refactor: 配置面板改造为顶部固定栏 + 压力归一化优化
This commit is contained in:
51
src/app.rs
51
src/app.rs
@@ -217,7 +217,13 @@ impl EskinDesktopApp {
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}
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fn draw_workspace(&mut self, ui: &mut egui::Ui) {
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self.draw_wgpu_background_rect(ui, ui.max_rect());
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let screen = ui.max_rect();
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let workspace = egui::Rect::from_min_max(
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screen.left_top()
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+ egui::vec2(0.0, layout::TITLE_BAR_HEIGHT + layout::CONFIG_BAR_HEIGHT),
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screen.right_bottom(),
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);
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self.draw_wgpu_background_rect(ui, workspace);
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}
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fn draw_split_workspace(&mut self, ui: &mut egui::Ui) {
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@@ -475,17 +481,6 @@ impl EskinDesktopApp {
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} else {
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panel_restore_item(ui, "统计", &mut self.stats_panel);
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}
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if ui
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.add_sized(
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egui::vec2(ui.available_width(), 0.0),
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egui::Button::new("打砖块"),
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)
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.clicked()
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{
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self.breakout_visible = true;
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close_menu = true;
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}
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ui.separator();
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if ui
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@@ -499,7 +494,6 @@ impl EskinDesktopApp {
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self.export_panel.visible = true;
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self.matrix_config_panel.visible = true;
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self.stats_panel.visible = true;
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self.breakout_visible = true;
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close_menu = true;
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}
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});
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@@ -676,16 +670,45 @@ fn normalize_pressure_samples(raw: &[u32]) -> PressureSamples {
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fn normalize_pressure_value(value: u32) -> [f32; 2] {
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const RANGE_MIN: f32 = 0.0;
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const RANGE_MAX: f32 = 7000.0;
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const DISPLAY_GAMMA: f32 = 0.45;
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let raw_value = value as f32;
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let mapped = ((raw_value - RANGE_MIN) / (RANGE_MAX - RANGE_MIN)).clamp(0.0, 1.0);
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let intensity = if raw_value <= RANGE_MIN + 4.0 {
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0.0
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} else {
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mapped.powf(DISPLAY_GAMMA)
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};
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let display_value = if raw_value <= RANGE_MIN + 4.0 {
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0.0
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} else {
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raw_value.round().min(9999.0)
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};
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[mapped, display_value]
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[intensity, display_value]
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn pressure_normalization_makes_low_hand_values_visible() {
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let [zero_intensity, zero_label] = normalize_pressure_value(4);
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assert_eq!(zero_intensity, 0.0);
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assert_eq!(zero_label, 0.0);
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let [low_intensity, low_label] = normalize_pressure_value(100);
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assert!(
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low_intensity > 0.10,
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"low hand-gateway values should be visible in the wgpu dot matrix"
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);
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assert_eq!(low_label, 100.0);
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let [max_intensity, max_label] = normalize_pressure_value(7000);
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assert_eq!(max_intensity, 1.0);
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assert_eq!(max_label, 7000.0);
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}
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}
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impl eframe::App for EskinDesktopApp {
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@@ -1246,11 +1246,11 @@ fn build_hand_palm_dot_instances(
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for row in 0..chip.rows {
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for col in 0..chip.cols {
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let index = (row * chip.cols + col) as usize;
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let offset = match chip_index {
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0 => HAND_PALM_HORIZONTAL_OFFSET,
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_ => HAND_PALM_VERTICAL_OFFSET,
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};
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let index = hand_palm_pressure_index(chip_index, row, col, chip.rows, chip.cols);
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let [normalized, display_value] =
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sample_pressure_at(pressure, offset + index, index);
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@@ -1278,6 +1278,20 @@ fn build_hand_palm_dot_instances(
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instances
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}
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fn hand_palm_pressure_index(
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chip_index: usize,
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row: u32,
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col: u32,
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rows: u32,
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cols: u32,
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) -> usize {
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if chip_index == 0 {
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(col * rows + (rows - 1 - row)) as usize
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} else {
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(row * cols + col) as usize
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}
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}
