Add finger mode UI and refine breakout/serial integration
This commit is contained in:
264
src/ui.rs
264
src/ui.rs
@@ -391,17 +391,20 @@ pub fn draw_config_panel(
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config: &mut ConfigPanelState,
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connection: &ConnectionManager,
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recorder: &Recorder,
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stats: SerialIoStats,
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sample_rate_hz: f32,
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render_rate_hz: f32,
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) -> Option<SerialMode> {
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let mut changed_mode = None;
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let conn_state = connection.state();
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let stats = connection.stats();
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let panel_width = responsive_panel_width(ctx, 560.0, 340.0);
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config.connected = matches!(
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conn_state,
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ConnectionState::Connected | ConnectionState::Streaming
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);
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panel.visible = true;
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draw_floating_panel(ctx, panel, "配置", "config_panel", 560.0, 340.0, |ui| {
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draw_pinned_panel(ctx, panel, "配置", "config_panel", 560.0, 340.0, |ui| {
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ui.set_min_width(panel_width);
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ui.set_max_width(panel_width);
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@@ -416,11 +419,85 @@ pub fn draw_config_panel(
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// Legacy serial parameter grid is intentionally kept commented for future hardware:
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// draw_serial_grid(ui, config);
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// ui.add_space(8.0);
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draw_mode_body(ui, config, conn_state, stats);
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draw_mode_body(
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ui,
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config,
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conn_state,
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stats,
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sample_rate_hz,
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render_rate_hz,
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);
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});
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changed_mode
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}
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pub fn draw_spatial_force_panel(
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ctx: &egui::Context,
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force: Option<HudSpatialForce>,
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force_history: &[f32],
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) {
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let Some(force) = force else {
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return;
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};
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let target_visible = has_recent_resultant_force(force_history);
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let anim = ctx.animate_bool(egui::Id::new("spatial_force_panel_enter"), target_visible);
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if anim <= 0.01 {
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return;
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}
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let target_anim = if target_visible { 1.0 } else { 0.0 };
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if (anim - target_anim).abs() > 0.001 {
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ctx.request_repaint();
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}
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let alpha = (anim * 242.0).round() as u8;
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let panel_width = responsive_panel_width(ctx, 380.0, 260.0);
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let panel_height = responsive_panel_height(ctx, 340.0, 220.0);
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let viewport = viewport_panel_rect(ctx);
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let pos = egui::pos2(
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viewport.right() - panel_width,
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viewport.bottom() - panel_height - PANEL_VIEWPORT_MARGIN,
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);
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egui::Area::new(egui::Id::new("spatial_force_panel"))
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.fixed_pos(pos)
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.constrain_to(viewport)
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.order(egui::Order::Foreground)
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.show(ctx, |ui| {
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faded_panel_frame(ctx, alpha).show(ui, |ui| {
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ui.set_min_width(panel_width);
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ui.set_max_width(panel_width);
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ui.set_min_height(panel_height);
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let text_dim = color_alpha(ONE_DARK_PRO.text_dim, alpha);
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let accent = color_alpha(ACCENT_ORANGE, alpha);
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let green = color_alpha(ACCENT_GREEN, alpha);
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ui.horizontal(|ui| {
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ui.colored_label(accent, "3D FORCE");
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ui.label(egui::RichText::new("三维力方向").color(text_dim).size(17.0));
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ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
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ui.colored_label(
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green,
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egui::RichText::new("LIVE").color(green).size(12.0),
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);
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});
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});
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ui.separator();
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ui.vertical_centered(|ui| {
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let gauge_size = (panel_height - 52.0).min(panel_width - 24.0).max(168.0);
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let (rect, _) = ui.allocate_exact_size(
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egui::vec2(gauge_size, gauge_size),
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egui::Sense::hover(),
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);
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paint_spatial_force_gauge(ui.painter(), rect, force, alpha);
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});
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});
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});
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}
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fn draw_mode_row(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<SerialMode> {
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let mut changed_to = None;
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ui.horizontal_wrapped(|ui| {
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@@ -430,7 +507,7 @@ fn draw_mode_row(ui: &mut egui::Ui, config: &mut ConfigPanelState) -> Option<Ser
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if mode_button(ui, &mut config.mode, SerialMode::Finger, "指尖模块") {
