Use hand texture as render background
This commit is contained in:
14
src/app.rs
14
src/app.rs
@@ -10,8 +10,8 @@ use crate::{
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},
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ui::{
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ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState,
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draw_config_panel, draw_connect_panel, draw_export_panel, draw_matrix_config_panel,
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draw_stats_panel, panel_restore_item,
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draw_config_panel, draw_export_panel, draw_matrix_config_panel, draw_stats_panel,
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panel_restore_item,
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},
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};
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use eframe::{egui, egui_wgpu};
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@@ -257,14 +257,6 @@ impl EskinDesktopApp {
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}
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fn draw_floating_panels(&mut self, ctx: &egui::Context) {
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draw_connect_panel(
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ctx,
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&mut self.connect_panel,
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&mut self.connect_state,
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&self.connection,
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&self.recorder,
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&mut self.export_path,
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);
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// draw_scene_panel(ctx, &mut self.scene_panel);
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if let Some(next_mode) =
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draw_config_panel(ctx, &mut self.config_panel, &mut self.config_state)
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@@ -292,7 +284,6 @@ impl EskinDesktopApp {
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ui.label("显示面板");
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ui.separator();
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panel_restore_item(ui, "连接", &mut self.connect_panel);
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panel_restore_item(ui, "配置", &mut self.config_panel);
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panel_restore_item(ui, "录制", &mut self.export_panel);
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panel_restore_item(ui, "矩阵", &mut self.matrix_config_panel);
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@@ -301,7 +292,6 @@ impl EskinDesktopApp {
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ui.separator();
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if ui.button("全部显示").clicked() {
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self.connect_panel.visible = true;
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self.config_panel.visible = true;
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self.export_panel.visible = true;
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self.matrix_config_panel.visible = true;
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