Add animated force panels
This commit is contained in:
74
src/app.rs
74
src/app.rs
@@ -13,14 +13,16 @@ use crate::{
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},
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ui::{
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ConfigPanelState, ConnectPanelState, FloatingPanelState, MatrixConfigState,
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draw_config_panel, draw_export_panel, draw_matrix_config_panel, draw_stats_panel,
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panel_restore_item,
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draw_config_panel, draw_export_panel, draw_hand_force_panels, draw_matrix_config_panel,
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draw_stats_panel, panel_restore_item,
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},
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};
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use eframe::{egui, egui_wgpu};
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use std::sync::Arc;
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const SUMMARY_POINTS_PER_SERIES: usize = 42;
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const HAND_FORCE_PANEL_COUNT: usize = 7;
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const HAND_FORCE_SEGMENT_COUNTS: [usize; HAND_FORCE_PANEL_COUNT] = [84, 84, 84, 84, 84, 70, 44];
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pub struct EskinDesktopApp {
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connect_panel: FloatingPanelState,
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@@ -39,6 +41,7 @@ pub struct EskinDesktopApp {
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matrix_config_panel: FloatingPanelState,
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matrix_config: MatrixConfigState,
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signal_history: Vec<f32>,
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hand_signal_histories: [Vec<f32>; HAND_FORCE_PANEL_COUNT],
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force_estimator: ForceEstimatorState,
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latest_spatial_force: Option<HudSpatialForce>,
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latest_raw_matrix: Vec<u32>,
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@@ -104,6 +107,7 @@ impl EskinDesktopApp {
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),
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matrix_config: MatrixConfigState::default(),
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signal_history: Vec::with_capacity(128),
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hand_signal_histories: std::array::from_fn(|_| Vec::with_capacity(128)),
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force_estimator: ForceEstimatorState::new(),
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latest_spatial_force: None,
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latest_raw_matrix: Vec::new(),
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@@ -243,6 +247,10 @@ impl EskinDesktopApp {
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if self.signal_history.len() > SUMMARY_POINTS_PER_SERIES {
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self.signal_history.remove(0);
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}
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if self.config_state.mode == SerialMode::Hand {
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update_hand_signal_histories(&mut self.hand_signal_histories, &sample.matrix);
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}
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}
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}
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@@ -367,12 +375,19 @@ impl EskinDesktopApp {
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) {
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self.switch_mode(next_mode);
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}
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draw_stats_panel(
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ctx,
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&mut self.stats_panel,
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&self.signal_history,
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self.latest_spatial_force,
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);
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match self.config_state.mode {
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SerialMode::Finger => {
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draw_stats_panel(
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ctx,
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&mut self.stats_panel,
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&self.signal_history,
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self.latest_spatial_force,
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);
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}
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SerialMode::Hand => {
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draw_hand_force_panels(ctx, self.stats_panel.visible, &self.hand_signal_histories);
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}
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}
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draw_export_panel(
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ctx,
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&mut self.export_panel,
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@@ -416,14 +431,26 @@ impl EskinDesktopApp {
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panel_restore_item(ui, "录制", &mut self.export_panel);
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panel_restore_item(ui, "矩阵", &mut self.matrix_config_panel);
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panel_restore_item(ui, "统计", &mut self.stats_panel);
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if ui.button("打砖块").clicked() {
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if ui
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.add_sized(
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egui::vec2(ui.available_width(), 0.0),
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egui::Button::new("打砖块"),
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)
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.clicked()
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{
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self.breakout_visible = true;
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close_menu = true;
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}
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ui.separator();
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if ui.button("全部显示").clicked() {
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if ui
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.add_sized(
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egui::vec2(ui.available_width(), 0.0),
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egui::Button::new("全部显示"),
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)
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.clicked()
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{
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self.config_panel.visible = true;
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self.export_panel.visible = true;
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self.matrix_config_panel.visible = true;
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@@ -456,6 +483,9 @@ impl EskinDesktopApp {
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self.force_estimator.reset();
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self.latest_spatial_force = None;
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self.signal_history.clear();
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self.hand_signal_histories
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.iter_mut()
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.for_each(|history| history.clear());
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self.active_mode = match next {
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SerialMode::Finger => ActiveMode::Finger(FingerMode {
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@@ -469,6 +499,30 @@ impl EskinDesktopApp {
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}
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}
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fn update_hand_signal_histories(
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histories: &mut [Vec<f32>; HAND_FORCE_PANEL_COUNT],
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raw_values: &[u32],
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) {
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let mut offset = 0usize;
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for (history, sample_count) in histories.iter_mut().zip(HAND_FORCE_SEGMENT_COUNTS) {
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let raw_total = raw_values
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.get(offset..offset + sample_count)
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.unwrap_or(&[])
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.iter()
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.fold(0_u64, |sum, value| sum + *value as u64)
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.min(u32::MAX as u64) as u32;
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let force = raw_to_g1(raw_total).min(25.6);
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let force = if force <= 0.1 { 0.0 } else { force };
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history.push(force);
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if history.len() > SUMMARY_POINTS_PER_SERIES {
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history.remove(0);
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}
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offset += sample_count;
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}
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}
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fn raw_to_g1(raw: u32) -> f32 {
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const RAW: [u32; 12] = [
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0, 21382, 108507, 123183, 147405, 171105, 192395, 250443, 231423, 350560, 396616, 429444,
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