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changed_to = Some(SerialMode::Finger)
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}
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if mode_button(ui, &mut config.mode, SerialMode::Hand, "手掌模块") {
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if mode_button(ui, &mut config.mode, SerialMode::Hand, "游戏体验") {
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changed_to = Some(SerialMode::Hand)
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}
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// mode_button(ui, &mut config.mode, SerialMode::Model, "模型");
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@@ -609,47 +686,22 @@ fn draw_mode_body(
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config: &mut ConfigPanelState,
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conn_state: ConnectionState,
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stats: SerialIoStats,
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sample_rate_hz: f32,
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render_rate_hz: f32,
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) {
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group_frame().show(ui, |ui| match config.mode {
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SerialMode::Finger => {
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// Legacy module-address controls for older devices:
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// ui.horizontal(|ui| {
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// ui.label(style::field_label("模块地址"));
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// ui.add_sized(
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// egui::vec2(80.0, METRICS.field_height),
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// egui::DragValue::new(&mut config.module_addr).range(1..=247),
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// );
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// ui.add_space(16.0);
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// if ui.add(tag_button("读取信息")).clicked() {}
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// if ui.add(tag_button("探测")).clicked() {}
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// });
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draw_status_bytes_row(ui, conn_state, stats);
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}
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SerialMode::Hand => {
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// Legacy manual-TX controls for older hand-module debugging:
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// ui.horizontal(|ui| {
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// ui.label(style::field_label("发送"));
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// ui.add_sized(
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// egui::vec2(300.0, METRICS.field_height),
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// egui::TextEdit::singleline(&mut config.manual_tx),
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// );
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// if ui.add(tag_button("发送")).clicked() {}
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// if ui.add(tag_button("清空")).clicked() {
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// config.manual_tx.clear();
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// }
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// });
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draw_status_bytes_row(ui, conn_state, stats);
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} // SerialMode::Model => {
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// ui.horizontal(|ui| {
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// ui.label(style::field_label("模型"));
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// ui.add_sized(
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// egui::vec2(300.0, METRICS.field_height),
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// egui::TextEdit::singleline(&mut config.model_path),
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// );
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// if ui.add(tag_button("加载")).clicked() {}
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// if ui.add(tag_button("运行")).clicked() {}
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// });
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// }
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let _ = (config.mode, conn_state, stats);
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draw_realtime_rate_row(ui, sample_rate_hz, render_rate_hz);
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}
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fn draw_realtime_rate_row(ui: &mut egui::Ui, sample_rate_hz: f32, render_rate_hz: f32) {
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group_frame().show(ui, |ui| {
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ui.horizontal_wrapped(|ui| {
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ui.colored_label(dim_text(), "实时采样率");
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ui.label(style::value_text(format!("{sample_rate_hz:.1} Hz")));
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ui.add_space(18.0);
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ui.colored_label(dim_text(), "画面刷新率");
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ui.label(style::value_text(format!("{render_rate_hz:.1} Hz")));
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});
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});
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}
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@@ -1015,9 +1067,7 @@ fn paint_resultant_force_chart(ui: &mut egui::Ui, values: &[f32], chart_height:
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.ctx()
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.animate_bool(egui::Id::new("resultant_force_chart_enter"), true);
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let slide_offset = (1.0 - enter) * -chart_rect.width() * 0.65;
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let tick_phase = (time / FORCE_CHART_SAMPLE_SECONDS).fract();
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let scroll_offset = -tick_phase * chart_rect.width() / CHART_POINTS.max(1) as f32;
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let plot_rect = chart_rect.translate(egui::vec2(slide_offset + scroll_offset, 0.0));
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let plot_rect = chart_rect.translate(egui::vec2(slide_offset, 0.0));
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let mut points = Vec::with_capacity(values.len());
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let start_slot = CHART_POINTS.saturating_sub(values.len());
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@@ -1144,6 +1194,126 @@ fn color_alpha(color: egui::Color32, alpha: u8) -> egui::Color32 {
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egui::Color32::from_rgba_premultiplied(color.r(), color.g(), color.b(), alpha)
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}
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fn faded_panel_frame(ctx: &egui::Context, alpha: u8) -> egui::Frame {
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let style = ctx.global_style();
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egui::Frame::window(&style)
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.fill(color_alpha(ONE_DARK_PRO.panel, alpha))
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.stroke(egui::Stroke::new(
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1.0,
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color_alpha(ONE_DARK_PRO.border, alpha),
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))
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.corner_radius(egui::CornerRadius::same(ONE_DARK_PRO.radius))
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.inner_margin(egui::Margin::same(METRICS.panel_padding))
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.shadow(egui::epaint::Shadow {
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offset: [0, 14],
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blur: 28,
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spread: 0,
