Use hand texture as render background

This commit is contained in:
lenn
2026-06-26 16:59:58 +08:00
parent 0b658d11c5
commit b3fa3c8341
13 changed files with 1962 additions and 1375180 deletions

View File

@@ -1,16 +1,51 @@
#![allow(dead_code)]
use anyhow::*;
use eframe::{
egui,
egui_wgpu::{self, wgpu},
wgpu::util::DeviceExt,
};
use eframe::wgpu;
use image::GenericImageView;
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum TextureColorSpace {
Srgb,
Linear,
}
impl TextureColorSpace {
pub fn format(self) -> wgpu::TextureFormat {
match self {
Self::Srgb => wgpu::TextureFormat::Rgba8UnormSrgb,
Self::Linear => wgpu::TextureFormat::Rgba8Unorm,
}
}
}
#[derive(Copy, Clone, Debug)]
pub struct TextureSamplerDescriptor {
pub address_mode_u: wgpu::AddressMode,
pub address_mode_v: wgpu::AddressMode,
pub mag_filter: wgpu::FilterMode,
pub min_filter: wgpu::FilterMode,
pub mipmap_filter: wgpu::MipmapFilterMode,
}
impl Default for TextureSamplerDescriptor {
fn default() -> Self {
Self {
address_mode_u: wgpu::AddressMode::Repeat,
address_mode_v: wgpu::AddressMode::Repeat,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::MipmapFilterMode::Linear,
}
}
}
pub struct Texture {
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
pub width: u32,
pub height: u32,
}
impl Texture {
@@ -55,6 +90,8 @@ impl Texture {
texture,
view,
sampler,
width: config.width,
height: config.height,
}
}
@@ -89,7 +126,7 @@ impl Texture {
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
format: TextureColorSpace::Srgb.format(),
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
@@ -125,6 +162,8 @@ impl Texture {
texture,
view,
sampler,
width: dimensions.0,
height: dimensions.1,
})
}
@@ -135,6 +174,28 @@ impl Texture {
width: u32,
height: u32,
label: &str,
) -> Result<Self> {
Self::from_rgba8_with_sampler(
device,
queue,
rgba,
width,
height,
label,
TextureColorSpace::Srgb,
TextureSamplerDescriptor::default(),
)
}
pub fn from_rgba8_with_sampler(
device: &wgpu::Device,
queue: &wgpu::Queue,
rgba: &[u8],
width: u32,
height: u32,
label: &str,
color_space: TextureColorSpace,
sampler_desc: TextureSamplerDescriptor,
) -> Result<Self> {
let size = wgpu::Extent3d {
width,
@@ -147,7 +208,7 @@ impl Texture {
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
format: color_space.format(),
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
@@ -170,12 +231,12 @@ impl Texture {
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_u: sampler_desc.address_mode_u,
address_mode_v: sampler_desc.address_mode_v,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Nearest,
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
mag_filter: sampler_desc.mag_filter,
min_filter: sampler_desc.min_filter,
mipmap_filter: sampler_desc.mipmap_filter,
..Default::default()
});
@@ -183,6 +244,8 @@ impl Texture {
texture,
view,
sampler,
width,
height,
})
}
}