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fn sample_pressure_at(pressure: &[[f32; 2]], index: usize, fallback_index: usize) -> [f32; 2] {
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pressure
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.get(index)
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@@ -1409,3 +1423,24 @@ impl GlyphInstance {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn hand_palm_horizontal_uses_column_major_pressure_order() {
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assert_eq!(hand_palm_pressure_index(0, 0, 0, 5, 14), 4);
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assert_eq!(hand_palm_pressure_index(0, 1, 0, 5, 14), 3);
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assert_eq!(hand_palm_pressure_index(0, 0, 1, 5, 14), 9);
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assert_eq!(hand_palm_pressure_index(0, 4, 13, 5, 14), 65);
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}
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#[test]
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fn hand_palm_vertical_keeps_row_major_pressure_order() {
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assert_eq!(hand_palm_pressure_index(1, 0, 0, 11, 4), 0);
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assert_eq!(hand_palm_pressure_index(1, 0, 1, 11, 4), 1);
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assert_eq!(hand_palm_pressure_index(1, 1, 0, 11, 4), 4);
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assert_eq!(hand_palm_pressure_index(1, 10, 3, 11, 4), 43);
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}
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}
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@@ -61,6 +61,7 @@ pub const METRICS: DesignMetrics = DesignMetrics {
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pub mod layout {
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pub const TITLE_BAR_HEIGHT: f32 = 36.0;
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pub const CONFIG_BAR_HEIGHT: f32 = 38.0;
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pub const CENTER_PANEL_TOP: f32 = 48.0;
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pub const LEFT_X: f32 = 24.0;
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pub const RIGHT_X: f32 = 1328.0;
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149
src/ui.rs
149
src/ui.rs
@@ -387,47 +387,134 @@ fn draw_connect_action_row(
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pub fn draw_config_panel(
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ctx: &egui::Context,
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panel: &mut FloatingPanelState,
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_panel: &mut FloatingPanelState,
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config: &mut ConfigPanelState,
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connection: &ConnectionManager,
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recorder: &Recorder,
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stats: SerialIoStats,
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_stats: SerialIoStats,
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sample_rate_hz: f32,
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render_rate_hz: f32,
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) -> Option<SerialMode> {
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let mut changed_mode = None;
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let changed_mode = None;
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let conn_state = connection.state();
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let panel_width = responsive_panel_width(ctx, 560.0, 340.0);
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config.connected = matches!(
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conn_state,
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ConnectionState::Connected | ConnectionState::Streaming
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);
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panel.visible = true;
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draw_pinned_panel(ctx, panel, "配置", "config_panel", 560.0, 340.0, |ui| {
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ui.set_min_width(panel_width);
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ui.set_max_width(panel_width);
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let screen = ctx.content_rect();
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let bar_rect = egui::Rect::from_min_size(
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egui::pos2(screen.left(), screen.top() + layout::TITLE_BAR_HEIGHT),
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egui::vec2(screen.width(), layout::CONFIG_BAR_HEIGHT),
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);
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if let Some(mode) = draw_mode_row(ui, config) {
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changed_mode = Some(mode);
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}
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egui::Area::new(egui::Id::new("config_top_bar"))
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.fixed_pos(bar_rect.min)
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.order(egui::Order::Foreground)
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.show(ctx, |ui| {
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ui.set_min_size(bar_rect.size());
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ui.painter()
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.rect_filled(ui.max_rect(), egui::CornerRadius::ZERO, ONE_DARK_PRO.panel_deep);
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ui.painter().line_segment(
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[ui.max_rect().left_top(), ui.max_rect().right_top()],
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egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
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);
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ui.painter().line_segment(
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[ui.max_rect().left_bottom(), ui.max_rect().right_bottom()],
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egui::Stroke::new(1.0, ONE_DARK_PRO.border_soft),
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);
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ui.add_space(5.0);
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ui.horizontal(|ui| {
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ui.add_space(8.0);
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ui.spacing_mut().item_spacing = egui::vec2(8.0, 0.0);
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config.mode = SerialMode::Hand;
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config.baud_rate = SerialMode::Hand.baud_rate();
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ui.colored_label(dim_text(), "配置面板");
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ui.add_space(8.0);
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ui.colored_label(dim_text(), "模式");
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ui.add_sized(
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egui::vec2(102.0, 28.0),
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style::mode_button("手掌模块", true),
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);
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ui.add_space(12.0);
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ui.label(style::field_label("端口"));
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egui::ComboBox::from_id_salt("config_top_bar_ports")
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.width(180.0)
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.selected_text(if config.port.is_empty() {
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"无可用串口".to_owned()
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} else {
