, 0.18, intensity))
|
||||
* mix(0.78, 1.18, intensity);
|
||||
|
||||
return output_color(color, max(core, halo));
|
||||
}
|
||||
@@ -590,13 +590,13 @@ fn vs_hand_palm_dot(vertex: DotVertexInput, instance: DotInstanceInput) -> DotVe
|
||||
fn fs_hand_palm_dot(in: DotVertexOutput) -> @location(0) vec4f {
|
||||
let intensity = saturate(in.intensity);
|
||||
let pixel = chip_pixel_alpha(in.local, 0.52, 0.070);
|
||||
let glow = circle_alpha(in.local, 0.95, 0.22) * intensity * 0.30;
|
||||
let glow = circle_alpha(in.local, 0.95, 0.22) * intensity * 0.36;
|
||||
|
||||
let cold = vec3f(0.070, 0.340, 0.360);
|
||||
let active_color = mix(vec3f(0.110, 0.620, 0.420), vec3f(0.460, 1.000, 0.210), smoothstep(0.08, 1.0, intensity));
|
||||
let color = mix(cold, active_color, smoothstep(0.02, 0.72, intensity))
|
||||
* (0.54 + intensity * 1.10)
|
||||
+ vec3f(0.28, 1.0, 0.36) * glow * 0.90;
|
||||
let gradient = sample_range_color(intensity);
|
||||
let color = mix(cold, gradient, smoothstep(0.0, 0.20, intensity))
|
||||
* (0.58 + intensity * 1.04)
|
||||
+ gradient * glow * 0.72;
|
||||
|
||||
let alpha = max(pixel * (0.20 + intensity * 0.76), glow);
|
||||
return output_color(color, alpha);
|
||||
|
||||
Reference in New Issue
Block a user