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color: egui::Color32::from_black_alpha((alpha as f32 * 0.45) as u8),
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})
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}
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fn paint_spatial_force_gauge(
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painter: &egui::Painter,
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rect: egui::Rect,
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force: HudSpatialForce,
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alpha: u8,
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) {
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let center = rect.center();
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let radius = rect.width().min(rect.height()) * 0.42;
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let angle = force.angle_deg.to_radians();
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let direction = egui::vec2(angle.cos(), angle.sin());
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let magnitude = force.magnitude.clamp(0.0, 1.0);
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let end = center + direction * (radius * (0.35 + magnitude * 0.65));
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let side = egui::vec2(-direction.y, direction.x);
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painter.circle_stroke(
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center,
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radius,
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egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border, alpha)),
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);
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painter.circle_stroke(
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center,
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radius * 0.55,
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egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border_soft, alpha / 2)),
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);
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painter.line_segment(
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[
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center + egui::vec2(-radius, 0.0),
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center + egui::vec2(radius, 0.0),
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],
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egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border_soft, alpha / 3)),
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);
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painter.line_segment(
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[
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center + egui::vec2(0.0, -radius),
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center + egui::vec2(0.0, radius),
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],
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egui::Stroke::new(1.0, color_alpha(ONE_DARK_PRO.border_soft, alpha / 3)),
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);
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painter.circle_filled(
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end,
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12.0,
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color_alpha(ACCENT_ORANGE, (alpha as f32 * 0.16) as u8),
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);
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painter.line_segment(
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[center, end],
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egui::Stroke::new(4.0, color_alpha(ACCENT_ORANGE, alpha)),
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);
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painter.line_segment(
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[end, end - direction * 13.0 + side * 7.0],
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egui::Stroke::new(3.0, color_alpha(ACCENT_ORANGE, alpha)),
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);
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painter.line_segment(
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[end, end - direction * 13.0 - side * 7.0],
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egui::Stroke::new(3.0, color_alpha(ACCENT_ORANGE, alpha)),
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);
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painter.circle_filled(center, 4.5, color_alpha(ONE_DARK_PRO.text_dim, alpha));
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painter.circle_filled(end, 5.5, color_alpha(ACCENT_GREEN, alpha));
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painter.circle_filled(end, 2.2, color_alpha(egui::Color32::WHITE, alpha));
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}
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fn draw_pinned_panel(
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ctx: &egui::Context,
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panel: &mut FloatingPanelState,
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title: &'static str,
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id: &'static str,
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preferred_width: f32,
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min_width: f32,
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add_contents: impl FnOnce(&mut egui::Ui),
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) {
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let panel_width = responsive_panel_width(ctx, preferred_width, min_width);
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let max_height = responsive_panel_height(ctx, ctx.content_rect().height(), 180.0);
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let pos = responsive_panel_pos(ctx, panel.default_pos, panel_width);
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egui::Window::new(title)
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.id(egui::Id::new(id))
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.current_pos(pos)
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.max_width(panel_width)
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.max_height(max_height)
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.constrain_to(viewport_panel_rect(ctx))
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.title_bar(false)
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.resizable(false)
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.frame(panel_frame(ctx))
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.show(ctx, |ui| {
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ui.spacing_mut().item_spacing = egui::vec2(METRICS.item_gap, 6.0);
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ui.set_min_width(panel_width);
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ui.set_max_width(panel_width);
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ui.horizontal(|ui| {
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ui.label(style::panel_title(title));
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});
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ui.separator();
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let content_max_height = (max_height - 60.0).max(120.0);
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egui::ScrollArea::vertical()
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.max_height(content_max_height)
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.auto_shrink([false, true])
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.show(ui, |ui| {
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ui.set_min_width(panel_width);
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ui.set_max_width(panel_width);
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add_contents(ui);
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});
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});
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}
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fn draw_floating_panel(
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ctx: &egui::Context,
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panel: &mut FloatingPanelState,
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Block a user