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config.port.clone()
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})
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.show_ui(ui, |ui| {
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for port in &config.available_ports {
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ui.selectable_value(&mut config.port, port.clone(), port.as_str());
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}
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});
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if ui
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.add(style::icon_button(
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egui::RichText::new("⟳").color(ONE_DARK_PRO.text).size(16.0),
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METRICS.icon_button,
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))
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.on_hover_text("刷新串口")
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.clicked()
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{
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refresh_config_ports(config);
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}
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ui.add_space(10.0);
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ui.label(style::value_text(format!("波特率 {}", config.baud_rate)));
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ui.add_space(10.0);
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ui.colored_label(dim_text(), "状态");
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ui.colored_label(
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connection_status_color(conn_state),
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connection_status_text(conn_state),
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);
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ui.add_space(8.0);
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let is_connected = matches!(
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conn_state,
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ConnectionState::Connected | ConnectionState::Streaming
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);
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let button_text = if is_connected { "断开" } else { "连接" };
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if ui
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.add_sized(
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egui::vec2(118.0, 28.0),
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if is_connected {
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style::danger_button(button_text)
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} else {
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style::primary_button(button_text)
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},
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)
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.clicked()
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{
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if is_connected {
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connection.disconnect();
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} else if !config.port.is_empty() {
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connection.connect(
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&config.port,
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12,
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7,
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config.mode.baud_rate(),
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config.mode.protocol(),
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recorder.clone(),
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);
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}
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}
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ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
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ui.label(style::value_text(format!("{render_rate_hz:.1} Hz")));
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ui.colored_label(dim_text(), "画面刷新率");
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ui.add_space(18.0);
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ui.label(style::value_text(format!("{sample_rate_hz:.1} Hz")));
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ui.colored_label(dim_text(), "采样率");
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});
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});
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});
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// draw_mode_row(ui, config);
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ui.separator();
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draw_connection_row(ui, config, connection, recorder, conn_state);
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ui.add_space(8.0);
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// Legacy serial parameter grid is intentionally kept commented for future hardware:
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// draw_serial_grid(ui, config);
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// ui.add_space(8.0);
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draw_mode_body(
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ui,
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config,
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conn_state,
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stats,
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sample_rate_hz,
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render_rate_hz,
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);
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});
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changed_mode
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}
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@@ -1261,7 +1348,7 @@ fn paint_spatial_force_gauge(
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fn draw_pinned_panel(
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ctx: &egui::Context,
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panel: &mut FloatingPanelState,
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_panel: &mut FloatingPanelState,
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title: &'static str,
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id: &'static str,
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preferred_width: f32,
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@@ -1270,7 +1357,11 @@ fn draw_pinned_panel(
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) {
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let panel_width = responsive_panel_width(ctx, preferred_width, min_width);
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let max_height = responsive_panel_height(ctx, ctx.content_rect().height(), 180.0);
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let pos = responsive_panel_pos(ctx, panel.default_pos, panel_width);
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let viewport = viewport_panel_rect(ctx);
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let x = (viewport.center().x - panel_width * 0.5)
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.clamp(viewport.left(), (viewport.right() - panel_width).max(viewport.left()));
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let y = viewport.top() + layout::TITLE_BAR_HEIGHT + PANEL_VIEWPORT_MARGIN;
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let pos = egui::pos2(x, y);
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egui::Window::new(title)
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.id(egui::Id::new(id))
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